diff options
-rw-r--r-- | Makefile | 4 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 8 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 2 | ||||
-rw-r--r-- | src/cgame/cg_mem.c | 202 | ||||
-rw-r--r-- | src/game/bg_alloc.c (renamed from src/game/g_mem.c) | 104 | ||||
-rw-r--r-- | src/game/bg_public.h | 5 | ||||
-rw-r--r-- | src/game/g_admin.c | 34 | ||||
-rw-r--r-- | src/game/g_buildable.c | 2 | ||||
-rw-r--r-- | src/game/g_local.h | 10 | ||||
-rw-r--r-- | src/game/g_main.c | 4 | ||||
-rw-r--r-- | src/game/g_spawn.c | 2 | ||||
-rw-r--r-- | src/game/g_svcmds.c | 6 |
12 files changed, 74 insertions, 309 deletions
@@ -1332,6 +1332,7 @@ CGOBJ_ = \ $(B)/base/cgame/bg_pmove.o \ $(B)/base/cgame/bg_slidemove.o \ $(B)/base/cgame/bg_lib.o \ + $(B)/base/cgame/bg_alloc.o \ $(B)/base/cgame/cg_consolecmds.o \ $(B)/base/cgame/cg_buildable.o \ $(B)/base/cgame/cg_animation.o \ @@ -1348,7 +1349,6 @@ CGOBJ_ = \ $(B)/base/cgame/cg_snapshot.o \ $(B)/base/cgame/cg_view.o \ $(B)/base/cgame/cg_weapons.o \ - $(B)/base/cgame/cg_mem.o \ $(B)/base/cgame/cg_scanner.o \ $(B)/base/cgame/cg_attachment.o \ $(B)/base/cgame/cg_trails.o \ @@ -1383,7 +1383,7 @@ GOBJ_ = \ $(B)/base/game/bg_pmove.o \ $(B)/base/game/bg_slidemove.o \ $(B)/base/game/bg_lib.o \ - $(B)/base/game/g_mem.o \ + $(B)/base/game/bg_alloc.o \ $(B)/base/game/g_active.o \ $(B)/base/game/g_client.o \ $(B)/base/game/g_cmds.o \ diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 71804880..4f51f934 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1794,14 +1794,6 @@ void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ); void CG_CheckChangedPredictableEvents( playerState_t *ps ); // -// cg_mem.c -// -void CG_InitMemory( void ); -void *CG_Alloc( int size ); -void CG_Free( void *ptr ); -void CG_DefragmentMemory( void ); - -// // cg_attachment.c // qboolean CG_AttachmentPoint( attachment_t *a, vec3_t v ); diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index a60fe0b4..0ac7896c 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -1797,7 +1797,7 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) BG_InitAllowedGameElements( ); // Dynamic memory - CG_InitMemory( ); + BG_InitMemory( ); CG_RegisterCvars( ); diff --git a/src/cgame/cg_mem.c b/src/cgame/cg_mem.c deleted file mode 100644 index 6cf5ddd8..00000000 --- a/src/cgame/cg_mem.c +++ /dev/null @@ -1,202 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus - -This file is part of Tremulous. - -Tremulous is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Tremulous is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -#include "cg_local.h" - -#define POOLSIZE (256 * 1024) -#define FREEMEMCOOKIE ((int)0xDEADBE3F) // Any unlikely to be used value -#define ROUNDBITS 31 // Round to 32 bytes - -struct freememnode -{ - // Size of ROUNDBITS - int cookie, size; // Size includes node (obviously) - struct freememnode *prev, *next; -}; - -static char memoryPool[ POOLSIZE ]; -static struct freememnode *freehead; -static int freemem; - -void *CG_Alloc( int size ) -{ - // Find a free block and allocate. - // Does two passes, attempts to fill same-sized free slot first. - - struct freememnode *fmn, *prev, *next, *smallest; - int allocsize, smallestsize; - char *endptr; - int *ptr; - - allocsize = ( size + sizeof(int) + ROUNDBITS ) & ~ROUNDBITS; // Round to 32-byte boundary - ptr = NULL; - - smallest = NULL; - smallestsize = POOLSIZE + 1; // Guaranteed not to miss any slots :) - for( fmn = freehead; fmn; fmn = fmn->next ) - { - if( fmn->cookie != FREEMEMCOOKIE ) - CG_Error( "CG_Alloc: Memory corruption detected!\n" ); - - if( fmn->size >= allocsize ) - { - // We've got a block - if( fmn->size == allocsize ) - { - // Same size, just remove - - prev = fmn->prev; - next = fmn->next; - if( prev ) - prev->next = next; // Point previous node to next - if( next ) - next->prev = prev; // Point next node to previous - if( fmn == freehead ) - freehead = next; // Set head pointer to next - ptr = (int *) fmn; - break; // Stop the loop, this is fine - } - else - { - // Keep track of the smallest free slot - if( fmn->size < smallestsize ) - { - smallest = fmn; - smallestsize = fmn->size; - } - } - } - } - - if( !ptr && smallest ) - { - // We found a slot big enough - smallest->size -= allocsize; - endptr = (char *) smallest + smallest->size; - ptr = (int *) endptr; - } - - if( ptr ) - { - freemem -= allocsize; - if( cg_debugAlloc.integer ) - CG_Printf( "CG_Alloc of %i bytes (%i left)\n", allocsize, freemem ); - memset( ptr, 0, allocsize ); - *ptr++ = allocsize; // Store a copy of size for deallocation - return( (void *) ptr ); - } - - CG_Error( "CG_Alloc: failed on allocation of %i bytes\n", size ); - return( NULL ); -} - -void CG_Free( void *ptr ) -{ - // Release allocated memory, add it to the free list. - - struct freememnode *fmn; - char *freeend; - int *freeptr; - - freeptr = ptr; - freeptr--; - - freemem += *freeptr; - if( cg_debugAlloc.integer ) - CG_Printf( "CG_Free of %i bytes (%i left)\n", *freeptr, freemem ); - - for( fmn = freehead; fmn; fmn = fmn->next ) - { - freeend = ((char *) fmn) + fmn->size; - if( freeend == (char *) freeptr ) - { - // Released block can be merged to an existing node - - fmn->size += *freeptr; // Add size of node. - return; - } - } - // No merging, add to head of list - - fmn = (struct freememnode *) freeptr; - fmn->size = *freeptr; // Set this first to avoid corrupting *freeptr - fmn->cookie = FREEMEMCOOKIE; - fmn->prev = NULL; - fmn->next = freehead; - freehead->prev = fmn; - freehead = fmn; -} - -void CG_InitMemory( void ) -{ - // Set up the initial node - - freehead = (struct freememnode *) memoryPool; - freehead->cookie = FREEMEMCOOKIE; - freehead->size = POOLSIZE; - freehead->next = NULL; - freehead->prev = NULL; - freemem = sizeof(memoryPool); -} - -void CG_DefragmentMemory( void ) -{ - // If there's a frenzy of deallocation and we want to - // allocate something big, this is useful. Otherwise... - // not much use. - - struct freememnode *startfmn, *endfmn, *fmn; - - for( startfmn = freehead; startfmn; ) - { - endfmn = (struct freememnode *)(((char *) startfmn) + startfmn->size); - for( fmn = freehead; fmn; ) - { - if( fmn->cookie != FREEMEMCOOKIE ) - CG_Error( "CG_DefragmentMemory: Memory corruption detected!\n" ); - - if( fmn == endfmn ) - { - // We can add fmn onto startfmn. - - if( fmn->prev ) - fmn->prev->next = fmn->next; - if( fmn->next ) - { - if( !(fmn->next->prev = fmn->prev) ) - freehead = fmn->next; // We're removing the head node - } - startfmn->size += fmn->size; - memset( fmn, 0, sizeof(struct freememnode) ); // A redundant call, really. - - startfmn = freehead; - endfmn = fmn = NULL; // Break out of current loop - } - else - fmn = fmn->next; - } - - if( endfmn ) - startfmn = startfmn->next; // endfmn acts as a 'restart' flag here - } -} diff --git a/src/game/g_mem.c b/src/game/bg_alloc.c index 69351940..080bf83a 100644 --- a/src/game/g_mem.c +++ b/src/game/bg_alloc.c @@ -21,29 +21,35 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ -#include "g_local.h" +#include "../qcommon/q_shared.h" +#include "bg_public.h" + +#ifdef GAME +# define POOLSIZE ( 1024 * 1024 ) +#else +# define POOLSIZE ( 256 * 1024 ) +#endif -#define POOLSIZE ( 1024 * 1024 ) #define FREEMEMCOOKIE ((int)0xDEADBE3F) // Any unlikely to be used value #define ROUNDBITS 31 // Round to 32 bytes -struct freememnode +typedef struct freeMemNode_s { // Size of ROUNDBITS int cookie, size; // Size includes node (obviously) - struct freememnode *prev, *next; -}; + struct freeMemNode_s *prev, *next; +} freeMemNode_t; -static char memoryPool[POOLSIZE]; -static struct freememnode *freehead; -static int freemem; +static char memoryPool[POOLSIZE]; +static freeMemNode_t *freeHead; +static int freeMem; -void *G_Alloc( int size ) +void *BG_Alloc( int size ) { // Find a free block and allocate. // Does two passes, attempts to fill same-sized free slot first. - struct freememnode *fmn, *prev, *next, *smallest; + freeMemNode_t *fmn, *prev, *next, *smallest; int allocsize, smallestsize; char *endptr; int *ptr; @@ -53,10 +59,10 @@ void *G_Alloc( int size ) smallest = NULL; smallestsize = POOLSIZE + 1; // Guaranteed not to miss any slots :) - for( fmn = freehead; fmn; fmn = fmn->next ) + for( fmn = freeHead; fmn; fmn = fmn->next ) { if( fmn->cookie != FREEMEMCOOKIE ) - G_Error( "G_Alloc: Memory corruption detected!\n" ); + Com_Error( ERR_DROP, "BG_Alloc: Memory corruption detected!\n" ); if( fmn->size >= allocsize ) { @@ -71,8 +77,8 @@ void *G_Alloc( int size ) prev->next = next; // Point previous node to next if( next ) next->prev = prev; // Point next node to previous - if( fmn == freehead ) - freehead = next; // Set head pointer to next + if( fmn == freeHead ) + freeHead = next; // Set head pointer to next ptr = (int *) fmn; break; // Stop the loop, this is fine } @@ -98,34 +104,30 @@ void *G_Alloc( int size ) if( ptr ) { - freemem -= allocsize; - if( g_debugAlloc.integer ) - G_Printf( "G_Alloc of %i bytes (%i left)\n", allocsize, freemem ); + freeMem -= allocsize; memset( ptr, 0, allocsize ); *ptr++ = allocsize; // Store a copy of size for deallocation return( (void *) ptr ); } - G_Error( "G_Alloc: failed on allocation of %i bytes\n", size ); + Com_Error( ERR_DROP, "BG_Alloc: failed on allocation of %i bytes\n", size ); return( NULL ); } -void G_Free( void *ptr ) +void BG_Free( void *ptr ) { // Release allocated memory, add it to the free list. - struct freememnode *fmn; + freeMemNode_t *fmn; char *freeend; int *freeptr; freeptr = ptr; freeptr--; - freemem += *freeptr; - if( g_debugAlloc.integer ) - G_Printf( "G_Free of %i bytes (%i left)\n", *freeptr, freemem ); + freeMem += *freeptr; - for( fmn = freehead; fmn; fmn = fmn->next ) + for( fmn = freeHead; fmn; fmn = fmn->next ) { freeend = ((char *) fmn) + fmn->size; if( freeend == (char *) freeptr ) @@ -138,42 +140,42 @@ void G_Free( void *ptr ) } // No merging, add to head of list - fmn = (struct freememnode *) freeptr; + fmn = (freeMemNode_t *) freeptr; fmn->size = *freeptr; // Set this first to avoid corrupting *freeptr fmn->cookie = FREEMEMCOOKIE; fmn->prev = NULL; - fmn->next = freehead; - freehead->prev = fmn; - freehead = fmn; + fmn->next = freeHead; + freeHead->prev = fmn; + freeHead = fmn; } -void G_InitMemory( void ) +void BG_InitMemory( void ) { // Set up the initial node - freehead = (struct freememnode *)memoryPool; - freehead->cookie = FREEMEMCOOKIE; - freehead->size = POOLSIZE; - freehead->next = NULL; - freehead->prev = NULL; - freemem = sizeof( memoryPool ); + freeHead = (freeMemNode_t *)memoryPool; + freeHead->cookie = FREEMEMCOOKIE; + freeHead->size = POOLSIZE; + freeHead->next = NULL; + freeHead->prev = NULL; + freeMem = sizeof( memoryPool ); } -void G_DefragmentMemory( void ) +void BG_DefragmentMemory( void ) { // If there's a frenzy of deallocation and we want to // allocate something big, this is useful. Otherwise... // not much use. - struct freememnode *startfmn, *endfmn, *fmn; + freeMemNode_t *startfmn, *endfmn, *fmn; - for( startfmn = freehead; startfmn; ) + for( startfmn = freeHead; startfmn; ) { - endfmn = (struct freememnode *)(((char *) startfmn) + startfmn->size); - for( fmn = freehead; fmn; ) + endfmn = (freeMemNode_t *)(((char *) startfmn) + startfmn->size); + for( fmn = freeHead; fmn; ) { if( fmn->cookie != FREEMEMCOOKIE ) - G_Error( "G_DefragmentMemory: Memory corruption detected!\n" ); + Com_Error( ERR_DROP, "BG_DefragmentMemory: Memory corruption detected!\n" ); if( fmn == endfmn ) { @@ -184,12 +186,12 @@ void G_DefragmentMemory( void ) if( fmn->next ) { if( !(fmn->next->prev = fmn->prev) ) - freehead = fmn->next; // We're removing the head node + freeHead = fmn->next; // We're removing the head node } startfmn->size += fmn->size; - memset( fmn, 0, sizeof(struct freememnode) ); // A redundant call, really. + memset( fmn, 0, sizeof(freeMemNode_t) ); // A redundant call, really. - startfmn = freehead; + startfmn = freeHead; endfmn = fmn = NULL; // Break out of current loop } else @@ -200,17 +202,3 @@ void G_DefragmentMemory( void ) startfmn = startfmn->next; // endfmn acts as a 'restart' flag here } } - -void Svcmd_GameMem_f( void ) -{ - // Give a breakdown of memory - - struct freememnode *fmn; - - G_Printf( "Game memory status: %i out of %i bytes allocated\n", POOLSIZE - freemem, POOLSIZE ); - - for( fmn = freehead; fmn; fmn = fmn->next ) - G_Printf( " %dd: %d bytes free.\n", fmn, fmn->size ); - G_Printf( "Status complete.\n" ); -} - diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 0802951c..57a76f79 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -1311,6 +1311,11 @@ typedef enum // this avoids having to set eFlags and eventNum } entityType_t; +void *BG_Alloc( int size ); +void BG_InitMemory( void ); +void BG_Free( void *ptr ); +void BG_DefragmentMemory( void ); + void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result ); void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t result ); diff --git a/src/game/g_admin.c b/src/game/g_admin.c index b99fdea7..3a25e248 100644 --- a/src/game/g_admin.c +++ b/src/game/g_admin.c @@ -535,12 +535,12 @@ static void admin_default_levels( void ) for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ ) { - G_Free( g_admin_levels[ i ] ); + BG_Free( g_admin_levels[ i ] ); g_admin_levels[ i ] = NULL; } for( i = 0; i <= 5; i++ ) { - l = G_Alloc( sizeof( g_admin_level_t ) ); + l = BG_Alloc( sizeof( g_admin_level_t ) ); l->level = i; *l->name = '\0'; *l->flags = '\0'; @@ -991,7 +991,7 @@ void G_admin_namelog_cleanup( ) for( i = 0; i < MAX_ADMIN_NAMELOGS && g_admin_namelog[ i ]; i++ ) { - G_Free( g_admin_namelog[ i ] ); + BG_Free( g_admin_namelog[ i ] ); g_admin_namelog[ i ] = NULL; } } @@ -1044,7 +1044,7 @@ void G_admin_namelog_update( gclient_t *client, qboolean disconnect ) G_Printf( "G_admin_namelog_update: warning, g_admin_namelogs overflow\n" ); return; } - namelog = G_Alloc( sizeof( g_admin_namelog_t ) ); + namelog = BG_Alloc( sizeof( g_admin_namelog_t ) ); memset( namelog, 0, sizeof( namelog ) ); for( j = 0; j < MAX_ADMIN_NAMELOG_NAMES; j++ ) namelog->name[ j ][ 0 ] = '\0'; @@ -1088,7 +1088,7 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg ) admin_default_levels(); return qfalse; } - cnf = G_Alloc( len + 1 ); + cnf = BG_Alloc( len + 1 ); cnf2 = cnf; trap_FS_Read( cnf, len, f ); *( cnf + len ) = '\0'; @@ -1250,7 +1250,7 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg ) { if( lc >= MAX_ADMIN_LEVELS ) return qfalse; - l = G_Alloc( sizeof( g_admin_level_t ) ); + l = BG_Alloc( sizeof( g_admin_level_t ) ); l->level = 0; *l->name = '\0'; *l->flags = '\0'; @@ -1260,7 +1260,7 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg ) { if( ac >= MAX_ADMIN_ADMINS ) return qfalse; - a = G_Alloc( sizeof( g_admin_admin_t ) ); + a = BG_Alloc( sizeof( g_admin_admin_t ) ); *a->name = '\0'; *a->guid = '\0'; a->level = 0; @@ -1271,7 +1271,7 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg ) { if( bc >= MAX_ADMIN_BANS ) return qfalse; - b = G_Alloc( sizeof( g_admin_ban_t ) ); + b = BG_Alloc( sizeof( g_admin_ban_t ) ); *b->name = '\0'; *b->guid = '\0'; *b->ip = '\0'; @@ -1284,7 +1284,7 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg ) { if( cc >= MAX_ADMIN_COMMANDS ) return qfalse; - c = G_Alloc( sizeof( g_admin_command_t ) ); + c = BG_Alloc( sizeof( g_admin_command_t ) ); *c->command = '\0'; *c->exec = '\0'; *c->desc = '\0'; @@ -1301,7 +1301,7 @@ qboolean G_admin_readconfig( gentity_t *ent, int skiparg ) g_admin_bans[ bc++ ] = b; if( command_open ) g_admin_commands[ cc++ ] = c; - G_Free( cnf2 ); + BG_Free( cnf2 ); ADMP( va( "^3!readconfig: ^7loaded %d levels, %d admins, %d bans, %d commands\n", lc, ac, bc, cc ) ); if( lc == 0 ) @@ -1502,7 +1502,7 @@ qboolean G_admin_setlevel( gentity_t *ent, int skiparg ) ADMP( "^3!setlevel: ^7too many admins\n" ); return qfalse; } - a = G_Alloc( sizeof( g_admin_admin_t ) ); + a = BG_Alloc( sizeof( g_admin_admin_t ) ); a->level = l; Q_strncpyz( a->name, adminname, sizeof( a->name ) ); Q_strncpyz( a->guid, guid, sizeof( a->guid ) ); @@ -1537,7 +1537,7 @@ static qboolean admin_create_ban( gentity_t *ent, int i; t = trap_RealTime( &qt ); - b = G_Alloc( sizeof( g_admin_ban_t ) ); + b = BG_Alloc( sizeof( g_admin_ban_t ) ); if( !b ) return qfalse; @@ -1569,7 +1569,7 @@ static qboolean admin_create_ban( gentity_t *ent, if( i == MAX_ADMIN_BANS ) { ADMP( "^3!ban: ^7too many bans\n" ); - G_Free( b ); + BG_Free( b ); return qfalse; } g_admin_bans[ i ] = b; @@ -2997,22 +2997,22 @@ void G_admin_cleanup() for( i = 0; i < MAX_ADMIN_LEVELS && g_admin_levels[ i ]; i++ ) { - G_Free( g_admin_levels[ i ] ); + BG_Free( g_admin_levels[ i ] ); g_admin_levels[ i ] = NULL; } for( i = 0; i < MAX_ADMIN_ADMINS && g_admin_admins[ i ]; i++ ) { - G_Free( g_admin_admins[ i ] ); + BG_Free( g_admin_admins[ i ] ); g_admin_admins[ i ] = NULL; } for( i = 0; i < MAX_ADMIN_BANS && g_admin_bans[ i ]; i++ ) { - G_Free( g_admin_bans[ i ] ); + BG_Free( g_admin_bans[ i ] ); g_admin_bans[ i ] = NULL; } for( i = 0; i < MAX_ADMIN_COMMANDS && g_admin_commands[ i ]; i++ ) { - G_Free( g_admin_commands[ i ] ); + BG_Free( g_admin_commands[ i ] ); g_admin_commands[ i ] = NULL; } } diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index bad5e157..c8d07e4c 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -3728,7 +3728,7 @@ void G_LayoutLoad( void ) G_Printf( "ERROR: layout %s could not be opened\n", level.layout ); return; } - layout = G_Alloc( len + 1 ); + layout = BG_Alloc( len + 1 ); trap_FS_Read( layout, len, f ); *( layout + len ) = '\0'; trap_FS_FCloseFile( f ); diff --git a/src/game/g_local.h b/src/game/g_local.h index 8ca87f5a..8cc6807c 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -989,15 +989,6 @@ void TeamplayInfoMessage( gentity_t *ent ); void CheckTeamStatus( void ); // -// g_mem.c -// -void *G_Alloc( int size ); -void G_InitMemory( void ); -void G_Free( void *ptr ); -void G_DefragmentMemory( void ); -void Svcmd_GameMem_f( void ); - -// // g_session.c // void G_ReadSessionData( gclient_t *client ); @@ -1123,7 +1114,6 @@ extern vmCvar_t g_knockback; extern vmCvar_t g_quadfactor; extern vmCvar_t g_inactivity; extern vmCvar_t g_debugMove; -extern vmCvar_t g_debugAlloc; extern vmCvar_t g_debugDamage; extern vmCvar_t g_weaponRespawn; extern vmCvar_t g_weaponTeamRespawn; diff --git a/src/game/g_main.c b/src/game/g_main.c index 9140dff8..08d1b455 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -60,7 +60,6 @@ vmCvar_t g_quadfactor; vmCvar_t g_inactivity; vmCvar_t g_debugMove; vmCvar_t g_debugDamage; -vmCvar_t g_debugAlloc; vmCvar_t g_weaponRespawn; vmCvar_t g_weaponTeamRespawn; vmCvar_t g_motd; @@ -190,7 +189,6 @@ static cvarTable_t gameCvarTable[ ] = { &g_inactivity, "g_inactivity", "0", 0, 0, qtrue }, { &g_debugMove, "g_debugMove", "0", 0, 0, qfalse }, { &g_debugDamage, "g_debugDamage", "0", 0, 0, qfalse }, - { &g_debugAlloc, "g_debugAlloc", "0", 0, 0, qfalse }, { &g_motd, "g_motd", "", 0, 0, qfalse }, { &g_blood, "com_blood", "1", 0, 0, qfalse }, @@ -533,7 +531,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) G_ProcessIPBans( ); - G_InitMemory( ); + BG_InitMemory( ); // set some level globals memset( &level, 0, sizeof( level ) ); diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c index 37ef22f0..07e3407f 100644 --- a/src/game/g_spawn.c +++ b/src/game/g_spawn.c @@ -370,7 +370,7 @@ char *G_NewString( const char *string ) l = strlen( string ) + 1; - newb = G_Alloc( l ); + newb = BG_Alloc( l ); new_p = newb; diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c index 7cf3a97d..4cb3d991 100644 --- a/src/game/g_svcmds.c +++ b/src/game/g_svcmds.c @@ -600,12 +600,6 @@ qboolean ConsoleCommand( void ) return qtrue; } - if( Q_stricmp( cmd, "game_memory" ) == 0 ) - { - Svcmd_GameMem_f( ); - return qtrue; - } - if( Q_stricmp( cmd, "addip" ) == 0 ) { Svcmd_AddIP_f( ); |