diff options
Diffstat (limited to 'ioq3-r437/src/renderer/tr_cmds.c')
-rw-r--r-- | ioq3-r437/src/renderer/tr_cmds.c | 447 |
1 files changed, 0 insertions, 447 deletions
diff --git a/ioq3-r437/src/renderer/tr_cmds.c b/ioq3-r437/src/renderer/tr_cmds.c deleted file mode 100644 index 54f81505..00000000 --- a/ioq3-r437/src/renderer/tr_cmds.c +++ /dev/null @@ -1,447 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#include "tr_local.h" - -volatile renderCommandList_t *renderCommandList; - -volatile qboolean renderThreadActive; - - -/* -===================== -R_PerformanceCounters -===================== -*/ -void R_PerformanceCounters( void ) { - if ( !r_speeds->integer ) { - // clear the counters even if we aren't printing - Com_Memset( &tr.pc, 0, sizeof( tr.pc ) ); - Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) ); - return; - } - - if (r_speeds->integer == 1) { - ri.Printf (PRINT_ALL, "%i/%i shaders/surfs %i leafs %i verts %i/%i tris %.2f mtex %.2f dc\n", - backEnd.pc.c_shaders, backEnd.pc.c_surfaces, tr.pc.c_leafs, backEnd.pc.c_vertexes, - backEnd.pc.c_indexes/3, backEnd.pc.c_totalIndexes/3, - R_SumOfUsedImages()/(1000000.0f), backEnd.pc.c_overDraw / (float)(glConfig.vidWidth * glConfig.vidHeight) ); - } else if (r_speeds->integer == 2) { - ri.Printf (PRINT_ALL, "(patch) %i sin %i sclip %i sout %i bin %i bclip %i bout\n", - tr.pc.c_sphere_cull_patch_in, tr.pc.c_sphere_cull_patch_clip, tr.pc.c_sphere_cull_patch_out, - tr.pc.c_box_cull_patch_in, tr.pc.c_box_cull_patch_clip, tr.pc.c_box_cull_patch_out ); - ri.Printf (PRINT_ALL, "(md3) %i sin %i sclip %i sout %i bin %i bclip %i bout\n", - tr.pc.c_sphere_cull_md3_in, tr.pc.c_sphere_cull_md3_clip, tr.pc.c_sphere_cull_md3_out, - tr.pc.c_box_cull_md3_in, tr.pc.c_box_cull_md3_clip, tr.pc.c_box_cull_md3_out ); - } else if (r_speeds->integer == 3) { - ri.Printf (PRINT_ALL, "viewcluster: %i\n", tr.viewCluster ); - } else if (r_speeds->integer == 4) { - if ( backEnd.pc.c_dlightVertexes ) { - ri.Printf (PRINT_ALL, "dlight srf:%i culled:%i verts:%i tris:%i\n", - tr.pc.c_dlightSurfaces, tr.pc.c_dlightSurfacesCulled, - backEnd.pc.c_dlightVertexes, backEnd.pc.c_dlightIndexes / 3 ); - } - } - else if (r_speeds->integer == 5 ) - { - ri.Printf( PRINT_ALL, "zFar: %.0f\n", tr.viewParms.zFar ); - } - else if (r_speeds->integer == 6 ) - { - ri.Printf( PRINT_ALL, "flare adds:%i tests:%i renders:%i\n", - backEnd.pc.c_flareAdds, backEnd.pc.c_flareTests, backEnd.pc.c_flareRenders ); - } - - Com_Memset( &tr.pc, 0, sizeof( tr.pc ) ); - Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) ); -} - - -/* -==================== -R_InitCommandBuffers -==================== -*/ -void R_InitCommandBuffers( void ) { - glConfig.smpActive = qfalse; - if ( r_smp->integer ) { - ri.Printf( PRINT_ALL, "Trying SMP acceleration...\n" ); - if ( GLimp_SpawnRenderThread( RB_RenderThread ) ) { - ri.Printf( PRINT_ALL, "...succeeded.\n" ); - glConfig.smpActive = qtrue; - } else { - ri.Printf( PRINT_ALL, "...failed.\n" ); - } - } -} - -/* -==================== -R_ShutdownCommandBuffers -==================== -*/ -void R_ShutdownCommandBuffers( void ) { - // kill the rendering thread - if ( glConfig.smpActive ) { - GLimp_WakeRenderer( NULL ); - glConfig.smpActive = qfalse; - } -} - -/* -==================== -R_IssueRenderCommands -==================== -*/ -int c_blockedOnRender; -int c_blockedOnMain; - -void R_IssueRenderCommands( qboolean runPerformanceCounters ) { - renderCommandList_t *cmdList; - - cmdList = &backEndData[tr.smpFrame]->commands; - assert(cmdList); // bk001205 - // add an end-of-list command - *(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST; - - // clear it out, in case this is a sync and not a buffer flip - cmdList->used = 0; - - if ( glConfig.smpActive ) { - // if the render thread is not idle, wait for it - if ( renderThreadActive ) { - c_blockedOnRender++; - if ( r_showSmp->integer ) { - ri.Printf( PRINT_ALL, "R" ); - } - } else { - c_blockedOnMain++; - if ( r_showSmp->integer ) { - ri.Printf( PRINT_ALL, "." ); - } - } - - // sleep until the renderer has completed - GLimp_FrontEndSleep(); - } - - // at this point, the back end thread is idle, so it is ok - // to look at it's performance counters - if ( runPerformanceCounters ) { - R_PerformanceCounters(); - } - - // actually start the commands going - if ( !r_skipBackEnd->integer ) { - // let it start on the new batch - if ( !glConfig.smpActive ) { - RB_ExecuteRenderCommands( cmdList->cmds ); - } else { - GLimp_WakeRenderer( cmdList ); - } - } -} - - -/* -==================== -R_SyncRenderThread - -Issue any pending commands and wait for them to complete. -After exiting, the render thread will have completed its work -and will remain idle and the main thread is free to issue -OpenGL calls until R_IssueRenderCommands is called. -==================== -*/ -void R_SyncRenderThread( void ) { - if ( !tr.registered ) { - return; - } - R_IssueRenderCommands( qfalse ); - - if ( !glConfig.smpActive ) { - return; - } - GLimp_FrontEndSleep(); -} - -/* -============ -R_GetCommandBuffer - -make sure there is enough command space, waiting on the -render thread if needed. -============ -*/ -void *R_GetCommandBuffer( int bytes ) { - renderCommandList_t *cmdList; - - cmdList = &backEndData[tr.smpFrame]->commands; - - // always leave room for the end of list command - if ( cmdList->used + bytes + 4 > MAX_RENDER_COMMANDS ) { - if ( bytes > MAX_RENDER_COMMANDS - 4 ) { - ri.Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes ); - } - // if we run out of room, just start dropping commands - return NULL; - } - - cmdList->used += bytes; - - return cmdList->cmds + cmdList->used - bytes; -} - - -/* -============= -R_AddDrawSurfCmd - -============= -*/ -void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ) { - drawSurfsCommand_t *cmd; - - cmd = R_GetCommandBuffer( sizeof( *cmd ) ); - if ( !cmd ) { - return; - } - cmd->commandId = RC_DRAW_SURFS; - - cmd->drawSurfs = drawSurfs; - cmd->numDrawSurfs = numDrawSurfs; - - cmd->refdef = tr.refdef; - cmd->viewParms = tr.viewParms; -} - - -/* -============= -RE_SetColor - -Passing NULL will set the color to white -============= -*/ -void RE_SetColor( const float *rgba ) { - setColorCommand_t *cmd; - - if ( !tr.registered ) { - return; - } - cmd = R_GetCommandBuffer( sizeof( *cmd ) ); - if ( !cmd ) { - return; - } - cmd->commandId = RC_SET_COLOR; - if ( !rgba ) { - static float colorWhite[4] = { 1, 1, 1, 1 }; - - rgba = colorWhite; - } - - cmd->color[0] = rgba[0]; - cmd->color[1] = rgba[1]; - cmd->color[2] = rgba[2]; - cmd->color[3] = rgba[3]; -} - - -/* -============= -RE_StretchPic -============= -*/ -void RE_StretchPic ( float x, float y, float w, float h, - float s1, float t1, float s2, float t2, qhandle_t hShader ) { - stretchPicCommand_t *cmd; - - if (!tr.registered) { - return; - } - cmd = R_GetCommandBuffer( sizeof( *cmd ) ); - if ( !cmd ) { - return; - } - cmd->commandId = RC_STRETCH_PIC; - cmd->shader = R_GetShaderByHandle( hShader ); - cmd->x = x; - cmd->y = y; - cmd->w = w; - cmd->h = h; - cmd->s1 = s1; - cmd->t1 = t1; - cmd->s2 = s2; - cmd->t2 = t2; -} - - -/* -==================== -RE_BeginFrame - -If running in stereo, RE_BeginFrame will be called twice -for each RE_EndFrame -==================== -*/ -void RE_BeginFrame( stereoFrame_t stereoFrame ) { - drawBufferCommand_t *cmd; - - if ( !tr.registered ) { - return; - } - glState.finishCalled = qfalse; - - tr.frameCount++; - tr.frameSceneNum = 0; - - // - // do overdraw measurement - // - if ( r_measureOverdraw->integer ) - { - if ( glConfig.stencilBits < 4 ) - { - ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits ); - ri.Cvar_Set( "r_measureOverdraw", "0" ); - r_measureOverdraw->modified = qfalse; - } - else if ( r_shadows->integer == 2 ) - { - ri.Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" ); - ri.Cvar_Set( "r_measureOverdraw", "0" ); - r_measureOverdraw->modified = qfalse; - } - else - { - R_SyncRenderThread(); - qglEnable( GL_STENCIL_TEST ); - qglStencilMask( ~0U ); - qglClearStencil( 0U ); - qglStencilFunc( GL_ALWAYS, 0U, ~0U ); - qglStencilOp( GL_KEEP, GL_INCR, GL_INCR ); - } - r_measureOverdraw->modified = qfalse; - } - else - { - // this is only reached if it was on and is now off - if ( r_measureOverdraw->modified ) { - R_SyncRenderThread(); - qglDisable( GL_STENCIL_TEST ); - } - r_measureOverdraw->modified = qfalse; - } - - // - // texturemode stuff - // - if ( r_textureMode->modified ) { - R_SyncRenderThread(); - GL_TextureMode( r_textureMode->string ); - r_textureMode->modified = qfalse; - } - - // - // gamma stuff - // - if ( r_gamma->modified ) { - r_gamma->modified = qfalse; - - R_SyncRenderThread(); - R_SetColorMappings(); - } - - // check for errors - if ( !r_ignoreGLErrors->integer ) { - int err; - - R_SyncRenderThread(); - if ( ( err = qglGetError() ) != GL_NO_ERROR ) { - ri.Error( ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!\n", err ); - } - } - - // - // draw buffer stuff - // - cmd = R_GetCommandBuffer( sizeof( *cmd ) ); - if ( !cmd ) { - return; - } - cmd->commandId = RC_DRAW_BUFFER; - - if ( glConfig.stereoEnabled ) { - if ( stereoFrame == STEREO_LEFT ) { - cmd->buffer = (int)GL_BACK_LEFT; - } else if ( stereoFrame == STEREO_RIGHT ) { - cmd->buffer = (int)GL_BACK_RIGHT; - } else { - ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame ); - } - } else { - if ( stereoFrame != STEREO_CENTER ) { - ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame ); - } - if ( !Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) ) { - cmd->buffer = (int)GL_FRONT; - } else { - cmd->buffer = (int)GL_BACK; - } - } -} - - -/* -============= -RE_EndFrame - -Returns the number of msec spent in the back end -============= -*/ -void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { - swapBuffersCommand_t *cmd; - - if ( !tr.registered ) { - return; - } - cmd = R_GetCommandBuffer( sizeof( *cmd ) ); - if ( !cmd ) { - return; - } - cmd->commandId = RC_SWAP_BUFFERS; - - R_IssueRenderCommands( qtrue ); - - // use the other buffers next frame, because another CPU - // may still be rendering into the current ones - R_ToggleSmpFrame(); - - if ( frontEndMsec ) { - *frontEndMsec = tr.frontEndMsec; - } - tr.frontEndMsec = 0; - if ( backEndMsec ) { - *backEndMsec = backEnd.pc.msec; - } - backEnd.pc.msec = 0; -} - |