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-rw-r--r--src/cgame/cg_event.c59
1 files changed, 39 insertions, 20 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index c6e0417a..3cab52cd 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -437,102 +437,121 @@ void CG_Menu( int eventParm )
case MN_A_OBANK: trap_SendConsoleCommand( "menu tremulous_alienbank\n" ); break;
case MN_H_NOROOM:
- trap_Cvar_Set( "ui_dialog", "There is no room here" );
+ trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the buildable turns "
+ "translucent green indicating a valid build location." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_NOPOWER:
- trap_Cvar_Set( "ui_dialog", "There is no power remaining" );
+ trap_Cvar_Set( "ui_dialog", "There is no power remaining. Free up power by destroying existing "
+ "buildable objects." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_REACTOR:
- trap_Cvar_Set( "ui_dialog", "There can only be one reactor" );
+ trap_Cvar_Set( "ui_dialog", "There can only be one reactor. Destroy the existing one if you "
+ "wish to move it." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_REPEATER:
- trap_Cvar_Set( "ui_dialog", "There is no power here" );
+ trap_Cvar_Set( "ui_dialog", "There is no power here. If available, a Repeater may be used to "
+ "transmit power to this location." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_NODCC:
- trap_Cvar_Set( "ui_dialog", "There is no dcc" );
+ trap_Cvar_Set( "ui_dialog", "There is no Defense Computer. A Defense Computer is needed to build "
+ "this." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_RPLWARN:
- trap_Cvar_Set( "ui_dialog", "This replicator will not be powered" );
+ trap_Cvar_Set( "ui_dialog", "WARNING: This replicator will not be powered. Build a reactor to "
+ "prevent seeing this message again." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_RPTWARN:
- trap_Cvar_Set( "ui_dialog", "This repeater will not be powered" );
+ trap_Cvar_Set( "ui_dialog", "WARNING: This repeater will not be powered as there is no parent "
+ "reactor providing power. Build a reactor." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_NOSLOTS:
- trap_Cvar_Set( "ui_dialog", "You have no room to carry this" );
+ trap_Cvar_Set( "ui_dialog", "You have no room to carry this. Please sell any conflicting "
+ "upgrades before purchasing this item." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_NOFUNDS:
- trap_Cvar_Set( "ui_dialog", "Insufficient funds" );
+ trap_Cvar_Set( "ui_dialog", "Insufficient funds. You do not have enough credits to perform this "
+ "action." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_H_ITEMHELD:
- trap_Cvar_Set( "ui_dialog", "You already hold this item" );
+ trap_Cvar_Set( "ui_dialog", "You already hold this item. It is not possible to carry multiple items "
+ "of the same type." );
trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
break;
case MN_A_NOROOM:
- trap_Cvar_Set( "ui_dialog", "There is no room here" );
+ trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the structure turns "
+ "translucent green indicating a valid build location." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_NOCREEP:
- trap_Cvar_Set( "ui_dialog", "There is no creep here" );
+ trap_Cvar_Set( "ui_dialog", "There is no creep here. You must build near existing Eggs or "
+ "the Overmind. Alien structures will not support themselves." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_NOHVMND:
- trap_Cvar_Set( "ui_dialog", "There is no overmind" );
+ trap_Cvar_Set( "ui_dialog", "There is no Overmind. An Overmind must be built to control "
+ "the structure you tried to place" );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_HIVEMIND:
- trap_Cvar_Set( "ui_dialog", "There can only be one overmind" );
+ trap_Cvar_Set( "ui_dialog", "There can only be one Overmind. Destroy the existing one if you "
+ "wish to move it." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_NOASSERT:
- trap_Cvar_Set( "ui_dialog", "No assertion left" );
+ trap_Cvar_Set( "ui_dialog", "The Overmind cannot control anymore structures. Destroy existing "
+ "structures to build more." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_SPWNWARN:
- trap_Cvar_Set( "ui_dialog", "This spawn will not be controlled" );
+ trap_Cvar_Set( "ui_dialog", "WARNING: This spawn will not be controlled by an Overmind. "
+ "Build an Overmind to prevent seeing this message again." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_NORMAL:
- trap_Cvar_Set( "ui_dialog", "Cannot build on this surface" );
+ trap_Cvar_Set( "ui_dialog", "Cannot build on this surface. This surface is too steep or unsuitable "
+ "to build on. Please choose another site for this structure." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_NOFUNDS:
- trap_Cvar_Set( "ui_dialog", "Insufficient organs" );
+ trap_Cvar_Set( "ui_dialog", "You do not possess sufficient organs to perform this action." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_HOVEL_OCCUPIED:
- trap_Cvar_Set( "ui_dialog", "This hovel is occupied" );
+ trap_Cvar_Set( "ui_dialog", "This Hovel is occupied by another builder. Please find or build "
+ "another." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;
case MN_A_HOVEL_BLOCKED:
- trap_Cvar_Set( "ui_dialog", "This hovel is blocked" );
+ trap_Cvar_Set( "ui_dialog", "The exit to this Hovel is currently blocked. Please wait until it "
+ "becomes clear then try again." );
trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
break;