diff options
-rw-r--r-- | src/game/bg_misc.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 80da6c98..6a3da36d 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1244,7 +1244,7 @@ classAttributes_t bg_classList[ ] = "lucy", //char *modelname; "default", //char *skinname; "alien_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -20 }, //vec3_t mins; { 15, 15, 20 }, //vec3_t maxs; { 15, 15, 20 }, //vec3_t crouchmaxs; @@ -1271,7 +1271,7 @@ classAttributes_t bg_classList[ ] = "lucy", //char *modelname; "angel", //char *skinname; "alien_hud", //char *hudname; - ( 1 << S2 )|( 1 << S3 ), //int stages + ( 1 << S2 )|( 1 << S3 ), //int stages { -20, -20, -20 }, //vec3_t mins; { 20, 20, 20 }, //vec3_t maxs; { 20, 20, 20 }, //vec3_t crouchmaxs; @@ -1297,8 +1297,8 @@ classAttributes_t bg_classList[ ] = "Offensive", //char *humanname; "klesk", //char *modelname; "default", //char *skinname; - "alien_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + "alien_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; { 15, 15, 15 }, //vec3_t crouchmaxs; @@ -1324,8 +1324,8 @@ classAttributes_t bg_classList[ ] = "Offensive Level 1", //char *humanname; "anarki", //char *modelname; "default", //char *skinname; - "alien_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + "alien_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -24, -24, -24 }, //vec3_t mins; { 24, 24, 24 }, //vec3_t maxs; { 24, 24, 24 }, //vec3_t crouchmaxs; @@ -1351,8 +1351,8 @@ classAttributes_t bg_classList[ ] = "Offensive Level 1 Upgrade", //char *humanname; "anarki", //char *modelname; "default", //char *skinname; - "alien_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + "alien_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -24, -24, -24 }, //vec3_t mins; { 24, 24, 24 }, //vec3_t maxs; { 24, 24, 24 }, //vec3_t crouchmaxs; @@ -1378,8 +1378,8 @@ classAttributes_t bg_classList[ ] = "Offensive Level 2", //char *humanname; "bones", //char *modelname; "default", //char *skinname; - "alien_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + "alien_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -24, -24, -24 }, //vec3_t mins; { 24, 24, 24 }, //vec3_t maxs; { 24, 24, 24 }, //vec3_t crouchmaxs; @@ -1405,8 +1405,8 @@ classAttributes_t bg_classList[ ] = "Offensive Level 2 Upgrade", //char *humanname; "bones", //char *modelname; "default", //char *skinname; - "alien_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + "alien_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -24, -24, -24 }, //vec3_t mins; { 24, 24, 24 }, //vec3_t maxs; { 24, 24, 24 }, //vec3_t crouchmaxs; @@ -1432,8 +1432,8 @@ classAttributes_t bg_classList[ ] = "Offensive Level 3", //char *humanname; "orbb", //char *modelname; "default", //char *skinname; - "alien_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + "alien_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; { 15, 15, 15 }, //vec3_t crouchmaxs; @@ -1459,8 +1459,8 @@ classAttributes_t bg_classList[ ] = "Offensive Level 3 Upgrade", //char *humanname; "orbb", //char *modelname; "default", //char *skinname; - "alien_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + "alien_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; { 15, 15, 15 }, //vec3_t crouchmaxs; @@ -1486,8 +1486,8 @@ classAttributes_t bg_classList[ ] = "Offensive Level 4", //char *humanname; "xaero", //char *modelname; "default", //char *skinname; - "alien_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + "alien_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; { 15, 15, 15 }, //vec3_t crouchmaxs; @@ -1513,8 +1513,8 @@ classAttributes_t bg_classList[ ] = "Human", //char *humanname; "sarge", //char *modelname; "default", //char *skinname; - "human_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + "human_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages { -15, -15, -24 }, //vec3_t mins; { 15, 15, 32 }, //vec3_t maxs; { 15, 15, 16 }, //vec3_t crouchmaxs; |