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diff --git a/assets/ui/menudef.h b/assets/ui/menudef.h
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+#ifndef MENUDEF_H
+#define MENUDEF_H
+
+#define ITEM_TYPE_TEXT 0 // simple text
+#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
+#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
+#define ITEM_TYPE_CHECKBOX 3 // check box
+#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
+#define ITEM_TYPE_COMBO 5 // drop down list
+#define ITEM_TYPE_LISTBOX 6 // scrollable list
+#define ITEM_TYPE_MODEL 7 // model
+#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
+#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
+#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
+#define ITEM_TYPE_YESNO 11 // yes no cvar setting
+#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
+#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
+
+#define ALIGN_LEFT 0 // left alignment
+#define ALIGN_CENTER 1 // center alignment
+#define ALIGN_RIGHT 2 // right alignment
+#define ASPECT_NONE 3 // no aspect compensation
+
+#define VALIGN_BOTTOM 0 // bottom alignment
+#define VALIGN_CENTER 1 // center alignment
+#define VALIGN_TOP 2 // top alignment
+
+#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
+#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
+#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
+#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_NEON 7 // drop shadow ( need a color for this )
+
+#define WINDOW_BORDER_NONE 0 // no border
+#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
+#define WINDOW_BORDER_HORZ 2 // horizontal borders only
+#define WINDOW_BORDER_VERT 3 // vertical borders only
+#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
+
+#define WINDOW_STYLE_EMPTY 0 // no background
+#define WINDOW_STYLE_FILLED 1 // filled with background color
+#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
+#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
+#define WINDOW_STYLE_TEAMCOLOR 4 // team color
+#define WINDOW_STYLE_CINEMATIC 5 // cinematic
+
+#define MENU_TRUE 1 // uh.. true
+#define MENU_FALSE 0 // and false
+
+#define HUD_VERTICAL 0
+#define HUD_HORIZONTAL 1
+
+// list box element types
+#define LISTBOX_TEXT 0
+#define LISTBOX_IMAGE 1
+
+// list feeders
+#define FEEDER_SERVERS 1 // servers
+#define FEEDER_MAPS 2 // all maps available, in graphic format
+#define FEEDER_ALIENTEAM_LIST 3 // red team members
+#define FEEDER_HUMANTEAM_LIST 4 // blue team members
+#define FEEDER_PLAYER_LIST 5 // players
+#define FEEDER_TEAM_LIST 6 // team members for team voting
+#define FEEDER_MODS 7 // team members for team voting
+#define FEEDER_DEMOS 8 // team members for team voting
+#define FEEDER_SERVERSTATUS 9 // server status
+#define FEEDER_FINDPLAYER 10 // find player
+#define FEEDER_CINEMATICS 11 // cinematics
+
+#define FEEDER_TREMTEAMS 12 // teams
+#define FEEDER_TREMALIENCLASSES 13 // alien classes
+#define FEEDER_TREMHUMANITEMS 14 // human items
+#define FEEDER_TREMHUMANARMOURYBUY 15 // human buy
+#define FEEDER_TREMHUMANARMOURYSELL 16 // human sell
+#define FEEDER_TREMALIENUPGRADE 17 // alien upgrade
+#define FEEDER_TREMALIENBUILD 18 // alien buildables
+#define FEEDER_TREMHUMANBUILD 19 // human buildables
+#define FEEDER_IGNORE_LIST 20 // ignored players
+#define FEEDER_HELP_LIST 21 // help topics
+#define FEEDER_RESOLUTIONS 22 // display resolutions
+
+// display flags
+#define UI_SHOW_FAVORITESERVERS 0x00000001
+#define UI_SHOW_NOTFAVORITESERVERS 0x00000002
+
+#define UI_SHOW_VOTEACTIVE 0x00000004
+#define UI_SHOW_CANVOTE 0x00000008
+#define UI_SHOW_TEAMVOTEACTIVE 0x00000010
+#define UI_SHOW_CANTEAMVOTE 0x00000020
+
+#define UI_SHOW_NOTSPECTATING 0x00000040
+
+// owner draw types
+#define CG_PLAYER_HEALTH 0
+#define CG_PLAYER_HEALTH_CROSS 1
+#define CG_PLAYER_AMMO_VALUE 2
+#define CG_PLAYER_CLIPS_VALUE 3
+#define CG_PLAYER_BUILD_TIMER 4
+#define CG_PLAYER_CREDITS_VALUE 7
+#define CG_PLAYER_CREDITS_VALUE_NOPAD 9
+#define CG_PLAYER_STAMINA 10
+#define CG_PLAYER_STAMINA_1 11
+#define CG_PLAYER_STAMINA_2 12
+#define CG_PLAYER_STAMINA_3 13
+#define CG_PLAYER_STAMINA_4 14
+#define CG_PLAYER_STAMINA_BOLT 15
+#define CG_PLAYER_BOOST_BOLT 16
+#define CG_PLAYER_CLIPS_RING 17
+#define CG_PLAYER_BUILD_TIMER_RING 18
+#define CG_PLAYER_SELECT 19
+#define CG_PLAYER_SELECTTEXT 20
+#define CG_PLAYER_WEAPONICON 21
+#define CG_PLAYER_WALLCLIMBING 22
+#define CG_PLAYER_BOOSTED 23
+#define CG_PLAYER_POISON_BARBS 24
+#define CG_PLAYER_ALIEN_SENSE 25
+#define CG_PLAYER_HUMAN_SCANNER 26
+#define CG_PLAYER_USABLE_BUILDABLE 27
+#define CG_KILLER 28
+#define CG_SPECTATORS 29
+#define CG_FOLLOW 30
+
+// loading screen
+#define CG_LOAD_LEVELSHOT 31
+#define CG_LOAD_MEDIA 32
+#define CG_LOAD_MEDIA_LABEL 33
+#define CG_LOAD_BUILDABLES 34
+#define CG_LOAD_BUILDABLES_LABEL 35
+#define CG_LOAD_CHARMODEL 36
+#define CG_LOAD_CHARMODEL_LABEL 37
+#define CG_LOAD_OVERALL 38
+#define CG_LOAD_LEVELNAME 39
+#define CG_LOAD_MOTD 40
+#define CG_LOAD_HOSTNAME 41
+
+#define CG_FPS 42
+#define CG_FPS_FIXED 43
+#define CG_TIMER 44
+#define CG_TIMER_MINS 45
+#define CG_TIMER_SECS 46
+#define CG_SNAPSHOT 47
+#define CG_LAGOMETER 48
+#define CG_PLAYER_CROSSHAIRNAMES 49
+#define CG_STAGE_REPORT_TEXT 50
+#define CG_ALIENS_SCORE_LABEL 51
+#define CG_HUMANS_SCORE_LABEL 52
+#define CG_DEMO_PLAYBACK 53
+#define CG_DEMO_RECORDING 54
+
+#define CG_CONSOLE 55
+#define CG_TUTORIAL 56
+#define CG_CLOCK 57
+
+#define UI_NETSOURCE 58
+#define UI_NETMAPPREVIEW 59
+#define UI_NETMAPCINEMATIC 60
+#define UI_SERVERREFRESHDATE 61
+#define UI_SERVERMOTD 62
+#define UI_GLINFO 63
+#define UI_KEYBINDSTATUS 64
+#define UI_SELECTEDMAPPREVIEW 65
+#define UI_SELECTEDMAPNAME 66
+
+#define UI_TEAMINFOPANE 67
+#define UI_ACLASSINFOPANE 68
+#define UI_AUPGRADEINFOPANE 69
+#define UI_HITEMINFOPANE 70
+#define UI_HBUYINFOPANE 71
+#define UI_HSELLINFOPANE 72
+#define UI_ABUILDINFOPANE 73
+#define UI_HBUILDINFOPANE 74
+#define UI_HELPINFOPANE 75
+
+#define CG_PLAYER_CHARGE_BAR_BG 76
+#define CG_PLAYER_CHARGE_BAR 77
+#define CG_PLAYER_CROSSHAIR 78
+#define CG_PLAYER_LOCATION 79
+
+#endif