diff options
-rw-r--r-- | src/cgame/cg_local.h | 2 | ||||
-rw-r--r-- | src/game/g_spawn.c | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index e5e613a2..f090e928 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1564,7 +1564,7 @@ void CG_AddNotifyText( void ); // // cg_view.c // -void CG_addSmoothOp( vec3_t rotAxis, float rotAngle, float timeMod ); //TA +void CG_addSmoothOp( vec3_t rotAxis, float rotAngle, float timeMod ); void CG_TestModel_f( void ); void CG_TestGun_f( void ); void CG_TestModelNextFrame_f( void ); diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c index 6bad35a2..e505a21b 100644 --- a/src/game/g_spawn.c +++ b/src/game/g_spawn.c @@ -98,7 +98,7 @@ typedef enum F_LSTRING, // string on disk, pointer in memory, TAG_LEVEL F_GSTRING, // string on disk, pointer in memory, TAG_GAME F_VECTOR, - F_VECTOR4, //TA + F_VECTOR4, F_ANGLEHACK, F_ENTITY, // index on disk, pointer in memory F_ITEM, // index on disk, pointer in memory @@ -243,8 +243,8 @@ spawn_t spawns[ ] = { "func_plat", SP_func_plat }, { "func_button", SP_func_button }, { "func_door", SP_func_door }, - { "func_door_rotating", SP_func_door_rotating }, //TA - { "func_door_model", SP_func_door_model }, //TA + { "func_door_rotating", SP_func_door_rotating }, + { "func_door_model", SP_func_door_model }, { "func_static", SP_func_static }, { "func_rotating", SP_func_rotating }, { "func_bobbing", SP_func_bobbing }, |