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Diffstat (limited to 'assets/ui/tremulous_humanarmoury.menu')
-rw-r--r--assets/ui/tremulous_humanarmoury.menu195
1 files changed, 195 insertions, 0 deletions
diff --git a/assets/ui/tremulous_humanarmoury.menu b/assets/ui/tremulous_humanarmoury.menu
new file mode 100644
index 00000000..4234259e
--- /dev/null
+++ b/assets/ui/tremulous_humanarmoury.menu
@@ -0,0 +1,195 @@
+#include "ui/menudef.h"
+
+{
+
+#define W 550
+#define H 250
+#define BORDER 10
+#define LIST_W 140
+#define LIST_H (H-(2*BORDER))
+#define LIST_LX BORDER
+#define LIST_LY BORDER
+#define LIST_RX (W-(BORDER+LIST_W))
+#define LIST_RY BORDER
+
+#define BUTT_H 25
+#define BUTT_Y (H-(BORDER+BUTT_H))
+
+#define INFO_W (W-((4*BORDER)+(2*LIST_W)))
+#define INFO_H (H-((3*BORDER)+BUTT_H))
+#define INFO_X ((2*BORDER)+LIST_W)
+#define INFO_Y BORDER
+#define INFO_TOFF 6
+
+#define BUTT_X INFO_X
+#define BUTT_W (INFO_W/3)
+
+ menuDef
+ {
+ name "tremulous_humanarmoury"
+ visible MENU_FALSE
+ fullscreen MENU_FALSE
+ outOfBoundsClick
+ rect (320-(W/2)) (240-(H/2)) W H
+ focusColor 1 .75 0 1
+ style WINDOW_STYLE_FILLED
+ popup
+ onOpen
+ {
+ uiScript LoadHumanArmouryBuys;
+ uiScript LoadHumanArmourySells;
+ setFocus list
+ }
+
+ itemDef
+ {
+ name window
+ rect 0 0 W H
+ style WINDOW_STYLE_FILLED
+ backcolor 0 0 0 1
+ visible MENU_TRUE
+ decoration
+
+ border WINDOW_BORDER_FULL
+ borderSize 1.0
+ borderColor 0.5 0.5 0.5 1
+ }
+
+ itemDef
+ {
+ name "buylist"
+ rect LIST_LX LIST_LY LIST_W LIST_H
+ type ITEM_TYPE_LISTBOX
+ style WINDOW_STYLE_EMPTY
+ elementwidth 120
+ elementheight 20
+ textscale .33
+ elementtype LISTBOX_TEXT
+ feeder FEEDER_TREMHUMANARMOURYBUY
+ border WINDOW_BORDER_FULL
+ bordercolor 0.5 0.5 0.5 0.5
+ forecolor 1 1 1 1
+ backcolor 0.2 0.2 0.2 1
+ outlinecolor 0.1 0.1 0.1 0.5
+ visible MENU_TRUE
+ doubleclick
+ {
+ play "sound/misc/menu1.wav";
+ uiScript BuyFromArmoury;
+ reset selllist;
+ reset buylist;
+ }
+ }
+
+ itemDef
+ {
+ name "selllist"
+ rect LIST_RX LIST_RY LIST_W LIST_H
+ type ITEM_TYPE_LISTBOX
+ style WINDOW_STYLE_EMPTY
+ elementwidth 120
+ elementheight 20
+ textscale .33
+ elementtype LISTBOX_TEXT
+ feeder FEEDER_TREMHUMANARMOURYSELL
+ border WINDOW_BORDER_FULL
+ bordercolor 0.5 0.5 0.5 0.5
+ forecolor 1 1 1 1
+ backcolor 0.2 0.2 0.2 1
+ outlinecolor 0.1 0.1 0.1 0.5
+ visible MENU_TRUE
+ doubleclick
+ {
+ play "sound/misc/menu1.wav";
+ uiScript SellToArmoury;
+ reset selllist;
+ reset buylist;
+ }
+ }
+
+ itemDef
+ {
+ name infopane
+ ownerdraw UI_HBUYINFOPANE
+ textstyle ITEM_TEXTSTYLE_NORMAL
+ style WINDOW_STYLE_EMPTY
+ rect INFO_X INFO_Y INFO_W INFO_H
+ textscale .33
+ textalign ALIGN_LEFT
+ textvalign VALIGN_TOP
+ textalignx INFO_TOFF
+ textaligny INFO_TOFF
+ border WINDOW_BORDER_FULL
+ bordercolor 0.5 0.5 0.5 0.5
+ forecolor 1 1 1 1
+ backcolor 0.2 0.2 0.2 1
+ outlinecolor 0.1 0.1 0.1 0.5
+ visible MENU_TRUE
+ decoration
+ }
+
+ itemDef
+ {
+ name "Buy"
+ text "Buy >"
+ type ITEM_TYPE_BUTTON
+ style WINDOW_STYLE_EMPTY
+ rect BUTT_X BUTT_Y BUTT_W BUTT_H
+ textalign ALIGN_LEFT
+ textvalign VALIGN_CENTER
+ textscale .4
+ forecolor 1 1 1 1
+ backcolor .5 0 0 .25
+ visible MENU_TRUE
+ action
+ {
+ play "sound/misc/menu1.wav";
+ uiScript BuyFromArmoury;
+ reset selllist;
+ reset buylist;
+ }
+ }
+
+ itemDef
+ {
+ name "Close"
+ text "Close"
+ type ITEM_TYPE_BUTTON
+ style WINDOW_STYLE_EMPTY
+ rect (BUTT_X+BUTT_W) BUTT_Y BUTT_W BUTT_H
+ textalign ALIGN_CENTER
+ textvalign VALIGN_CENTER
+ textscale .4
+ forecolor 1 1 1 1
+ backcolor .5 0 0 .25
+ visible MENU_TRUE
+ action
+ {
+ play "sound/misc/menu4.wav";
+ close tremulous_humanarmoury
+ }
+ }
+
+ itemDef
+ {
+ name "Sell"
+ text "< Sell"
+ type ITEM_TYPE_BUTTON
+ style WINDOW_STYLE_EMPTY
+ rect (BUTT_X+(2*BUTT_W)) BUTT_Y BUTT_W BUTT_H
+ textalign ALIGN_RIGHT
+ textvalign VALIGN_CENTER
+ textscale .4
+ forecolor 1 1 1 1
+ backcolor .5 0 0 .25
+ visible MENU_TRUE
+ action
+ {
+ play "sound/misc/menu1.wav";
+ uiScript SellToArmoury;
+ reset selllist;
+ reset buylist;
+ }
+ }
+ }
+}