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-rw-r--r--src/cgame/cg_local.h2
-rw-r--r--src/game/g_spawn.c6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index e5e613a2..f090e928 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1564,7 +1564,7 @@ void CG_AddNotifyText( void );
//
// cg_view.c
//
-void CG_addSmoothOp( vec3_t rotAxis, float rotAngle, float timeMod ); //TA
+void CG_addSmoothOp( vec3_t rotAxis, float rotAngle, float timeMod );
void CG_TestModel_f( void );
void CG_TestGun_f( void );
void CG_TestModelNextFrame_f( void );
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index 6bad35a2..e505a21b 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -98,7 +98,7 @@ typedef enum
F_LSTRING, // string on disk, pointer in memory, TAG_LEVEL
F_GSTRING, // string on disk, pointer in memory, TAG_GAME
F_VECTOR,
- F_VECTOR4, //TA
+ F_VECTOR4,
F_ANGLEHACK,
F_ENTITY, // index on disk, pointer in memory
F_ITEM, // index on disk, pointer in memory
@@ -243,8 +243,8 @@ spawn_t spawns[ ] =
{ "func_plat", SP_func_plat },
{ "func_button", SP_func_button },
{ "func_door", SP_func_door },
- { "func_door_rotating", SP_func_door_rotating }, //TA
- { "func_door_model", SP_func_door_model }, //TA
+ { "func_door_rotating", SP_func_door_rotating },
+ { "func_door_model", SP_func_door_model },
{ "func_static", SP_func_static },
{ "func_rotating", SP_func_rotating },
{ "func_bobbing", SP_func_bobbing },