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diff --git a/assets/ui/help.txt b/assets/ui/help.txt new file mode 100644 index 00000000..663e2613 --- /dev/null +++ b/assets/ui/help.txt @@ -0,0 +1,131 @@ +{ + "^3Welcome to MGDev!^7" + { + "This mod is under ongoing development. It is probably buggy and new " + "features will come and go, please be patient and report any bugs you " + "find!\n\n" + "Please visit the Mercenaries Guild at:\n" + "http://www.mercenariesguild.net/\n\n" + "We can also be reached on Freenode IRC:\n" + "#mercenariesguild" + } + "^3Release Notes r2009-3-7^7" + { + "See projects.mercenariesguild.net for details." + } + "Alien Healing" + { + "The most important change for Alien players to know is that their healing " + "rate is slower away from creep. To counter this, healing near Boosters " + "and Basilisks is greatly accelerated.\n\n" + "Watch the health cross icon on your " + "HUD to see what your healing rate is. If the icon glows, you are on " + "creep. If you are near a booster or basilisk, you will see two " + "(2X healing) or four (3X healing) barbs around the health cross." + } + "Anti-Camping" + { + "Aliens will no longer be as frustrated by camping Human players because " + "the Adv. Dragoon is now available at Stage 2. The Adv. " + "Dragoon snipe attack has splash damage.\n\n" + "Also, because Human turrets " + "have a slight spinup delay, skillful Dretches can run inside the Human " + "base and get a few kills before being shot by turrets." + } + "Barricades" + { + "Nearly useless in 1.1, Barricades now have more health, are cheaper to " + "build, and will shrink to allow Aliens to pass over them. Acid tubes " + "will fire from behind barricades, providing a formidable defense. " + "Experiment with blocking off hallways and building staged defenses, but " + "keep in mind that low ceilings will prevent Tyrants from returning inside " + "the base." + } + "Human Buildables" + { + "While turrets now have a small spin up delay before firing, they have " + "increased range and damage output.\n\n" + "To protect against small Aliens getting inside " + "the base, build Tesla Generators at Stage 3. Tesla Generators no longer " + "require the Defense Computer to function. Instead, the Defense Computer " + "will automatically repair Human buildables. Tesla Generators can fire " + "over turrets." + } + "Human Weapons" + { + "Most of the human projeciles have a small volume now, making them more " + "effective against smaller targets.\n" + "The Lucifer Cannon projectile can be fired faster but now takes longer " + "to charge. You will be able to hear your teammates overcharge " + "their Lucifer Cannon.\n\n" + "The Flamer projectile now gains more of the velocity of its wielder, " + "making it easier to chase down aliens without burning yourself to a " + "crisp." + } + "Lag Correction" + { + "While the Tremulous implementation of Neil Toronto's unlagged is " + "becoming widely accepted, MGDev also implements client-side improvements " + "not possible in 1.1 servers. For those who insist on leading their " + "attacks, setting cg_unlagged to 0 will disable backward reconcilliation " + "on your hitscan weapons." + } + "Marauder" + { + "The Adv. Marauder's electric shock damage is no longer split between its " + "targets, making it more effective against large groups of humans and " + "buildables. Targets are now chosen slightly differently: instead of " + "each new chain section originating from the previous target, it will " + "originate from the first target." + } + "Mark Deconstruction" + { + "The deconstruction method has changed. Buildables are no longer instantly " + "deconstructed. Instead, a deconstruct mark appears on the health bar. " + "Go ahead and build a new buildable somewhere else and the old one will " + "be removed automatically. Buildables that are about to be removed by " + "constructing the selected buildable glow red." + } + "Sprint / Dodge" + { + "Human players will find their old binds for sprinting will no longer " + "work. Sprinting has been merged with a new Human ability, dodging. You " + "can bind a key for Sprint and Dodge via the Options menu or bind a " + "key (\\bind shift +button6). When you are strafing or walking backwards, " + "press the dodge key to make a quick sideways jump. When running forward, " + "press the dodge key to start a sprint. The sprint will last until you let " + "go of the forward key." + } + "Dretch" + { + "Dretches are slightly faster and can now damage any human structure while it " + "is still building, but can no longer damage turrets and teslas that " + "have been completed." + } + "Tyrant" + { + "The Tyrant is now a weaker class as its health has been lowered and " + "turret damage is greater. To counter this, Tyrants can charge for longer " + "periods of time, hit targets multiple times in a single charge, " + "and crush any Humans they land on top of. Trample charge does not " + "instantly release when full but can be held for two seconds. " + "The Tyrant's healing aura has been removed, find a booster or a basilisk " + "to heal faster." + } + "Headshots" + { + "Headshots on unarmored humans only cause 150% damage, battlesuit and " + "helmet protection have been reduced so headshot damage remains the same." + } + "^3Credits^7" + { + "MGDev is developed and hosted by the Mercenaries Guild. " + "Contributing developers:\n\n" + "Asa ''Norfenstein'' Kravets\n" + "Tony J. White\n" + "Michael ''Risujin'' Levin\n" + "Ben Millwood (''benmachine'')\n" + "Chris ''Lakitu7'' Schwarz\n" + "Roman ''kevlarman'' Tetelman\n" + } +} |