diff options
-rw-r--r-- | src/game/g_buildable.c | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 1ac2fd28..36f17b66 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2026,7 +2026,7 @@ void HReactor_Think( gentity_t *self ) if( self->spawned && ( self->health > 0 ) ) { qboolean fired = qfalse; - + // Creates a tesla trail for every target num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); for( i = 0; i < num; i++ ) @@ -2062,7 +2062,7 @@ void HReactor_Think( gentity_t *self ) if( self->dcc ) self->nextthink = level.time + REACTOR_ATTACK_DCC_REPEAT; - else + else self->nextthink = level.time + REACTOR_ATTACK_REPEAT; } @@ -2777,7 +2777,6 @@ void G_BuildableThink( gentity_t *ent, int msec ) for( i = 0; i < MAX_CLIENTS; i++ ) ent->credits[ i ] = 0; } - } if( ent->clientSpawnTime > 0 ) @@ -2789,8 +2788,8 @@ void G_BuildableThink( gentity_t *ent, int msec ) ent->dcc = ( ent->buildableTeam != TEAM_HUMANS ) ? 0 : G_FindDCC( ent ); // Set health - ent->s.generic1 = ent->health; - + ent->s.generic1 = MAX( ent->health, 0 ); + // Set flags ent->s.eFlags &= ~( EF_B_POWERED | EF_B_SPAWNED | EF_B_MARKED ); if( ent->powered ) @@ -3697,10 +3696,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori built->physicsBounce = BG_Buildable( buildable )->bounce; built->s.groundEntityNum = -1; - built->s.generic1 = built->health; - - if( built->s.generic1 < 0 ) - built->s.generic1 = 0; + built->s.generic1 = MAX( built->health, 0 ); if( BG_Buildable( buildable )->team == TEAM_ALIENS ) { |