diff options
-rw-r--r-- | src/game/bg_pmove.c | 2 | ||||
-rw-r--r-- | src/game/g_buildable.c | 14 | ||||
-rw-r--r-- | src/game/g_cmds.c | 4 | ||||
-rw-r--r-- | src/game/g_combat.c | 2 |
4 files changed, 14 insertions, 8 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index b28366be..4f48592f 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -2683,7 +2683,7 @@ static void PM_Weapon( void ) pm->ps->pm_flags &= ~PMF_USE_ITEM_HELD; //something external thinks a weapon change is necessary - if( pm->ps->weapon != pm->cmd.weapon && pm->ps->pm_flags & PMF_WEAPON_SWITCH ) + if( pm->ps->pm_flags & PMF_WEAPON_SWITCH ) { pm->ps->pm_flags &= ~PMF_WEAPON_SWITCH; PM_BeginWeaponChange( pm->cmd.weapon ); diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 57480191..47815cb5 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -527,7 +527,7 @@ Called when an alien spawn dies */ void ASpawn_Melt( gentity_t *self ) { - G_SelectiveRadiusDamage( self->s.pos.trBase, self->parent, self->splashDamage, + G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS ); //start creep recession @@ -566,7 +566,7 @@ void ASpawn_Blast( gentity_t *self ) VectorCopy( self->s.origin2, dir ); //do a bit of radius damage - G_SelectiveRadiusDamage( self->s.pos.trBase, self->parent, self->splashDamage, + G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS ); //pretty events and item cleanup @@ -777,7 +777,7 @@ void ABarricade_Blast( gentity_t *self ) VectorCopy( self->s.origin2, dir ); //do a bit of radius damage - G_SelectiveRadiusDamage( self->s.pos.trBase, self->parent, self->splashDamage, + G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS ); //pretty events and item cleanup @@ -870,7 +870,7 @@ void AAcidTube_Damage( gentity_t *self ) } //do some damage - G_SelectiveRadiusDamage( self->s.pos.trBase, self->parent, self->splashDamage, + G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS ); } @@ -1185,7 +1185,7 @@ void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int VectorCopy( self->s.origin2, dir ); //do a bit of radius damage - G_SelectiveRadiusDamage( self->s.pos.trBase, self->parent, self->splashDamage, + G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage, self->splashRadius, self, self->splashMethodOfDeath, PTE_ALIENS ); //pretty events and item cleanup @@ -1472,7 +1472,7 @@ void HRpt_Think( gentity_t *self ) if( ent->s.eType != ET_BUILDABLE ) continue; - if( ent->s.modelindex == BA_H_REACTOR ) + if( ent->s.modelindex == BA_H_REACTOR && ent->spawned ) reactor = qtrue; } } @@ -2143,7 +2143,7 @@ void HSpawn_Blast( gentity_t *self ) self->timestamp = level.time; //do some radius damage - G_RadiusDamage( self->s.pos.trBase, self->parent, self->splashDamage, + G_RadiusDamage( self->s.pos.trBase, self, self->splashDamage, self->splashRadius, self, self->splashMethodOfDeath ); self->think = freeBuildable; diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 67720b40..abea0146 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1516,6 +1516,10 @@ static void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo ) BG_PackAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups, quan, clips, maxClips ); + + //force a weapon change + ent->client->ps.pm_flags |= PMF_WEAPON_SWITCH; + trap_SendServerCommand( ent-g_entities, va( "weaponswitch %d", ent->client->ps.weapon ) ); } } } diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 7b84ccc2..974578c3 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -208,6 +208,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int self->client->ps.persistant[ PERS_KILLED ]++; + G_Printf( "attacker->classname: %s\n inflictor->classname: %s\n", + attacker->classname, inflictor->classname ); if( attacker && attacker->client ) { attacker->client->lastkilled_client = self->s.number; |