diff options
-rw-r--r-- | src/cgame/cg_main.c | 12 | ||||
-rw-r--r-- | src/cgame/cg_players.c | 2 | ||||
-rw-r--r-- | src/cgame/cg_weapons.c | 2 | ||||
-rw-r--r-- | src/game/g_client.c | 2 | ||||
-rw-r--r-- | src/game/g_maprotation.c | 7 | ||||
-rw-r--r-- | src/ui/ui_main.c | 3 |
6 files changed, 8 insertions, 20 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 3a591a37..67acb55f 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -662,17 +662,7 @@ Test if a specific file exists or not */ qboolean CG_FileExists( char *filename ) { - fileHandle_t f; - - if( trap_FS_FOpenFile( filename, &f, FS_READ ) > 0 ) - { - //file exists so close it - trap_FS_FCloseFile( f ); - - return qtrue; - } - else - return qfalse; + return trap_FS_FOpenFile( filename, NULL, FS_READ ); } /* diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index cdfbc747..78cbe8d8 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -107,7 +107,7 @@ static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci ) // load the file len = trap_FS_FOpenFile( filename, &f, FS_READ ); - if( len <= 0 ) + if( len < 0 ) return qfalse; if( len >= sizeof( text ) - 1 ) diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index f6866bc2..e3776779 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -439,7 +439,7 @@ static qboolean CG_ParseWeaponFile( const char *filename, weaponInfo_t *wi ) // load the file len = trap_FS_FOpenFile( filename, &f, FS_READ ); - if( len <= 0 ) + if( len < 0 ) return qfalse; if( len >= sizeof( text ) - 1 ) diff --git a/src/game/g_client.c b/src/game/g_client.c index 3022a9cc..d0f9349f 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -887,7 +887,7 @@ static qboolean G_NonSegModel( const char *filename ) return qfalse; } - if( len <= 0 ) + if( len < 0 ) return qfalse; if( len >= sizeof( text ) - 1 ) diff --git a/src/game/g_maprotation.c b/src/game/g_maprotation.c index b97b3b6f..b34370b8 100644 --- a/src/game/g_maprotation.c +++ b/src/game/g_maprotation.c @@ -310,7 +310,7 @@ static qboolean G_ParseMapRotationFile( const char *fileName ) // load the file len = trap_FS_FOpenFile( fileName, &f, FS_READ ); - if( len <= 0 ) + if( len < 0 ) return qfalse; if( len >= sizeof( text ) - 1 ) @@ -773,13 +773,10 @@ Load and intialise the map rotations void G_InitMapRotations( void ) { const char *fileName = "maprotation.cfg"; - fileHandle_t f; //load the file if it exists - if( trap_FS_FOpenFile( fileName, &f, FS_READ ) > 0 ) + if( trap_FS_FOpenFile( fileName, NULL, FS_READ ) ) { - trap_FS_FCloseFile( f ); - if( !G_ParseMapRotationFile( fileName ) ) G_Printf( S_COLOR_RED "ERROR: failed to parse %s file\n", fileName ); } diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 4dffbd96..11971f2a 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -2940,12 +2940,13 @@ static void UI_RunMenuScript( char **args ) { trap_FS_Read( text, len, f ); text[ len ] = 0; - trap_FS_FCloseFile( f ); Com_sprintf( command, 32, "ptrcrestore %s", text ); trap_Cmd_ExecuteText( EXEC_APPEND, command ); } + if( len > -1 ) + trap_FS_FCloseFile( f ); } else if( Q_stricmp( name, "Say" ) == 0 ) { |