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diff --git a/ioq3-r437/src/botlib/be_ai_weap.c b/ioq3-r437/src/botlib/be_ai_weap.c
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-/*****************************************************************************
- * name: be_ai_weap.c
- *
- * desc: weapon AI
- *
- * $Archive: /MissionPack/code/botlib/be_ai_weap.c $
- *
- *****************************************************************************/
-
-#include "../qcommon/q_shared.h"
-#include "l_libvar.h"
-#include "l_log.h"
-#include "l_memory.h"
-#include "l_utils.h"
-#include "l_script.h"
-#include "l_precomp.h"
-#include "l_struct.h"
-#include "aasfile.h"
-#include "botlib.h"
-#include "be_aas.h"
-#include "be_aas_funcs.h"
-#include "be_interface.h"
-#include "be_ai_weight.h" //fuzzy weights
-#include "be_ai_weap.h"
-
-//#define DEBUG_AI_WEAP
-
-//structure field offsets
-#define WEAPON_OFS(x) (int)&(((weaponinfo_t *)0)->x)
-#define PROJECTILE_OFS(x) (int)&(((projectileinfo_t *)0)->x)
-
-//weapon definition // bk001212 - static
-static fielddef_t weaponinfo_fields[] =
-{
-{"number", WEAPON_OFS(number), FT_INT}, //weapon number
-{"name", WEAPON_OFS(name), FT_STRING}, //name of the weapon
-{"level", WEAPON_OFS(level), FT_INT},
-{"model", WEAPON_OFS(model), FT_STRING}, //model of the weapon
-{"weaponindex", WEAPON_OFS(weaponindex), FT_INT}, //index of weapon in inventory
-{"flags", WEAPON_OFS(flags), FT_INT}, //special flags
-{"projectile", WEAPON_OFS(projectile), FT_STRING}, //projectile used by the weapon
-{"numprojectiles", WEAPON_OFS(numprojectiles), FT_INT}, //number of projectiles
-{"hspread", WEAPON_OFS(hspread), FT_FLOAT}, //horizontal spread of projectiles (degrees from middle)
-{"vspread", WEAPON_OFS(vspread), FT_FLOAT}, //vertical spread of projectiles (degrees from middle)
-{"speed", WEAPON_OFS(speed), FT_FLOAT}, //speed of the projectile (0 = instant hit)
-{"acceleration", WEAPON_OFS(acceleration), FT_FLOAT}, //"acceleration" * time (in seconds) + "speed" = projectile speed
-{"recoil", WEAPON_OFS(recoil), FT_FLOAT|FT_ARRAY, 3}, //amount of recoil the player gets from the weapon
-{"offset", WEAPON_OFS(offset), FT_FLOAT|FT_ARRAY, 3}, //projectile start offset relative to eye and view angles
-{"angleoffset", WEAPON_OFS(angleoffset), FT_FLOAT|FT_ARRAY, 3},//offset of the shoot angles relative to the view angles
-{"extrazvelocity", WEAPON_OFS(extrazvelocity), FT_FLOAT},//extra z velocity the projectile gets
-{"ammoamount", WEAPON_OFS(ammoamount), FT_INT}, //ammo amount used per shot
-{"ammoindex", WEAPON_OFS(ammoindex), FT_INT}, //index of ammo in inventory
-{"activate", WEAPON_OFS(activate), FT_FLOAT}, //time it takes to select the weapon
-{"reload", WEAPON_OFS(reload), FT_FLOAT}, //time it takes to reload the weapon
-{"spinup", WEAPON_OFS(spinup), FT_FLOAT}, //time it takes before first shot
-{"spindown", WEAPON_OFS(spindown), FT_FLOAT}, //time it takes before weapon stops firing
-{NULL, 0, 0, 0}
-};
-
-//projectile definition
-static fielddef_t projectileinfo_fields[] =
-{
-{"name", PROJECTILE_OFS(name), FT_STRING}, //name of the projectile
-{"model", WEAPON_OFS(model), FT_STRING}, //model of the projectile
-{"flags", PROJECTILE_OFS(flags), FT_INT}, //special flags
-{"gravity", PROJECTILE_OFS(gravity), FT_FLOAT}, //amount of gravity applied to the projectile [0,1]
-{"damage", PROJECTILE_OFS(damage), FT_INT}, //damage of the projectile
-{"radius", PROJECTILE_OFS(radius), FT_FLOAT}, //radius of damage
-{"visdamage", PROJECTILE_OFS(visdamage), FT_INT}, //damage of the projectile to visible entities
-{"damagetype", PROJECTILE_OFS(damagetype), FT_INT}, //type of damage (combination of the DAMAGETYPE_? flags)
-{"healthinc", PROJECTILE_OFS(healthinc), FT_INT}, //health increase the owner gets
-{"push", PROJECTILE_OFS(push), FT_FLOAT}, //amount a player is pushed away from the projectile impact
-{"detonation", PROJECTILE_OFS(detonation), FT_FLOAT}, //time before projectile explodes after fire pressed
-{"bounce", PROJECTILE_OFS(bounce), FT_FLOAT}, //amount the projectile bounces
-{"bouncefric", PROJECTILE_OFS(bouncefric), FT_FLOAT}, //amount the bounce decreases per bounce
-{"bouncestop", PROJECTILE_OFS(bouncestop), FT_FLOAT}, //minimum bounce value before bouncing stops
-//recurive projectile definition??
-{NULL, 0, 0, 0}
-};
-
-static structdef_t weaponinfo_struct =
-{
- sizeof(weaponinfo_t), weaponinfo_fields
-};
-static structdef_t projectileinfo_struct =
-{
- sizeof(projectileinfo_t), projectileinfo_fields
-};
-
-//weapon configuration: set of weapons with projectiles
-typedef struct weaponconfig_s
-{
- int numweapons;
- int numprojectiles;
- projectileinfo_t *projectileinfo;
- weaponinfo_t *weaponinfo;
-} weaponconfig_t;
-
-//the bot weapon state
-typedef struct bot_weaponstate_s
-{
- struct weightconfig_s *weaponweightconfig; //weapon weight configuration
- int *weaponweightindex; //weapon weight index
-} bot_weaponstate_t;
-
-static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1];
-static weaponconfig_t *weaponconfig;
-
-//========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//========================================================================
-int BotValidWeaponNumber(int weaponnum)
-{
- if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons)
- {
- botimport.Print(PRT_ERROR, "weapon number out of range\n");
- return qfalse;
- } //end if
- return qtrue;
-} //end of the function BotValidWeaponNumber
-//========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//========================================================================
-bot_weaponstate_t *BotWeaponStateFromHandle(int handle)
-{
- if (handle <= 0 || handle > MAX_CLIENTS)
- {
- botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle);
- return NULL;
- } //end if
- if (!botweaponstates[handle])
- {
- botimport.Print(PRT_FATAL, "invalid move state %d\n", handle);
- return NULL;
- } //end if
- return botweaponstates[handle];
-} //end of the function BotWeaponStateFromHandle
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-#ifdef DEBUG_AI_WEAP
-void DumpWeaponConfig(weaponconfig_t *wc)
-{
- FILE *fp;
- int i;
-
- fp = Log_FileStruct();
- if (!fp) return;
- for (i = 0; i < wc->numprojectiles; i++)
- {
- WriteStructure(fp, &projectileinfo_struct, (char *) &wc->projectileinfo[i]);
- Log_Flush();
- } //end for
- for (i = 0; i < wc->numweapons; i++)
- {
- WriteStructure(fp, &weaponinfo_struct, (char *) &wc->weaponinfo[i]);
- Log_Flush();
- } //end for
-} //end of the function DumpWeaponConfig
-#endif //DEBUG_AI_WEAP
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-weaponconfig_t *LoadWeaponConfig(char *filename)
-{
- int max_weaponinfo, max_projectileinfo;
- token_t token;
- char path[MAX_PATH];
- int i, j;
- source_t *source;
- weaponconfig_t *wc;
- weaponinfo_t weaponinfo;
-
- max_weaponinfo = (int) LibVarValue("max_weaponinfo", "32");
- if (max_weaponinfo < 0)
- {
- botimport.Print(PRT_ERROR, "max_weaponinfo = %d\n", max_weaponinfo);
- max_weaponinfo = 32;
- LibVarSet("max_weaponinfo", "32");
- } //end if
- max_projectileinfo = (int) LibVarValue("max_projectileinfo", "32");
- if (max_projectileinfo < 0)
- {
- botimport.Print(PRT_ERROR, "max_projectileinfo = %d\n", max_projectileinfo);
- max_projectileinfo = 32;
- LibVarSet("max_projectileinfo", "32");
- } //end if
- strncpy(path, filename, MAX_PATH);
- PC_SetBaseFolder(BOTFILESBASEFOLDER);
- source = LoadSourceFile(path);
- if (!source)
- {
- botimport.Print(PRT_ERROR, "counldn't load %s\n", path);
- return NULL;
- } //end if
- //initialize weapon config
- wc = (weaponconfig_t *) GetClearedHunkMemory(sizeof(weaponconfig_t) +
- max_weaponinfo * sizeof(weaponinfo_t) +
- max_projectileinfo * sizeof(projectileinfo_t));
- wc->weaponinfo = (weaponinfo_t *) ((char *) wc + sizeof(weaponconfig_t));
- wc->projectileinfo = (projectileinfo_t *) ((char *) wc->weaponinfo +
- max_weaponinfo * sizeof(weaponinfo_t));
- wc->numweapons = max_weaponinfo;
- wc->numprojectiles = 0;
- //parse the source file
- while(PC_ReadToken(source, &token))
- {
- if (!strcmp(token.string, "weaponinfo"))
- {
- Com_Memset(&weaponinfo, 0, sizeof(weaponinfo_t));
- if (!ReadStructure(source, &weaponinfo_struct, (char *) &weaponinfo))
- {
- FreeMemory(wc);
- FreeSource(source);
- return NULL;
- } //end if
- if (weaponinfo.number < 0 || weaponinfo.number >= max_weaponinfo)
- {
- botimport.Print(PRT_ERROR, "weapon info number %d out of range in %s\n", weaponinfo.number, path);
- FreeMemory(wc);
- FreeSource(source);
- return NULL;
- } //end if
- Com_Memcpy(&wc->weaponinfo[weaponinfo.number], &weaponinfo, sizeof(weaponinfo_t));
- wc->weaponinfo[weaponinfo.number].valid = qtrue;
- } //end if
- else if (!strcmp(token.string, "projectileinfo"))
- {
- if (wc->numprojectiles >= max_projectileinfo)
- {
- botimport.Print(PRT_ERROR, "more than %d projectiles defined in %s\n", max_projectileinfo, path);
- FreeMemory(wc);
- FreeSource(source);
- return NULL;
- } //end if
- Com_Memset(&wc->projectileinfo[wc->numprojectiles], 0, sizeof(projectileinfo_t));
- if (!ReadStructure(source, &projectileinfo_struct, (char *) &wc->projectileinfo[wc->numprojectiles]))
- {
- FreeMemory(wc);
- FreeSource(source);
- return NULL;
- } //end if
- wc->numprojectiles++;
- } //end if
- else
- {
- botimport.Print(PRT_ERROR, "unknown definition %s in %s\n", token.string, path);
- FreeMemory(wc);
- FreeSource(source);
- return NULL;
- } //end else
- } //end while
- FreeSource(source);
- //fix up weapons
- for (i = 0; i < wc->numweapons; i++)
- {
- if (!wc->weaponinfo[i].valid) continue;
- if (!wc->weaponinfo[i].name[0])
- {
- botimport.Print(PRT_ERROR, "weapon %d has no name in %s\n", i, path);
- FreeMemory(wc);
- return NULL;
- } //end if
- if (!wc->weaponinfo[i].projectile[0])
- {
- botimport.Print(PRT_ERROR, "weapon %s has no projectile in %s\n", wc->weaponinfo[i].name, path);
- FreeMemory(wc);
- return NULL;
- } //end if
- //find the projectile info and copy it to the weapon info
- for (j = 0; j < wc->numprojectiles; j++)
- {
- if (!strcmp(wc->projectileinfo[j].name, wc->weaponinfo[i].projectile))
- {
- Com_Memcpy(&wc->weaponinfo[i].proj, &wc->projectileinfo[j], sizeof(projectileinfo_t));
- break;
- } //end if
- } //end for
- if (j == wc->numprojectiles)
- {
- botimport.Print(PRT_ERROR, "weapon %s uses undefined projectile in %s\n", wc->weaponinfo[i].name, path);
- FreeMemory(wc);
- return NULL;
- } //end if
- } //end for
- if (!wc->numweapons) botimport.Print(PRT_WARNING, "no weapon info loaded\n");
- botimport.Print(PRT_MESSAGE, "loaded %s\n", path);
- return wc;
-} //end of the function LoadWeaponConfig
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int *WeaponWeightIndex(weightconfig_t *wwc, weaponconfig_t *wc)
-{
- int *index, i;
-
- //initialize item weight index
- index = (int *) GetClearedMemory(sizeof(int) * wc->numweapons);
-
- for (i = 0; i < wc->numweapons; i++)
- {
- index[i] = FindFuzzyWeight(wwc, wc->weaponinfo[i].name);
- } //end for
- return index;
-} //end of the function WeaponWeightIndex
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotFreeWeaponWeights(int weaponstate)
-{
- bot_weaponstate_t *ws;
-
- ws = BotWeaponStateFromHandle(weaponstate);
- if (!ws) return;
- if (ws->weaponweightconfig) FreeWeightConfig(ws->weaponweightconfig);
- if (ws->weaponweightindex) FreeMemory(ws->weaponweightindex);
-} //end of the function BotFreeWeaponWeights
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotLoadWeaponWeights(int weaponstate, char *filename)
-{
- bot_weaponstate_t *ws;
-
- ws = BotWeaponStateFromHandle(weaponstate);
- if (!ws) return BLERR_CANNOTLOADWEAPONWEIGHTS;
- BotFreeWeaponWeights(weaponstate);
- //
- ws->weaponweightconfig = ReadWeightConfig(filename);
- if (!ws->weaponweightconfig)
- {
- botimport.Print(PRT_FATAL, "couldn't load weapon config %s\n", filename);
- return BLERR_CANNOTLOADWEAPONWEIGHTS;
- } //end if
- if (!weaponconfig) return BLERR_CANNOTLOADWEAPONCONFIG;
- ws->weaponweightindex = WeaponWeightIndex(ws->weaponweightconfig, weaponconfig);
- return BLERR_NOERROR;
-} //end of the function BotLoadWeaponWeights
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo)
-{
- bot_weaponstate_t *ws;
-
- if (!BotValidWeaponNumber(weapon)) return;
- ws = BotWeaponStateFromHandle(weaponstate);
- if (!ws) return;
- if (!weaponconfig) return;
- Com_Memcpy(weaponinfo, &weaponconfig->weaponinfo[weapon], sizeof(weaponinfo_t));
-} //end of the function BotGetWeaponInfo
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotChooseBestFightWeapon(int weaponstate, int *inventory)
-{
- int i, index, bestweapon;
- float weight, bestweight;
- weaponconfig_t *wc;
- bot_weaponstate_t *ws;
-
- ws = BotWeaponStateFromHandle(weaponstate);
- if (!ws) return 0;
- wc = weaponconfig;
- if (!weaponconfig) return 0;
-
- //if the bot has no weapon weight configuration
- if (!ws->weaponweightconfig) return 0;
-
- bestweight = 0;
- bestweapon = 0;
- for (i = 0; i < wc->numweapons; i++)
- {
- if (!wc->weaponinfo[i].valid) continue;
- index = ws->weaponweightindex[i];
- if (index < 0) continue;
- weight = FuzzyWeight(inventory, ws->weaponweightconfig, index);
- if (weight > bestweight)
- {
- bestweight = weight;
- bestweapon = i;
- } //end if
- } //end for
- return bestweapon;
-} //end of the function BotChooseBestFightWeapon
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotResetWeaponState(int weaponstate)
-{
- struct weightconfig_s *weaponweightconfig;
- int *weaponweightindex;
- bot_weaponstate_t *ws;
-
- ws = BotWeaponStateFromHandle(weaponstate);
- if (!ws) return;
- weaponweightconfig = ws->weaponweightconfig;
- weaponweightindex = ws->weaponweightindex;
-
- //Com_Memset(ws, 0, sizeof(bot_weaponstate_t));
- ws->weaponweightconfig = weaponweightconfig;
- ws->weaponweightindex = weaponweightindex;
-} //end of the function BotResetWeaponState
-//========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//========================================================================
-int BotAllocWeaponState(void)
-{
- int i;
-
- for (i = 1; i <= MAX_CLIENTS; i++)
- {
- if (!botweaponstates[i])
- {
- botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t));
- return i;
- } //end if
- } //end for
- return 0;
-} //end of the function BotAllocWeaponState
-//========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//========================================================================
-void BotFreeWeaponState(int handle)
-{
- if (handle <= 0 || handle > MAX_CLIENTS)
- {
- botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle);
- return;
- } //end if
- if (!botweaponstates[handle])
- {
- botimport.Print(PRT_FATAL, "invalid move state %d\n", handle);
- return;
- } //end if
- BotFreeWeaponWeights(handle);
- FreeMemory(botweaponstates[handle]);
- botweaponstates[handle] = NULL;
-} //end of the function BotFreeWeaponState
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-int BotSetupWeaponAI(void)
-{
- char *file;
-
- file = LibVarString("weaponconfig", "weapons.c");
- weaponconfig = LoadWeaponConfig(file);
- if (!weaponconfig)
- {
- botimport.Print(PRT_FATAL, "couldn't load the weapon config\n");
- return BLERR_CANNOTLOADWEAPONCONFIG;
- } //end if
-
-#ifdef DEBUG_AI_WEAP
- DumpWeaponConfig(weaponconfig);
-#endif //DEBUG_AI_WEAP
- //
- return BLERR_NOERROR;
-} //end of the function BotSetupWeaponAI
-//===========================================================================
-//
-// Parameter: -
-// Returns: -
-// Changes Globals: -
-//===========================================================================
-void BotShutdownWeaponAI(void)
-{
- int i;
-
- if (weaponconfig) FreeMemory(weaponconfig);
- weaponconfig = NULL;
-
- for (i = 1; i <= MAX_CLIENTS; i++)
- {
- if (botweaponstates[i])
- {
- BotFreeWeaponState(i);
- } //end if
- } //end for
-} //end of the function BotShutdownWeaponAI
-