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-rw-r--r--GNUmakefile91
1 files changed, 89 insertions, 2 deletions
diff --git a/GNUmakefile b/GNUmakefile
index 0b3b5886..62f421d3 100644
--- a/GNUmakefile
+++ b/GNUmakefile
@@ -29,6 +29,9 @@ endif
ifndef BUILD_GAME_QVM
BUILD_GAME_QVM =
endif
+ifndef BUILD_GAME_QVM_11
+ BUILD_GAME_QVM_11=
+endif
ifndef BUILD_ONLY_GAME
BUILD_ONLY_GAME =
endif
@@ -951,6 +954,14 @@ ifneq ($(BUILD_GAME_QVM),0)
endif
endif
+ifneq ($(BUILD_GAME_QVM_11),0)
+ ifneq ($(BUILD_ONLY_GAME),1)
+ TARGETS += \
+ $(B)/$(OUT)/$(BASEGAME)_11/vm/cgame.qvm \
+ $(B)/$(OUT)/$(BASEGAME)_11/vm/ui.qvm
+ endif
+endif
+
ifeq ($(USE_OPENAL),1)
CLIENT_CFLAGS += -DUSE_OPENAL
ifeq ($(USE_OPENAL_DLOPEN),1)
@@ -1279,9 +1290,14 @@ makedirs:
@if [ ! -d $(B)/game ];then $(MKDIR) $(B)/game;fi
@if [ ! -d $(B)/ui ];then $(MKDIR) $(B)/ui;fi
@if [ ! -d $(B)/qcommon ];then $(MKDIR) $(B)/qcommon;fi
+ @if [ ! -d $(B)/11 ];then $(MKDIR) $(B)/11;fi
+ @if [ ! -d $(B)/11/cgame ];then $(MKDIR) $(B)/11/cgame;fi
+ @if [ ! -d $(B)/11/ui ];then $(MKDIR) $(B)/11/ui;fi
@if [ ! -d $(B)/$(OUT) ];then $(MKDIR) $(B)/$(OUT);fi
@if [ ! -d $(B)/$(OUT)/$(BASEGAME) ];then $(MKDIR) $(B)/$(OUT)/$(BASEGAME);fi
@if [ ! -d $(B)/$(OUT)/$(BASEGAME)/vm ];then $(MKDIR) $(B)/$(OUT)/$(BASEGAME)/vm;fi
+ @if [ ! -d $(B)/$(OUT)/$(BASEGAME)_11 ];then $(MKDIR) $(B)/$(OUT)/$(BASEGAME)_11;fi
+ @if [ ! -d $(B)/$(OUT)/$(BASEGAME)_11/vm ];then $(MKDIR) $(B)/$(OUT)/$(BASEGAME)_11/vm;fi
@if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi
@if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi
@if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi
@@ -1423,6 +1439,11 @@ $(echo_cmd) "CGAME_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -o $@ $<
endef
+define DO_CGAME_Q3LCC_11
+$(echo_cmd) "CGAME_Q3LCC_11 $<"
+$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -DMODULE_INTERFACE_11 -o $@ $<
+endef
+
define DO_GAME_Q3LCC
$(echo_cmd) "GAME_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DGAME -o $@ $<
@@ -1433,6 +1454,11 @@ $(echo_cmd) "UI_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -o $@ $<
endef
+define DO_UI_Q3LCC_11
+$(echo_cmd) "UI_Q3LCC_11 $<"
+$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -DMODULE_INTERFACE_11 -o $@ $<
+endef
+
Q3ASMOBJ = \
$(B)/tools/asm/q3asm.o \
@@ -2130,8 +2156,43 @@ CGOBJ_ = \
$(B)/qcommon/q_math.o \
$(B)/qcommon/q_shared.o
+CGOBJ11_ = \
+ $(B)/11/cgame/cg_main.o \
+ $(B)/cgame/bg_misc.o \
+ $(B)/cgame/bg_pmove.o \
+ $(B)/cgame/bg_slidemove.o \
+ $(B)/cgame/bg_lib.o \
+ $(B)/cgame/bg_alloc.o \
+ $(B)/cgame/bg_voice.o \
+ $(B)/cgame/cg_consolecmds.o \
+ $(B)/cgame/cg_buildable.o \
+ $(B)/cgame/cg_animation.o \
+ $(B)/cgame/cg_animmapobj.o \
+ $(B)/cgame/cg_draw.o \
+ $(B)/cgame/cg_drawtools.o \
+ $(B)/cgame/cg_ents.o \
+ $(B)/cgame/cg_event.o \
+ $(B)/cgame/cg_marks.o \
+ $(B)/cgame/cg_players.o \
+ $(B)/cgame/cg_playerstate.o \
+ $(B)/cgame/cg_predict.o \
+ $(B)/11/cgame/cg_servercmds.o \
+ $(B)/11/cgame/cg_snapshot.o \
+ $(B)/cgame/cg_view.o \
+ $(B)/cgame/cg_weapons.o \
+ $(B)/cgame/cg_scanner.o \
+ $(B)/cgame/cg_attachment.o \
+ $(B)/cgame/cg_trails.o \
+ $(B)/cgame/cg_particles.o \
+ $(B)/cgame/cg_tutorial.o \
+ $(B)/cgame/ui_shared.o \
+ \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
CGOBJ = $(CGOBJ_) $(B)/cgame/cg_syscalls.o
CGVMOBJ = $(CGOBJ_:%.o=%.asm)
+CGVMOBJ11 = $(CGOBJ11_:%.o=%.asm)
$(B)/$(OUT)/$(BASEGAME)/cgame$(SHLIBNAME): $(CGOBJ)
$(echo_cmd) "LD $@"
@@ -2141,6 +2202,10 @@ $(B)/$(OUT)/$(BASEGAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3AS
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
+$(B)/$(OUT)/$(BASEGAME)_11/vm/cgame.qvm: $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm
+
#############################################################################
@@ -2207,8 +2272,20 @@ UIOBJ_ = \
$(B)/qcommon/q_math.o \
$(B)/qcommon/q_shared.o
+UIOBJ11_ = \
+ $(B)/11/ui/ui_main.o \
+ $(B)/ui/ui_atoms.o \
+ $(B)/ui/ui_shared.o \
+ $(B)/ui/ui_gameinfo.o \
+ \
+ $(B)/ui/bg_misc.o \
+ $(B)/ui/bg_lib.o \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
UIOBJ = $(UIOBJ_) $(B)/ui/ui_syscalls.o
UIVMOBJ = $(UIOBJ_:%.o=%.asm)
+UIVMOBJ11 = $(UIOBJ11_:%.o=%.asm)
$(B)/$(OUT)/$(BASEGAME)/ui$(SHLIBNAME): $(UIOBJ)
$(echo_cmd) "LD $@"
@@ -2218,6 +2295,10 @@ $(B)/$(OUT)/$(BASEGAME)/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm
+$(B)/$(OUT)/$(BASEGAME)_11/vm/ui.qvm: $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm
+
#############################################################################
@@ -2372,6 +2453,9 @@ $(B)/cgame/ui_%.asm: $(UIDIR)/ui_%.c $(Q3LCC)
$(B)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(DO_CGAME_Q3LCC)
+$(B)/11/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
+ $(DO_CGAME_Q3LCC_11)
+
$(B)/game/%.o: $(GDIR)/%.c
$(DO_GAME_CC)
@@ -2392,6 +2476,9 @@ $(B)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(B)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
$(DO_UI_Q3LCC)
+$(B)/11/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
+ $(DO_UI_Q3LCC_11)
+
$(B)/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC)
@@ -2405,8 +2492,8 @@ $(B)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
#############################################################################
OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3DOBJ) $(JPGOBJ) \
- $(GOBJ) $(CGOBJ) $(UIOBJ) \
- $(GVMOBJ) $(CGVMOBJ) $(UIVMOBJ)
+ $(GOBJ) $(CGOBJ) $(UIOBJ) $(CGOBJ11) $(UIOBJ11) \
+ $(GVMOBJ) $(CGVMOBJ) $(UIVMOBJ) $(CGVMOBJ11) $(UIVMOBJ11)
TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
STRINGOBJ = $(Q3R2STRINGOBJ)