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+{
+ "^3Welcome to MGDev!^7"
+ {
+ "This mod is under ongoing development. It is probably buggy and new "
+ "features will come and go, please be patient and report any bugs you "
+ "find!\n\n"
+ "Please visit the Mercenaries Guild at:\n"
+ "http://www.mercenariesguild.net/\n\n"
+ "We can also be reached on Freenode IRC:\n"
+ "#mercenariesguild"
+ }
+ "^3Release Notes r2009-3-7^7"
+ {
+ "See projects.mercenariesguild.net for details."
+ }
+ "Alien Healing"
+ {
+ "The most important change for Alien players to know is that their healing "
+ "rate is slower away from creep. To counter this, healing near Boosters "
+ "and Basilisks is greatly accelerated.\n\n"
+ "Watch the health cross icon on your "
+ "HUD to see what your healing rate is. If the icon glows, you are on "
+ "creep. If you are near a booster or basilisk, you will see two "
+ "(2X healing) or four (3X healing) barbs around the health cross."
+ }
+ "Anti-Camping"
+ {
+ "Aliens will no longer be as frustrated by camping Human players because "
+ "the Adv. Dragoon is now available at Stage 2. The Adv. "
+ "Dragoon snipe attack has splash damage.\n\n"
+ "Also, because Human turrets "
+ "have a slight spinup delay, skillful Dretches can run inside the Human "
+ "base and get a few kills before being shot by turrets."
+ }
+ "Barricades"
+ {
+ "Nearly useless in 1.1, Barricades now have more health, are cheaper to "
+ "build, and will shrink to allow Aliens to pass over them. Acid tubes "
+ "will fire from behind barricades, providing a formidable defense. "
+ "Experiment with blocking off hallways and building staged defenses, but "
+ "keep in mind that low ceilings will prevent Tyrants from returning inside "
+ "the base."
+ }
+ "Human Buildables"
+ {
+ "While turrets now have a small spin up delay before firing, they have "
+ "increased range and damage output.\n\n"
+ "To protect against small Aliens getting inside "
+ "the base, build Tesla Generators at Stage 3. Tesla Generators no longer "
+ "require the Defense Computer to function. Instead, the Defense Computer "
+ "will automatically repair Human buildables. Tesla Generators can fire "
+ "over turrets."
+ }
+ "Human Weapons"
+ {
+ "Most of the human projeciles have a small volume now, making them more "
+ "effective against smaller targets.\n"
+ "The Lucifer Cannon projectile can be fired faster but now takes longer "
+ "to charge. You will be able to hear your teammates overcharge "
+ "their Lucifer Cannon.\n\n"
+ "The Flamer projectile now gains more of the velocity of its wielder, "
+ "making it easier to chase down aliens without burning yourself to a "
+ "crisp."
+ }
+ "Lag Correction"
+ {
+ "While the Tremulous implementation of Neil Toronto's unlagged is "
+ "becoming widely accepted, MGDev also implements client-side improvements "
+ "not possible in 1.1 servers. For those who insist on leading their "
+ "attacks, setting cg_unlagged to 0 will disable backward reconcilliation "
+ "on your hitscan weapons."
+ }
+ "Marauder"
+ {
+ "The Adv. Marauder's electric shock damage is no longer split between its "
+ "targets, making it more effective against large groups of humans and "
+ "buildables. Targets are now chosen slightly differently: instead of "
+ "each new chain section originating from the previous target, it will "
+ "originate from the first target."
+ }
+ "Mark Deconstruction"
+ {
+ "The deconstruction method has changed. Buildables are no longer instantly "
+ "deconstructed. Instead, a deconstruct mark appears on the health bar. "
+ "Go ahead and build a new buildable somewhere else and the old one will "
+ "be removed automatically. Buildables that are about to be removed by "
+ "constructing the selected buildable glow red."
+ }
+ "Sprint / Dodge"
+ {
+ "Human players will find their old binds for sprinting will no longer "
+ "work. Sprinting has been merged with a new Human ability, dodging. You "
+ "can bind a key for Sprint and Dodge via the Options menu or bind a "
+ "key (\\bind shift +button6). When you are strafing or walking backwards, "
+ "press the dodge key to make a quick sideways jump. When running forward, "
+ "press the dodge key to start a sprint. The sprint will last until you let "
+ "go of the forward key."
+ }
+ "Dretch"
+ {
+ "Dretches are slightly faster and can now damage any human structure while it "
+ "is still building, but can no longer damage turrets and teslas that "
+ "have been completed."
+ }
+ "Tyrant"
+ {
+ "The Tyrant is now a weaker class as its health has been lowered and "
+ "turret damage is greater. To counter this, Tyrants can charge for longer "
+ "periods of time, hit targets multiple times in a single charge, "
+ "and crush any Humans they land on top of. Trample charge does not "
+ "instantly release when full but can be held for two seconds. "
+ "The Tyrant's healing aura has been removed, find a booster or a basilisk "
+ "to heal faster."
+ }
+ "Headshots"
+ {
+ "Headshots on unarmored humans only cause 150% damage, battlesuit and "
+ "helmet protection have been reduced so headshot damage remains the same."
+ }
+ "^3Credits^7"
+ {
+ "MGDev is developed and hosted by the Mercenaries Guild. "
+ "Contributing developers:\n\n"
+ "Asa ''Norfenstein'' Kravets\n"
+ "Tony J. White\n"
+ "Michael ''Risujin'' Levin\n"
+ "Ben Millwood (''benmachine'')\n"
+ "Chris ''Lakitu7'' Schwarz\n"
+ "Roman ''kevlarman'' Tetelman\n"
+ }
+}