diff options
Diffstat (limited to 'ioq3-r437/src/botlib/be_ea.h')
-rw-r--r-- | ioq3-r437/src/botlib/be_ea.h | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/ioq3-r437/src/botlib/be_ea.h b/ioq3-r437/src/botlib/be_ea.h deleted file mode 100644 index 4fb37046..00000000 --- a/ioq3-r437/src/botlib/be_ea.h +++ /dev/null @@ -1,66 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// - -/***************************************************************************** - * name: be_ea.h - * - * desc: elementary actions - * - * $Archive: /source/code/botlib/be_ea.h $ - * - *****************************************************************************/ - -//ClientCommand elementary actions -void EA_Say(int client, char *str); -void EA_SayTeam(int client, char *str); -void EA_Command(int client, char *command ); - -void EA_Action(int client, int action); -void EA_Crouch(int client); -void EA_Walk(int client); -void EA_MoveUp(int client); -void EA_MoveDown(int client); -void EA_MoveForward(int client); -void EA_MoveBack(int client); -void EA_MoveLeft(int client); -void EA_MoveRight(int client); -void EA_Attack(int client); -void EA_Respawn(int client); -void EA_Talk(int client); -void EA_Gesture(int client); -void EA_Use(int client); - -//regular elementary actions -void EA_SelectWeapon(int client, int weapon); -void EA_Jump(int client); -void EA_DelayedJump(int client); -void EA_Move(int client, vec3_t dir, float speed); -void EA_View(int client, vec3_t viewangles); - -//send regular input to the server -void EA_EndRegular(int client, float thinktime); -void EA_GetInput(int client, float thinktime, bot_input_t *input); -void EA_ResetInput(int client); -//setup and shutdown routines -int EA_Setup(void); -void EA_Shutdown(void); |