diff options
-rw-r--r-- | src/cgame/cg_draw.c | 12 | ||||
-rw-r--r-- | src/cgame/cg_event.c | 26 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 4 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 6 | ||||
-rw-r--r-- | src/cgame/cg_servercmds.c | 26 | ||||
-rw-r--r-- | src/cgame/cg_view.c | 65 | ||||
-rw-r--r-- | src/game/bg_misc.c | 84 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 186 | ||||
-rw-r--r-- | src/game/bg_public.h | 6 | ||||
-rw-r--r-- | src/game/g_cmds.c | 126 | ||||
-rw-r--r-- | src/game/g_main.c | 2 | ||||
-rw-r--r-- | src/game/tremulous.h | 3 | ||||
-rw-r--r-- | src/ui/ui_local.h | 1 | ||||
-rw-r--r-- | src/ui/ui_main.c | 79 | ||||
-rw-r--r-- | ui/menudef.h | 6 |
15 files changed, 471 insertions, 161 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index d9aff288..56bec3df 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -2686,6 +2686,8 @@ static void CG_DrawCrosshairNames( void ) //============================================================================== +//FIXME: both vote notes are hardcoded, change to ownerdrawn? + /* ================= CG_DrawVote @@ -2712,10 +2714,8 @@ static void CG_DrawVote( void ) if( sec < 0 ) sec = 0; - s = va( "VOTE(%i):%s yes:%i no:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo ); - CG_Text_Paint( 0, 58, 0.3f, white, s, 0, 0, ITEM_TEXTSTYLE_NORMAL ); - s = "or press ESC then click Vote"; - CG_Text_Paint( 0, 78, 0.3f, white, s, 0, 0, ITEM_TEXTSTYLE_NORMAL ); + s = va( "VOTE(%i): \"%s\" Yes:%i No:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo ); + CG_Text_Paint( 8, 340, 0.3f, white, s, 0, 0, ITEM_TEXTSTYLE_NORMAL ); } /* @@ -2751,10 +2751,10 @@ static void CG_DrawTeamVote( void ) if( sec < 0 ) sec = 0; - s = va( "TEAMVOTE(%i):%s yes:%i no:%i", sec, cgs.teamVoteString[ cs_offset ], + s = va( "TEAMVOTE(%i): \"%s\" Yes:%i No:%i", sec, cgs.teamVoteString[ cs_offset ], cgs.teamVoteYes[cs_offset], cgs.teamVoteNo[ cs_offset ] ); - CG_Text_Paint( 0, 90, 0.3f, white, s, 0, 0, ITEM_TEXTSTYLE_NORMAL ); + CG_Text_Paint( 8, 360, 0.3f, white, s, 0, 0, ITEM_TEXTSTYLE_NORMAL ); } diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index abf9e821..4a5dcef6 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -536,6 +536,32 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) case EV_JUMP: DEBUGNAME( "EV_JUMP" ); trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) ); + + if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_WALLJUMPER ) ) + { + vec3_t surfNormal, refNormal = { 0.0f, 0.0f, 1.0f }; + vec3_t rotAxis; + + if( clientNum != cg.predictedPlayerState.clientNum ) + break; + + //set surfNormal + VectorCopy( cg.predictedPlayerState.grapplePoint, surfNormal ); + + //if we are moving from one surface to another smooth the transition + if( !VectorCompare( surfNormal, cg.lastNormal ) && surfNormal[ 2 ] != 1.0f ) + { + CrossProduct( refNormal, surfNormal, rotAxis ); + VectorNormalize( rotAxis ); + + //add the op + CG_addSmoothOp( rotAxis, 15.0f ); + } + + //copy the current normal to the lastNormal + VectorCopy( surfNormal, cg.lastNormal ); + } + break; case EV_TAUNT: diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 39d13c03..16649ab2 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1416,6 +1416,9 @@ extern vmCvar_t ui_carriage; extern vmCvar_t ui_stages; extern vmCvar_t ui_dialog; extern vmCvar_t ui_loading; +extern vmCvar_t ui_voteActive; +extern vmCvar_t ui_alienTeamVoteActive; +extern vmCvar_t ui_humanTeamVoteActive; // // cg_main.c @@ -1444,6 +1447,7 @@ void CG_BuildSpectatorString( ); // // cg_view.c // +void CG_addSmoothOp( vec3_t rotAxis, float rotAngle ); //TA void CG_TestModel_f( void ); void CG_TestGun_f( void ); void CG_TestModelNextFrame_f( void ); diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 5163e16e..7a024f4c 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -205,6 +205,9 @@ vmCvar_t ui_carriage; vmCvar_t ui_stages; vmCvar_t ui_dialog; vmCvar_t ui_loading; +vmCvar_t ui_voteActive; +vmCvar_t ui_alienTeamVoteActive; +vmCvar_t ui_humanTeamVoteActive; typedef struct @@ -300,6 +303,9 @@ static cvarTable_t cvarTable[ ] = { &ui_stages, "ui_stages", "0 0", 0 }, { &ui_dialog, "ui_dialog", "Text not set", 0 }, { &ui_loading, "ui_loading", "0", 0 }, + { &ui_voteActive, "ui_voteActive", "0", 0 }, + { &ui_humanTeamVoteActive, "ui_humanTeamVoteActive", "0", 0 }, + { &ui_alienTeamVoteActive, "ui_alienTeamVoteActive", "0", 0 }, // the following variables are created in other parts of the system, // but we also reference them here diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 2539660b..90e65139 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -291,6 +291,11 @@ static void CG_ConfigStringModified( void ) { cgs.voteTime = atoi( str ); cgs.voteModified = qtrue; + + if( cgs.voteTime ) + trap_Cvar_Set( "ui_voteActive", "1" ); + else + trap_Cvar_Set( "ui_voteActive", "0" ); } else if( num == CS_VOTE_YES ) { @@ -306,8 +311,25 @@ static void CG_ConfigStringModified( void ) Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) ); else if( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1 ) { - cgs.teamVoteTime[ num - CS_TEAMVOTE_TIME ] = atoi( str ); - cgs.teamVoteModified[ num - CS_TEAMVOTE_TIME ] = qtrue; + int cs_offset = num - CS_TEAMVOTE_TIME; + + cgs.teamVoteTime[ cs_offset ] = atoi( str ); + cgs.teamVoteModified[ cs_offset ] = qtrue; + + if( cs_offset == 0 ) + { + if( cgs.teamVoteTime[ cs_offset ] ) + trap_Cvar_Set( "ui_humanTeamVoteActive", "1" ); + else + trap_Cvar_Set( "ui_humanTeamVoteActive", "0" ); + } + else if( cs_offset == 1 ) + { + if( cgs.teamVoteTime[ cs_offset ] ) + trap_Cvar_Set( "ui_alienTeamVoteActive", "1" ); + else + trap_Cvar_Set( "ui_alienTeamVoteActive", "0" ); + } } else if( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1 ) { diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 9baf32d1..1099b7a5 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -907,7 +907,7 @@ static void CG_DrawSurfNormal( void ) CG_addSmoothOp =============== */ -static void CG_addSmoothOp( vec3_t rotAxis, float rotAngle ) +void CG_addSmoothOp( vec3_t rotAxis, float rotAngle ) { int i; @@ -991,8 +991,8 @@ static void CG_smoothWWTransitions( playerState_t *ps, const vec3_t in, vec3_t o //if this op has time remaining, perform it if( cg.time < cg.sList[ i ].time + cg_wwSmoothTime.integer ) { - stLocal = 1.0 - ( ( ( cg.sList[ i ].time + cg_wwSmoothTime.integer ) - cg.time ) / cg_wwSmoothTime.integer ); - sFraction = -( cos( stLocal * M_PI ) + 1 ) / 2; + stLocal = 1.0f - ( ( ( cg.sList[ i ].time + cg_wwSmoothTime.integer ) - cg.time ) / cg_wwSmoothTime.integer ); + sFraction = -( cos( stLocal * M_PI ) + 1.0f ) / 2.0f; RotatePointAroundVector( outAxis[ 0 ], cg.sList[ i ].rotAxis, inAxis[ 0 ], sFraction * cg.sList[ i ].rotAngle ); @@ -1020,6 +1020,50 @@ static void CG_smoothWWTransitions( playerState_t *ps, const vec3_t in, vec3_t o /* =============== +CG_smoothWJTransitions +=============== +*/ +static void CG_smoothWJTransitions( playerState_t *ps, const vec3_t in, vec3_t out ) +{ + int i; + float stLocal, sFraction; + qboolean performed = qfalse; + vec3_t inAxis[ 3 ], outAxis[ 3 ]; + + AnglesToAxis( in, inAxis ); + + //iterate through ops + for( i = MAXSMOOTHS - 1; i >= 0; i-- ) + { + //if this op has time remaining, perform it + if( cg.time < cg.sList[ i ].time + cg_wwSmoothTime.integer ) + { + stLocal = ( ( cg.sList[ i ].time + cg_wwSmoothTime.integer ) - cg.time ) / cg_wwSmoothTime.integer; + sFraction = 1.0f - ( ( cos( stLocal * M_PI * 2.0f ) + 1.0f ) / 2.0f ); + + RotatePointAroundVector( outAxis[ 0 ], cg.sList[ i ].rotAxis, + inAxis[ 0 ], sFraction * cg.sList[ i ].rotAngle ); + RotatePointAroundVector( outAxis[ 1 ], cg.sList[ i ].rotAxis, + inAxis[ 1 ], sFraction * cg.sList[ i ].rotAngle ); + RotatePointAroundVector( outAxis[ 2 ], cg.sList[ i ].rotAxis, + inAxis[ 2 ], sFraction * cg.sList[ i ].rotAngle ); + + AxisCopy( outAxis, inAxis ); + performed = qtrue; + } + } + + //if we performed any ops then return the smoothed angles + //otherwise simply return the in angles + if( performed ) + AxisToAngles( outAxis, out ); + else + VectorCopy( in, out ); +} + + +/* +=============== CG_CalcViewValues Sets cg.refdef view values @@ -1031,10 +1075,6 @@ static int CG_CalcViewValues( void ) memset( &cg.refdef, 0, sizeof( cg.refdef ) ); - // strings for in game rendering - // Q_strncpyz( cg.refdef.text[0], "Park Ranger", sizeof(cg.refdef.text[0]) ); - // Q_strncpyz( cg.refdef.text[1], "19", sizeof(cg.refdef.text[1]) ); - // calculate size of 3D view CG_CalcVrect( ); @@ -1059,11 +1099,18 @@ static int CG_CalcViewValues( void ) if( BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) ) CG_smoothWWTransitions( ps, ps->viewangles, cg.refdefViewAngles ); + else if( BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) ) + CG_smoothWJTransitions( ps, ps->viewangles, cg.refdefViewAngles ); else VectorCopy( ps->viewangles, cg.refdefViewAngles ); - if( !( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) ) - VectorSet( cg.lastNormal, 0.0f, 0.0f, 1.0f ); + //clumsy logic, but it needs to be this way round because the CS propogation + //delay screws things up otherwise + if( !BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) ) + { + if( !( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) ) + VectorSet( cg.lastNormal, 0.0f, 0.0f, 1.0f ); + } // add error decay if( cg_errorDecay.value > 0 ) diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 043e28bf..f5f19976 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1186,6 +1186,40 @@ int BG_FindUniqueTestForBuildable( int bclass ) classAttributes_t bg_classList[ ] = { { + PCL_NONE, //int classnum; + "spectator", //char *className; + "Spectator", //char *humanName; + "", //char *modelname; + 1.0f, //float modelScale; + "", //char *skinname; + "", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + { -15, -15, -15 }, //vec3_t mins; + { 15, 15, 15 }, //vec3_t maxs; + { 15, 15, 15 }, //vec3_t crouchmaxs; + { -15, -15, -15 }, //vec3_t deadmins; + { 15, 15, 15 }, //vec3_t deadmaxs; + 0, 0, //int viewheight, crouchviewheight; + 0, //int health; + 0.0f, //float fallDamage; + 0, //int regenRate; + 0, //int abilities; + WP_NONE, //weapon_t startWeapon + 0.0f, //float buildDist; + 90, //int fov; + 0.000f, //float bob; + 1.0f, //float bobCycle; + 350, //int steptime; + 100, //float speed; + 10.0f, //float acceleration; + 1.0f, //float airAcceleration; + 6.0f, //float friction; + 100.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; + { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + 0 //int value; + }, + { PCL_A_B_BASE, //int classnum; "builder", //char *className; "Builder", //char *humanName; @@ -1213,6 +1247,7 @@ classAttributes_t bg_classList[ ] = 350, //int steptime; ABUILDER_SPEED, //float speed; 10.0f, //float acceleration; + 1.0f, //float airAcceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; 130.0f, //float jumpMagnitude; @@ -1247,6 +1282,7 @@ classAttributes_t bg_classList[ ] = 200, //int steptime; ABUILDER_UPG_SPEED, //float speed; 10.0f, //float acceleration; + 1.0f, //float airAcceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; 270.0f, //float jumpMagnitude; @@ -1281,9 +1317,10 @@ classAttributes_t bg_classList[ ] = 25, //int steptime; SOLDIER_SPEED, //float speed; 10.0f, //float acceleration; + 1.0f, //float airAcceleration; 6.0f, //float friction; 400.0f, //float stopSpeed; - 270.0f, //float jumpMagnitude; + 250.0f, //float jumpMagnitude; { PCL_A_O_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ]; SOLDIER_VALUE //int value; }, @@ -1316,6 +1353,7 @@ classAttributes_t bg_classList[ ] = 25, //int steptime; HYDRA_SPEED, //float speed; 10.0f, //float acceleration; + 1.0f, //float airAcceleration; 6.0f, //float friction; 300.0f, //float stopSpeed; 270.0f, //float jumpMagnitude; @@ -1351,6 +1389,7 @@ classAttributes_t bg_classList[ ] = 25, //int steptime; HYDRA_UPG_SPEED, //float speed; 10.0f, //float acceleration; + 1.0f, //float airAcceleration; 6.0f, //float friction; 300.0f, //float stopSpeed; 270.0f, //float jumpMagnitude; @@ -1371,7 +1410,7 @@ classAttributes_t bg_classList[ ] = { 22, 22, 22 }, //vec3_t crouchmaxs; { -22, -22, -4 }, //vec3_t deadmins; { 22, 22, 4 }, //vec3_t deadmaxs; - 30, 30, //int viewheight, crouchviewheight; + 10, 10, //int viewheight, crouchviewheight; CHIMERA_HEALTH, //int health; 0.0f, //float fallDamage; CHIMERA_REGEN, //int regenRate; @@ -1385,9 +1424,10 @@ classAttributes_t bg_classList[ ] = 60, //int steptime; CHIMERA_SPEED, //float speed; 10.0f, //float acceleration; + 2.0f, //float airAcceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; - 270.0f, //float jumpMagnitude; + 400.0f, //float jumpMagnitude; { PCL_A_O_LEV3, PCL_A_O_LEV2_UPG, PCL_NONE }, //int children[ 3 ]; CHIMERA_VALUE //int value; }, @@ -1405,7 +1445,7 @@ classAttributes_t bg_classList[ ] = { 24, 24, 24 }, //vec3_t crouchmaxs; { -24, -24, -4 }, //vec3_t deadmins; { 24, 24, 4 }, //vec3_t deadmaxs; - 32, 32, //int viewheight, crouchviewheight; + 12, 12, //int viewheight, crouchviewheight; CHIMERA_UPG_HEALTH, //int health; 0.0f, //float fallDamage; CHIMERA_UPG_REGEN, //int regenRate; @@ -1419,9 +1459,10 @@ classAttributes_t bg_classList[ ] = 60, //int steptime; CHIMERA_UPG_SPEED, //float speed; 10.0f, //float acceleration; + 2.0f, //float airAcceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; - 270.0f, //float jumpMagnitude; + 400.0f, //float jumpMagnitude; { PCL_A_O_LEV3, PCL_NONE, PCL_NONE }, //int children[ 3 ]; CHIMERA_UPG_VALUE //int value; }, @@ -1453,6 +1494,7 @@ classAttributes_t bg_classList[ ] = 25, //int steptime; DRAGOON_SPEED, //float speed; 10.0f, //float acceleration; + 1.0f, //float airAcceleration; 6.0f, //float friction; 200.0f, //float stopSpeed; 270.0f, //float jumpMagnitude; @@ -1487,6 +1529,7 @@ classAttributes_t bg_classList[ ] = 25, //int steptime; DRAGOON_UPG_SPEED, //float speed; 10.0f, //float acceleration; + 1.0f, //float airAcceleration; 6.0f, //float friction; 200.0f, //float stopSpeed; 270.0f, //float jumpMagnitude; @@ -1521,9 +1564,10 @@ classAttributes_t bg_classList[ ] = 60, //int steptime; BMOFO_SPEED, //float speed; 5.0f, //float acceleration; + 1.0f, //float airAcceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; - 270.0f, //float jumpMagnitude; + 170.0f, //float jumpMagnitude; { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 0, //int timetoevolve; BMOFO_VALUE //int value; @@ -1556,9 +1600,10 @@ classAttributes_t bg_classList[ ] = 200, //int steptime; 1.0f, //float speed; 10.0f, //float acceleration; + 1.0f, //float airAcceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; - 270.0f, //float jumpMagnitude; + 220.0f, //float jumpMagnitude; { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 0, //int timetoevolve; 0 //int value; @@ -1574,7 +1619,7 @@ classAttributes_t bg_classList[ ] = "bsuit", ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), { 0, 0, 0 }, { 0, 0, 0, }, { 0, 0, 0, }, { 0, 0, 0, }, { 0, 0, 0, }, 0, 0, 0, 0.0f, 0, 0, WP_NONE, 0.0f, 0, - 0.0f, 1.0f, 0, 1.0f, 1.0f, 1.0f, 1.0f, 270.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0 + 0.0f, 1.0f, 0, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 270.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0 } }; @@ -1992,6 +2037,27 @@ float BG_FindAccelerationForClass( int pclass ) /* ============== +BG_FindAirAccelerationForClass +============== +*/ +float BG_FindAirAccelerationForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].airAcceleration; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindAirAccelerationForClass\n" ); + return 1.0f; +} + +/* +============== BG_FindFrictionForClass ============== */ @@ -2149,7 +2215,7 @@ int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int num ) if( credits == 0 ) return 0; - if( tclass == PCL_NONE ) + if( fclass == PCL_NONE || tclass == PCL_NONE ) return 0; for( i = 0; i < bg_numPclasses; i++ ) diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 50082514..6781a530 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -388,7 +388,7 @@ static float PM_CmdScale( usercmd_t *cmd ) if( pm->ps->pm_type == PM_GRABBED ) modifier = 0.0f; - if( pm->ps->persistant[ PERS_TEAM ] != TEAM_SPECTATOR ) + if( pm->ps->pm_type != PM_SPECTATOR && pm->ps->pm_type != PM_NOCLIP ) { if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) == 0.0f ) cmd->upmove = 0; @@ -487,8 +487,6 @@ PM_CheckPounce */ static qboolean PM_CheckPounce( void ) { - vec3_t forward; - if( pm->ps->weapon != WP_POUNCE && pm->ps->weapon != WP_POUNCE_UPG ) return qfalse; @@ -512,9 +510,7 @@ static qboolean PM_CheckPounce( void ) pm->ps->groundEntityNum = ENTITYNUM_NONE; - AngleVectors( pm->ps->viewangles, forward, NULL, NULL ); - VectorMA( pm->ps->velocity, pm->ps->stats[ STAT_MISC ], forward, pm->ps->velocity ); - pm->ps->velocity[ 2 ] += BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) / 2.0f; + VectorMA( pm->ps->velocity, pm->ps->stats[ STAT_MISC ], pml.forward, pm->ps->velocity ); PM_AddEvent( EV_JUMP ); @@ -542,6 +538,99 @@ static qboolean PM_CheckPounce( void ) /* ============= +PM_CheckWallJump +============= +*/ +static qboolean PM_CheckWallJump( void ) +{ + vec3_t dir, forward, right, temp; + vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; + float normalFraction = 1.5f; + float cmdFraction = 1.0f; + float upFraction = 1.5f; + + if( pm->ps->pm_flags & PMF_RESPAWNED ) + return qfalse; // don't allow jump until all buttons are up + + if( pm->cmd.upmove < 10 ) + // not holding jump + return qfalse; + + if( pm->ps->pm_flags & PMF_TIME_WALLJUMP ) + return qfalse; + + // must wait for jump to be released + if( pm->ps->pm_flags & PMF_JUMP_HELD && + pm->ps->grapplePoint[ 2 ] == 1.0f ) + { + // clear upmove so cmdscale doesn't lower running speed + pm->cmd.upmove = 0; + return qfalse; + } + + pm->ps->pm_flags |= PMF_TIME_WALLJUMP; + pm->ps->pm_time = 200; + + pml.groundPlane = qfalse; // jumping away + pml.walking = qfalse; + pm->ps->pm_flags |= PMF_JUMP_HELD; + + pm->ps->groundEntityNum = ENTITYNUM_NONE; + + ProjectPointOnPlane( forward, pml.forward, pm->ps->grapplePoint ); + ProjectPointOnPlane( right, pml.right, pm->ps->grapplePoint ); + + VectorScale( pm->ps->grapplePoint, normalFraction, dir ); + + if( pm->cmd.forwardmove > 0 ) + VectorMA( dir, cmdFraction, forward, dir ); + else if( pm->cmd.forwardmove < 0 ) + VectorMA( dir, -cmdFraction, forward, dir ); + + if( pm->cmd.rightmove > 0 ) + VectorMA( dir, cmdFraction, right, dir ); + else if( pm->cmd.rightmove < 0 ) + VectorMA( dir, -cmdFraction, right, dir ); + + VectorMA( dir, upFraction, refNormal, dir ); + VectorNormalize( dir ); + + VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ), + dir, pm->ps->velocity ); + + //for a long run of wall jumps the velocity can get pretty large, this caps it + if( VectorLength( pm->ps->velocity ) > CHIMERA_WALLJUMP_MAXSPEED ) + { + VectorNormalize( pm->ps->velocity ); + VectorScale( pm->ps->velocity, CHIMERA_WALLJUMP_MAXSPEED, pm->ps->velocity ); + } + + PM_AddEvent( EV_JUMP ); + + if( pm->cmd.forwardmove >= 0 ) + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMP ); + else + PM_ForceLegsAnim( NSPA_JUMP ); + + pm->ps->pm_flags &= ~PMF_BACKWARDS_JUMP; + } + else + { + if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) + PM_ForceLegsAnim( LEGS_JUMPB ); + else + PM_ForceLegsAnim( NSPA_JUMPBACK ); + + pm->ps->pm_flags |= PMF_BACKWARDS_JUMP; + } + + return qtrue; +} + +/* +============= PM_CheckJump ============= */ @@ -550,6 +639,9 @@ static qboolean PM_CheckJump( void ) if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) == 0.0f ) return qfalse; + if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) ) + return PM_CheckWallJump( ); + //can't jump and pounce charge at the same time if( ( pm->ps->weapon == WP_POUNCE || pm->ps->weapon == WP_POUNCE_UPG ) && @@ -916,7 +1008,8 @@ static void PM_AirMove( void ) wishspeed *= scale; // not on ground, so little effect on velocity - PM_Accelerate( wishdir, wishspeed, pm_airaccelerate ); + PM_Accelerate( wishdir, wishspeed, + BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ) ); // we may have a ground plane that is very steep, even // though we don't have a groundentity @@ -1042,7 +1135,7 @@ static void PM_ClimbMove( void ) // when a player gets hit, they temporarily lose // full control, which allows them to be moved a bit if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) - accelerate = pm_airaccelerate; + accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ); else accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ); @@ -1162,7 +1255,7 @@ static void PM_WalkMove( void ) // when a player gets hit, they temporarily lose // full control, which allows them to be moved a bit if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) - accelerate = pm_airaccelerate; + accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ); else accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ); @@ -1612,7 +1705,7 @@ PM_GroundClimbTrace */ static void PM_GroundClimbTrace( void ) { - vec3_t surfNormal, movedir, lookdir, forward, right, point; + vec3_t surfNormal, movedir, lookdir, point; vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; vec3_t ceilingNormal = { 0.0f, 0.0f, -1.0f }; vec3_t toAngles, surfAngles; @@ -1637,10 +1730,7 @@ static void PM_GroundClimbTrace( void ) VectorCopy( pm->ps->grapplePoint, surfNormal ); //construct a vector which reflects the direction the player is looking wrt the surface normal - AngleVectors( pm->ps->viewangles, forward, NULL, NULL ); - CrossProduct( forward, surfNormal, right ); - VectorNormalize( right ); - CrossProduct( surfNormal, right, movedir ); + ProjectPointOnPlane( movedir, pml.forward, surfNormal ); VectorNormalize( movedir ); VectorCopy( movedir, lookdir ); @@ -1651,7 +1741,7 @@ static void PM_GroundClimbTrace( void ) //allow strafe transitions if( pm->cmd.rightmove ) { - VectorCopy( right, movedir ); + VectorCopy( pml.right, movedir ); if( pm->cmd.rightmove < 0 ) VectorNegate( movedir, movedir ); @@ -1668,13 +1758,13 @@ static void PM_GroundClimbTrace( void ) //trace into direction we are moving VectorMA( pm->ps->origin, 0.25f, movedir, point ); - pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); break; case 1: //trace straight down anto "ground" surface VectorMA( pm->ps->origin, -0.25f, surfNormal, point ); - pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); break; case 2: @@ -1694,7 +1784,7 @@ static void PM_GroundClimbTrace( void ) { VectorMA( pm->ps->origin, -16.0f, surfNormal, point ); VectorMA( point, -16.0f, movedir, point ); - pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); } else continue; @@ -1703,13 +1793,13 @@ static void PM_GroundClimbTrace( void ) case 4: //fall back so we don't have to modify PM_GroundTrace too much VectorCopy( pm->ps->origin, point ); - point[2] = pm->ps->origin[2] - 0.25f; - pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask); + point[ 2 ] = pm->ps->origin[ 2 ] - 0.25f; + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); break; } //if we hit something - if( trace.fraction < 1.0 && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) && + if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) && !( trace.entityNum != ENTITYNUM_WORLD && i != 4 ) ) { if( i == 2 || i == 3 ) @@ -1849,16 +1939,16 @@ static void PM_GroundClimbTrace( void ) //IMPORTANT: break out of the for loop if we've hit something break; } - else if ( trace.allsolid ) + else if( trace.allsolid ) { // do something corrective if the trace starts in a solid... //TA: fuck knows what this does with all my new stuff :( - if ( !PM_CorrectAllSolid(&trace) ) + if( !PM_CorrectAllSolid( &trace ) ) return; } } - if ( trace.fraction >= 1.0 ) + if ( trace.fraction >= 1.0f ) { // if the trace didn't hit anything, we are in free fall PM_GroundTraceMissed(); @@ -1899,7 +1989,8 @@ PM_GroundTrace */ static void PM_GroundTrace( void ) { - vec3_t point, forward, srotAxis; + vec3_t point, srotAxis; + vec3_t movedir; vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; trace_t trace; float srotAngle; @@ -1933,19 +2024,11 @@ static void PM_GroundTrace( void ) pm->ps->stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING; pm->ps->eFlags &= ~EF_WALLCLIMB; - //make sure that the surfNormal is reset to the ground - if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) ) - VectorCopy( refNormal, pm->ps->grapplePoint ); - point[ 0 ] = pm->ps->origin[ 0 ]; point[ 1 ] = pm->ps->origin[ 1 ]; point[ 2 ] = pm->ps->origin[ 2 ] - 0.25; - //FIXME: hack until i find out where CONTENTS_BODY is getting unset for uhm.. bodies. - if( pm->ps->pm_type == PM_DEAD ) - pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, MASK_PLAYERSOLID ); - else - pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); pml.groundTrace = trace; @@ -1954,6 +2037,9 @@ static void PM_GroundTrace( void ) if( !PM_CorrectAllSolid( &trace ) ) return; + //make sure that the surfNormal is reset to the ground + VectorCopy( refNormal, pm->ps->grapplePoint ); + // if the trace didn't hit anything, we are in free fall if( trace.fraction == 1.0 ) { @@ -1961,6 +2047,38 @@ static void PM_GroundTrace( void ) pml.groundPlane = qfalse; pml.walking = qfalse; + if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) ) + { + ProjectPointOnPlane( movedir, pml.forward, refNormal ); + VectorNormalize( movedir ); + + if( pm->cmd.forwardmove < 0 ) + VectorNegate( movedir, movedir ); + + //allow strafe transitions + if( pm->cmd.rightmove ) + { + VectorCopy( pml.right, movedir ); + + if( pm->cmd.rightmove < 0 ) + VectorNegate( movedir, movedir ); + } + + //trace into direction we are moving + VectorMA( pm->ps->origin, 0.25f, movedir, point ); + pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask ); + + if( trace.fraction < 1.0f && !( trace.surfaceFlags & ( SURF_SKY | SURF_SLICK ) ) && + ( trace.entityNum == ENTITYNUM_WORLD ) ) + { + if( !VectorCompare( trace.plane.normal, pm->ps->grapplePoint ) ) + { + VectorCopy( trace.plane.normal, pm->ps->grapplePoint ); + PM_CheckWallJump( ); + } + } + } + return; } diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 6fdb8546..c76132de 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -138,11 +138,11 @@ typedef enum #define PMF_GRAPPLE_PULL 2048 // pull towards grapple location #define PMF_FOLLOW 4096 // spectate following another player #define PMF_SCOREBOARD 8192 // spectate as a scoreboard -#define PMF_INVULEXPAND 16384 // invulnerability sphere set to full size +#define PMF_TIME_WALLJUMP 16384 //TA: for limiting wall jumping #define PMF_CHARGE 32768 //TA: keep track of pouncing -#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK) +#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK|PMF_TIME_WALLJUMP) #define MAXTOUCH 32 typedef struct @@ -895,6 +895,7 @@ typedef struct float speed; float acceleration; + float airAcceleration; float friction; float stopSpeed; float jumpMagnitude; @@ -1087,6 +1088,7 @@ float BG_FindBobForClass( int pclass ); float BG_FindBobCycleForClass( int pclass ); float BG_FindSpeedForClass( int pclass ); float BG_FindAccelerationForClass( int pclass ); +float BG_FindAirAccelerationForClass( int pclass ); float BG_FindFrictionForClass( int pclass ); float BG_FindStopSpeedForClass( int pclass ); float BG_FindJumpMagnitudeForClass( int pclass ); diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 12cc7dff..9342c789 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -715,6 +715,7 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) char arg2[ MAX_STRING_TOKENS ]; team = ent->client->ps.stats[ STAT_PTEAM ]; + if( team == PTE_HUMANS ) cs_offset = 0; else if( team == PTE_ALIENS ) @@ -748,77 +749,51 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) // make sure it is a valid command to vote on trap_Argv( 1, arg1, sizeof( arg1 ) ); - arg2[ 0 ] = '\0'; + trap_Argv( 2, arg2, sizeof( arg2 ) ); - for( i = 2; i < trap_Argc( ); i++ ) - { - if( i > 2 ) - strcat( arg2, " " ); - - trap_Argv( i, &arg2[ strlen( arg2 ) ], sizeof( arg2 ) - strlen( arg2 ) ); - } - if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) { - trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" ); + trap_SendServerCommand( ent-g_entities, "print \"Invalid team vote string.\n\"" ); return; } + if( !Q_stricmp( arg1, "teamkick" ) ) + { + char netname[ MAX_NETNAME ], kickee[ MAX_NETNAME ]; - /*if ( !Q_stricmp( arg1, "leader" ) ) { - char netname[MAX_NETNAME], leader[MAX_NETNAME]; - - if ( !arg2[0] ) { - i = ent->client->ps.clientNum; + Q_strncpyz( kickee, arg2, sizeof( kickee ) ); + Q_CleanStr( kickee ); + + for( i = 0; i < level.maxclients; i++ ) + { + if( level.clients[ i ].pers.connected == CON_DISCONNECTED ) + continue; + + if( level.clients[ i ].ps.stats[ STAT_PTEAM ] != team ) + continue; + + Q_strncpyz( netname, level.clients[ i ].pers.netname, sizeof( netname ) ); + Q_CleanStr( netname ); + + if( !Q_stricmp( netname, kickee ) ) + break; } - else { - // numeric values are just slot numbers - for (i = 0; i < 3; i++) { - if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' ) - break; - } - if ( i >= 3 || !arg2[i]) { - i = atoi( arg2 ); - if ( i < 0 || i >= level.maxclients ) { - trap_SendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", i) ); - return; - } - - if ( !g_entities[i].inuse ) { - trap_SendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", i) ); - return; - } - } - else { - Q_strncpyz(leader, arg2, sizeof(leader)); - Q_CleanStr(leader); - for ( i = 0 ; i < level.maxclients ; i++ ) { - if ( level.clients[i].pers.connected == CON_DISCONNECTED ) - continue; - if (level.clients[i].sess.sessionTeam != team) - continue; - Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname)); - Q_CleanStr(netname); - if ( !Q_stricmp(netname, leader) ) { - break; - } - } - if ( i >= level.maxclients ) { - trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) ); - return; - } - } + + if( i >= level.maxclients ) + { + trap_SendServerCommand( ent-g_entities, va( "print \"%s is not a valid player on your team.\n\"", arg2 ) ); + return; } - Com_sprintf(arg2, sizeof(arg2), "%d", i); - } else*/ + } + else { trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" ); - trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player>.\n\"" ); + trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: teamkick <player>.\n\"" ); return; } -/* Com_sprintf( level.teamVoteString[ cs_offset ], - sizeof( level.teamVoteString[ cs_offset ] ), "%s %s", arg1, arg2 ); + Com_sprintf( level.teamVoteString[ cs_offset ], + sizeof( level.teamVoteString[ cs_offset ] ), "kick \"%s\"", arg2 ); for( i = 0 ; i < level.maxclients ; i++ ) { @@ -836,7 +811,7 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) for( i = 0 ; i < level.maxclients ; i++ ) { - if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team) + if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team ) level.clients[ i ].ps.eFlags &= ~EF_TEAMVOTED; } @@ -845,7 +820,7 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va( "%i", level.teamVoteTime[ cs_offset ] ) ); trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[ cs_offset ] ); trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va( "%i", level.teamVoteYes[ cs_offset ] ) ); - trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) );*/ + trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va( "%i", level.teamVoteNo[ cs_offset ] ) ); } @@ -1690,37 +1665,6 @@ void Cmd_Boost_f( gentity_t *ent ) /* ================= -Cmd_Spawnbody_f -================= -*/ -void Cmd_Spawnbody_f( gentity_t *ent ) -{ - gentity_t *dummy = G_Spawn( ); - vec3_t forward; - - if( !CheatsOk( ent ) ) - return; - - AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); - forward[ 2 ] = 0.0f; - - VectorMA( ent->client->ps.origin, 128.0f, forward, dummy->r.currentOrigin ); - dummy->r.currentOrigin[ 2 ] += 64.0f; - - dummy->client = level.clients + MAX_CLIENTS; - - dummy->client->ps.stats[ STAT_PTEAM ] = PTE_HUMANS; - dummy->client->ps.stats[ STAT_PCLASS ] = PCL_H_BASE; - - dummy->client->lasthurt_client = dummy->client->ps.clientNum = -1; - - SpawnCorpse( dummy ); - - G_FreeEntity( dummy ); -} - -/* -================= Cmd_Test_f ================= */ @@ -1830,8 +1774,6 @@ void ClientCommand( int clientNum ) Cmd_TeamVote_f( ent ); else if( Q_stricmp( cmd, "setviewpos" ) == 0 ) Cmd_SetViewpos_f( ent ); - else if( Q_stricmp( cmd, "spawnbody" ) == 0 ) - Cmd_Spawnbody_f( ent ); else if( Q_stricmp( cmd, "test" ) == 0 ) Cmd_Test_f( ent ); else diff --git a/src/game/g_main.c b/src/game/g_main.c index f74f7e7d..0218ac58 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -1330,7 +1330,7 @@ void CheckVote( void ) if( level.voteExecuteTime && level.voteExecuteTime < level.time ) { level.voteExecuteTime = 0; - trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) ); + trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) ); } if( !level.voteTime ) diff --git a/src/game/tremulous.h b/src/game/tremulous.h index b0ec7341..ca7c48d8 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -57,6 +57,7 @@ #define CHIMERA_DIRECTZAP_DMG ADM(100) #define CHIMERA_DIRECTZAP_RANGE 200.0f #define CHIMERA_DIRECTZAP_REPEAT 1500 +#define CHIMERA_WALLJUMP_MAXSPEED 1000.0f #define DRAGOON_CLAW_DMG ADM(75) #define DRAGOON_CLAW_RANGE 96.0f @@ -64,7 +65,7 @@ #define DRAGOON_CLAW_U_REPEAT 500 #define DRAGOON_POUNCE_DMG ADM(200) #define DRAGOON_POUNCE_RANGE 96.0f -#define DRAGOON_POUNCE_SPEED 750 +#define DRAGOON_POUNCE_SPEED 600 #define DRAGOON_POUNCE_SPEED_MOD 0.75f #define DRAGOON_POUNCE_TIME 1000 #define DRAGOON_SLOWBLOB_DMG ADM(20) diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h index 4531790e..0519abdf 100644 --- a/src/ui/ui_local.h +++ b/src/ui/ui_local.h @@ -915,7 +915,6 @@ typedef struct { int effectsColor; qboolean inGameLoad; - } uiInfo_t; extern uiInfo_t uiInfo; diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 7a289e10..bf32f974 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -2611,9 +2611,73 @@ static void UI_OwnerDraw( float x, float y, float w, float h, static qboolean UI_OwnerDrawVisible(int flags) { qboolean vis = qtrue; + uiClientState_t cs; + pTeam_t team; + char info[ MAX_INFO_STRING ]; - while (flags) { + trap_GetClientState( &cs ); + trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); + team = atoi( Info_ValueForKey( info, "t" ) ); + + while (flags) { + + if( flags & UI_SHOW_NOTSPECTATING ) + { + if( team == PTE_NONE ) + vis = qfalse; + + flags &= ~UI_SHOW_NOTSPECTATING; + } + + if( flags & UI_SHOW_VOTEACTIVE ) + { + if( !trap_Cvar_VariableValue( "ui_voteActive" ) ) + vis = qfalse; + + flags &= ~UI_SHOW_VOTEACTIVE; + } + + if( flags & UI_SHOW_CANVOTE ) + { + if( trap_Cvar_VariableValue( "ui_voteActive" ) ) + vis = qfalse; + + flags &= ~UI_SHOW_CANVOTE; + } + + if( flags & UI_SHOW_TEAMVOTEACTIVE ) + { + if( team == PTE_ALIENS ) + { + if( !trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) + vis = qfalse; + } + else if( team == PTE_HUMANS ) + { + if( !trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) + vis = qfalse; + } + + flags &= ~UI_SHOW_TEAMVOTEACTIVE; + } + + if( flags & UI_SHOW_CANTEAMVOTE ) + { + if( team == PTE_ALIENS ) + { + if( trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) + vis = qfalse; + } + else if( team == PTE_HUMANS ) + { + if( trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) + vis = qfalse; + } + + flags &= ~UI_SHOW_CANTEAMVOTE; + } + if (flags & UI_SHOW_LEADER) { // these need to show when this client can give orders to a player or a group if (!uiInfo.teamLeader) { @@ -4249,7 +4313,15 @@ static void UI_RunMenuScript(char **args) { if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) { trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote kick %s\n",uiInfo.playerNames[uiInfo.playerIndex]) ); } - } else if (Q_stricmp(name, "voteGame") == 0) { + } + else if( Q_stricmp( name, "voteTeamKick" ) == 0 ) + { + if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) + { + trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote teamkick %s\n", uiInfo.playerNames[ uiInfo.teamIndex ] ) ); + } + } + else if (Q_stricmp(name, "voteGame") == 0) { if (ui_netGameType.integer >= 0 && ui_netGameType.integer < uiInfo.numGameTypes) { trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote g_gametype %i\n",uiInfo.gameTypes[ui_netGameType.integer].gtEnum) ); } @@ -4257,7 +4329,8 @@ static void UI_RunMenuScript(char **args) { if (uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount) { trap_Cmd_ExecuteText( EXEC_APPEND, va("callteamvote leader %s\n",uiInfo.teamNames[uiInfo.teamIndex]) ); } - } else if (Q_stricmp(name, "addBot") == 0) { + } + else if (Q_stricmp(name, "addBot") == 0) { trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") ); } else if (Q_stricmp(name, "addFavorite") == 0) { if (ui_netSource.integer != AS_FAVORITES) { diff --git a/ui/menudef.h b/ui/menudef.h index a5247c53..1c2d8c48 100644 --- a/ui/menudef.h +++ b/ui/menudef.h @@ -117,8 +117,12 @@ #define UI_SHOW_NETANYTEAMGAME 0x00000800 #define UI_SHOW_NOTFAVORITESERVERS 0x00001000 +#define UI_SHOW_VOTEACTIVE 0x00002000 +#define UI_SHOW_CANVOTE 0x00004000 +#define UI_SHOW_TEAMVOTEACTIVE 0x00008000 +#define UI_SHOW_CANTEAMVOTE 0x00010000 - +#define UI_SHOW_NOTSPECTATING 0x00020000 // owner draw types // ideally these should be done outside of this file but |