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-rw-r--r--ioq3-r437/src/server/sv_rankings.c1537
1 files changed, 0 insertions, 1537 deletions
diff --git a/ioq3-r437/src/server/sv_rankings.c b/ioq3-r437/src/server/sv_rankings.c
deleted file mode 100644
index 844447be..00000000
--- a/ioq3-r437/src/server/sv_rankings.c
+++ /dev/null
@@ -1,1537 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-// sv_rankings.c -- global rankings interface
-
-#include "server.h"
-#include "..\rankings\1.0\gr\grapi.h"
-#include "..\rankings\1.0\gr\grlog.h"
-
-typedef struct
-{
- GR_CONTEXT context;
- uint64_t game_id;
- uint64_t match;
- uint64_t player_id;
- GR_PLAYER_TOKEN token;
- grank_status_t grank_status;
- grank_status_t final_status; // status to set after cleanup
- uint32_t grank; // global rank
- char name[32];
-} ranked_player_t;
-
-static int s_rankings_contexts = 0;
-static qboolean s_rankings_active = qfalse;
-static GR_CONTEXT s_server_context = 0;
-static uint64_t s_server_match = 0;
-static char* s_rankings_game_key = NULL;
-static uint64_t s_rankings_game_id = 0;
-static ranked_player_t* s_ranked_players = NULL;
-static qboolean s_server_quitting = qfalse;
-static const char s_ascii_encoding[] =
- "0123456789abcdef"
- "ghijklmnopqrstuv"
- "wxyzABCDEFGHIJKL"
- "MNOPQRSTUVWXYZ[]";
-
-// private functions
-static void SV_RankNewGameCBF( GR_NEWGAME* gr_newgame, void* cbf_arg );
-static void SV_RankUserCBF( GR_LOGIN* gr_login, void* cbf_arg );
-static void SV_RankJoinGameCBF( GR_JOINGAME* gr_joingame, void* cbf_arg );
-static void SV_RankSendReportsCBF( GR_STATUS* gr_status, void* cbf_arg );
-static void SV_RankCleanupCBF( GR_STATUS* gr_status, void* cbf_arg );
-static void SV_RankCloseContext( ranked_player_t* ranked_player );
-static int SV_RankAsciiEncode( char* dest, const unsigned char* src,
- int src_len );
-static int SV_RankAsciiDecode( unsigned char* dest, const char* src,
- int src_len );
-static void SV_RankEncodeGameID( uint64_t game_id, char* result,
- int len );
-static uint64_t SV_RankDecodePlayerID( const char* string );
-static void SV_RankDecodePlayerKey( const char* string, GR_PLAYER_TOKEN key );
-static char* SV_RankStatusString( GR_STATUS status );
-static void SV_RankError( const char* fmt, ... );
-static char SV_RankGameKey[64];
-
-/*
-================
-SV_RankBegin
-================
-*/
-void SV_RankBegin( char *gamekey )
-{
- GR_INIT init;
- GR_STATUS status;
-
- assert( s_rankings_contexts == 0 );
- assert( !s_rankings_active );
- assert( s_ranked_players == NULL );
-
- if( sv_enableRankings->integer == 0 || Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER )
- {
- s_rankings_active = qfalse;
- if( sv_rankingsActive->integer == 1 )
- {
- Cvar_Set( "sv_rankingsActive", "0" );
- }
- return;
- }
-
- // only allow official game key on pure servers
- if( strcmp(gamekey, GR_GAMEKEY) == 0 )
- {
-/*
- if( Cvar_VariableValue("sv_pure") != 1 )
- {
- Cvar_Set( "sv_enableRankings", "0" );
- return;
- }
-*/
-
- // substitute game-specific game key
- switch( (int)Cvar_VariableValue("g_gametype") )
- {
- case GT_FFA:
- gamekey = "Q3 Free For All";
- break;
- case GT_TOURNAMENT:
- gamekey = "Q3 Tournament";
- break;
- case GT_TEAM:
- gamekey = "Q3 Team Deathmatch";
- break;
- case GT_CTF:
- gamekey = "Q3 Capture the Flag";
- break;
- case GT_1FCTF:
- gamekey = "Q3 One Flag CTF";
- break;
- case GT_OBELISK:
- gamekey = "Q3 Overload";
- break;
- case GT_HARVESTER:
- gamekey = "Q3 Harvester";
- break;
- default:
- break;
- }
- }
- s_rankings_game_key = gamekey;
-
- // initialize rankings
- GRankLogLevel( GRLOG_OFF );
- memset(SV_RankGameKey,0,sizeof(SV_RankGameKey));
- strncpy(SV_RankGameKey,gamekey,sizeof(SV_RankGameKey)-1);
- init = GRankInit( 1, SV_RankGameKey, GR_OPT_POLL, GR_OPT_END );
- s_server_context = init.context;
- s_rankings_contexts++;
- Com_DPrintf( "SV_RankBegin(); GR_GAMEKEY is %s\n", gamekey );
- Com_DPrintf( "SV_RankBegin(); s_rankings_contexts=%d\n",s_rankings_contexts );
- Com_DPrintf( "SV_RankBegin(); s_server_context=%d\n",init.context );
-
- // new game
- if(!strlen(Cvar_VariableString( "sv_leagueName" )))
- {
- status = GRankNewGameAsync
- (
- s_server_context,
- SV_RankNewGameCBF,
- NULL,
- GR_OPT_LEAGUENAME,
- (void*)(Cvar_VariableString( "sv_leagueName" )),
- GR_OPT_END
- );
- }
- else
- {
- status = GRankNewGameAsync
- (
- s_server_context,
- SV_RankNewGameCBF,
- NULL,
- GR_OPT_END
- );
- }
-
- if( status != GR_STATUS_PENDING )
- {
- SV_RankError( "SV_RankBegin: Expected GR_STATUS_PENDING, got %s",
- SV_RankStatusString( status ) );
- return;
- }
-
- // logging
- if( com_developer->value )
- {
- GRankLogLevel( GRLOG_TRACE );
- }
-
- // allocate rankings info for each player
- s_ranked_players = Z_Malloc( sv_maxclients->value *
- sizeof(ranked_player_t) );
- memset( (void*)s_ranked_players, 0 ,sv_maxclients->value
- * sizeof(ranked_player_t));
-}
-
-/*
-================
-SV_RankEnd
-================
-*/
-void SV_RankEnd( void )
-{
- GR_STATUS status;
- int i;
-
- Com_DPrintf( "SV_RankEnd();\n" );
-
- if( !s_rankings_active )
- {
- // cleanup after error during game
- if( s_ranked_players != NULL )
- {
- for( i = 0; i < sv_maxclients->value; i++ )
- {
- if( s_ranked_players[i].context != 0 )
- {
- SV_RankCloseContext( &(s_ranked_players[i]) );
- }
- }
- }
- if( s_server_context != 0 )
- {
- SV_RankCloseContext( NULL );
- }
-
- return;
- }
-
- for( i = 0; i < sv_maxclients->value; i++ )
- {
- if( s_ranked_players[i].grank_status == QGR_STATUS_ACTIVE )
- {
- SV_RankUserLogout( i );
- Com_DPrintf( "SV_RankEnd: SV_RankUserLogout %d\n",i );
- }
- }
-
- assert( s_server_context != 0 );
-
- // send match reports, proceed to SV_RankSendReportsCBF
- status = GRankSendReportsAsync
- (
- s_server_context,
- 0,
- SV_RankSendReportsCBF,
- NULL,
- GR_OPT_END
- );
-
- if( status != GR_STATUS_PENDING )
- {
- SV_RankError( "SV_RankEnd: Expected GR_STATUS_PENDING, got %s",
- SV_RankStatusString( status ) );
- }
-
- s_rankings_active = qfalse;
- Cvar_Set( "sv_rankingsActive", "0" );
-}
-
-/*
-================
-SV_RankPoll
-================
-*/
-void SV_RankPoll( void )
-{
- GRankPoll();
-}
-
-/*
-================
-SV_RankCheckInit
-================
-*/
-qboolean SV_RankCheckInit( void )
-{
- return (s_rankings_contexts > 0);
-}
-
-/*
-================
-SV_RankActive
-================
-*/
-qboolean SV_RankActive( void )
-{
- return s_rankings_active;
-}
-
-/*
-=================
-SV_RankUserStatus
-=================
-*/
-grank_status_t SV_RankUserStatus( int index )
-{
- if( !s_rankings_active )
- {
- return GR_STATUS_ERROR;
- }
-
- assert( s_ranked_players != NULL );
- assert( index >= 0 );
- assert( index < sv_maxclients->value );
-
- return s_ranked_players[index].grank_status;
-}
-
-/*
-================
-SV_RankUserGRank
-================
-*/
-int SV_RankUserGrank( int index )
-{
- if( !s_rankings_active )
- {
- return 0;
- }
-
- assert( s_ranked_players != NULL );
- assert( index >= 0 );
- assert( index < sv_maxclients->value );
-
- return s_ranked_players[index].grank;
-}
-
-/*
-================
-SV_RankUserReset
-================
-*/
-void SV_RankUserReset( int index )
-{
- if( !s_rankings_active )
- {
- return;
- }
-
- assert( s_ranked_players != NULL );
- assert( index >= 0 );
- assert( index < sv_maxclients->value );
-
- switch( s_ranked_players[index].grank_status )
- {
- case QGR_STATUS_SPECTATOR:
- case QGR_STATUS_NO_USER:
- case QGR_STATUS_BAD_PASSWORD:
- case QGR_STATUS_USER_EXISTS:
- case QGR_STATUS_NO_MEMBERSHIP:
- case QGR_STATUS_TIMEOUT:
- case QGR_STATUS_ERROR:
- s_ranked_players[index].grank_status = QGR_STATUS_NEW;
- break;
- default:
- break;
- }
-}
-
-/*
-================
-SV_RankUserSpectate
-================
-*/
-void SV_RankUserSpectate( int index )
-{
- if( !s_rankings_active )
- {
- return;
- }
-
- assert( s_ranked_players != NULL );
- assert( index >= 0 );
- assert( index < sv_maxclients->value );
-
- // GRANK_FIXME - check current status?
- s_ranked_players[index].grank_status = QGR_STATUS_SPECTATOR;
-}
-
-/*
-================
-SV_RankUserCreate
-================
-*/
-void SV_RankUserCreate( int index, char* username, char* password,
- char* email )
-{
- GR_INIT init;
- GR_STATUS status;
-
- assert( index >= 0 );
- assert( index < sv_maxclients->value );
- assert( username != NULL );
- assert( password != NULL );
- assert( email != NULL );
- assert( s_ranked_players );
- assert( s_ranked_players[index].grank_status != QGR_STATUS_ACTIVE );
-
- Com_DPrintf( "SV_RankUserCreate( %d, %s, \"****\", %s );\n", index,
- username, email );
-
- if( !s_rankings_active )
- {
- Com_DPrintf( "SV_RankUserCreate: Not ready to create\n" );
- s_ranked_players[index].grank_status = QGR_STATUS_ERROR;
- return;
- }
-
- if( s_ranked_players[index].grank_status == QGR_STATUS_ACTIVE )
- {
- Com_DPrintf( "SV_RankUserCreate: Got Create from active player\n" );
- return;
- }
-
- // get a separate context for the new user
- init = GRankInit( 0, SV_RankGameKey, GR_OPT_POLL, GR_OPT_END );
- s_ranked_players[index].context = init.context;
- s_rankings_contexts++;
- Com_DPrintf( "SV_RankUserCreate(); s_rankings_contexts=%d\n",s_rankings_contexts );
- Com_DPrintf( "SV_RankUserCreate(); s_ranked_players[%d].context=%d\n",index,init.context );
-
- // attempt to create a new account, proceed to SV_RankUserCBF
- status = GRankUserCreateAsync
- (
- s_ranked_players[index].context,
- username,
- password,
- email,
- SV_RankUserCBF,
- (void*)&s_ranked_players[index],
- GR_OPT_END
- );
-
- if( status == GR_STATUS_PENDING )
- {
- s_ranked_players[index].grank_status = QGR_STATUS_PENDING;
- s_ranked_players[index].final_status = QGR_STATUS_NEW;
- }
- else
- {
- SV_RankError( "SV_RankUserCreate: Expected GR_STATUS_PENDING, got %s",
- SV_RankStatusString( status ) );
- }
-}
-
-/*
-================
-SV_RankUserLogin
-================
-*/
-void SV_RankUserLogin( int index, char* username, char* password )
-{
- GR_INIT init;
- GR_STATUS status;
-
- assert( index >= 0 );
- assert( index < sv_maxclients->value );
- assert( username != NULL );
- assert( password != NULL );
- assert( s_ranked_players );
- assert( s_ranked_players[index].grank_status != QGR_STATUS_ACTIVE );
-
- Com_DPrintf( "SV_RankUserLogin( %d, %s, \"****\" );\n", index, username );
-
- if( !s_rankings_active )
- {
- Com_DPrintf( "SV_RankUserLogin: Not ready for login\n" );
- s_ranked_players[index].grank_status = QGR_STATUS_ERROR;
- return;
- }
-
- if( s_ranked_players[index].grank_status == QGR_STATUS_ACTIVE )
- {
- Com_DPrintf( "SV_RankUserLogin: Got Login from active player\n" );
- return;
- }
-
- // get a separate context for the new user
- init = GRankInit( 0, SV_RankGameKey, GR_OPT_POLL, GR_OPT_END );
- s_ranked_players[index].context = init.context;
- s_rankings_contexts++;
- Com_DPrintf( "SV_RankUserLogin(); s_rankings_contexts=%d\n",s_rankings_contexts );
- Com_DPrintf( "SV_RankUserLogin(); s_ranked_players[%d].context=%d\n",index,init.context );
-
- // login user, proceed to SV_RankUserCBF
- status = GRankUserLoginAsync
- (
- s_ranked_players[index].context,
- username,
- password,
- SV_RankUserCBF,
- (void*)&s_ranked_players[index],
- GR_OPT_END
- );
-
- if( status == GR_STATUS_PENDING )
- {
- s_ranked_players[index].grank_status = QGR_STATUS_PENDING;
- s_ranked_players[index].final_status = QGR_STATUS_NEW;
- }
- else
- {
- SV_RankError( "SV_RankUserLogin: Expected GR_STATUS_PENDING, got %s",
- SV_RankStatusString( status ) );
- }
-}
-
-/*
-===================
-SV_RankUserValidate
-===================
-*/
-qboolean SV_RankUserValidate( int index, const char* player_id, const char* key, int token_len, int rank, char* name )
-{
- GR_INIT init;
- GR_STATUS status;
- qboolean rVal;
- ranked_player_t* ranked_player;
- int i;
-
- assert( s_ranked_players );
- assert( s_ranked_players[index].grank_status != QGR_STATUS_ACTIVE );
-
- rVal = qfalse;
-
- if( !s_rankings_active )
- {
- Com_DPrintf( "SV_RankUserValidate: Not ready to validate\n" );
- s_ranked_players[index].grank_status = QGR_STATUS_ERROR;
- return rVal;
- }
-
- ranked_player = &(s_ranked_players[index]);
-
- if ( (player_id != NULL) && (key != NULL))
- {
- // the real player_id and key is set when SV_RankJoinGameCBF
- // is called we do this so that SV_RankUserValidate
- // can be shared by both server side login and client side login
-
- // for client side logined in players
- // server is creating GR_OPT_PLAYERCONTEXT
- init = GRankInit( 0, SV_RankGameKey, GR_OPT_POLL, GR_OPT_END );
- ranked_player->context = init.context;
- s_rankings_contexts++;
- Com_DPrintf( "SV_RankUserValidate(); s_rankings_contexts=%d\n",s_rankings_contexts );
- Com_DPrintf( "SV_RankUserValidate(); s_ranked_players[%d].context=%d\n",index,init.context );
-
- // uudecode player id and player token
- ranked_player->player_id = SV_RankDecodePlayerID(player_id);
- Com_DPrintf( "SV_RankUserValidate(); ranked_player->player_id =%u\n", (uint32_t)ranked_player->player_id );
- SV_RankDecodePlayerKey(key, ranked_player->token);
-
- // save name and check for duplicates
- Q_strncpyz( ranked_player->name, name, sizeof(ranked_player->name) );
- for( i = 0; i < sv_maxclients->value; i++ )
- {
- if( (i != index) && (s_ranked_players[i].grank_status == QGR_STATUS_ACTIVE) &&
- (strcmp( s_ranked_players[i].name, name ) == 0) )
- {
- Com_DPrintf( "SV_RankUserValidate: Duplicate login\n" );
- ranked_player->grank_status = QGR_STATUS_NO_USER;
- ranked_player->final_status = QGR_STATUS_NEW;
- ranked_player->grank = 0;
- return qfalse;
- }
- }
-
- // then validate
- status = GRankPlayerValidate(
- s_server_context,
- ranked_player->player_id,
- ranked_player->token,
- token_len,
- GR_OPT_PLAYERCONTEXT,
- ranked_player->context,
- GR_OPT_END);
- }
- else
- {
- // make server side login (bots) happy
- status = GR_STATUS_OK;
- }
-
- if (status == GR_STATUS_OK)
- {
- ranked_player->grank_status = QGR_STATUS_ACTIVE;
- ranked_player->final_status = QGR_STATUS_NEW;
- ranked_player->grank = rank;
- rVal = qtrue;
- }
- else if (status == GR_STATUS_INVALIDUSER)
- {
- ranked_player->grank_status = QGR_STATUS_INVALIDUSER;
- ranked_player->final_status = QGR_STATUS_NEW;
- ranked_player->grank = 0;
- rVal = qfalse;
- }
- else
- {
- SV_RankError( "SV_RankUserValidate: Unexpected status %s",
- SV_RankStatusString( status ) );
- s_ranked_players[index].grank_status = QGR_STATUS_ERROR;
- ranked_player->grank = 0;
- }
-
- return rVal;
-}
-
-/*
-================
-SV_RankUserLogout
-================
-*/
-void SV_RankUserLogout( int index )
-{
- GR_STATUS status;
- GR_STATUS cleanup_status;
-
- if( !s_rankings_active )
- {
- return;
- }
-
- assert( index >= 0 );
- assert( index < sv_maxclients->value );
- assert( s_ranked_players );
-
- if( s_ranked_players[index].context == 0 ) {
- return;
- }
-
- Com_DPrintf( "SV_RankUserLogout( %d );\n", index );
-
- // masqueraded player may not be active yet, if they fail validation,
- // but still they have a context needs to be cleaned
- // what matters is the s_ranked_players[index].context
-
- // send reports, proceed to SV_RankSendReportsCBF
- status = GRankSendReportsAsync
- (
- s_ranked_players[index].context,
- 0,
- SV_RankSendReportsCBF,
- (void*)&s_ranked_players[index],
- GR_OPT_END
- );
-
- if( status == GR_STATUS_PENDING )
- {
- s_ranked_players[index].grank_status = QGR_STATUS_PENDING;
- s_ranked_players[index].final_status = QGR_STATUS_NEW;
- }
- else
- {
- SV_RankError( "SV_RankUserLogout: Expected GR_STATUS_PENDING, got %s",
- SV_RankStatusString( status ) );
-
- cleanup_status = GRankCleanupAsync
- (
- s_ranked_players[index].context,
- 0,
- SV_RankCleanupCBF,
- (void*)&s_ranked_players[index],
- GR_OPT_END
- );
-
- if( cleanup_status != GR_STATUS_PENDING )
- {
- SV_RankError( "SV_RankUserLogout: Expected "
- "GR_STATUS_PENDING from GRankCleanupAsync, got %s",
- SV_RankStatusString( cleanup_status ) );
- SV_RankCloseContext( &(s_ranked_players[index]) );
- }
- }
-}
-
-/*
-================
-SV_RankReportInt
-================
-*/
-void SV_RankReportInt( int index1, int index2, int key, int value,
- qboolean accum )
-{
- GR_STATUS status;
- GR_CONTEXT context;
- uint64_t match;
- uint64_t user1;
- uint64_t user2;
- int opt_accum;
-
- if( !s_rankings_active )
- {
- return;
- }
-
- assert( index1 >= -1 );
- assert( index1 < sv_maxclients->value );
- assert( index2 >= -1 );
- assert( index2 < sv_maxclients->value );
- assert( s_ranked_players );
-
-// Com_DPrintf( "SV_RankReportInt( %d, %d, %d, %d, %d );\n", index1, index2,
-// key, value, accum );
-
- // get context, match, and player_id for player index1
- if( index1 == -1 )
- {
- context = s_server_context;
- match = s_server_match;
- user1 = 0;
- }
- else
- {
- if( s_ranked_players[index1].grank_status != QGR_STATUS_ACTIVE )
- {
- Com_DPrintf( "SV_RankReportInt: Expecting QGR_STATUS_ACTIVE"
- " Got Unexpected status %d for player %d\n",
- s_ranked_players[index1].grank_status, index1 );
- return;
- }
-
- context = s_ranked_players[index1].context;
- match = s_ranked_players[index1].match;
- user1 = s_ranked_players[index1].player_id;
- }
-
- // get player_id for player index2
- if( index2 == -1 )
- {
- user2 = 0;
- }
- else
- {
- if( s_ranked_players[index2].grank_status != QGR_STATUS_ACTIVE )
- {
- Com_DPrintf( "SV_RankReportInt: Expecting QGR_STATUS_ACTIVE"
- " Got Unexpected status %d for player %d\n",
- s_ranked_players[index2].grank_status, index2 );
- return;
- }
-
- user2 = s_ranked_players[index2].player_id;
- }
-
- opt_accum = accum ? GR_OPT_ACCUM : GR_OPT_END;
-
- status = GRankReportInt
- (
- context,
- match,
- user1,
- user2,
- key,
- value,
- opt_accum,
- GR_OPT_END
- );
-
- if( status != GR_STATUS_OK )
- {
- SV_RankError( "SV_RankReportInt: Unexpected status %s",
- SV_RankStatusString( status ) );
- }
-
- if( user2 != 0 )
- {
- context = s_ranked_players[index2].context;
- match = s_ranked_players[index2].match;
-
- status = GRankReportInt
- (
- context,
- match,
- user1,
- user2,
- key,
- value,
- opt_accum,
- GR_OPT_END
- );
-
- if( status != GR_STATUS_OK )
- {
- SV_RankError( "SV_RankReportInt: Unexpected status %s",
- SV_RankStatusString( status ) );
- }
- }
-}
-
-/*
-================
-SV_RankReportStr
-================
-*/
-void SV_RankReportStr( int index1, int index2, int key, char* value )
-{
- GR_STATUS status;
- GR_CONTEXT context;
- uint64_t match;
- uint64_t user1;
- uint64_t user2;
-
- if( !s_rankings_active )
- {
- return;
- }
-
- assert( index1 >= -1 );
- assert( index1 < sv_maxclients->value );
- assert( index2 >= -1 );
- assert( index2 < sv_maxclients->value );
- assert( s_ranked_players );
-
-// Com_DPrintf( "SV_RankReportStr( %d, %d, %d, \"%s\" );\n", index1, index2,
-// key, value );
-
- // get context, match, and player_id for player index1
- if( index1 == -1 )
- {
- context = s_server_context;
- match = s_server_match;
- user1 = 0;
- }
- else
- {
- if( s_ranked_players[index1].grank_status != QGR_STATUS_ACTIVE )
- {
- Com_DPrintf( "SV_RankReportStr: Unexpected status %d\n",
- s_ranked_players[index1].grank_status );
- return;
- }
-
- context = s_ranked_players[index1].context;
- match = s_ranked_players[index1].match;
- user1 = s_ranked_players[index1].player_id;
- }
-
- // get player_id for player index2
- if( index2 == -1 )
- {
- user2 = 0;
- }
- else
- {
- if( s_ranked_players[index2].grank_status != QGR_STATUS_ACTIVE )
- {
- Com_DPrintf( "SV_RankReportStr: Unexpected status %d\n",
- s_ranked_players[index2].grank_status );
- return;
- }
-
- user2 = s_ranked_players[index2].player_id;
- }
-
- status = GRankReportStr
- (
- context,
- match,
- user1,
- user2,
- key,
- value,
- GR_OPT_END
- );
-
- if( status != GR_STATUS_OK )
- {
- SV_RankError( "SV_RankReportStr: Unexpected status %s",
- SV_RankStatusString( status ) );
- }
-
- if( user2 != 0 )
- {
- context = s_ranked_players[index2].context;
- match = s_ranked_players[index2].match;
-
- status = GRankReportStr
- (
- context,
- match,
- user1,
- user2,
- key,
- value,
- GR_OPT_END
- );
-
- if( status != GR_STATUS_OK )
- {
- SV_RankError( "SV_RankReportInt: Unexpected status %s",
- SV_RankStatusString( status ) );
- }
- }
-}
-
-/*
-================
-SV_RankQuit
-================
-*/
-void SV_RankQuit( void )
-{
- int i;
- int j = 0;
- // yuck
-
- while( s_rankings_contexts > 1 )
- {
- assert(s_ranked_players);
- if( s_ranked_players != NULL )
- {
- for( i = 0; i < sv_maxclients->value; i++ )
- {
- // check for players that weren't yet active in SV_RankEnd
- if( s_ranked_players[i].grank_status == QGR_STATUS_ACTIVE )
- {
- SV_RankUserLogout( i );
- Com_DPrintf( "SV_RankQuit: SV_RankUserLogout %d\n",i );
- }
- else
- {
- if( s_ranked_players[i].context )
- {
- GR_STATUS cleanup_status;
- cleanup_status = GRankCleanupAsync
- (
- s_ranked_players[i].context,
- 0,
- SV_RankCleanupCBF,
- (void*)&(s_ranked_players[i]),
- GR_OPT_END
- );
-
- if( cleanup_status != GR_STATUS_PENDING )
- {
- SV_RankError( "SV_RankQuit: Expected "
- "GR_STATUS_PENDING from GRankCleanupAsync, got %s",
- SV_RankStatusString( cleanup_status ) );
- }
- }
- }
- }
- }
- SV_RankPoll();
-
- // should've finished by now
- assert( (j++) < 68 );
- }
-}
-
-/*
-==============================================================================
-
-Private Functions
-
-==============================================================================
-*/
-
-/*
-=================
-SV_RankNewGameCBF
-=================
-*/
-static void SV_RankNewGameCBF( GR_NEWGAME* gr_newgame, void* cbf_arg )
-{
- GR_MATCH match;
- int i;
-
- assert( gr_newgame != NULL );
- assert( cbf_arg == NULL );
-
- Com_DPrintf( "SV_RankNewGameCBF( %08X, %08X );\n", gr_newgame, cbf_arg );
-
- if( gr_newgame->status == GR_STATUS_OK )
- {
- char info[MAX_INFO_STRING];
- char gameid[sizeof(s_ranked_players[i].game_id) * 4 / 3 + 2];
-
- // save game id
- s_rankings_game_id = gr_newgame->game_id;
-
- // encode gameid
- memset(gameid,0,sizeof(gameid));
- SV_RankEncodeGameID(s_rankings_game_id,gameid,sizeof(gameid));
-
- // set CS_GRANK rankingsGameID to pass to client
- memset(info,0,sizeof(info));
- Info_SetValueForKey( info, "rankingsGameKey", s_rankings_game_key );
- Info_SetValueForKey( info, "rankingsGameID", gameid );
- SV_SetConfigstring( CS_GRANK, info );
-
- // initialize client status
- for( i = 0; i < sv_maxclients->value; i++ )
- s_ranked_players[i].grank_status = QGR_STATUS_NEW;
-
- // start new match
- match = GRankStartMatch( s_server_context );
- s_server_match = match.match;
-
- // ready to go
- s_rankings_active = qtrue;
- Cvar_Set( "sv_rankingsActive", "1" );
-
- }
- else if( gr_newgame->status == GR_STATUS_BADLEAGUE )
- {
- SV_RankError( "SV_RankNewGameCBF: Invalid League name\n" );
- }
- else
- {
- //GRank handle new game failure
- // force SV_RankEnd() to run
- //SV_RankEnd();
- SV_RankError( "SV_RankNewGameCBF: Unexpected status %s",
- SV_RankStatusString( gr_newgame->status ) );
- }
-}
-
-/*
-================
-SV_RankUserCBF
-================
-*/
-static void SV_RankUserCBF( GR_LOGIN* gr_login, void* cbf_arg )
-{
- ranked_player_t* ranked_player;
- GR_STATUS join_status;
- GR_STATUS cleanup_status;
-
- assert( gr_login != NULL );
- assert( cbf_arg != NULL );
-
- Com_DPrintf( "SV_RankUserCBF( %08X, %08X );\n", gr_login, cbf_arg );
-
- ranked_player = (ranked_player_t*)cbf_arg;
- assert(ranked_player);
- assert( ranked_player->context );
-
- switch( gr_login->status )
- {
- case GR_STATUS_OK:
- // attempt to join the game, proceed to SV_RankJoinGameCBF
- join_status = GRankJoinGameAsync
- (
- ranked_player->context,
- s_rankings_game_id,
- SV_RankJoinGameCBF,
- cbf_arg,
- GR_OPT_END
- );
-
- if( join_status != GR_STATUS_PENDING )
- {
- SV_RankError( "SV_RankUserCBF: Expected GR_STATUS_PENDING "
- "from GRankJoinGameAsync, got %s",
- SV_RankStatusString( join_status ) );
- }
- break;
- case GR_STATUS_NOUSER:
- Com_DPrintf( "SV_RankUserCBF: Got status %s\n",
- SV_RankStatusString( gr_login->status ) );
- ranked_player->final_status = QGR_STATUS_NO_USER;
- break;
- case GR_STATUS_BADPASSWORD:
- Com_DPrintf( "SV_RankUserCBF: Got status %s\n",
- SV_RankStatusString( gr_login->status ) );
- ranked_player->final_status = QGR_STATUS_BAD_PASSWORD;
- break;
- case GR_STATUS_TIMEOUT:
- Com_DPrintf( "SV_RankUserCBF: Got status %s\n",
- SV_RankStatusString( gr_login->status ) );
- ranked_player->final_status = QGR_STATUS_TIMEOUT;
- break;
- default:
- Com_DPrintf( "SV_RankUserCBF: Unexpected status %s\n",
- SV_RankStatusString( gr_login->status ) );
- ranked_player->final_status = QGR_STATUS_ERROR;
- break;
- }
-
- if( ranked_player->final_status != QGR_STATUS_NEW )
- {
- // login or create failed, so clean up before the next attempt
- cleanup_status = GRankCleanupAsync
- (
- ranked_player->context,
- 0,
- SV_RankCleanupCBF,
- (void*)ranked_player,
- GR_OPT_END
- );
-
- if( cleanup_status != GR_STATUS_PENDING )
- {
- SV_RankError( "SV_RankUserCBF: Expected GR_STATUS_PENDING "
- "from GRankCleanupAsync, got %s",
- SV_RankStatusString( cleanup_status ) );
- SV_RankCloseContext( ranked_player );
- }
- }
-}
-
-/*
-================
-SV_RankJoinGameCBF
-================
-*/
-static void SV_RankJoinGameCBF( GR_JOINGAME* gr_joingame, void* cbf_arg )
-{
- ranked_player_t* ranked_player;
- GR_MATCH match;
- GR_STATUS cleanup_status;
-
- assert( gr_joingame != NULL );
- assert( cbf_arg != NULL );
-
- Com_DPrintf( "SV_RankJoinGameCBF( %08X, %08X );\n", gr_joingame, cbf_arg );
-
- ranked_player = (ranked_player_t*)cbf_arg;
-
- assert( ranked_player );
- assert( ranked_player->context != 0 );
-
- if( gr_joingame->status == GR_STATUS_OK )
- {
- int i;
- // save user id
- ranked_player->player_id = gr_joingame->player_id;
- memcpy(ranked_player->token,gr_joingame->token,
- sizeof(GR_PLAYER_TOKEN)) ;
- match = GRankStartMatch( ranked_player->context );
- ranked_player->match = match.match;
- ranked_player->grank = gr_joingame->rank;
-
- // find the index and call SV_RankUserValidate
- for (i=0;i<sv_maxclients->value;i++)
- if ( ranked_player == &s_ranked_players[i] )
- SV_RankUserValidate(i,NULL,NULL,0, gr_joingame->rank,ranked_player->name);
- }
- else
- {
- //GRand handle join game failure
- SV_RankError( "SV_RankJoinGameCBF: Unexpected status %s",
- SV_RankStatusString( gr_joingame->status ) );
-
- cleanup_status = GRankCleanupAsync
- (
- ranked_player->context,
- 0,
- SV_RankCleanupCBF,
- cbf_arg,
- GR_OPT_END
- );
-
- if( cleanup_status != GR_STATUS_PENDING )
- {
- SV_RankError( "SV_RankJoinGameCBF: Expected "
- "GR_STATUS_PENDING from GRankCleanupAsync, got %s",
- SV_RankStatusString( cleanup_status ) );
- SV_RankCloseContext( ranked_player );
- }
- }
-}
-
-/*
-================
-SV_RankSendReportsCBF
-================
-*/
-static void SV_RankSendReportsCBF( GR_STATUS* status, void* cbf_arg )
-{
- ranked_player_t* ranked_player;
- GR_CONTEXT context;
- GR_STATUS cleanup_status;
-
- assert( status != NULL );
- // NULL cbf_arg means server is sending match reports
-
- Com_DPrintf( "SV_RankSendReportsCBF( %08X, %08X );\n", status, cbf_arg );
-
- ranked_player = (ranked_player_t*)cbf_arg;
- if( ranked_player == NULL )
- {
- Com_DPrintf( "SV_RankSendReportsCBF: server\n" );
- context = s_server_context;
- }
- else
- {
- Com_DPrintf( "SV_RankSendReportsCBF: player\n" );
- context = ranked_player->context;
- }
-
- //assert( context != 0 );
- if( *status != GR_STATUS_OK )
- {
- SV_RankError( "SV_RankSendReportsCBF: Unexpected status %s",
- SV_RankStatusString( *status ) );
- }
-
- if( context == 0 )
- {
- Com_DPrintf( "SV_RankSendReportsCBF: WARNING: context == 0" );
- SV_RankCloseContext( ranked_player );
- }
- else
- {
- cleanup_status = GRankCleanupAsync
- (
- context,
- 0,
- SV_RankCleanupCBF,
- cbf_arg,
- GR_OPT_END
- );
-
- if( cleanup_status != GR_STATUS_PENDING )
- {
- SV_RankError( "SV_RankSendReportsCBF: Expected "
- "GR_STATUS_PENDING from GRankCleanupAsync, got %s",
- SV_RankStatusString( cleanup_status ) );
- SV_RankCloseContext( ranked_player );
- }
- }
-}
-
-/*
-================
-SV_RankCleanupCBF
-================
-*/
-static void SV_RankCleanupCBF( GR_STATUS* status, void* cbf_arg )
-{
- ranked_player_t* ranked_player;
- ranked_player = (ranked_player_t*)cbf_arg;
-
- assert( status != NULL );
- // NULL cbf_arg means server is cleaning up
-
- Com_DPrintf( "SV_RankCleanupCBF( %08X, %08X );\n", status, cbf_arg );
-
- if( *status != GR_STATUS_OK )
- {
- SV_RankError( "SV_RankCleanupCBF: Unexpected status %s",
- SV_RankStatusString( *status ) );
- }
-
- SV_RankCloseContext( ranked_player );
-}
-
-/*
-================
-SV_RankCloseContext
-================
-*/
-static void SV_RankCloseContext( ranked_player_t* ranked_player )
-{
- if( ranked_player == NULL )
- {
- // server cleanup
- if( s_server_context == 0 )
- {
- return;
- }
- s_server_context = 0;
- s_server_match = 0;
- }
- else
- {
- // player cleanup
- if( s_ranked_players == NULL )
- {
- return;
- }
- if( ranked_player->context == 0 )
- {
- return;
- }
- ranked_player->context = 0;
- ranked_player->match = 0;
- ranked_player->player_id = 0;
- memset( ranked_player->token, 0, sizeof(GR_PLAYER_TOKEN) );
- ranked_player->grank_status = ranked_player->final_status;
- ranked_player->final_status = QGR_STATUS_NEW;
- ranked_player->name[0] = '\0';
- }
-
- assert( s_rankings_contexts > 0 );
- s_rankings_contexts--;
- Com_DPrintf( "SV_RankCloseContext: s_rankings_contexts = %d\n",
- s_rankings_contexts );
-
- if( s_rankings_contexts == 0 )
- {
- GRankLogLevel( GRLOG_OFF );
-
- if( s_ranked_players != NULL )
- {
- Z_Free( s_ranked_players );
- s_ranked_players = NULL;
- }
-
- s_rankings_active = qfalse;
- Cvar_Set( "sv_rankingsActive", "0" );
- }
-}
-
-/*
-================
-SV_RankAsciiEncode
-
-Encodes src_len bytes of binary data from the src buffer as ASCII text,
-using 6 bits per character. The result string is null-terminated and
-stored in the dest buffer.
-
-The dest buffer must be at least (src_len * 4) / 3 + 2 bytes in length.
-
-Returns the length of the result string, not including the null.
-================
-*/
-static int SV_RankAsciiEncode( char* dest, const unsigned char* src,
- int src_len )
-{
- unsigned char bin[3];
- unsigned char txt[4];
- int dest_len = 0;
- int i;
- int j;
- int num_chars;
-
- assert( dest != NULL );
- assert( src != NULL );
-
- for( i = 0; i < src_len; i += 3 )
- {
- // read three bytes of input
- for( j = 0; j < 3; j++ )
- {
- bin[j] = (i + j < src_len) ? src[i + j] : 0;
- }
-
- // get four 6-bit values from three bytes
- txt[0] = bin[0] >> 2;
- txt[1] = ((bin[0] << 4) | (bin[1] >> 4)) & 63;
- txt[2] = ((bin[1] << 2) | (bin[2] >> 6)) & 63;
- txt[3] = bin[2] & 63;
-
- // store ASCII encoding of 6-bit values
- num_chars = (i + 2 < src_len) ? 4 : ((src_len - i) * 4) / 3 + 1;
- for( j = 0; j < num_chars; j++ )
- {
- dest[dest_len++] = s_ascii_encoding[txt[j]];
- }
- }
-
- dest[dest_len] = '\0';
-
- return dest_len;
-}
-
-/*
-================
-SV_RankAsciiDecode
-
-Decodes src_len characters of ASCII text from the src buffer, stores
-the binary result in the dest buffer.
-
-The dest buffer must be at least (src_len * 3) / 4 bytes in length.
-
-Returns the length of the binary result, or zero for invalid input.
-================
-*/
-static int SV_RankAsciiDecode( unsigned char* dest, const char* src,
- int src_len )
-{
- static unsigned char s_inverse_encoding[256];
- static char s_init = 0;
-
- unsigned char bin[3];
- unsigned char txt[4];
- int dest_len = 0;
- int i;
- int j;
- int num_bytes;
-
- assert( dest != NULL );
- assert( src != NULL );
-
- if( !s_init )
- {
- // initialize lookup table for decoding
- memset( s_inverse_encoding, 255, sizeof(s_inverse_encoding) );
- for( i = 0; i < 64; i++ )
- {
- s_inverse_encoding[s_ascii_encoding[i]] = i;
- }
- s_init = 1;
- }
-
- for( i = 0; i < src_len; i += 4 )
- {
- // read four characters of input, decode them to 6-bit values
- for( j = 0; j < 4; j++ )
- {
- txt[j] = (i + j < src_len) ? s_inverse_encoding[src[i + j]] : 0;
- if (txt[j] == 255)
- {
- return 0; // invalid input character
- }
- }
-
- // get three bytes from four 6-bit values
- bin[0] = (txt[0] << 2) | (txt[1] >> 4);
- bin[1] = (txt[1] << 4) | (txt[2] >> 2);
- bin[2] = (txt[2] << 6) | txt[3];
-
- // store binary data
- num_bytes = (i + 3 < src_len) ? 3 : ((src_len - i) * 3) / 4;
- for( j = 0; j < num_bytes; j++ )
- {
- dest[dest_len++] = bin[j];
- }
- }
-
- return dest_len;
-}
-
-/*
-================
-SV_RankEncodeGameID
-================
-*/
-static void SV_RankEncodeGameID( uint64_t game_id, char* result,
- int len )
-{
- assert( result != NULL );
-
- if( len < ( ( sizeof(game_id) * 4) / 3 + 2) )
- {
- Com_DPrintf( "SV_RankEncodeGameID: result buffer too small\n" );
- result[0] = '\0';
- }
- else
- {
- qint64 gameid = LittleLong64(*(qint64*)&game_id);
- SV_RankAsciiEncode( result, (unsigned char*)&gameid,
- sizeof(qint64) );
- }
-}
-
-/*
-================
-SV_RankDecodePlayerID
-================
-*/
-static uint64_t SV_RankDecodePlayerID( const char* string )
-{
- unsigned char buffer[9];
- int len;
- qint64 player_id;
-
- assert( string != NULL );
-
- len = strlen (string) ;
- Com_DPrintf( "SV_RankDecodePlayerID: string length %d\n",len );
- SV_RankAsciiDecode( buffer, string, len );
- player_id = LittleLong64(*(qint64*)buffer);
- return *(uint64_t*)&player_id;
-}
-
-/*
-================
-SV_RankDecodePlayerKey
-================
-*/
-static void SV_RankDecodePlayerKey( const char* string, GR_PLAYER_TOKEN key )
-{
- unsigned char buffer[1400];
- int len;
- assert( string != NULL );
-
- len = strlen (string) ;
- Com_DPrintf( "SV_RankDecodePlayerKey: string length %d\n",len );
-
- memset(key,0,sizeof(GR_PLAYER_TOKEN));
- memset(buffer,0,sizeof(buffer));
- memcpy( key, buffer, SV_RankAsciiDecode( buffer, string, len ) );
-}
-
-/*
-================
-SV_RankStatusString
-================
-*/
-static char* SV_RankStatusString( GR_STATUS status )
-{
- switch( status )
- {
- case GR_STATUS_OK: return "GR_STATUS_OK";
- case GR_STATUS_ERROR: return "GR_STATUS_ERROR";
- case GR_STATUS_BADPARAMS: return "GR_STATUS_BADPARAMS";
- case GR_STATUS_NETWORK: return "GR_STATUS_NETWORK";
- case GR_STATUS_NOUSER: return "GR_STATUS_NOUSER";
- case GR_STATUS_BADPASSWORD: return "GR_STATUS_BADPASSWORD";
- case GR_STATUS_BADGAME: return "GR_STATUS_BADGAME";
- case GR_STATUS_PENDING: return "GR_STATUS_PENDING";
- case GR_STATUS_BADDOMAIN: return "GR_STATUS_BADDOMAIN";
- case GR_STATUS_DOMAINLOCK: return "GR_STATUS_DOMAINLOCK";
- case GR_STATUS_TIMEOUT: return "GR_STATUS_TIMEOUT";
- case GR_STATUS_INVALIDUSER: return "GR_STATUS_INVALIDUSER";
- case GR_STATUS_INVALIDCONTEXT: return "GR_STATUS_INVALIDCONTEXT";
- default: return "(UNKNOWN)";
- }
-}
-
-/*
-================
-SV_RankError
-================
-*/
-static void SV_RankError( const char* fmt, ... )
-{
- va_list arg_ptr;
- char text[1024];
-
- va_start( arg_ptr, fmt );
- vsprintf( text, fmt, arg_ptr );
- va_end( arg_ptr );
-
- Com_DPrintf( "****************************************\n" );
- Com_DPrintf( "SV_RankError: %s\n", text );
- Com_DPrintf( "****************************************\n" );
-
- s_rankings_active = qfalse;
- Cvar_Set( "sv_rankingsActive", "0" );
- // FIXME - attempt clean shutdown?
-}
-