diff options
-rw-r--r-- | src/cgame/cg_tutorial.c | 11 | ||||
-rw-r--r-- | src/game/g_local.h | 1 |
2 files changed, 1 insertions, 11 deletions
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index 01d82e5c..2dd5a5a2 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -352,7 +352,6 @@ static void CG_HumanCkitText( char *text, playerState_t *ps ) { buildable_t buildable = ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT; entityState_t *es; - float health; if( buildable > BA_NONE ) { @@ -371,16 +370,6 @@ static void CG_HumanCkitText( char *text, playerState_t *ps ) Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to build a structure\n", CG_KeyNameForCommand( "+attack" ) ) ); - - if( CG_BuildableInRange( ps, &health ) ) - { - if( health < 1.0f ) - { - Q_strcat( text, MAX_TUTORIAL_TEXT, - va( "Hold %s to repair this structure\n", - CG_KeyNameForCommand( "+button5" ) ) ); - } - } } if( ( es = CG_BuildableInRange( ps, NULL ) ) ) diff --git a/src/game/g_local.h b/src/game/g_local.h index e0a9cca1..d793a9e0 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -881,6 +881,7 @@ void SnapVectorTowards( vec3_t v, vec3_t to ); qboolean CheckVenomAttack( gentity_t *ent ); void CheckGrabAttack( gentity_t *ent ); qboolean CheckPounceAttack( gentity_t *ent ); +void CheckCkitRepair( gentity_t *ent ); void G_ChargeAttack( gentity_t *ent, gentity_t *victim ); void G_CrushAttack( gentity_t *ent, gentity_t *victim ); void G_UpdateZaps( gentity_t *ent ); |