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diff --git a/ChangeLog b/ChangeLog new file mode 100644 index 00000000..9518bd18 --- /dev/null +++ b/ChangeLog @@ -0,0 +1,175 @@ +1.1.0 +----- + + Feature/balance changes + ----------------------- + * Quick fullscreen changes + * Fancy autocompletion + * Client now sleeps when inactive + * Persistent console history + * Increase boost time to 30 seconds from 20 seconds + * Lcannon now has a minimum charge value + * Flamer damage down to 20 from 31 + * Zap repeat rate down to 1500ms from 2000ms + * Knockback from pouncing now 3 times as strong + * Demo state now displayed from cgame + * AVI video capture + * cl_autoRecordDemo + * Master server, based on dpmaster + * Changed defaults for r_picmip and r_textureMode + * Chat sounds differ depending on team + * New collision type, for improved light flares + * New pain blend effect + * Reduced Dragoon pounce range to 64 from 96 + * Dragoon pounce now incurs 400ms wait before other weapons may be used + * Trapper cost down to 8 from 10 + * Hovel is now free, but only one can be built + * Teslagen damage up to 9 from 7 + * Non locational damage does not apply locational armour anymore; instead it + averages the armour regions together + * Added target_alien_win and target_human_win + * Added worldspawn keys to disable specific game elements + * 3D particles + * Brass ejections now done via particle system + * static_tranform particle move type + * thirdPersonOnly particle and trail system property + * Abstract attachment system + * Scriptable trails system + + Bug fixes/development issues + ---------------------------- + * Fix to a server memory leak + * Fix to a server 100% CPU bug + * Delete key on *nix fixed + * Fixed lcannon charge storage exploit + * Fixed psaw/cgun inappropriate effects bug + * Maps on create server menu now sorted by name + * Fixed death by poison MOD s/antitox/medkit/ + * Fixed Marauders momentarily disappearing when wall jumping + * Fixed a potential crash bug involving the use of generic1 + * Fixed being able to build multiple coincident repeaters if there is no reactor + * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no + reactor present + * Fixed invoking "reload" during a weapon reload causing an unnecessary reload + * Fixed aliens having the wrong blood colour when shot with a las gun + * Fixed hovel causing invisible builders + +1.0.2 +----- + + Feature/balance changes + ----------------------- + * Extended STATS report to include the times when stages change + * Increased Tesla damage frequency + * Marginally increased Tesla damage + * Teslas now produce exaggerated knockback effect + * Hives now buildable on walls + * Boosters no longer restore Dragoon spitballs + * Dragoon spitballs now affected by gravity + * Dragoon pounce attack damage reduced to 100 from 160 + * Removed jump pad code (and associated media loading) + * Removed loading of some Q3 cruft + * Corpses timeout in 20 seconds instead of 60 + + Bug fixes/development issues + ---------------------------- + * Fixed a silly bug with using the reactor/repeater + * Spilled events attached to temporary entities are now reattached + to their original entities, fixing the missing flame bug + * Fixed "suicide god" bug + * Fixed bug where zap ignores armour + * Fixed missing particle systems when follow-spectating + * Fixed potential bug involving dodgy pointer arithmetic in + CG_LoadClientInfo + * Cleaned up logic in CG_AddPlayerWeapon + * MASK_SHOT traces no longer collide with corpses + * Improved robustness of spawn validation, fixing the bug on transit + * A crapload of whitespace fixes + +1.0.1 +----- + + Feature/balance changes + ----------------------- + * cg_debugParticles >= 1 now prints to the console when particle + systems are parsed and registered + * Reverted walk/run animation switching back to cmd.buttons instead + of basing it on speed + * Added option for changing whether or not the wallwalk control is a + toggle or not + * Weapon now drops momentarily when reloading + * The stage kill counters are now incremented for structure kills if + players did more then 50% of the total damage + * Removed the mp3 decoder from the source + * Marauder lightning now requires aim, does damage over time and + chains to other entities + * Implemented the Medkit -- a means for a human to restore health + and cure poison in the field + * "Disable Build Warnings" replaced with "Disable Warning + Dialogs" and improved + * Sped spectator move speed up + * Implemented "step down" physics for all characters; no more + jumping down stairs + * Increased frequency with which the Acid Tube deals damage + * Tyrant can no longer charge up forever and must pass a specific + minimum charge level + * Implemented command queueing for commands sent to clients in order + to prevent overflows even sv_floodProtect is off, but not by + dropping commands + * Added LOS check to creep slowing + * Overmind now only complains if there are 0 spawns + * Spawns can no longer be built when there is no Overmind/Reactor + * The spawn closest to the point of death is chosen preferably if + available + * Evolving no longer restores all health + * "give weapons" and "give ammo" cheats removed + * When selling the battery pack, max ammo is given + * Added stage information to the end of game stats + * Reduced Dragoon spitball damage from 120 to 110 + * Reduced Tyrant claw damage from 120 to 100 + * Reduced Tyrant charge damage from 160 to 110 + * Increased Barricade regeneration rate from 12 to 14 + * Increased Overmind health from 500 to 750 + * Decreased Overmind regeneration rate from 10 to 6 + * Doubled Blaster speed from 700 to 1400 + * Reduced Painsaw damage from 18 to 15 + * Reduced Painsaw range from 48.0 to 40.0 + * Reduced Grenade price from 300 to 200 + * Reduced Shotgun repeat rate from 1200 to 1000 + * Increased Shotgun damage from 6 to 7 + * Increased Mass driver damage from 35 to 38 + * Increased Chaingun damage from 5 to 6 + * Reduced Flamer repeat rate from 300 to 200 + * Extended Flamer range + * Increased ammo on all human weapons + * Reduced splashdamage on MG Turrets + + + Bug fixes/development issues + ---------------------------- + * Hacked around trap_LinkEntity to allow missiles to have a bounding + box displayed + * Fixed "Server command overflow" bug for clients that should time + out + * Fixed a bug where only live clients would have their scores logged + at the end of the game + * Reworked how weapon changes are performed, fixing bugs in the + process + * Fixed the issue where the Mac qvm JIT compiler would not compile + Tremulous + * Reimplemented how buildables play damage sounds to not use the + event system + * Reworked the ammo/clips packing system to remove the confusion of + concepts + * Disabled client side ET_MISSILE collision + * G_RadiusSelectiveDamage no longer applies locational damage + * Moved some speed adjustment code into prediction; should prevent + some prediction misses + * Wrapped all calls to trap_SendServerCommand in order to circumvent + the q3amsgboom.cfg exploit + * Fixed restoration of energy weapons bug + * Fixed a bug where locational damage could sometimes scale damage + to 0 + * Added G_ClosestEnt + * Moved build directory from tremulous to tremulous-dev + |