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-rw-r--r--src/cgame/cg_local.h1
-rw-r--r--src/cgame/cg_main.c2
-rw-r--r--src/game/g_active.c10
-rw-r--r--src/game/g_client.c6
-rw-r--r--src/game/g_local.h3
-rw-r--r--src/game/g_weapon.c12
-rw-r--r--src/qcommon/q_shared.h5
7 files changed, 25 insertions, 14 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 9bdcb3b9..97606f10 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1515,6 +1515,7 @@ extern vmCvar_t cg_painBlendZoom;
extern vmCvar_t cg_stickySpec;
extern vmCvar_t cg_alwaysSprint;
+extern vmCvar_t cg_unlagged;
extern vmCvar_t cg_debugVoices;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 8f2996f2..da38ebae 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -196,6 +196,7 @@ vmCvar_t cg_painBlendZoom;
vmCvar_t cg_stickySpec;
vmCvar_t cg_alwaysSprint;
+vmCvar_t cg_unlagged;
vmCvar_t cg_debugVoices;
@@ -285,6 +286,7 @@ static cvarTable_t cvarTable[ ] =
{ &cg_wwToggle, "cg_wwToggle", "1", CVAR_ARCHIVE|CVAR_USERINFO },
{ &cg_stickySpec, "cg_stickySpec", "1", CVAR_ARCHIVE|CVAR_USERINFO },
{ &cg_alwaysSprint, "cg_alwaysSprint", "0", CVAR_ARCHIVE|CVAR_USERINFO },
+ { &cg_unlagged, "cg_unlagged", "1", CVAR_ARCHIVE|CVAR_USERINFO },
{ &cg_depthSortParticles, "cg_depthSortParticles", "1", CVAR_ARCHIVE },
{ &cg_bounceParticles, "cg_bounceParticles", "0", CVAR_ARCHIVE },
{ &cg_consoleLatency, "cg_consoleLatency", "3000", CVAR_ARCHIVE },
diff --git a/src/game/g_active.c b/src/game/g_active.c
index a8888b50..84bdd7d9 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1162,7 +1162,7 @@ void G_UnlaggedOff( void )
==============
*/
-void G_UnlaggedOn( vec3_t muzzle, float range )
+void G_UnlaggedOn( gentity_t *attacker, vec3_t muzzle, float range )
{
int i = 0;
gentity_t *ent;
@@ -1171,6 +1171,9 @@ void G_UnlaggedOn( vec3_t muzzle, float range )
if( !g_unlagged.integer )
return;
+ if( !attacker->client->useUnlagged )
+ return;
+
for( i = 0; i < level.maxclients; i++ )
{
ent = &g_entities[ i ];
@@ -1239,6 +1242,9 @@ static void G_UnlaggedDetectCollisions( gentity_t *ent )
if( !g_unlagged.integer )
return;
+ if( !ent->client->useUnlagged )
+ return;
+
calc = &ent->client->unlaggedCalc;
// if the client isn't moving, this is not necessary
@@ -1253,7 +1259,7 @@ static void G_UnlaggedDetectCollisions( gentity_t *ent )
r2 = Distance( calc->origin, calc->maxs );
range += ( r1 > r2 ) ? r1 : r2;
- G_UnlaggedOn( ent->client->oldOrigin, range );
+ G_UnlaggedOn( ent, ent->client->oldOrigin, range );
trap_Trace(&tr, ent->client->oldOrigin, ent->r.mins, ent->r.maxs,
ent->client->ps.origin, ent->s.number, MASK_PLAYERSOLID );
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 731cedc6..726e8b54 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1114,6 +1114,12 @@ void ClientUserinfoChanged( int clientNum )
client->pers.teamInfo = qtrue;
else
client->pers.teamInfo = qfalse;
+
+ s = Info_ValueForKey( userinfo, "cg_unlagged" );
+ if( !s[0] || atoi( s ) != 0 )
+ client->useUnlagged = qtrue;
+ else
+ client->useUnlagged = qfalse;
// colors
strcpy( c1, Info_ValueForKey( userinfo, "color1" ) );
diff --git a/src/game/g_local.h b/src/game/g_local.h
index d7bb0a6f..087e9395 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -433,6 +433,7 @@ struct gclient_s
unlagged_t unlaggedBackup;
unlagged_t unlaggedCalc;
int unlaggedTime;
+ qboolean useUnlagged;
float voiceEnthusiasm;
char lastVoiceCmd[ MAX_VOICE_CMD_LEN ];
@@ -949,7 +950,7 @@ void ClientCommand( int clientNum );
void G_UnlaggedStore( void );
void G_UnlaggedClear( gentity_t *ent );
void G_UnlaggedCalc( int time, gentity_t *skipEnt );
-void G_UnlaggedOn( vec3_t muzzle, float range );
+void G_UnlaggedOn( gentity_t *attacker, vec3_t muzzle, float range );
void G_UnlaggedOff( void );
void ClientThink( int clientNum );
void ClientEndFrame( gentity_t *ent );
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 47ad4765..bf547dbb 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -156,7 +156,7 @@ static void G_WideTrace( trace_t *tr, gentity_t *ent, float range,
// Set aiming directions
VectorMA( muzzle, range, forward, end );
- G_UnlaggedOn( muzzle, range );
+ G_UnlaggedOn( ent, muzzle, range );
//prefer the target in the crosshairs
trap_Trace( tr, muzzle, NULL, NULL, end, ent->s.number, CONTENTS_BODY );
@@ -346,7 +346,7 @@ void bulletFire( gentity_t *ent, float spread, int damage, int mod )
// don't use unlagged if this is not a client (e.g. turret)
if( ent->client )
{
- G_UnlaggedOn( muzzle, 8192 * 16 );
+ G_UnlaggedOn( ent, muzzle, 8192 * 16 );
trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
G_UnlaggedOff( );
}
@@ -437,7 +437,7 @@ void shotgunFire( gentity_t *ent )
SnapVector( tent->s.origin2 );
tent->s.eventParm = rand() & 255; // seed for spread pattern
tent->s.otherEntityNum = ent->s.number;
- G_UnlaggedOn( muzzle, SHOTGUN_RANGE );
+ G_UnlaggedOn( ent, muzzle, SHOTGUN_RANGE );
ShotgunPattern( tent->s.pos.trBase, tent->s.origin2, tent->s.eventParm, ent );
G_UnlaggedOff();
}
@@ -459,7 +459,7 @@ void massDriverFire( gentity_t *ent )
VectorMA( muzzle, 8192 * 16, forward, end );
- G_UnlaggedOn( muzzle, 8192 * 16 );
+ G_UnlaggedOn( ent, muzzle, 8192 * 16 );
trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
G_UnlaggedOff( );
@@ -622,7 +622,7 @@ void lasGunFire( gentity_t *ent )
VectorMA( muzzle, 8192 * 16, forward, end );
- G_UnlaggedOn( muzzle, 8192 * 16 );
+ G_UnlaggedOn( ent, muzzle, 8192 * 16 );
trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
G_UnlaggedOff( );
@@ -1030,7 +1030,7 @@ void poisonCloud( gentity_t *ent )
VectorAdd( ent->client->ps.origin, range, maxs );
VectorSubtract( ent->client->ps.origin, range, mins );
- G_UnlaggedOn( ent->client->ps.origin, LEVEL1_PCLOUD_RANGE );
+ G_UnlaggedOn( ent, ent->client->ps.origin, LEVEL1_PCLOUD_RANGE );
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
for( i = 0; i < num; i++ )
{
diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h
index 68fd619a..84408371 100644
--- a/src/qcommon/q_shared.h
+++ b/src/qcommon/q_shared.h
@@ -1039,12 +1039,7 @@ typedef struct {
#define MAX_STATS 16
#define MAX_PERSISTANT 16
#define MAX_MISC 16
-<<<<<<<
#define MAX_WEAPONS 16
-|||||||
-=======
-#define MAX_WEAPONS 16
->>>>>>>
#define MAX_PS_EVENTS 2