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-rw-r--r--src/cgame/cg_event.c3
-rw-r--r--src/cgame/cg_players.c1
-rw-r--r--src/game/bg_local.h2
-rw-r--r--src/game/bg_pmove.c6
-rw-r--r--src/game/g_client.c4
5 files changed, 10 insertions, 6 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index b9f4f714..ead2e602 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -860,6 +860,9 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
CG_SetParticleSystemCent( ps, cent );
CG_AttachParticleSystemToCent( ps );
}
+
+ if( es->number == cg.clientNum )
+ cg.spawnTime = cg.time;
break;
case EV_ALIEN_ACIDTUBE:
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 037a71a2..60d76253 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -2196,6 +2196,7 @@ void CG_Corpse( centity_t *cent )
VectorCopy( origin, legs.lightingOrigin );
legs.shadowPlane = shadowPlane;
legs.renderfx = renderfx;
+ legs.origin[ 2 ] += BG_FindZOffsetForClass( es->clientNum );
VectorCopy( legs.origin, legs.oldorigin ); // don't positionally lerp at all
//rescale the model
diff --git a/src/game/bg_local.h b/src/game/bg_local.h
index fc5df698..88dfe5be 100644
--- a/src/game/bg_local.h
+++ b/src/game/bg_local.h
@@ -25,7 +25,7 @@
#define OVERCLIP 1.001f
-#define FALLING_THRESHOLD -1000.0f //what vertical speed to start falling sound at
+#define FALLING_THRESHOLD -900.0f //what vertical speed to start falling sound at
// all of the locals will be zeroed before each
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index a6b8a63b..9141f472 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -1667,10 +1667,10 @@ static void PM_GroundTraceMissed( void )
// if they aren't in a jumping animation and the ground is a ways away, force into it
// if we didn't do the trace, the player would be backflipping down staircases
VectorCopy( pm->ps->origin, point );
- point[ 2 ] -= 64;
+ point[ 2 ] -= 64.0f;
- pm->trace( &trace, pm->ps->origin, pm->mins, pm->maxs, point, pm->ps->clientNum, pm->tracemask );
- if( trace.fraction == 1.0 )
+ pm->trace( &trace, pm->ps->origin, NULL, NULL, point, pm->ps->clientNum, pm->tracemask );
+ if( trace.fraction == 1.0f )
{
if( pm->cmd.forwardmove >= 0 )
{
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 29b94512..e6a2450a 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1471,6 +1471,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
VectorNormalize( dir );
VectorScale( dir, UP_VEL, client->ps.velocity );
+
+ G_AddPredictableEvent( ent, EV_PLAYER_RESPAWN, 0 );
}
else
{
@@ -1500,9 +1502,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
client->ps.pm_flags |= PMF_TIME_KNOCKBACK;
client->ps.pm_time = 100;
- //TA: STAT_SPAWNTIME for alien fov effects
client->respawnTime = level.time;
- G_AddPredictableEvent( ent, EV_PLAYER_RESPAWN, 0 );
client->inactivityTime = level.time + g_inactivity.integer * 1000;
client->latched_buttons = 0;