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Diffstat (limited to 'ioq3-r437/src/botlib/be_ai_weap.c')
-rw-r--r-- | ioq3-r437/src/botlib/be_ai_weap.c | 543 |
1 files changed, 0 insertions, 543 deletions
diff --git a/ioq3-r437/src/botlib/be_ai_weap.c b/ioq3-r437/src/botlib/be_ai_weap.c deleted file mode 100644 index 56aabcc2..00000000 --- a/ioq3-r437/src/botlib/be_ai_weap.c +++ /dev/null @@ -1,543 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -/***************************************************************************** - * name: be_ai_weap.c - * - * desc: weapon AI - * - * $Archive: /MissionPack/code/botlib/be_ai_weap.c $ - * - *****************************************************************************/ - -#include "../qcommon/q_shared.h" -#include "l_libvar.h" -#include "l_log.h" -#include "l_memory.h" -#include "l_utils.h" -#include "l_script.h" -#include "l_precomp.h" -#include "l_struct.h" -#include "aasfile.h" -#include "botlib.h" -#include "be_aas.h" -#include "be_aas_funcs.h" -#include "be_interface.h" -#include "be_ai_weight.h" //fuzzy weights -#include "be_ai_weap.h" - -//#define DEBUG_AI_WEAP - -//structure field offsets -#define WEAPON_OFS(x) (int)&(((weaponinfo_t *)0)->x) -#define PROJECTILE_OFS(x) (int)&(((projectileinfo_t *)0)->x) - -//weapon definition // bk001212 - static -static fielddef_t weaponinfo_fields[] = -{ -{"number", WEAPON_OFS(number), FT_INT}, //weapon number -{"name", WEAPON_OFS(name), FT_STRING}, //name of the weapon -{"level", WEAPON_OFS(level), FT_INT}, -{"model", WEAPON_OFS(model), FT_STRING}, //model of the weapon -{"weaponindex", WEAPON_OFS(weaponindex), FT_INT}, //index of weapon in inventory -{"flags", WEAPON_OFS(flags), FT_INT}, //special flags -{"projectile", WEAPON_OFS(projectile), FT_STRING}, //projectile used by the weapon -{"numprojectiles", WEAPON_OFS(numprojectiles), FT_INT}, //number of projectiles -{"hspread", WEAPON_OFS(hspread), FT_FLOAT}, //horizontal spread of projectiles (degrees from middle) -{"vspread", WEAPON_OFS(vspread), FT_FLOAT}, //vertical spread of projectiles (degrees from middle) -{"speed", WEAPON_OFS(speed), FT_FLOAT}, //speed of the projectile (0 = instant hit) -{"acceleration", WEAPON_OFS(acceleration), FT_FLOAT}, //"acceleration" * time (in seconds) + "speed" = projectile speed -{"recoil", WEAPON_OFS(recoil), FT_FLOAT|FT_ARRAY, 3}, //amount of recoil the player gets from the weapon -{"offset", WEAPON_OFS(offset), FT_FLOAT|FT_ARRAY, 3}, //projectile start offset relative to eye and view angles -{"angleoffset", WEAPON_OFS(angleoffset), FT_FLOAT|FT_ARRAY, 3},//offset of the shoot angles relative to the view angles -{"extrazvelocity", WEAPON_OFS(extrazvelocity), FT_FLOAT},//extra z velocity the projectile gets -{"ammoamount", WEAPON_OFS(ammoamount), FT_INT}, //ammo amount used per shot -{"ammoindex", WEAPON_OFS(ammoindex), FT_INT}, //index of ammo in inventory -{"activate", WEAPON_OFS(activate), FT_FLOAT}, //time it takes to select the weapon -{"reload", WEAPON_OFS(reload), FT_FLOAT}, //time it takes to reload the weapon -{"spinup", WEAPON_OFS(spinup), FT_FLOAT}, //time it takes before first shot -{"spindown", WEAPON_OFS(spindown), FT_FLOAT}, //time it takes before weapon stops firing -{NULL, 0, 0, 0} -}; - -//projectile definition -static fielddef_t projectileinfo_fields[] = -{ -{"name", PROJECTILE_OFS(name), FT_STRING}, //name of the projectile -{"model", WEAPON_OFS(model), FT_STRING}, //model of the projectile -{"flags", PROJECTILE_OFS(flags), FT_INT}, //special flags -{"gravity", PROJECTILE_OFS(gravity), FT_FLOAT}, //amount of gravity applied to the projectile [0,1] -{"damage", PROJECTILE_OFS(damage), FT_INT}, //damage of the projectile -{"radius", PROJECTILE_OFS(radius), FT_FLOAT}, //radius of damage -{"visdamage", PROJECTILE_OFS(visdamage), FT_INT}, //damage of the projectile to visible entities -{"damagetype", PROJECTILE_OFS(damagetype), FT_INT}, //type of damage (combination of the DAMAGETYPE_? flags) -{"healthinc", PROJECTILE_OFS(healthinc), FT_INT}, //health increase the owner gets -{"push", PROJECTILE_OFS(push), FT_FLOAT}, //amount a player is pushed away from the projectile impact -{"detonation", PROJECTILE_OFS(detonation), FT_FLOAT}, //time before projectile explodes after fire pressed -{"bounce", PROJECTILE_OFS(bounce), FT_FLOAT}, //amount the projectile bounces -{"bouncefric", PROJECTILE_OFS(bouncefric), FT_FLOAT}, //amount the bounce decreases per bounce -{"bouncestop", PROJECTILE_OFS(bouncestop), FT_FLOAT}, //minimum bounce value before bouncing stops -//recurive projectile definition?? -{NULL, 0, 0, 0} -}; - -static structdef_t weaponinfo_struct = -{ - sizeof(weaponinfo_t), weaponinfo_fields -}; -static structdef_t projectileinfo_struct = -{ - sizeof(projectileinfo_t), projectileinfo_fields -}; - -//weapon configuration: set of weapons with projectiles -typedef struct weaponconfig_s -{ - int numweapons; - int numprojectiles; - projectileinfo_t *projectileinfo; - weaponinfo_t *weaponinfo; -} weaponconfig_t; - -//the bot weapon state -typedef struct bot_weaponstate_s -{ - struct weightconfig_s *weaponweightconfig; //weapon weight configuration - int *weaponweightindex; //weapon weight index -} bot_weaponstate_t; - -static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; -static weaponconfig_t *weaponconfig; - -//======================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//======================================================================== -int BotValidWeaponNumber(int weaponnum) -{ - if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons) - { - botimport.Print(PRT_ERROR, "weapon number out of range\n"); - return qfalse; - } //end if - return qtrue; -} //end of the function BotValidWeaponNumber -//======================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//======================================================================== -bot_weaponstate_t *BotWeaponStateFromHandle(int handle) -{ - if (handle <= 0 || handle > MAX_CLIENTS) - { - botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle); - return NULL; - } //end if - if (!botweaponstates[handle]) - { - botimport.Print(PRT_FATAL, "invalid move state %d\n", handle); - return NULL; - } //end if - return botweaponstates[handle]; -} //end of the function BotWeaponStateFromHandle -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -#ifdef DEBUG_AI_WEAP -void DumpWeaponConfig(weaponconfig_t *wc) -{ - FILE *fp; - int i; - - fp = Log_FileStruct(); - if (!fp) return; - for (i = 0; i < wc->numprojectiles; i++) - { - WriteStructure(fp, &projectileinfo_struct, (char *) &wc->projectileinfo[i]); - Log_Flush(); - } //end for - for (i = 0; i < wc->numweapons; i++) - { - WriteStructure(fp, &weaponinfo_struct, (char *) &wc->weaponinfo[i]); - Log_Flush(); - } //end for -} //end of the function DumpWeaponConfig -#endif //DEBUG_AI_WEAP -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -weaponconfig_t *LoadWeaponConfig(char *filename) -{ - int max_weaponinfo, max_projectileinfo; - token_t token; - char path[MAX_PATH]; - int i, j; - source_t *source; - weaponconfig_t *wc; - weaponinfo_t weaponinfo; - - max_weaponinfo = (int) LibVarValue("max_weaponinfo", "32"); - if (max_weaponinfo < 0) - { - botimport.Print(PRT_ERROR, "max_weaponinfo = %d\n", max_weaponinfo); - max_weaponinfo = 32; - LibVarSet("max_weaponinfo", "32"); - } //end if - max_projectileinfo = (int) LibVarValue("max_projectileinfo", "32"); - if (max_projectileinfo < 0) - { - botimport.Print(PRT_ERROR, "max_projectileinfo = %d\n", max_projectileinfo); - max_projectileinfo = 32; - LibVarSet("max_projectileinfo", "32"); - } //end if - strncpy(path, filename, MAX_PATH); - PC_SetBaseFolder(BOTFILESBASEFOLDER); - source = LoadSourceFile(path); - if (!source) - { - botimport.Print(PRT_ERROR, "counldn't load %s\n", path); - return NULL; - } //end if - //initialize weapon config - wc = (weaponconfig_t *) GetClearedHunkMemory(sizeof(weaponconfig_t) + - max_weaponinfo * sizeof(weaponinfo_t) + - max_projectileinfo * sizeof(projectileinfo_t)); - wc->weaponinfo = (weaponinfo_t *) ((char *) wc + sizeof(weaponconfig_t)); - wc->projectileinfo = (projectileinfo_t *) ((char *) wc->weaponinfo + - max_weaponinfo * sizeof(weaponinfo_t)); - wc->numweapons = max_weaponinfo; - wc->numprojectiles = 0; - //parse the source file - while(PC_ReadToken(source, &token)) - { - if (!strcmp(token.string, "weaponinfo")) - { - Com_Memset(&weaponinfo, 0, sizeof(weaponinfo_t)); - if (!ReadStructure(source, &weaponinfo_struct, (char *) &weaponinfo)) - { - FreeMemory(wc); - FreeSource(source); - return NULL; - } //end if - if (weaponinfo.number < 0 || weaponinfo.number >= max_weaponinfo) - { - botimport.Print(PRT_ERROR, "weapon info number %d out of range in %s\n", weaponinfo.number, path); - FreeMemory(wc); - FreeSource(source); - return NULL; - } //end if - Com_Memcpy(&wc->weaponinfo[weaponinfo.number], &weaponinfo, sizeof(weaponinfo_t)); - wc->weaponinfo[weaponinfo.number].valid = qtrue; - } //end if - else if (!strcmp(token.string, "projectileinfo")) - { - if (wc->numprojectiles >= max_projectileinfo) - { - botimport.Print(PRT_ERROR, "more than %d projectiles defined in %s\n", max_projectileinfo, path); - FreeMemory(wc); - FreeSource(source); - return NULL; - } //end if - Com_Memset(&wc->projectileinfo[wc->numprojectiles], 0, sizeof(projectileinfo_t)); - if (!ReadStructure(source, &projectileinfo_struct, (char *) &wc->projectileinfo[wc->numprojectiles])) - { - FreeMemory(wc); - FreeSource(source); - return NULL; - } //end if - wc->numprojectiles++; - } //end if - else - { - botimport.Print(PRT_ERROR, "unknown definition %s in %s\n", token.string, path); - FreeMemory(wc); - FreeSource(source); - return NULL; - } //end else - } //end while - FreeSource(source); - //fix up weapons - for (i = 0; i < wc->numweapons; i++) - { - if (!wc->weaponinfo[i].valid) continue; - if (!wc->weaponinfo[i].name[0]) - { - botimport.Print(PRT_ERROR, "weapon %d has no name in %s\n", i, path); - FreeMemory(wc); - return NULL; - } //end if - if (!wc->weaponinfo[i].projectile[0]) - { - botimport.Print(PRT_ERROR, "weapon %s has no projectile in %s\n", wc->weaponinfo[i].name, path); - FreeMemory(wc); - return NULL; - } //end if - //find the projectile info and copy it to the weapon info - for (j = 0; j < wc->numprojectiles; j++) - { - if (!strcmp(wc->projectileinfo[j].name, wc->weaponinfo[i].projectile)) - { - Com_Memcpy(&wc->weaponinfo[i].proj, &wc->projectileinfo[j], sizeof(projectileinfo_t)); - break; - } //end if - } //end for - if (j == wc->numprojectiles) - { - botimport.Print(PRT_ERROR, "weapon %s uses undefined projectile in %s\n", wc->weaponinfo[i].name, path); - FreeMemory(wc); - return NULL; - } //end if - } //end for - if (!wc->numweapons) botimport.Print(PRT_WARNING, "no weapon info loaded\n"); - botimport.Print(PRT_MESSAGE, "loaded %s\n", path); - return wc; -} //end of the function LoadWeaponConfig -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int *WeaponWeightIndex(weightconfig_t *wwc, weaponconfig_t *wc) -{ - int *index, i; - - //initialize item weight index - index = (int *) GetClearedMemory(sizeof(int) * wc->numweapons); - - for (i = 0; i < wc->numweapons; i++) - { - index[i] = FindFuzzyWeight(wwc, wc->weaponinfo[i].name); - } //end for - return index; -} //end of the function WeaponWeightIndex -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotFreeWeaponWeights(int weaponstate) -{ - bot_weaponstate_t *ws; - - ws = BotWeaponStateFromHandle(weaponstate); - if (!ws) return; - if (ws->weaponweightconfig) FreeWeightConfig(ws->weaponweightconfig); - if (ws->weaponweightindex) FreeMemory(ws->weaponweightindex); -} //end of the function BotFreeWeaponWeights -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotLoadWeaponWeights(int weaponstate, char *filename) -{ - bot_weaponstate_t *ws; - - ws = BotWeaponStateFromHandle(weaponstate); - if (!ws) return BLERR_CANNOTLOADWEAPONWEIGHTS; - BotFreeWeaponWeights(weaponstate); - // - ws->weaponweightconfig = ReadWeightConfig(filename); - if (!ws->weaponweightconfig) - { - botimport.Print(PRT_FATAL, "couldn't load weapon config %s\n", filename); - return BLERR_CANNOTLOADWEAPONWEIGHTS; - } //end if - if (!weaponconfig) return BLERR_CANNOTLOADWEAPONCONFIG; - ws->weaponweightindex = WeaponWeightIndex(ws->weaponweightconfig, weaponconfig); - return BLERR_NOERROR; -} //end of the function BotLoadWeaponWeights -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) -{ - bot_weaponstate_t *ws; - - if (!BotValidWeaponNumber(weapon)) return; - ws = BotWeaponStateFromHandle(weaponstate); - if (!ws) return; - if (!weaponconfig) return; - Com_Memcpy(weaponinfo, &weaponconfig->weaponinfo[weapon], sizeof(weaponinfo_t)); -} //end of the function BotGetWeaponInfo -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotChooseBestFightWeapon(int weaponstate, int *inventory) -{ - int i, index, bestweapon; - float weight, bestweight; - weaponconfig_t *wc; - bot_weaponstate_t *ws; - - ws = BotWeaponStateFromHandle(weaponstate); - if (!ws) return 0; - wc = weaponconfig; - if (!weaponconfig) return 0; - - //if the bot has no weapon weight configuration - if (!ws->weaponweightconfig) return 0; - - bestweight = 0; - bestweapon = 0; - for (i = 0; i < wc->numweapons; i++) - { - if (!wc->weaponinfo[i].valid) continue; - index = ws->weaponweightindex[i]; - if (index < 0) continue; - weight = FuzzyWeight(inventory, ws->weaponweightconfig, index); - if (weight > bestweight) - { - bestweight = weight; - bestweapon = i; - } //end if - } //end for - return bestweapon; -} //end of the function BotChooseBestFightWeapon -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotResetWeaponState(int weaponstate) -{ - struct weightconfig_s *weaponweightconfig; - int *weaponweightindex; - bot_weaponstate_t *ws; - - ws = BotWeaponStateFromHandle(weaponstate); - if (!ws) return; - weaponweightconfig = ws->weaponweightconfig; - weaponweightindex = ws->weaponweightindex; - - //Com_Memset(ws, 0, sizeof(bot_weaponstate_t)); - ws->weaponweightconfig = weaponweightconfig; - ws->weaponweightindex = weaponweightindex; -} //end of the function BotResetWeaponState -//======================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//======================================================================== -int BotAllocWeaponState(void) -{ - int i; - - for (i = 1; i <= MAX_CLIENTS; i++) - { - if (!botweaponstates[i]) - { - botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t)); - return i; - } //end if - } //end for - return 0; -} //end of the function BotAllocWeaponState -//======================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//======================================================================== -void BotFreeWeaponState(int handle) -{ - if (handle <= 0 || handle > MAX_CLIENTS) - { - botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle); - return; - } //end if - if (!botweaponstates[handle]) - { - botimport.Print(PRT_FATAL, "invalid move state %d\n", handle); - return; - } //end if - BotFreeWeaponWeights(handle); - FreeMemory(botweaponstates[handle]); - botweaponstates[handle] = NULL; -} //end of the function BotFreeWeaponState -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -int BotSetupWeaponAI(void) -{ - char *file; - - file = LibVarString("weaponconfig", "weapons.c"); - weaponconfig = LoadWeaponConfig(file); - if (!weaponconfig) - { - botimport.Print(PRT_FATAL, "couldn't load the weapon config\n"); - return BLERR_CANNOTLOADWEAPONCONFIG; - } //end if - -#ifdef DEBUG_AI_WEAP - DumpWeaponConfig(weaponconfig); -#endif //DEBUG_AI_WEAP - // - return BLERR_NOERROR; -} //end of the function BotSetupWeaponAI -//=========================================================================== -// -// Parameter: - -// Returns: - -// Changes Globals: - -//=========================================================================== -void BotShutdownWeaponAI(void) -{ - int i; - - if (weaponconfig) FreeMemory(weaponconfig); - weaponconfig = NULL; - - for (i = 1; i <= MAX_CLIENTS; i++) - { - if (botweaponstates[i]) - { - BotFreeWeaponState(i); - } //end if - } //end for -} //end of the function BotShutdownWeaponAI - |