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diff --git a/ioq3-r437/src/botlib/be_aas_reach.h b/ioq3-r437/src/botlib/be_aas_reach.h
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--- a/ioq3-r437/src/botlib/be_aas_reach.h
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-/*****************************************************************************
- * name: be_aas_reach.h
- *
- * desc: AAS
- *
- * $Archive: /source/code/botlib/be_aas_reach.h $
- *
- *****************************************************************************/
-
-#ifdef AASINTERN
-//initialize calculating the reachabilities
-void AAS_InitReachability(void);
-//continue calculating the reachabilities
-int AAS_ContinueInitReachability(float time);
-//
-int AAS_BestReachableLinkArea(aas_link_t *areas);
-#endif //AASINTERN
-
-//returns true if the are has reachabilities to other areas
-int AAS_AreaReachability(int areanum);
-//returns the best reachable area and goal origin for a bounding box at the given origin
-int AAS_BestReachableArea(vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin);
-//returns the best jumppad area from which the bbox at origin is reachable
-int AAS_BestReachableFromJumpPadArea(vec3_t origin, vec3_t mins, vec3_t maxs);
-//returns the next reachability using the given model
-int AAS_NextModelReachability(int num, int modelnum);
-//returns the total area of the ground faces of the given area
-float AAS_AreaGroundFaceArea(int areanum);
-//returns true if the area is crouch only
-int AAS_AreaCrouch(int areanum);
-//returns true if a player can swim in this area
-int AAS_AreaSwim(int areanum);
-//returns true if the area is filled with a liquid
-int AAS_AreaLiquid(int areanum);
-//returns true if the area contains lava
-int AAS_AreaLava(int areanum);
-//returns true if the area contains slime
-int AAS_AreaSlime(int areanum);
-//returns true if the area has one or more ground faces
-int AAS_AreaGrounded(int areanum);
-//returns true if the area has one or more ladder faces
-int AAS_AreaLadder(int areanum);
-//returns true if the area is a jump pad
-int AAS_AreaJumpPad(int areanum);
-//returns true if the area is donotenter
-int AAS_AreaDoNotEnter(int areanum);