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|
// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_servercmds.c -- reliably sequenced text commands sent by the server
// these are processed at snapshot transition time, so there will definately
// be a valid snapshot this frame
/*
* Portions Copyright (C) 2000-2001 Tim Angus
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the OSML - Open Source Modification License v1.0 as
* described in the file COPYING which is distributed with this source
* code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "cg_local.h"
/*
=================
CG_ParseScores
=================
*/
static void CG_ParseScores( void )
{
int i, powerups;
cg.numScores = atoi( CG_Argv( 1 ) );
if( cg.numScores > MAX_CLIENTS )
cg.numScores = MAX_CLIENTS;
cg.teamScores[ 0 ] = atoi( CG_Argv( 2 ) );
cg.teamScores[ 1 ] = atoi( CG_Argv( 3 ) );
memset( cg.scores, 0, sizeof( cg.scores ) );
for( i = 0; i < cg.numScores; i++ )
{
//
cg.scores[ i ].client = atoi( CG_Argv( i * 4 + 4 ) );
cg.scores[ i ].score = atoi( CG_Argv( i * 4 + 5 ) );
cg.scores[ i ].ping = atoi( CG_Argv( i * 4 + 6 ) );
cg.scores[ i ].time = atoi( CG_Argv( i * 4 + 7 ) );
if( cg.scores[ i ].client < 0 || cg.scores[ i ].client >= MAX_CLIENTS )
cg.scores[ i ].client = 0;
cgs.clientinfo[ cg.scores[ i ].client ].score = cg.scores[ i ].score;
cgs.clientinfo[ cg.scores[ i ].client ].powerups = powerups;
cg.scores[ i ].team = cgs.clientinfo[ cg.scores[ i ].client ].team;
}
}
/*
=================
CG_ParseTeamInfo
=================
*/
static void CG_ParseTeamInfo( void )
{
int i;
int client;
numSortedTeamPlayers = atoi( CG_Argv( 1 ) );
for( i = 0; i < numSortedTeamPlayers; i++ )
{
client = atoi( CG_Argv( i * 6 + 2 ) );
sortedTeamPlayers[ i ] = client;
cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) );
cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) );
cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) );
cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) );
cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) );
}
}
/*
================
CG_ParseServerinfo
This is called explicitly when the gamestate is first received,
and whenever the server updates any serverinfo flagged cvars
================
*/
void CG_ParseServerinfo( void )
{
const char *info;
char *mapname;
info = CG_ConfigString( CS_SERVERINFO );
cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) );
cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) );
cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) );
cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
mapname = Info_ValueForKey( info, "mapname" );
Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname );
}
/*
==================
CG_ParseWarmup
==================
*/
static void CG_ParseWarmup( void )
{
const char *info;
int warmup;
info = CG_ConfigString( CS_WARMUP );
warmup = atoi( info );
cg.warmupCount = -1;
if( warmup == 0 && cg.warmup )
{
}
cg.warmup = warmup;
}
/*
================
CG_SetConfigValues
Called on load to set the initial values from configure strings
================
*/
void CG_SetConfigValues( void )
{
const char *s;
cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) );
cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) );
sscanf( CG_ConfigString( CS_BUILDPOINTS ),
"%d %d %d %d %d", &cgs.alienBuildPoints,
&cgs.alienBuildPointsTotal,
&cgs.humanBuildPoints,
&cgs.humanBuildPointsTotal,
&cgs.humanBuildPointsPowered );
sscanf( CG_ConfigString( CS_STAGES ), "%d %d", &cgs.alienStage, &cgs.humanStage );
cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) );
cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) );
}
/*
=====================
CG_ShaderStateChanged
=====================
*/
void CG_ShaderStateChanged( void )
{
char originalShader[ MAX_QPATH ];
char newShader[ MAX_QPATH ];
char timeOffset[ 16 ];
const char *o;
char *n, *t;
o = CG_ConfigString( CS_SHADERSTATE );
while( o && *o )
{
n = strstr( o, "=" );
if( n && *n )
{
strncpy( originalShader, o, n - o );
originalShader[ n - o ] = 0;
n++;
t = strstr( n, ":" );
if( t && *t )
{
strncpy( newShader, n, t - n );
newShader[ t - n ] = 0;
}
else
break;
t++;
o = strstr( t, "@" );
if( o )
{
strncpy( timeOffset, t, o - t );
timeOffset[ o - t ] = 0;
o++;
trap_R_RemapShader( originalShader, newShader, timeOffset );
}
}
else
break;
}
}
/*
================
CG_AnnounceAlienStageTransistion
================
*/
static void CG_AnnounceAlienStageTransistion( stage_t from, stage_t to )
{
if( cg.predictedPlayerState.stats[ STAT_PTEAM ] != PTE_ALIENS )
return;
trap_S_StartLocalSound( cgs.media.alienStageTransition, CHAN_ANNOUNCER );
CG_CenterPrint( "We have evolved!", 200, GIANTCHAR_WIDTH * 4 );
}
/*
================
CG_AnnounceHumanStageTransistion
================
*/
static void CG_AnnounceHumanStageTransistion( stage_t from, stage_t to )
{
if( cg.predictedPlayerState.stats[ STAT_PTEAM ] != PTE_HUMANS )
return;
trap_S_StartLocalSound( cgs.media.humanStageTransition, CHAN_ANNOUNCER );
CG_CenterPrint( "Reinforcements have arrived!", 200, GIANTCHAR_WIDTH * 4 );
}
/*
================
CG_ConfigStringModified
================
*/
static void CG_ConfigStringModified( void )
{
const char *str;
int num;
num = atoi( CG_Argv( 1 ) );
// get the gamestate from the client system, which will have the
// new configstring already integrated
trap_GetGameState( &cgs.gameState );
// look up the individual string that was modified
str = CG_ConfigString( num );
// do something with it if necessary
if( num == CS_MUSIC )
CG_StartMusic( );
else if( num == CS_SERVERINFO )
CG_ParseServerinfo( );
else if( num == CS_WARMUP )
CG_ParseWarmup( );
else if( num == CS_SCORES1 )
cgs.scores1 = atoi( str );
else if( num == CS_SCORES2 )
cgs.scores2 = atoi( str );
else if( num == CS_BUILDPOINTS )
sscanf( str, "%d %d %d %d %d", &cgs.alienBuildPoints,
&cgs.alienBuildPointsTotal,
&cgs.humanBuildPoints,
&cgs.humanBuildPointsTotal,
&cgs.humanBuildPointsPowered );
else if( num == CS_STAGES )
{
stage_t oldAlienStage = cgs.alienStage;
stage_t oldHumanStage = cgs.humanStage;
sscanf( str, "%d %d", &cgs.alienStage, &cgs.humanStage );
if( cgs.alienStage != oldAlienStage )
CG_AnnounceAlienStageTransistion( oldAlienStage, cgs.alienStage );
if( cgs.humanStage != oldHumanStage )
CG_AnnounceHumanStageTransistion( oldHumanStage, cgs.humanStage );
}
else if( num == CS_LEVEL_START_TIME )
cgs.levelStartTime = atoi( str );
else if( num == CS_VOTE_TIME )
{
cgs.voteTime = atoi( str );
cgs.voteModified = qtrue;
}
else if( num == CS_VOTE_YES )
{
cgs.voteYes = atoi( str );
cgs.voteModified = qtrue;
}
else if( num == CS_VOTE_NO )
{
cgs.voteNo = atoi( str );
cgs.voteModified = qtrue;
}
else if( num == CS_VOTE_STRING )
Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) );
else if( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1 )
{
cgs.teamVoteTime[ num - CS_TEAMVOTE_TIME ] = atoi( str );
cgs.teamVoteModified[ num - CS_TEAMVOTE_TIME ] = qtrue;
}
else if( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1 )
{
cgs.teamVoteYes[ num - CS_TEAMVOTE_YES ] = atoi( str );
cgs.teamVoteModified[ num - CS_TEAMVOTE_YES ] = qtrue;
}
else if( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1 )
{
cgs.teamVoteNo[ num - CS_TEAMVOTE_NO ] = atoi( str );
cgs.teamVoteModified[ num - CS_TEAMVOTE_NO ] = qtrue;
}
else if( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1 )
Q_strncpyz( cgs.teamVoteString[ num - CS_TEAMVOTE_STRING ], str, sizeof( cgs.teamVoteString ) );
else if( num == CS_INTERMISSION )
cg.intermissionStarted = atoi( str );
else if( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS )
cgs.gameModels[ num - CS_MODELS ] = trap_R_RegisterModel( str );
else if( num >= CS_SHADERS && num < CS_SHADERS+MAX_SHADERS )
cgs.gameShaders[ num - CS_SHADERS ] = trap_R_RegisterShader( str );
else if( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS )
{
if( str[ 0 ] != '*' )
{ // player specific sounds don't register here
cgs.gameSounds[ num - CS_SOUNDS ] = trap_S_RegisterSound( str, qfalse );
}
}
else if( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS )
{
CG_NewClientInfo( num - CS_PLAYERS );
CG_BuildSpectatorString( );
}
else if( num == CS_FLAGSTATUS )
{
}
else if( num == CS_SHADERSTATE )
{
CG_ShaderStateChanged( );
}
}
/*
=======================
CG_AddToTeamChat
=======================
*/
static void CG_AddToTeamChat( const char *str )
{
int len;
char *p, *ls;
int lastcolor;
int chatHeight;
if( cg_teamChatHeight.integer < TEAMCHAT_HEIGHT )
chatHeight = cg_teamChatHeight.integer;
else
chatHeight = TEAMCHAT_HEIGHT;
if( chatHeight <= 0 || cg_teamChatTime.integer <= 0 )
{
// team chat disabled, dump into normal chat
cgs.teamChatPos = cgs.teamLastChatPos = 0;
return;
}
len = 0;
p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
*p = 0;
lastcolor = '7';
ls = NULL;
while( *str )
{
if( len > TEAMCHAT_WIDTH - 1 )
{
if( ls )
{
str -= ( p - ls );
str++;
p -= ( p - ls );
}
*p = 0;
cgs.teamChatMsgTimes[ cgs.teamChatPos % chatHeight ] = cg.time;
cgs.teamChatPos++;
p = cgs.teamChatMsgs[ cgs.teamChatPos % chatHeight ];
*p = 0;
*p++ = Q_COLOR_ESCAPE;
*p++ = lastcolor;
len = 0;
ls = NULL;
}
if( Q_IsColorString( str ) )
{
*p++ = *str++;
lastcolor = *str;
*p++ = *str++;
continue;
}
if( *str == ' ' )
ls = p;
*p++ = *str++;
len++;
}
*p = 0;
cgs.teamChatMsgTimes[ cgs.teamChatPos % chatHeight ] = cg.time;
cgs.teamChatPos++;
if( cgs.teamChatPos - cgs.teamLastChatPos > chatHeight )
cgs.teamLastChatPos = cgs.teamChatPos - chatHeight;
}
/*
===============
CG_MapRestart
The server has issued a map_restart, so the next snapshot
is completely new and should not be interpolated to.
A tournement restart will clear everything, but doesn't
require a reload of all the media
===============
*/
static void CG_MapRestart( void )
{
if( cg_showmiss.integer )
CG_Printf( "CG_MapRestart\n" );
CG_InitLocalEntities( );
CG_InitMarkPolys( );
// Ridah, trails
CG_ClearTrails( );
// done.
// make sure the "3 frags left" warnings play again
cg.fraglimitWarnings = 0;
cg.timelimitWarnings = 0;
cg.intermissionStarted = qfalse;
cgs.voteTime = 0;
cg.mapRestart = qtrue;
CG_StartMusic( );
trap_S_ClearLoopingSounds( qtrue );
// we really should clear more parts of cg here and stop sounds
// play the "fight" sound if this is a restart without warmup
if( cg.warmup == 0 )
CG_CenterPrint( "FIGHT!", 120, GIANTCHAR_WIDTH * 2 );
trap_Cvar_Set( "cg_thirdPerson", "0" );
}
/*
=================
CG_RemoveChatEscapeChar
=================
*/
static void CG_RemoveChatEscapeChar( char *text )
{
int i, l;
l = 0;
for( i = 0; text[ i ]; i++ )
{
if( text[ i ] == '\x19' )
continue;
text[ l++ ] = text[ i ];
}
text[ l ] = '\0';
}
/*
===============
CG_SetUIVars
Set some cvars used by the UI
===============
*/
static void CG_SetUIVars( void )
{
int i;
char carriageCvar[ MAX_TOKEN_CHARS ];
*carriageCvar = 0;
//determine what the player is carrying
for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
{
if( BG_gotWeapon( i, cg.snap->ps.stats ) &&
BG_FindPurchasableForWeapon( i ) )
strcat( carriageCvar, va( "W%d ", i ) );
}
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
if( BG_gotItem( i, cg.snap->ps.stats ) )
strcat( carriageCvar, va( "U%d ", i ) );
}
strcat( carriageCvar, "$" );
trap_Cvar_Set( "ui_carriage", carriageCvar );
trap_Cvar_Set( "ui_stages", va( "%d %d", cgs.alienStage, cgs.humanStage ) );
}
/*
==============
CG_Menu
==============
*/
void CG_Menu( int menu )
{
CG_SetUIVars( );
switch( menu )
{
case MN_TEAM: trap_SendConsoleCommand( "menu tremulous_teamselect\n" ); break;
case MN_A_CLASS: trap_SendConsoleCommand( "menu tremulous_alienclass\n" ); break;
case MN_H_SPAWN: trap_SendConsoleCommand( "menu tremulous_humanitem\n" ); break;
case MN_A_BUILD: trap_SendConsoleCommand( "menu tremulous_alienbuild\n" ); break;
case MN_H_BUILD: trap_SendConsoleCommand( "menu tremulous_humanbuild\n" ); break;
case MN_H_ARMOURY: trap_SendConsoleCommand( "menu tremulous_humanarmoury\n" ); break;
case MN_H_NOROOM:
trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the buildable turns "
"translucent green indicating a valid build location." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_NOPOWER:
trap_Cvar_Set( "ui_dialog", "There is no power remaining. Free up power by destroying existing "
"buildable objects." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_NORMAL:
trap_Cvar_Set( "ui_dialog", "Cannot build on this surface. The surface is too steep or unsuitable "
"to build on. Please choose another site for this structure." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_H_REACTOR:
trap_Cvar_Set( "ui_dialog", "There can only be one reactor. Destroy the existing one if you "
"wish to move it." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_REPEATER:
trap_Cvar_Set( "ui_dialog", "There is no power here. If available, a Repeater may be used to "
"transmit power to this location." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_NODCC:
trap_Cvar_Set( "ui_dialog", "There is no Defense Computer. A Defense Computer is needed to build "
"this." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_RPLWARN:
trap_Cvar_Set( "ui_dialog", "WARNING: This replicator will not be powered. Build a reactor to "
"prevent seeing this message again." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_RPTWARN:
trap_Cvar_Set( "ui_dialog", "WARNING: This repeater will not be powered as there is no parent "
"reactor providing power. Build a reactor." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_NOSLOTS:
trap_Cvar_Set( "ui_dialog", "You have no room to carry this. Please sell any conflicting "
"upgrades before purchasing this item." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_NOFUNDS:
trap_Cvar_Set( "ui_dialog", "Insufficient funds. You do not have enough credits to perform this "
"action." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_ITEMHELD:
trap_Cvar_Set( "ui_dialog", "You already hold this item. It is not possible to carry multiple items "
"of the same type." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
//===============================
case MN_A_NOROOM:
trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the structure turns "
"translucent green indicating a valid build location." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_NOCREEP:
trap_Cvar_Set( "ui_dialog", "There is no creep here. You must build near existing Eggs or "
"the Overmind. Alien structures will not support themselves." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_NOOVMND:
trap_Cvar_Set( "ui_dialog", "There is no Overmind. An Overmind must be built to control "
"the structure you tried to place" );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_NOEROOM:
trap_Cvar_Set( "ui_dialog", "There is no room to evolve here. Move away from walls or other "
"nearby objects and try again." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_OVERMIND:
trap_Cvar_Set( "ui_dialog", "There can only be one Overmind. Destroy the existing one if you "
"wish to move it." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_NOASSERT:
trap_Cvar_Set( "ui_dialog", "The Overmind cannot control anymore structures. Destroy existing "
"structures to build more." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_SPWNWARN:
trap_Cvar_Set( "ui_dialog", "WARNING: This spawn will not be controlled by an Overmind. "
"Build an Overmind to prevent seeing this message again." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_NORMAL:
trap_Cvar_Set( "ui_dialog", "Cannot build on this surface. This surface is too steep or unsuitable "
"to build on. Please choose another site for this structure." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_NOFUNDS:
trap_Cvar_Set( "ui_dialog", "You do not possess sufficient organs to perform this action." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_HOVEL_OCCUPIED:
trap_Cvar_Set( "ui_dialog", "This Hovel is occupied by another builder. Please find or build "
"another." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_HOVEL_BLOCKED:
trap_Cvar_Set( "ui_dialog", "The exit to this Hovel is currently blocked. Please wait until it "
"becomes clear then try again." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_HOVEL_EXIT:
trap_Cvar_Set( "ui_dialog", "The exit to this Hovel will always be blocked. Please choose "
"a more suitable location." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_INFEST:
trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_PCLASS ],
cg.snap->ps.persistant[ PERS_CREDIT ] ) );
trap_SendConsoleCommand( "menu tremulous_alienupgrade\n" );
break;
default:
Com_Printf( "cgame: debug: no such menu %d\n", menu );
}
}
/*
=================
CG_ServerCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand( void )
{
const char *cmd;
char text[ MAX_SAY_TEXT ];
cmd = CG_Argv( 0 );
if( !cmd[ 0 ] )
{
// server claimed the command
return;
}
if( !strcmp( cmd, "cp" ) )
{
CG_CenterPrint( CG_Argv( 1 ), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
return;
}
if( !strcmp( cmd, "cs" ) )
{
CG_ConfigStringModified( );
return;
}
if( !strcmp( cmd, "print" ) )
{
CG_Printf( "%s", CG_Argv( 1 ) );
return;
}
if( !strcmp( cmd, "chat" ) )
{
if( !cg_teamChatsOnly.integer )
{
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
CG_RemoveChatEscapeChar( text );
CG_Printf( "%s\n", text );
}
return;
}
if( !strcmp( cmd, "tchat" ) )
{
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
CG_RemoveChatEscapeChar( text );
CG_AddToTeamChat( text );
CG_Printf( "%s\n", text );
return;
}
if( !strcmp( cmd, "scores" ) )
{
CG_ParseScores( );
return;
}
if( !strcmp( cmd, "tinfo" ) )
{
CG_ParseTeamInfo( );
return;
}
if( !strcmp( cmd, "map_restart" ) )
{
CG_MapRestart( );
return;
}
if( Q_stricmp( cmd, "remapShader" ) == 0 )
{
if( trap_Argc( ) == 4 )
trap_R_RemapShader( CG_Argv( 1 ), CG_Argv( 2 ), CG_Argv( 3 ) );
}
// clientLevelShot is sent before taking a special screenshot for
// the menu system during development
if( !strcmp( cmd, "clientLevelShot" ) )
{
cg.levelShot = qtrue;
return;
}
//enable G_Printfs from the server to appear in the TA console
if( !strcmp( cmd, "gprintf" ) )
{
if( trap_Argc( ) == 2 )
{
CG_TAUIConsole( CG_Argv( 1 ) );
return;
}
}
//the server has triggered a menu
if( !strcmp( cmd, "servermenu" ) )
{
if( trap_Argc( ) == 2 )
{
CG_Menu( atoi( CG_Argv( 1 ) ) );
return;
}
}
//the server thinks this client should close all menus
if( !strcmp( cmd, "serverclosemenus" ) )
{
trap_SendConsoleCommand( "closemenus\n" );
return;
}
CG_Printf( "Unknown client game command: %s\n", cmd );
}
/*
====================
CG_ExecuteNewServerCommands
Execute all of the server commands that were received along
with this this snapshot.
====================
*/
void CG_ExecuteNewServerCommands( int latestSequence )
{
while( cgs.serverCommandSequence < latestSequence )
{
if( trap_GetServerCommand( ++cgs.serverCommandSequence ) )
CG_ServerCommand( );
}
}
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