diff options
Diffstat (limited to 'ioq3-r437/src/win32/win_qgl.c')
-rw-r--r-- | ioq3-r437/src/win32/win_qgl.c | 4386 |
1 files changed, 0 insertions, 4386 deletions
diff --git a/ioq3-r437/src/win32/win_qgl.c b/ioq3-r437/src/win32/win_qgl.c deleted file mode 100644 index 68049c45..00000000 --- a/ioq3-r437/src/win32/win_qgl.c +++ /dev/null @@ -1,4386 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -/* -** QGL_WIN.C -** -** This file implements the operating system binding of GL to QGL function -** pointers. When doing a port of Quake3 you must implement the following -** two functions: -** -** QGL_Init() - loads libraries, assigns function pointers, etc. -** QGL_Shutdown() - unloads libraries, NULLs function pointers -*/ -#include <float.h> -#include "../renderer/tr_local.h" -#include "glw_win.h" - -void QGL_EnableLogging( qboolean enable ); - -int ( WINAPI * qwglSwapIntervalEXT)( int interval ); -BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX)( HDC, LPVOID ); -BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX)( HDC, LPVOID ); - -int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); -int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); -int ( WINAPI * qwglGetPixelFormat)(HDC); -BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); -BOOL ( WINAPI * qwglSwapBuffers)(HDC); - -BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); -HGLRC ( WINAPI * qwglCreateContext)(HDC); -HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int); -BOOL ( WINAPI * qwglDeleteContext)(HGLRC); -HGLRC ( WINAPI * qwglGetCurrentContext)(VOID); -HDC ( WINAPI * qwglGetCurrentDC)(VOID); -PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); -BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC); -BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC); -BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD); - -BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, - FLOAT, int, LPGLYPHMETRICSFLOAT); - -BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, - LPLAYERPLANEDESCRIPTOR); -int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, - CONST COLORREF *); -int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, - COLORREF *); -BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); -BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT); - -void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); -void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); -GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); -void ( APIENTRY * qglArrayElement )(GLint i); -void ( APIENTRY * qglBegin )(GLenum mode); -void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); -void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); -void ( APIENTRY * qglCallList )(GLuint list); -void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); -void ( APIENTRY * qglClear )(GLbitfield mask); -void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void ( APIENTRY * qglClearDepth )(GLclampd depth); -void ( APIENTRY * qglClearIndex )(GLfloat c); -void ( APIENTRY * qglClearStencil )(GLint s); -void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); -void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); -void ( APIENTRY * qglColor3bv )(const GLbyte *v); -void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); -void ( APIENTRY * qglColor3dv )(const GLdouble *v); -void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); -void ( APIENTRY * qglColor3fv )(const GLfloat *v); -void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); -void ( APIENTRY * qglColor3iv )(const GLint *v); -void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); -void ( APIENTRY * qglColor3sv )(const GLshort *v); -void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); -void ( APIENTRY * qglColor3ubv )(const GLubyte *v); -void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); -void ( APIENTRY * qglColor3uiv )(const GLuint *v); -void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); -void ( APIENTRY * qglColor3usv )(const GLushort *v); -void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void ( APIENTRY * qglColor4bv )(const GLbyte *v); -void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void ( APIENTRY * qglColor4dv )(const GLdouble *v); -void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void ( APIENTRY * qglColor4fv )(const GLfloat *v); -void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); -void ( APIENTRY * qglColor4iv )(const GLint *v); -void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); -void ( APIENTRY * qglColor4sv )(const GLshort *v); -void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void ( APIENTRY * qglColor4ubv )(const GLubyte *v); -void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); -void ( APIENTRY * qglColor4uiv )(const GLuint *v); -void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); -void ( APIENTRY * qglColor4usv )(const GLushort *v); -void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); -void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void ( APIENTRY * qglCullFace )(GLenum mode); -void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); -void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); -void ( APIENTRY * qglDepthFunc )(GLenum func); -void ( APIENTRY * qglDepthMask )(GLboolean flag); -void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); -void ( APIENTRY * qglDisable )(GLenum cap); -void ( APIENTRY * qglDisableClientState )(GLenum array); -void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); -void ( APIENTRY * qglDrawBuffer )(GLenum mode); -void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglEdgeFlag )(GLboolean flag); -void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); -void ( APIENTRY * qglEnable )(GLenum cap); -void ( APIENTRY * qglEnableClientState )(GLenum array); -void ( APIENTRY * qglEnd )(void); -void ( APIENTRY * qglEndList )(void); -void ( APIENTRY * qglEvalCoord1d )(GLdouble u); -void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); -void ( APIENTRY * qglEvalCoord1f )(GLfloat u); -void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); -void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); -void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); -void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); -void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); -void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); -void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void ( APIENTRY * qglEvalPoint1 )(GLint i); -void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); -void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); -void ( APIENTRY * qglFinish )(void); -void ( APIENTRY * qglFlush )(void); -void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); -void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); -void ( APIENTRY * qglFogi )(GLenum pname, GLint param); -void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); -void ( APIENTRY * qglFrontFace )(GLenum mode); -void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLuint ( APIENTRY * qglGenLists )(GLsizei range); -void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); -void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); -void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); -void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); -GLenum ( APIENTRY * qglGetError )(void); -void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); -void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); -void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); -void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); -void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); -void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); -void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); -void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); -void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); -void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); -void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); -const GLubyte * ( APIENTRY * qglGetString )(GLenum name); -void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); -void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); -void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); -void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); -void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); -void ( APIENTRY * qglHint )(GLenum target, GLenum mode); -void ( APIENTRY * qglIndexMask )(GLuint mask); -void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglIndexd )(GLdouble c); -void ( APIENTRY * qglIndexdv )(const GLdouble *c); -void ( APIENTRY * qglIndexf )(GLfloat c); -void ( APIENTRY * qglIndexfv )(const GLfloat *c); -void ( APIENTRY * qglIndexi )(GLint c); -void ( APIENTRY * qglIndexiv )(const GLint *c); -void ( APIENTRY * qglIndexs )(GLshort c); -void ( APIENTRY * qglIndexsv )(const GLshort *c); -void ( APIENTRY * qglIndexub )(GLubyte c); -void ( APIENTRY * qglIndexubv )(const GLubyte *c); -void ( APIENTRY * qglInitNames )(void); -void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); -GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); -GLboolean ( APIENTRY * qglIsList )(GLuint list); -GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); -void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); -void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); -void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); -void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); -void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); -void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); -void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); -void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); -void ( APIENTRY * qglLineWidth )(GLfloat width); -void ( APIENTRY * qglListBase )(GLuint base); -void ( APIENTRY * qglLoadIdentity )(void); -void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); -void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); -void ( APIENTRY * qglLoadName )(GLuint name); -void ( APIENTRY * qglLogicOp )(GLenum opcode); -void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); -void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); -void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); -void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); -void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); -void ( APIENTRY * qglMatrixMode )(GLenum mode); -void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); -void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); -void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); -void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); -void ( APIENTRY * qglNormal3bv )(const GLbyte *v); -void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); -void ( APIENTRY * qglNormal3dv )(const GLdouble *v); -void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); -void ( APIENTRY * qglNormal3fv )(const GLfloat *v); -void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); -void ( APIENTRY * qglNormal3iv )(const GLint *v); -void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); -void ( APIENTRY * qglNormal3sv )(const GLshort *v); -void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void ( APIENTRY * qglPassThrough )(GLfloat token); -void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); -void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); -void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); -void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); -void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); -void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); -void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); -void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); -void ( APIENTRY * qglPointSize )(GLfloat size); -void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); -void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); -void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); -void ( APIENTRY * qglPopAttrib )(void); -void ( APIENTRY * qglPopClientAttrib )(void); -void ( APIENTRY * qglPopMatrix )(void); -void ( APIENTRY * qglPopName )(void); -void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); -void ( APIENTRY * qglPushAttrib )(GLbitfield mask); -void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); -void ( APIENTRY * qglPushMatrix )(void); -void ( APIENTRY * qglPushName )(GLuint name); -void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); -void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); -void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); -void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); -void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); -void ( APIENTRY * qglRasterPos2iv )(const GLint *v); -void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); -void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); -void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); -void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); -void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); -void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); -void ( APIENTRY * qglRasterPos3iv )(const GLint *v); -void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); -void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); -void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); -void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); -void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); -void ( APIENTRY * qglRasterPos4iv )(const GLint *v); -void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); -void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); -void ( APIENTRY * qglReadBuffer )(GLenum mode); -void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); -void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); -void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); -void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); -void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); -GLint ( APIENTRY * qglRenderMode )(GLenum mode); -void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); -void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); -void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); -void ( APIENTRY * qglShadeModel )(GLenum mode); -void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); -void ( APIENTRY * qglStencilMask )(GLuint mask); -void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); -void ( APIENTRY * qglTexCoord1d )(GLdouble s); -void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); -void ( APIENTRY * qglTexCoord1f )(GLfloat s); -void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); -void ( APIENTRY * qglTexCoord1i )(GLint s); -void ( APIENTRY * qglTexCoord1iv )(const GLint *v); -void ( APIENTRY * qglTexCoord1s )(GLshort s); -void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); -void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); -void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); -void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); -void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); -void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); -void ( APIENTRY * qglTexCoord2iv )(const GLint *v); -void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); -void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); -void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); -void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); -void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); -void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); -void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); -void ( APIENTRY * qglTexCoord3iv )(const GLint *v); -void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); -void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); -void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); -void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); -void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); -void ( APIENTRY * qglTexCoord4iv )(const GLint *v); -void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); -void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); -void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); -void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); -void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); -void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); -void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); -void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); -void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); -void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); -void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); -void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); -void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); -void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); -void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); -void ( APIENTRY * qglVertex2dv )(const GLdouble *v); -void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); -void ( APIENTRY * qglVertex2fv )(const GLfloat *v); -void ( APIENTRY * qglVertex2i )(GLint x, GLint y); -void ( APIENTRY * qglVertex2iv )(const GLint *v); -void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); -void ( APIENTRY * qglVertex2sv )(const GLshort *v); -void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); -void ( APIENTRY * qglVertex3dv )(const GLdouble *v); -void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglVertex3fv )(const GLfloat *v); -void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); -void ( APIENTRY * qglVertex3iv )(const GLint *v); -void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); -void ( APIENTRY * qglVertex3sv )(const GLshort *v); -void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void ( APIENTRY * qglVertex4dv )(const GLdouble *v); -void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void ( APIENTRY * qglVertex4fv )(const GLfloat *v); -void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); -void ( APIENTRY * qglVertex4iv )(const GLint *v); -void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); -void ( APIENTRY * qglVertex4sv )(const GLshort *v); -void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); - -void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); -void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); -void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); - -void ( APIENTRY * qglLockArraysEXT)( GLint, GLint); -void ( APIENTRY * qglUnlockArraysEXT) ( void ); - - -static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value); -static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref); -GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); -static void ( APIENTRY * dllArrayElement )(GLint i); -static void ( APIENTRY * dllBegin )(GLenum mode); -static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture); -static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor); -static void ( APIENTRY * dllCallList )(GLuint list); -static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists); -static void ( APIENTRY * dllClear )(GLbitfield mask); -static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -static void ( APIENTRY * dllClearDepth )(GLclampd depth); -static void ( APIENTRY * dllClearIndex )(GLfloat c); -static void ( APIENTRY * dllClearStencil )(GLint s); -static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation); -static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue); -static void ( APIENTRY * dllColor3bv )(const GLbyte *v); -static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue); -static void ( APIENTRY * dllColor3dv )(const GLdouble *v); -static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue); -static void ( APIENTRY * dllColor3fv )(const GLfloat *v); -static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue); -static void ( APIENTRY * dllColor3iv )(const GLint *v); -static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue); -static void ( APIENTRY * dllColor3sv )(const GLshort *v); -static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue); -static void ( APIENTRY * dllColor3ubv )(const GLubyte *v); -static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue); -static void ( APIENTRY * dllColor3uiv )(const GLuint *v); -static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue); -static void ( APIENTRY * dllColor3usv )(const GLushort *v); -static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -static void ( APIENTRY * dllColor4bv )(const GLbyte *v); -static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -static void ( APIENTRY * dllColor4dv )(const GLdouble *v); -static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -static void ( APIENTRY * dllColor4fv )(const GLfloat *v); -static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha); -static void ( APIENTRY * dllColor4iv )(const GLint *v); -static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); -static void ( APIENTRY * dllColor4sv )(const GLshort *v); -static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -static void ( APIENTRY * dllColor4ubv )(const GLubyte *v); -static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); -static void ( APIENTRY * dllColor4uiv )(const GLuint *v); -static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); -static void ( APIENTRY * dllColor4usv )(const GLushort *v); -static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode); -static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -static void ( APIENTRY * dllCullFace )(GLenum mode); -static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range); -static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures); -static void ( APIENTRY * dllDepthFunc )(GLenum func); -static void ( APIENTRY * dllDepthMask )(GLboolean flag); -static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar); -static void ( APIENTRY * dllDisable )(GLenum cap); -static void ( APIENTRY * dllDisableClientState )(GLenum array); -static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count); -static void ( APIENTRY * dllDrawBuffer )(GLenum mode); -static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllEdgeFlag )(GLboolean flag); -static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag); -static void ( APIENTRY * dllEnable )(GLenum cap); -static void ( APIENTRY * dllEnableClientState )(GLenum array); -static void ( APIENTRY * dllEnd )(void); -static void ( APIENTRY * dllEndList )(void); -static void ( APIENTRY * dllEvalCoord1d )(GLdouble u); -static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u); -static void ( APIENTRY * dllEvalCoord1f )(GLfloat u); -static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u); -static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v); -static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u); -static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v); -static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u); -static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2); -static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -static void ( APIENTRY * dllEvalPoint1 )(GLint i); -static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j); -static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); -static void ( APIENTRY * dllFinish )(void); -static void ( APIENTRY * dllFlush )(void); -static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param); -static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllFogi )(GLenum pname, GLint param); -static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params); -static void ( APIENTRY * dllFrontFace )(GLenum mode); -static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLuint ( APIENTRY * dllGenLists )(GLsizei range); -static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures); -static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params); -static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation); -static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params); -GLenum ( APIENTRY * dllGetError )(void); -static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params); -static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params); -static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v); -static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v); -static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v); -static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params); -static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values); -static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values); -static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values); -static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params); -static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask); -const GLubyte * ( APIENTRY * dllGetString )(GLenum name); -static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params); -static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); -static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); -static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); -static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); -static void ( APIENTRY * dllHint )(GLenum target, GLenum mode); -static void ( APIENTRY * dllIndexMask )(GLuint mask); -static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllIndexd )(GLdouble c); -static void ( APIENTRY * dllIndexdv )(const GLdouble *c); -static void ( APIENTRY * dllIndexf )(GLfloat c); -static void ( APIENTRY * dllIndexfv )(const GLfloat *c); -static void ( APIENTRY * dllIndexi )(GLint c); -static void ( APIENTRY * dllIndexiv )(const GLint *c); -static void ( APIENTRY * dllIndexs )(GLshort c); -static void ( APIENTRY * dllIndexsv )(const GLshort *c); -static void ( APIENTRY * dllIndexub )(GLubyte c); -static void ( APIENTRY * dllIndexubv )(const GLubyte *c); -static void ( APIENTRY * dllInitNames )(void); -static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); -GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap); -GLboolean ( APIENTRY * dllIsList )(GLuint list); -GLboolean ( APIENTRY * dllIsTexture )(GLuint texture); -static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param); -static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param); -static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params); -static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param); -static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param); -static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params); -static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern); -static void ( APIENTRY * dllLineWidth )(GLfloat width); -static void ( APIENTRY * dllListBase )(GLuint base); -static void ( APIENTRY * dllLoadIdentity )(void); -static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m); -static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m); -static void ( APIENTRY * dllLoadName )(GLuint name); -static void ( APIENTRY * dllLogicOp )(GLenum opcode); -static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); -static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); -static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param); -static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param); -static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params); -static void ( APIENTRY * dllMatrixMode )(GLenum mode); -static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m); -static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m); -static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode); -static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); -static void ( APIENTRY * dllNormal3bv )(const GLbyte *v); -static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); -static void ( APIENTRY * dllNormal3dv )(const GLdouble *v); -static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); -static void ( APIENTRY * dllNormal3fv )(const GLfloat *v); -static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz); -static void ( APIENTRY * dllNormal3iv )(const GLint *v); -static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz); -static void ( APIENTRY * dllNormal3sv )(const GLshort *v); -static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -static void ( APIENTRY * dllPassThrough )(GLfloat token); -static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); -static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); -static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); -static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param); -static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param); -static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param); -static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param); -static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor); -static void ( APIENTRY * dllPointSize )(GLfloat size); -static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode); -static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units); -static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask); -static void ( APIENTRY * dllPopAttrib )(void); -static void ( APIENTRY * dllPopClientAttrib )(void); -static void ( APIENTRY * dllPopMatrix )(void); -static void ( APIENTRY * dllPopName )(void); -static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); -static void ( APIENTRY * dllPushAttrib )(GLbitfield mask); -static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask); -static void ( APIENTRY * dllPushMatrix )(void); -static void ( APIENTRY * dllPushName )(GLuint name); -static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y); -static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v); -static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y); -static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v); -static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y); -static void ( APIENTRY * dllRasterPos2iv )(const GLint *v); -static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y); -static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v); -static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); -static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v); -static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v); -static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z); -static void ( APIENTRY * dllRasterPos3iv )(const GLint *v); -static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z); -static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v); -static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v); -static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v); -static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w); -static void ( APIENTRY * dllRasterPos4iv )(const GLint *v); -static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); -static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v); -static void ( APIENTRY * dllReadBuffer )(GLenum mode); -static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2); -static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2); -static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2); -static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2); -static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2); -GLint ( APIENTRY * dllRenderMode )(GLenum mode); -static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z); -static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height); -static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer); -static void ( APIENTRY * dllShadeModel )(GLenum mode); -static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask); -static void ( APIENTRY * dllStencilMask )(GLuint mask); -static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); -static void ( APIENTRY * dllTexCoord1d )(GLdouble s); -static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v); -static void ( APIENTRY * dllTexCoord1f )(GLfloat s); -static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v); -static void ( APIENTRY * dllTexCoord1i )(GLint s); -static void ( APIENTRY * dllTexCoord1iv )(const GLint *v); -static void ( APIENTRY * dllTexCoord1s )(GLshort s); -static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v); -static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t); -static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v); -static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t); -static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v); -static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t); -static void ( APIENTRY * dllTexCoord2iv )(const GLint *v); -static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t); -static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v); -static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); -static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v); -static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); -static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v); -static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r); -static void ( APIENTRY * dllTexCoord3iv )(const GLint *v); -static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r); -static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v); -static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v); -static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v); -static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q); -static void ( APIENTRY * dllTexCoord4iv )(const GLint *v); -static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); -static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v); -static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param); -static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param); -static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params); -static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param); -static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); -static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param); -static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param); -static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params); -static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param); -static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param); -static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params); -static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z); -static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y); -static void ( APIENTRY * dllVertex2dv )(const GLdouble *v); -static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y); -static void ( APIENTRY * dllVertex2fv )(const GLfloat *v); -static void ( APIENTRY * dllVertex2i )(GLint x, GLint y); -static void ( APIENTRY * dllVertex2iv )(const GLint *v); -static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y); -static void ( APIENTRY * dllVertex2sv )(const GLshort *v); -static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z); -static void ( APIENTRY * dllVertex3dv )(const GLdouble *v); -static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllVertex3fv )(const GLfloat *v); -static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z); -static void ( APIENTRY * dllVertex3iv )(const GLint *v); -static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z); -static void ( APIENTRY * dllVertex3sv )(const GLshort *v); -static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -static void ( APIENTRY * dllVertex4dv )(const GLdouble *v); -static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -static void ( APIENTRY * dllVertex4fv )(const GLfloat *v); -static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w); -static void ( APIENTRY * dllVertex4iv )(const GLint *v); -static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); -static void ( APIENTRY * dllVertex4sv )(const GLshort *v); -static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height); - -static const char * BooleanToString( GLboolean b ) -{ - if ( b == GL_FALSE ) - return "GL_FALSE"; - else if ( b == GL_TRUE ) - return "GL_TRUE"; - else - return "OUT OF RANGE FOR BOOLEAN"; -} - -static const char * FuncToString( GLenum f ) -{ - switch ( f ) - { - case GL_ALWAYS: - return "GL_ALWAYS"; - case GL_NEVER: - return "GL_NEVER"; - case GL_LEQUAL: - return "GL_LEQUAL"; - case GL_LESS: - return "GL_LESS"; - case GL_EQUAL: - return "GL_EQUAL"; - case GL_GREATER: - return "GL_GREATER"; - case GL_GEQUAL: - return "GL_GEQUAL"; - case GL_NOTEQUAL: - return "GL_NOTEQUAL"; - default: - return "!!! UNKNOWN !!!"; - } -} - -static const char * PrimToString( GLenum mode ) -{ - static char prim[1024]; - - if ( mode == GL_TRIANGLES ) - strcpy( prim, "GL_TRIANGLES" ); - else if ( mode == GL_TRIANGLE_STRIP ) - strcpy( prim, "GL_TRIANGLE_STRIP" ); - else if ( mode == GL_TRIANGLE_FAN ) - strcpy( prim, "GL_TRIANGLE_FAN" ); - else if ( mode == GL_QUADS ) - strcpy( prim, "GL_QUADS" ); - else if ( mode == GL_QUAD_STRIP ) - strcpy( prim, "GL_QUAD_STRIP" ); - else if ( mode == GL_POLYGON ) - strcpy( prim, "GL_POLYGON" ); - else if ( mode == GL_POINTS ) - strcpy( prim, "GL_POINTS" ); - else if ( mode == GL_LINES ) - strcpy( prim, "GL_LINES" ); - else if ( mode == GL_LINE_STRIP ) - strcpy( prim, "GL_LINE_STRIP" ); - else if ( mode == GL_LINE_LOOP ) - strcpy( prim, "GL_LINE_LOOP" ); - else - sprintf( prim, "0x%x", mode ); - - return prim; -} - -static const char * CapToString( GLenum cap ) -{ - static char buffer[1024]; - - switch ( cap ) - { - case GL_TEXTURE_2D: - return "GL_TEXTURE_2D"; - case GL_BLEND: - return "GL_BLEND"; - case GL_DEPTH_TEST: - return "GL_DEPTH_TEST"; - case GL_CULL_FACE: - return "GL_CULL_FACE"; - case GL_CLIP_PLANE0: - return "GL_CLIP_PLANE0"; - case GL_COLOR_ARRAY: - return "GL_COLOR_ARRAY"; - case GL_TEXTURE_COORD_ARRAY: - return "GL_TEXTURE_COORD_ARRAY"; - case GL_VERTEX_ARRAY: - return "GL_VERTEX_ARRAY"; - case GL_ALPHA_TEST: - return "GL_ALPHA_TEST"; - case GL_STENCIL_TEST: - return "GL_STENCIL_TEST"; - default: - sprintf( buffer, "0x%x", cap ); - } - - return buffer; -} - -static const char * TypeToString( GLenum t ) -{ - switch ( t ) - { - case GL_BYTE: - return "GL_BYTE"; - case GL_UNSIGNED_BYTE: - return "GL_UNSIGNED_BYTE"; - case GL_SHORT: - return "GL_SHORT"; - case GL_UNSIGNED_SHORT: - return "GL_UNSIGNED_SHORT"; - case GL_INT: - return "GL_INT"; - case GL_UNSIGNED_INT: - return "GL_UNSIGNED_INT"; - case GL_FLOAT: - return "GL_FLOAT"; - case GL_DOUBLE: - return "GL_DOUBLE"; - default: - return "!!! UNKNOWN !!!"; - } -} - -static void APIENTRY logAccum(GLenum op, GLfloat value) -{ - fprintf( glw_state.log_fp, "glAccum\n" ); - dllAccum( op, value ); -} - -static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref) -{ - fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref ); - dllAlphaFunc( func, ref ); -} - -static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) -{ - fprintf( glw_state.log_fp, "glAreTexturesResident\n" ); - return dllAreTexturesResident( n, textures, residences ); -} - -static void APIENTRY logArrayElement(GLint i) -{ - fprintf( glw_state.log_fp, "glArrayElement\n" ); - dllArrayElement( i ); -} - -static void APIENTRY logBegin(GLenum mode) -{ - fprintf( glw_state.log_fp, "glBegin( %s )\n", PrimToString( mode )); - dllBegin( mode ); -} - -static void APIENTRY logBindTexture(GLenum target, GLuint texture) -{ - fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture ); - dllBindTexture( target, texture ); -} - -static void APIENTRY logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) -{ - fprintf( glw_state.log_fp, "glBitmap\n" ); - dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap ); -} - -static void BlendToName( char *n, GLenum f ) -{ - switch ( f ) - { - case GL_ONE: - strcpy( n, "GL_ONE" ); - break; - case GL_ZERO: - strcpy( n, "GL_ZERO" ); - break; - case GL_SRC_ALPHA: - strcpy( n, "GL_SRC_ALPHA" ); - break; - case GL_ONE_MINUS_SRC_ALPHA: - strcpy( n, "GL_ONE_MINUS_SRC_ALPHA" ); - break; - case GL_DST_COLOR: - strcpy( n, "GL_DST_COLOR" ); - break; - case GL_ONE_MINUS_DST_COLOR: - strcpy( n, "GL_ONE_MINUS_DST_COLOR" ); - break; - case GL_DST_ALPHA: - strcpy( n, "GL_DST_ALPHA" ); - break; - default: - sprintf( n, "0x%x", f ); - } -} -static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor) -{ - char sf[128], df[128]; - - BlendToName( sf, sfactor ); - BlendToName( df, dfactor ); - - fprintf( glw_state.log_fp, "glBlendFunc( %s, %s )\n", sf, df ); - dllBlendFunc( sfactor, dfactor ); -} - -static void APIENTRY logCallList(GLuint list) -{ - fprintf( glw_state.log_fp, "glCallList( %u )\n", list ); - dllCallList( list ); -} - -static void APIENTRY logCallLists(GLsizei n, GLenum type, const void *lists) -{ - fprintf( glw_state.log_fp, "glCallLists\n" ); - dllCallLists( n, type, lists ); -} - -static void APIENTRY logClear(GLbitfield mask) -{ - fprintf( glw_state.log_fp, "glClear( 0x%x = ", mask ); - - if ( mask & GL_COLOR_BUFFER_BIT ) - fprintf( glw_state.log_fp, "GL_COLOR_BUFFER_BIT " ); - if ( mask & GL_DEPTH_BUFFER_BIT ) - fprintf( glw_state.log_fp, "GL_DEPTH_BUFFER_BIT " ); - if ( mask & GL_STENCIL_BUFFER_BIT ) - fprintf( glw_state.log_fp, "GL_STENCIL_BUFFER_BIT " ); - if ( mask & GL_ACCUM_BUFFER_BIT ) - fprintf( glw_state.log_fp, "GL_ACCUM_BUFFER_BIT " ); - - fprintf( glw_state.log_fp, ")\n" ); - dllClear( mask ); -} - -static void APIENTRY logClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - fprintf( glw_state.log_fp, "glClearAccum\n" ); - dllClearAccum( red, green, blue, alpha ); -} - -static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - fprintf( glw_state.log_fp, "glClearColor\n" ); - dllClearColor( red, green, blue, alpha ); -} - -static void APIENTRY logClearDepth(GLclampd depth) -{ - fprintf( glw_state.log_fp, "glClearDepth( %f )\n", ( float ) depth ); - dllClearDepth( depth ); -} - -static void APIENTRY logClearIndex(GLfloat c) -{ - fprintf( glw_state.log_fp, "glClearIndex\n" ); - dllClearIndex( c ); -} - -static void APIENTRY logClearStencil(GLint s) -{ - fprintf( glw_state.log_fp, "glClearStencil( %d )\n", s ); - dllClearStencil( s ); -} - -static void APIENTRY logClipPlane(GLenum plane, const GLdouble *equation) -{ - fprintf( glw_state.log_fp, "glClipPlane\n" ); - dllClipPlane( plane, equation ); -} - -static void APIENTRY logColor3b(GLbyte red, GLbyte green, GLbyte blue) -{ - fprintf( glw_state.log_fp, "glColor3b\n" ); - dllColor3b( red, green, blue ); -} - -static void APIENTRY logColor3bv(const GLbyte *v) -{ - fprintf( glw_state.log_fp, "glColor3bv\n" ); - dllColor3bv( v ); -} - -static void APIENTRY logColor3d(GLdouble red, GLdouble green, GLdouble blue) -{ - fprintf( glw_state.log_fp, "glColor3d\n" ); - dllColor3d( red, green, blue ); -} - -static void APIENTRY logColor3dv(const GLdouble *v) -{ - fprintf( glw_state.log_fp, "glColor3dv\n" ); - dllColor3dv( v ); -} - -static void APIENTRY logColor3f(GLfloat red, GLfloat green, GLfloat blue) -{ - fprintf( glw_state.log_fp, "glColor3f\n" ); - dllColor3f( red, green, blue ); -} - -static void APIENTRY logColor3fv(const GLfloat *v) -{ - fprintf( glw_state.log_fp, "glColor3fv\n" ); - dllColor3fv( v ); -} - -static void APIENTRY logColor3i(GLint red, GLint green, GLint blue) -{ - fprintf( glw_state.log_fp, "glColor3i\n" ); - dllColor3i( red, green, blue ); -} - -static void APIENTRY logColor3iv(const GLint *v) -{ - fprintf( glw_state.log_fp, "glColor3iv\n" ); - dllColor3iv( v ); -} - -static void APIENTRY logColor3s(GLshort red, GLshort green, GLshort blue) -{ - fprintf( glw_state.log_fp, "glColor3s\n" ); - dllColor3s( red, green, blue ); -} - -static void APIENTRY logColor3sv(const GLshort *v) -{ - fprintf( glw_state.log_fp, "glColor3sv\n" ); - dllColor3sv( v ); -} - -static void APIENTRY logColor3ub(GLubyte red, GLubyte green, GLubyte blue) -{ - fprintf( glw_state.log_fp, "glColor3ub\n" ); - dllColor3ub( red, green, blue ); -} - -static void APIENTRY logColor3ubv(const GLubyte *v) -{ - fprintf( glw_state.log_fp, "glColor3ubv\n" ); - dllColor3ubv( v ); -} - -#define SIG( x ) fprintf( glw_state.log_fp, x "\n" ) - -static void APIENTRY logColor3ui(GLuint red, GLuint green, GLuint blue) -{ - SIG( "glColor3ui" ); - dllColor3ui( red, green, blue ); -} - -static void APIENTRY logColor3uiv(const GLuint *v) -{ - SIG( "glColor3uiv" ); - dllColor3uiv( v ); -} - -static void APIENTRY logColor3us(GLushort red, GLushort green, GLushort blue) -{ - SIG( "glColor3us" ); - dllColor3us( red, green, blue ); -} - -static void APIENTRY logColor3usv(const GLushort *v) -{ - SIG( "glColor3usv" ); - dllColor3usv( v ); -} - -static void APIENTRY logColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - SIG( "glColor4b" ); - dllColor4b( red, green, blue, alpha ); -} - -static void APIENTRY logColor4bv(const GLbyte *v) -{ - SIG( "glColor4bv" ); - dllColor4bv( v ); -} - -static void APIENTRY logColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - SIG( "glColor4d" ); - dllColor4d( red, green, blue, alpha ); -} -static void APIENTRY logColor4dv(const GLdouble *v) -{ - SIG( "glColor4dv" ); - dllColor4dv( v ); -} -static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha ); - dllColor4f( red, green, blue, alpha ); -} -static void APIENTRY logColor4fv(const GLfloat *v) -{ - fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] ); - dllColor4fv( v ); -} -static void APIENTRY logColor4i(GLint red, GLint green, GLint blue, GLint alpha) -{ - SIG( "glColor4i" ); - dllColor4i( red, green, blue, alpha ); -} -static void APIENTRY logColor4iv(const GLint *v) -{ - SIG( "glColor4iv" ); - dllColor4iv( v ); -} -static void APIENTRY logColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - SIG( "glColor4s" ); - dllColor4s( red, green, blue, alpha ); -} -static void APIENTRY logColor4sv(const GLshort *v) -{ - SIG( "glColor4sv" ); - dllColor4sv( v ); -} -static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - SIG( "glColor4b" ); - dllColor4b( red, green, blue, alpha ); -} -static void APIENTRY logColor4ubv(const GLubyte *v) -{ - SIG( "glColor4ubv" ); - dllColor4ubv( v ); -} -static void APIENTRY logColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - SIG( "glColor4ui" ); - dllColor4ui( red, green, blue, alpha ); -} -static void APIENTRY logColor4uiv(const GLuint *v) -{ - SIG( "glColor4uiv" ); - dllColor4uiv( v ); -} -static void APIENTRY logColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - SIG( "glColor4us" ); - dllColor4us( red, green, blue, alpha ); -} -static void APIENTRY logColor4usv(const GLushort *v) -{ - SIG( "glColor4usv" ); - dllColor4usv( v ); -} -static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - SIG( "glColorMask" ); - dllColorMask( red, green, blue, alpha ); -} -static void APIENTRY logColorMaterial(GLenum face, GLenum mode) -{ - SIG( "glColorMaterial" ); - dllColorMaterial( face, mode ); -} - -static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) -{ - fprintf( glw_state.log_fp, "glColorPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); - dllColorPointer( size, type, stride, pointer ); -} - -static void APIENTRY logCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - SIG( "glCopyPixels" ); - dllCopyPixels( x, y, width, height, type ); -} - -static void APIENTRY logCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - SIG( "glCopyTexImage1D" ); - dllCopyTexImage1D( target, level, internalFormat, x, y, width, border ); -} - -static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - SIG( "glCopyTexImage2D" ); - dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border ); -} - -static void APIENTRY logCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - SIG( "glCopyTexSubImage1D" ); - dllCopyTexSubImage1D( target, level, xoffset, x, y, width ); -} - -static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - SIG( "glCopyTexSubImage2D" ); - dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height ); -} - -static void APIENTRY logCullFace(GLenum mode) -{ - fprintf( glw_state.log_fp, "glCullFace( %s )\n", ( mode == GL_FRONT ) ? "GL_FRONT" : "GL_BACK" ); - dllCullFace( mode ); -} - -static void APIENTRY logDeleteLists(GLuint list, GLsizei range) -{ - SIG( "glDeleteLists" ); - dllDeleteLists( list, range ); -} - -static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures) -{ - SIG( "glDeleteTextures" ); - dllDeleteTextures( n, textures ); -} - -static void APIENTRY logDepthFunc(GLenum func) -{ - fprintf( glw_state.log_fp, "glDepthFunc( %s )\n", FuncToString( func ) ); - dllDepthFunc( func ); -} - -static void APIENTRY logDepthMask(GLboolean flag) -{ - fprintf( glw_state.log_fp, "glDepthMask( %s )\n", BooleanToString( flag ) ); - dllDepthMask( flag ); -} - -static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar) -{ - fprintf( glw_state.log_fp, "glDepthRange( %f, %f )\n", ( float ) zNear, ( float ) zFar ); - dllDepthRange( zNear, zFar ); -} - -static void APIENTRY logDisable(GLenum cap) -{ - fprintf( glw_state.log_fp, "glDisable( %s )\n", CapToString( cap ) ); - dllDisable( cap ); -} - -static void APIENTRY logDisableClientState(GLenum array) -{ - fprintf( glw_state.log_fp, "glDisableClientState( %s )\n", CapToString( array ) ); - dllDisableClientState( array ); -} - -static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - SIG( "glDrawArrays" ); - dllDrawArrays( mode, first, count ); -} - -static void APIENTRY logDrawBuffer(GLenum mode) -{ - SIG( "glDrawBuffer" ); - dllDrawBuffer( mode ); -} - -static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) -{ - fprintf( glw_state.log_fp, "glDrawElements( %s, %d, %s, MEM )\n", PrimToString( mode ), count, TypeToString( type ) ); - dllDrawElements( mode, count, type, indices ); -} - -static void APIENTRY logDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) -{ - SIG( "glDrawPixels" ); - dllDrawPixels( width, height, format, type, pixels ); -} - -static void APIENTRY logEdgeFlag(GLboolean flag) -{ - SIG( "glEdgeFlag" ); - dllEdgeFlag( flag ); -} - -static void APIENTRY logEdgeFlagPointer(GLsizei stride, const void *pointer) -{ - SIG( "glEdgeFlagPointer" ); - dllEdgeFlagPointer( stride, pointer ); -} - -static void APIENTRY logEdgeFlagv(const GLboolean *flag) -{ - SIG( "glEdgeFlagv" ); - dllEdgeFlagv( flag ); -} - -static void APIENTRY logEnable(GLenum cap) -{ - fprintf( glw_state.log_fp, "glEnable( %s )\n", CapToString( cap ) ); - dllEnable( cap ); -} - -static void APIENTRY logEnableClientState(GLenum array) -{ - fprintf( glw_state.log_fp, "glEnableClientState( %s )\n", CapToString( array ) ); - dllEnableClientState( array ); -} - -static void APIENTRY logEnd(void) -{ - SIG( "glEnd" ); - dllEnd(); -} - -static void APIENTRY logEndList(void) -{ - SIG( "glEndList" ); - dllEndList(); -} - -static void APIENTRY logEvalCoord1d(GLdouble u) -{ - SIG( "glEvalCoord1d" ); - dllEvalCoord1d( u ); -} - -static void APIENTRY logEvalCoord1dv(const GLdouble *u) -{ - SIG( "glEvalCoord1dv" ); - dllEvalCoord1dv( u ); -} - -static void APIENTRY logEvalCoord1f(GLfloat u) -{ - SIG( "glEvalCoord1f" ); - dllEvalCoord1f( u ); -} - -static void APIENTRY logEvalCoord1fv(const GLfloat *u) -{ - SIG( "glEvalCoord1fv" ); - dllEvalCoord1fv( u ); -} -static void APIENTRY logEvalCoord2d(GLdouble u, GLdouble v) -{ - SIG( "glEvalCoord2d" ); - dllEvalCoord2d( u, v ); -} -static void APIENTRY logEvalCoord2dv(const GLdouble *u) -{ - SIG( "glEvalCoord2dv" ); - dllEvalCoord2dv( u ); -} -static void APIENTRY logEvalCoord2f(GLfloat u, GLfloat v) -{ - SIG( "glEvalCoord2f" ); - dllEvalCoord2f( u, v ); -} -static void APIENTRY logEvalCoord2fv(const GLfloat *u) -{ - SIG( "glEvalCoord2fv" ); - dllEvalCoord2fv( u ); -} - -static void APIENTRY logEvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - SIG( "glEvalMesh1" ); - dllEvalMesh1( mode, i1, i2 ); -} -static void APIENTRY logEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - SIG( "glEvalMesh2" ); - dllEvalMesh2( mode, i1, i2, j1, j2 ); -} -static void APIENTRY logEvalPoint1(GLint i) -{ - SIG( "glEvalPoint1" ); - dllEvalPoint1( i ); -} -static void APIENTRY logEvalPoint2(GLint i, GLint j) -{ - SIG( "glEvalPoint2" ); - dllEvalPoint2( i, j ); -} - -static void APIENTRY logFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) -{ - SIG( "glFeedbackBuffer" ); - dllFeedbackBuffer( size, type, buffer ); -} - -static void APIENTRY logFinish(void) -{ - SIG( "glFinish" ); - dllFinish(); -} - -static void APIENTRY logFlush(void) -{ - SIG( "glFlush" ); - dllFlush(); -} - -static void APIENTRY logFogf(GLenum pname, GLfloat param) -{ - SIG( "glFogf" ); - dllFogf( pname, param ); -} - -static void APIENTRY logFogfv(GLenum pname, const GLfloat *params) -{ - SIG( "glFogfv" ); - dllFogfv( pname, params ); -} - -static void APIENTRY logFogi(GLenum pname, GLint param) -{ - SIG( "glFogi" ); - dllFogi( pname, param ); -} - -static void APIENTRY logFogiv(GLenum pname, const GLint *params) -{ - SIG( "glFogiv" ); - dllFogiv( pname, params ); -} - -static void APIENTRY logFrontFace(GLenum mode) -{ - SIG( "glFrontFace" ); - dllFrontFace( mode ); -} - -static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - SIG( "glFrustum" ); - dllFrustum( left, right, bottom, top, zNear, zFar ); -} - -static GLuint APIENTRY logGenLists(GLsizei range) -{ - SIG( "glGenLists" ); - return dllGenLists( range ); -} - -static void APIENTRY logGenTextures(GLsizei n, GLuint *textures) -{ - SIG( "glGenTextures" ); - dllGenTextures( n, textures ); -} - -static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params) -{ - SIG( "glGetBooleanv" ); - dllGetBooleanv( pname, params ); -} - -static void APIENTRY logGetClipPlane(GLenum plane, GLdouble *equation) -{ - SIG( "glGetClipPlane" ); - dllGetClipPlane( plane, equation ); -} - -static void APIENTRY logGetDoublev(GLenum pname, GLdouble *params) -{ - SIG( "glGetDoublev" ); - dllGetDoublev( pname, params ); -} - -static GLenum APIENTRY logGetError(void) -{ - SIG( "glGetError" ); - return dllGetError(); -} - -static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params) -{ - SIG( "glGetFloatv" ); - dllGetFloatv( pname, params ); -} - -static void APIENTRY logGetIntegerv(GLenum pname, GLint *params) -{ - SIG( "glGetIntegerv" ); - dllGetIntegerv( pname, params ); -} - -static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - SIG( "glGetLightfv" ); - dllGetLightfv( light, pname, params ); -} - -static void APIENTRY logGetLightiv(GLenum light, GLenum pname, GLint *params) -{ - SIG( "glGetLightiv" ); - dllGetLightiv( light, pname, params ); -} - -static void APIENTRY logGetMapdv(GLenum target, GLenum query, GLdouble *v) -{ - SIG( "glGetMapdv" ); - dllGetMapdv( target, query, v ); -} - -static void APIENTRY logGetMapfv(GLenum target, GLenum query, GLfloat *v) -{ - SIG( "glGetMapfv" ); - dllGetMapfv( target, query, v ); -} - -static void APIENTRY logGetMapiv(GLenum target, GLenum query, GLint *v) -{ - SIG( "glGetMapiv" ); - dllGetMapiv( target, query, v ); -} - -static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - SIG( "glGetMaterialfv" ); - dllGetMaterialfv( face, pname, params ); -} - -static void APIENTRY logGetMaterialiv(GLenum face, GLenum pname, GLint *params) -{ - SIG( "glGetMaterialiv" ); - dllGetMaterialiv( face, pname, params ); -} - -static void APIENTRY logGetPixelMapfv(GLenum map, GLfloat *values) -{ - SIG( "glGetPixelMapfv" ); - dllGetPixelMapfv( map, values ); -} - -static void APIENTRY logGetPixelMapuiv(GLenum map, GLuint *values) -{ - SIG( "glGetPixelMapuiv" ); - dllGetPixelMapuiv( map, values ); -} - -static void APIENTRY logGetPixelMapusv(GLenum map, GLushort *values) -{ - SIG( "glGetPixelMapusv" ); - dllGetPixelMapusv( map, values ); -} - -static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params) -{ - SIG( "glGetPointerv" ); - dllGetPointerv( pname, params ); -} - -static void APIENTRY logGetPolygonStipple(GLubyte *mask) -{ - SIG( "glGetPolygonStipple" ); - dllGetPolygonStipple( mask ); -} - -static const GLubyte * APIENTRY logGetString(GLenum name) -{ - SIG( "glGetString" ); - return dllGetString( name ); -} - -static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) -{ - SIG( "glGetTexEnvfv" ); - dllGetTexEnvfv( target, pname, params ); -} - -static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params) -{ - SIG( "glGetTexEnviv" ); - dllGetTexEnviv( target, pname, params ); -} - -static void APIENTRY logGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) -{ - SIG( "glGetTexGendv" ); - dllGetTexGendv( coord, pname, params ); -} - -static void APIENTRY logGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) -{ - SIG( "glGetTexGenfv" ); - dllGetTexGenfv( coord, pname, params ); -} - -static void APIENTRY logGetTexGeniv(GLenum coord, GLenum pname, GLint *params) -{ - SIG( "glGetTexGeniv" ); - dllGetTexGeniv( coord, pname, params ); -} - -static void APIENTRY logGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) -{ - SIG( "glGetTexImage" ); - dllGetTexImage( target, level, format, type, pixels ); -} -static void APIENTRY logGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params ) -{ - SIG( "glGetTexLevelParameterfv" ); - dllGetTexLevelParameterfv( target, level, pname, params ); -} - -static void APIENTRY logGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - SIG( "glGetTexLevelParameteriv" ); - dllGetTexLevelParameteriv( target, level, pname, params ); -} - -static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - SIG( "glGetTexParameterfv" ); - dllGetTexParameterfv( target, pname, params ); -} - -static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - SIG( "glGetTexParameteriv" ); - dllGetTexParameteriv( target, pname, params ); -} - -static void APIENTRY logHint(GLenum target, GLenum mode) -{ - fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode ); - dllHint( target, mode ); -} - -static void APIENTRY logIndexMask(GLuint mask) -{ - SIG( "glIndexMask" ); - dllIndexMask( mask ); -} - -static void APIENTRY logIndexPointer(GLenum type, GLsizei stride, const void *pointer) -{ - SIG( "glIndexPointer" ); - dllIndexPointer( type, stride, pointer ); -} - -static void APIENTRY logIndexd(GLdouble c) -{ - SIG( "glIndexd" ); - dllIndexd( c ); -} - -static void APIENTRY logIndexdv(const GLdouble *c) -{ - SIG( "glIndexdv" ); - dllIndexdv( c ); -} - -static void APIENTRY logIndexf(GLfloat c) -{ - SIG( "glIndexf" ); - dllIndexf( c ); -} - -static void APIENTRY logIndexfv(const GLfloat *c) -{ - SIG( "glIndexfv" ); - dllIndexfv( c ); -} - -static void APIENTRY logIndexi(GLint c) -{ - SIG( "glIndexi" ); - dllIndexi( c ); -} - -static void APIENTRY logIndexiv(const GLint *c) -{ - SIG( "glIndexiv" ); - dllIndexiv( c ); -} - -static void APIENTRY logIndexs(GLshort c) -{ - SIG( "glIndexs" ); - dllIndexs( c ); -} - -static void APIENTRY logIndexsv(const GLshort *c) -{ - SIG( "glIndexsv" ); - dllIndexsv( c ); -} - -static void APIENTRY logIndexub(GLubyte c) -{ - SIG( "glIndexub" ); - dllIndexub( c ); -} - -static void APIENTRY logIndexubv(const GLubyte *c) -{ - SIG( "glIndexubv" ); - dllIndexubv( c ); -} - -static void APIENTRY logInitNames(void) -{ - SIG( "glInitNames" ); - dllInitNames(); -} - -static void APIENTRY logInterleavedArrays(GLenum format, GLsizei stride, const void *pointer) -{ - SIG( "glInterleavedArrays" ); - dllInterleavedArrays( format, stride, pointer ); -} - -static GLboolean APIENTRY logIsEnabled(GLenum cap) -{ - SIG( "glIsEnabled" ); - return dllIsEnabled( cap ); -} -static GLboolean APIENTRY logIsList(GLuint list) -{ - SIG( "glIsList" ); - return dllIsList( list ); -} -static GLboolean APIENTRY logIsTexture(GLuint texture) -{ - SIG( "glIsTexture" ); - return dllIsTexture( texture ); -} - -static void APIENTRY logLightModelf(GLenum pname, GLfloat param) -{ - SIG( "glLightModelf" ); - dllLightModelf( pname, param ); -} - -static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params) -{ - SIG( "glLightModelfv" ); - dllLightModelfv( pname, params ); -} - -static void APIENTRY logLightModeli(GLenum pname, GLint param) -{ - SIG( "glLightModeli" ); - dllLightModeli( pname, param ); - -} - -static void APIENTRY logLightModeliv(GLenum pname, const GLint *params) -{ - SIG( "glLightModeliv" ); - dllLightModeliv( pname, params ); -} - -static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param) -{ - SIG( "glLightf" ); - dllLightf( light, pname, param ); -} - -static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - SIG( "glLightfv" ); - dllLightfv( light, pname, params ); -} - -static void APIENTRY logLighti(GLenum light, GLenum pname, GLint param) -{ - SIG( "glLighti" ); - dllLighti( light, pname, param ); -} - -static void APIENTRY logLightiv(GLenum light, GLenum pname, const GLint *params) -{ - SIG( "glLightiv" ); - dllLightiv( light, pname, params ); -} - -static void APIENTRY logLineStipple(GLint factor, GLushort pattern) -{ - SIG( "glLineStipple" ); - dllLineStipple( factor, pattern ); -} - -static void APIENTRY logLineWidth(GLfloat width) -{ - SIG( "glLineWidth" ); - dllLineWidth( width ); -} - -static void APIENTRY logListBase(GLuint base) -{ - SIG( "glListBase" ); - dllListBase( base ); -} - -static void APIENTRY logLoadIdentity(void) -{ - SIG( "glLoadIdentity" ); - dllLoadIdentity(); -} - -static void APIENTRY logLoadMatrixd(const GLdouble *m) -{ - SIG( "glLoadMatrixd" ); - dllLoadMatrixd( m ); -} - -static void APIENTRY logLoadMatrixf(const GLfloat *m) -{ - SIG( "glLoadMatrixf" ); - dllLoadMatrixf( m ); -} - -static void APIENTRY logLoadName(GLuint name) -{ - SIG( "glLoadName" ); - dllLoadName( name ); -} - -static void APIENTRY logLogicOp(GLenum opcode) -{ - SIG( "glLogicOp" ); - dllLogicOp( opcode ); -} - -static void APIENTRY logMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) -{ - SIG( "glMap1d" ); - dllMap1d( target, u1, u2, stride, order, points ); -} - -static void APIENTRY logMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) -{ - SIG( "glMap1f" ); - dllMap1f( target, u1, u2, stride, order, points ); -} - -static void APIENTRY logMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) -{ - SIG( "glMap2d" ); - dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); -} - -static void APIENTRY logMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) -{ - SIG( "glMap2f" ); - dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); -} - -static void APIENTRY logMapGrid1d(GLint un, GLdouble u1, GLdouble u2) -{ - SIG( "glMapGrid1d" ); - dllMapGrid1d( un, u1, u2 ); -} - -static void APIENTRY logMapGrid1f(GLint un, GLfloat u1, GLfloat u2) -{ - SIG( "glMapGrid1f" ); - dllMapGrid1f( un, u1, u2 ); -} - -static void APIENTRY logMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - SIG( "glMapGrid2d" ); - dllMapGrid2d( un, u1, u2, vn, v1, v2 ); -} -static void APIENTRY logMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - SIG( "glMapGrid2f" ); - dllMapGrid2f( un, u1, u2, vn, v1, v2 ); -} -static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param) -{ - SIG( "glMaterialf" ); - dllMaterialf( face, pname, param ); -} -static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params) -{ - SIG( "glMaterialfv" ); - dllMaterialfv( face, pname, params ); -} - -static void APIENTRY logMateriali(GLenum face, GLenum pname, GLint param) -{ - SIG( "glMateriali" ); - dllMateriali( face, pname, param ); -} - -static void APIENTRY logMaterialiv(GLenum face, GLenum pname, const GLint *params) -{ - SIG( "glMaterialiv" ); - dllMaterialiv( face, pname, params ); -} - -static void APIENTRY logMatrixMode(GLenum mode) -{ - SIG( "glMatrixMode" ); - dllMatrixMode( mode ); -} - -static void APIENTRY logMultMatrixd(const GLdouble *m) -{ - SIG( "glMultMatrixd" ); - dllMultMatrixd( m ); -} - -static void APIENTRY logMultMatrixf(const GLfloat *m) -{ - SIG( "glMultMatrixf" ); - dllMultMatrixf( m ); -} - -static void APIENTRY logNewList(GLuint list, GLenum mode) -{ - SIG( "glNewList" ); - dllNewList( list, mode ); -} - -static void APIENTRY logNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) -{ - SIG ("glNormal3b" ); - dllNormal3b( nx, ny, nz ); -} - -static void APIENTRY logNormal3bv(const GLbyte *v) -{ - SIG( "glNormal3bv" ); - dllNormal3bv( v ); -} - -static void APIENTRY logNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) -{ - SIG( "glNormal3d" ); - dllNormal3d( nx, ny, nz ); -} - -static void APIENTRY logNormal3dv(const GLdouble *v) -{ - SIG( "glNormal3dv" ); - dllNormal3dv( v ); -} - -static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) -{ - SIG( "glNormal3f" ); - dllNormal3f( nx, ny, nz ); -} - -static void APIENTRY logNormal3fv(const GLfloat *v) -{ - SIG( "glNormal3fv" ); - dllNormal3fv( v ); -} -static void APIENTRY logNormal3i(GLint nx, GLint ny, GLint nz) -{ - SIG( "glNormal3i" ); - dllNormal3i( nx, ny, nz ); -} -static void APIENTRY logNormal3iv(const GLint *v) -{ - SIG( "glNormal3iv" ); - dllNormal3iv( v ); -} -static void APIENTRY logNormal3s(GLshort nx, GLshort ny, GLshort nz) -{ - SIG( "glNormal3s" ); - dllNormal3s( nx, ny, nz ); -} -static void APIENTRY logNormal3sv(const GLshort *v) -{ - SIG( "glNormal3sv" ); - dllNormal3sv( v ); -} -static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer) -{ - SIG( "glNormalPointer" ); - dllNormalPointer( type, stride, pointer ); -} -static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - SIG( "glOrtho" ); - dllOrtho( left, right, bottom, top, zNear, zFar ); -} - -static void APIENTRY logPassThrough(GLfloat token) -{ - SIG( "glPassThrough" ); - dllPassThrough( token ); -} - -static void APIENTRY logPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) -{ - SIG( "glPixelMapfv" ); - dllPixelMapfv( map, mapsize, values ); -} - -static void APIENTRY logPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) -{ - SIG( "glPixelMapuiv" ); - dllPixelMapuiv( map, mapsize, values ); -} - -static void APIENTRY logPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) -{ - SIG( "glPixelMapusv" ); - dllPixelMapusv( map, mapsize, values ); -} -static void APIENTRY logPixelStoref(GLenum pname, GLfloat param) -{ - SIG( "glPixelStoref" ); - dllPixelStoref( pname, param ); -} -static void APIENTRY logPixelStorei(GLenum pname, GLint param) -{ - SIG( "glPixelStorei" ); - dllPixelStorei( pname, param ); -} -static void APIENTRY logPixelTransferf(GLenum pname, GLfloat param) -{ - SIG( "glPixelTransferf" ); - dllPixelTransferf( pname, param ); -} - -static void APIENTRY logPixelTransferi(GLenum pname, GLint param) -{ - SIG( "glPixelTransferi" ); - dllPixelTransferi( pname, param ); -} - -static void APIENTRY logPixelZoom(GLfloat xfactor, GLfloat yfactor) -{ - SIG( "glPixelZoom" ); - dllPixelZoom( xfactor, yfactor ); -} - -static void APIENTRY logPointSize(GLfloat size) -{ - SIG( "glPointSize" ); - dllPointSize( size ); -} - -static void APIENTRY logPolygonMode(GLenum face, GLenum mode) -{ - fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode ); - dllPolygonMode( face, mode ); -} - -static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units) -{ - SIG( "glPolygonOffset" ); - dllPolygonOffset( factor, units ); -} -static void APIENTRY logPolygonStipple(const GLubyte *mask ) -{ - SIG( "glPolygonStipple" ); - dllPolygonStipple( mask ); -} -static void APIENTRY logPopAttrib(void) -{ - SIG( "glPopAttrib" ); - dllPopAttrib(); -} - -static void APIENTRY logPopClientAttrib(void) -{ - SIG( "glPopClientAttrib" ); - dllPopClientAttrib(); -} - -static void APIENTRY logPopMatrix(void) -{ - SIG( "glPopMatrix" ); - dllPopMatrix(); -} - -static void APIENTRY logPopName(void) -{ - SIG( "glPopName" ); - dllPopName(); -} - -static void APIENTRY logPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) -{ - SIG( "glPrioritizeTextures" ); - dllPrioritizeTextures( n, textures, priorities ); -} - -static void APIENTRY logPushAttrib(GLbitfield mask) -{ - SIG( "glPushAttrib" ); - dllPushAttrib( mask ); -} - -static void APIENTRY logPushClientAttrib(GLbitfield mask) -{ - SIG( "glPushClientAttrib" ); - dllPushClientAttrib( mask ); -} - -static void APIENTRY logPushMatrix(void) -{ - SIG( "glPushMatrix" ); - dllPushMatrix(); -} - -static void APIENTRY logPushName(GLuint name) -{ - SIG( "glPushName" ); - dllPushName( name ); -} - -static void APIENTRY logRasterPos2d(GLdouble x, GLdouble y) -{ - SIG ("glRasterPot2d" ); - dllRasterPos2d( x, y ); -} - -static void APIENTRY logRasterPos2dv(const GLdouble *v) -{ - SIG( "glRasterPos2dv" ); - dllRasterPos2dv( v ); -} - -static void APIENTRY logRasterPos2f(GLfloat x, GLfloat y) -{ - SIG( "glRasterPos2f" ); - dllRasterPos2f( x, y ); -} -static void APIENTRY logRasterPos2fv(const GLfloat *v) -{ - SIG( "glRasterPos2dv" ); - dllRasterPos2fv( v ); -} -static void APIENTRY logRasterPos2i(GLint x, GLint y) -{ - SIG( "glRasterPos2if" ); - dllRasterPos2i( x, y ); -} -static void APIENTRY logRasterPos2iv(const GLint *v) -{ - SIG( "glRasterPos2iv" ); - dllRasterPos2iv( v ); -} -static void APIENTRY logRasterPos2s(GLshort x, GLshort y) -{ - SIG( "glRasterPos2s" ); - dllRasterPos2s( x, y ); -} -static void APIENTRY logRasterPos2sv(const GLshort *v) -{ - SIG( "glRasterPos2sv" ); - dllRasterPos2sv( v ); -} -static void APIENTRY logRasterPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - SIG( "glRasterPos3d" ); - dllRasterPos3d( x, y, z ); -} -static void APIENTRY logRasterPos3dv(const GLdouble *v) -{ - SIG( "glRasterPos3dv" ); - dllRasterPos3dv( v ); -} -static void APIENTRY logRasterPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - SIG( "glRasterPos3f" ); - dllRasterPos3f( x, y, z ); -} -static void APIENTRY logRasterPos3fv(const GLfloat *v) -{ - SIG( "glRasterPos3fv" ); - dllRasterPos3fv( v ); -} -static void APIENTRY logRasterPos3i(GLint x, GLint y, GLint z) -{ - SIG( "glRasterPos3i" ); - dllRasterPos3i( x, y, z ); -} -static void APIENTRY logRasterPos3iv(const GLint *v) -{ - SIG( "glRasterPos3iv" ); - dllRasterPos3iv( v ); -} -static void APIENTRY logRasterPos3s(GLshort x, GLshort y, GLshort z) -{ - SIG( "glRasterPos3s" ); - dllRasterPos3s( x, y, z ); -} -static void APIENTRY logRasterPos3sv(const GLshort *v) -{ - SIG( "glRasterPos3sv" ); - dllRasterPos3sv( v ); -} -static void APIENTRY logRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - SIG( "glRasterPos4d" ); - dllRasterPos4d( x, y, z, w ); -} -static void APIENTRY logRasterPos4dv(const GLdouble *v) -{ - SIG( "glRasterPos4dv" ); - dllRasterPos4dv( v ); -} -static void APIENTRY logRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - SIG( "glRasterPos4f" ); - dllRasterPos4f( x, y, z, w ); -} -static void APIENTRY logRasterPos4fv(const GLfloat *v) -{ - SIG( "glRasterPos4fv" ); - dllRasterPos4fv( v ); -} -static void APIENTRY logRasterPos4i(GLint x, GLint y, GLint z, GLint w) -{ - SIG( "glRasterPos4i" ); - dllRasterPos4i( x, y, z, w ); -} -static void APIENTRY logRasterPos4iv(const GLint *v) -{ - SIG( "glRasterPos4iv" ); - dllRasterPos4iv( v ); -} -static void APIENTRY logRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - SIG( "glRasterPos4s" ); - dllRasterPos4s( x, y, z, w ); -} -static void APIENTRY logRasterPos4sv(const GLshort *v) -{ - SIG( "glRasterPos4sv" ); - dllRasterPos4sv( v ); -} -static void APIENTRY logReadBuffer(GLenum mode) -{ - SIG( "glReadBuffer" ); - dllReadBuffer( mode ); -} -static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) -{ - SIG( "glReadPixels" ); - dllReadPixels( x, y, width, height, format, type, pixels ); -} - -static void APIENTRY logRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - SIG( "glRectd" ); - dllRectd( x1, y1, x2, y2 ); -} - -static void APIENTRY logRectdv(const GLdouble *v1, const GLdouble *v2) -{ - SIG( "glRectdv" ); - dllRectdv( v1, v2 ); -} - -static void APIENTRY logRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - SIG( "glRectf" ); - dllRectf( x1, y1, x2, y2 ); -} - -static void APIENTRY logRectfv(const GLfloat *v1, const GLfloat *v2) -{ - SIG( "glRectfv" ); - dllRectfv( v1, v2 ); -} -static void APIENTRY logRecti(GLint x1, GLint y1, GLint x2, GLint y2) -{ - SIG( "glRecti" ); - dllRecti( x1, y1, x2, y2 ); -} -static void APIENTRY logRectiv(const GLint *v1, const GLint *v2) -{ - SIG( "glRectiv" ); - dllRectiv( v1, v2 ); -} -static void APIENTRY logRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - SIG( "glRects" ); - dllRects( x1, y1, x2, y2 ); -} -static void APIENTRY logRectsv(const GLshort *v1, const GLshort *v2) -{ - SIG( "glRectsv" ); - dllRectsv( v1, v2 ); -} -static GLint APIENTRY logRenderMode(GLenum mode) -{ - SIG( "glRenderMode" ); - return dllRenderMode( mode ); -} -static void APIENTRY logRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - SIG( "glRotated" ); - dllRotated( angle, x, y, z ); -} - -static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - SIG( "glRotatef" ); - dllRotatef( angle, x, y, z ); -} - -static void APIENTRY logScaled(GLdouble x, GLdouble y, GLdouble z) -{ - SIG( "glScaled" ); - dllScaled( x, y, z ); -} - -static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z) -{ - SIG( "glScalef" ); - dllScalef( x, y, z ); -} - -static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - fprintf( glw_state.log_fp, "glScissor( %d, %d, %d, %d )\n", x, y, width, height ); - dllScissor( x, y, width, height ); -} - -static void APIENTRY logSelectBuffer(GLsizei size, GLuint *buffer) -{ - SIG( "glSelectBuffer" ); - dllSelectBuffer( size, buffer ); -} - -static void APIENTRY logShadeModel(GLenum mode) -{ - SIG( "glShadeModel" ); - dllShadeModel( mode ); -} - -static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - SIG( "glStencilFunc" ); - dllStencilFunc( func, ref, mask ); -} - -static void APIENTRY logStencilMask(GLuint mask) -{ - SIG( "glStencilMask" ); - dllStencilMask( mask ); -} - -static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - SIG( "glStencilOp" ); - dllStencilOp( fail, zfail, zpass ); -} - -static void APIENTRY logTexCoord1d(GLdouble s) -{ - SIG( "glTexCoord1d" ); - dllTexCoord1d( s ); -} - -static void APIENTRY logTexCoord1dv(const GLdouble *v) -{ - SIG( "glTexCoord1dv" ); - dllTexCoord1dv( v ); -} - -static void APIENTRY logTexCoord1f(GLfloat s) -{ - SIG( "glTexCoord1f" ); - dllTexCoord1f( s ); -} -static void APIENTRY logTexCoord1fv(const GLfloat *v) -{ - SIG( "glTexCoord1fv" ); - dllTexCoord1fv( v ); -} -static void APIENTRY logTexCoord1i(GLint s) -{ - SIG( "glTexCoord1i" ); - dllTexCoord1i( s ); -} -static void APIENTRY logTexCoord1iv(const GLint *v) -{ - SIG( "glTexCoord1iv" ); - dllTexCoord1iv( v ); -} -static void APIENTRY logTexCoord1s(GLshort s) -{ - SIG( "glTexCoord1s" ); - dllTexCoord1s( s ); -} -static void APIENTRY logTexCoord1sv(const GLshort *v) -{ - SIG( "glTexCoord1sv" ); - dllTexCoord1sv( v ); -} -static void APIENTRY logTexCoord2d(GLdouble s, GLdouble t) -{ - SIG( "glTexCoord2d" ); - dllTexCoord2d( s, t ); -} - -static void APIENTRY logTexCoord2dv(const GLdouble *v) -{ - SIG( "glTexCoord2dv" ); - dllTexCoord2dv( v ); -} -static void APIENTRY logTexCoord2f(GLfloat s, GLfloat t) -{ - SIG( "glTexCoord2f" ); - dllTexCoord2f( s, t ); -} -static void APIENTRY logTexCoord2fv(const GLfloat *v) -{ - SIG( "glTexCoord2fv" ); - dllTexCoord2fv( v ); -} -static void APIENTRY logTexCoord2i(GLint s, GLint t) -{ - SIG( "glTexCoord2i" ); - dllTexCoord2i( s, t ); -} -static void APIENTRY logTexCoord2iv(const GLint *v) -{ - SIG( "glTexCoord2iv" ); - dllTexCoord2iv( v ); -} -static void APIENTRY logTexCoord2s(GLshort s, GLshort t) -{ - SIG( "glTexCoord2s" ); - dllTexCoord2s( s, t ); -} -static void APIENTRY logTexCoord2sv(const GLshort *v) -{ - SIG( "glTexCoord2sv" ); - dllTexCoord2sv( v ); -} -static void APIENTRY logTexCoord3d(GLdouble s, GLdouble t, GLdouble r) -{ - SIG( "glTexCoord3d" ); - dllTexCoord3d( s, t, r ); -} -static void APIENTRY logTexCoord3dv(const GLdouble *v) -{ - SIG( "glTexCoord3dv" ); - dllTexCoord3dv( v ); -} -static void APIENTRY logTexCoord3f(GLfloat s, GLfloat t, GLfloat r) -{ - SIG( "glTexCoord3f" ); - dllTexCoord3f( s, t, r ); -} -static void APIENTRY logTexCoord3fv(const GLfloat *v) -{ - SIG( "glTexCoord3fv" ); - dllTexCoord3fv( v ); -} -static void APIENTRY logTexCoord3i(GLint s, GLint t, GLint r) -{ - SIG( "glTexCoord3i" ); - dllTexCoord3i( s, t, r ); -} -static void APIENTRY logTexCoord3iv(const GLint *v) -{ - SIG( "glTexCoord3iv" ); - dllTexCoord3iv( v ); -} -static void APIENTRY logTexCoord3s(GLshort s, GLshort t, GLshort r) -{ - SIG( "glTexCoord3s" ); - dllTexCoord3s( s, t, r ); -} -static void APIENTRY logTexCoord3sv(const GLshort *v) -{ - SIG( "glTexCoord3sv" ); - dllTexCoord3sv( v ); -} -static void APIENTRY logTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - SIG( "glTexCoord4d" ); - dllTexCoord4d( s, t, r, q ); -} -static void APIENTRY logTexCoord4dv(const GLdouble *v) -{ - SIG( "glTexCoord4dv" ); - dllTexCoord4dv( v ); -} -static void APIENTRY logTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - SIG( "glTexCoord4f" ); - dllTexCoord4f( s, t, r, q ); -} -static void APIENTRY logTexCoord4fv(const GLfloat *v) -{ - SIG( "glTexCoord4fv" ); - dllTexCoord4fv( v ); -} -static void APIENTRY logTexCoord4i(GLint s, GLint t, GLint r, GLint q) -{ - SIG( "glTexCoord4i" ); - dllTexCoord4i( s, t, r, q ); -} -static void APIENTRY logTexCoord4iv(const GLint *v) -{ - SIG( "glTexCoord4iv" ); - dllTexCoord4iv( v ); -} -static void APIENTRY logTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) -{ - SIG( "glTexCoord4s" ); - dllTexCoord4s( s, t, r, q ); -} -static void APIENTRY logTexCoord4sv(const GLshort *v) -{ - SIG( "glTexCoord4sv" ); - dllTexCoord4sv( v ); -} -static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) -{ - fprintf( glw_state.log_fp, "glTexCoordPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); - dllTexCoordPointer( size, type, stride, pointer ); -} - -static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param ); - dllTexEnvf( target, pname, param ); -} - -static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) -{ - SIG( "glTexEnvfv" ); - dllTexEnvfv( target, pname, params ); -} - -static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param) -{ - fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); - dllTexEnvi( target, pname, param ); -} -static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params) -{ - SIG( "glTexEnviv" ); - dllTexEnviv( target, pname, params ); -} - -static void APIENTRY logTexGend(GLenum coord, GLenum pname, GLdouble param) -{ - SIG( "glTexGend" ); - dllTexGend( coord, pname, param ); -} - -static void APIENTRY logTexGendv(GLenum coord, GLenum pname, const GLdouble *params) -{ - SIG( "glTexGendv" ); - dllTexGendv( coord, pname, params ); -} - -static void APIENTRY logTexGenf(GLenum coord, GLenum pname, GLfloat param) -{ - SIG( "glTexGenf" ); - dllTexGenf( coord, pname, param ); -} -static void APIENTRY logTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) -{ - SIG( "glTexGenfv" ); - dllTexGenfv( coord, pname, params ); -} -static void APIENTRY logTexGeni(GLenum coord, GLenum pname, GLint param) -{ - SIG( "glTexGeni" ); - dllTexGeni( coord, pname, param ); -} -static void APIENTRY logTexGeniv(GLenum coord, GLenum pname, const GLint *params) -{ - SIG( "glTexGeniv" ); - dllTexGeniv( coord, pname, params ); -} -static void APIENTRY logTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) -{ - SIG( "glTexImage1D" ); - dllTexImage1D( target, level, internalformat, width, border, format, type, pixels ); -} -static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) -{ - SIG( "glTexImage2D" ); - dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); -} - -static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param ); - dllTexParameterf( target, pname, param ); -} - -static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - SIG( "glTexParameterfv" ); - dllTexParameterfv( target, pname, params ); -} -static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param) -{ - fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); - dllTexParameteri( target, pname, param ); -} -static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - SIG( "glTexParameteriv" ); - dllTexParameteriv( target, pname, params ); -} -static void APIENTRY logTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) -{ - SIG( "glTexSubImage1D" ); - dllTexSubImage1D( target, level, xoffset, width, format, type, pixels ); -} -static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) -{ - SIG( "glTexSubImage2D" ); - dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); -} -static void APIENTRY logTranslated(GLdouble x, GLdouble y, GLdouble z) -{ - SIG( "glTranslated" ); - dllTranslated( x, y, z ); -} - -static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z) -{ - SIG( "glTranslatef" ); - dllTranslatef( x, y, z ); -} - -static void APIENTRY logVertex2d(GLdouble x, GLdouble y) -{ - SIG( "glVertex2d" ); - dllVertex2d( x, y ); -} - -static void APIENTRY logVertex2dv(const GLdouble *v) -{ - SIG( "glVertex2dv" ); - dllVertex2dv( v ); -} -static void APIENTRY logVertex2f(GLfloat x, GLfloat y) -{ - SIG( "glVertex2f" ); - dllVertex2f( x, y ); -} -static void APIENTRY logVertex2fv(const GLfloat *v) -{ - SIG( "glVertex2fv" ); - dllVertex2fv( v ); -} -static void APIENTRY logVertex2i(GLint x, GLint y) -{ - SIG( "glVertex2i" ); - dllVertex2i( x, y ); -} -static void APIENTRY logVertex2iv(const GLint *v) -{ - SIG( "glVertex2iv" ); - dllVertex2iv( v ); -} -static void APIENTRY logVertex2s(GLshort x, GLshort y) -{ - SIG( "glVertex2s" ); - dllVertex2s( x, y ); -} -static void APIENTRY logVertex2sv(const GLshort *v) -{ - SIG( "glVertex2sv" ); - dllVertex2sv( v ); -} -static void APIENTRY logVertex3d(GLdouble x, GLdouble y, GLdouble z) -{ - SIG( "glVertex3d" ); - dllVertex3d( x, y, z ); -} -static void APIENTRY logVertex3dv(const GLdouble *v) -{ - SIG( "glVertex3dv" ); - dllVertex3dv( v ); -} -static void APIENTRY logVertex3f(GLfloat x, GLfloat y, GLfloat z) -{ - SIG( "glVertex3f" ); - dllVertex3f( x, y, z ); -} -static void APIENTRY logVertex3fv(const GLfloat *v) -{ - SIG( "glVertex3fv" ); - dllVertex3fv( v ); -} -static void APIENTRY logVertex3i(GLint x, GLint y, GLint z) -{ - SIG( "glVertex3i" ); - dllVertex3i( x, y, z ); -} -static void APIENTRY logVertex3iv(const GLint *v) -{ - SIG( "glVertex3iv" ); - dllVertex3iv( v ); -} -static void APIENTRY logVertex3s(GLshort x, GLshort y, GLshort z) -{ - SIG( "glVertex3s" ); - dllVertex3s( x, y, z ); -} -static void APIENTRY logVertex3sv(const GLshort *v) -{ - SIG( "glVertex3sv" ); - dllVertex3sv( v ); -} -static void APIENTRY logVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - SIG( "glVertex4d" ); - dllVertex4d( x, y, z, w ); -} -static void APIENTRY logVertex4dv(const GLdouble *v) -{ - SIG( "glVertex4dv" ); - dllVertex4dv( v ); -} -static void APIENTRY logVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - SIG( "glVertex4f" ); - dllVertex4f( x, y, z, w ); -} -static void APIENTRY logVertex4fv(const GLfloat *v) -{ - SIG( "glVertex4fv" ); - dllVertex4fv( v ); -} -static void APIENTRY logVertex4i(GLint x, GLint y, GLint z, GLint w) -{ - SIG( "glVertex4i" ); - dllVertex4i( x, y, z, w ); -} -static void APIENTRY logVertex4iv(const GLint *v) -{ - SIG( "glVertex4iv" ); - dllVertex4iv( v ); -} -static void APIENTRY logVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - SIG( "glVertex4s" ); - dllVertex4s( x, y, z, w ); -} -static void APIENTRY logVertex4sv(const GLshort *v) -{ - SIG( "glVertex4sv" ); - dllVertex4sv( v ); -} -static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) -{ - fprintf( glw_state.log_fp, "glVertexPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); - dllVertexPointer( size, type, stride, pointer ); -} -static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - fprintf( glw_state.log_fp, "glViewport( %d, %d, %d, %d )\n", x, y, width, height ); - dllViewport( x, y, width, height ); -} - -/* -** QGL_Shutdown -** -** Unloads the specified DLL then nulls out all the proc pointers. This -** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart). -*/ -void QGL_Shutdown( void ) -{ - ri.Printf( PRINT_ALL, "...shutting down QGL\n" ); - - if ( glw_state.hinstOpenGL ) - { - ri.Printf( PRINT_ALL, "...unloading OpenGL DLL\n" ); - FreeLibrary( glw_state.hinstOpenGL ); - } - - glw_state.hinstOpenGL = NULL; - - qglAccum = NULL; - qglAlphaFunc = NULL; - qglAreTexturesResident = NULL; - qglArrayElement = NULL; - qglBegin = NULL; - qglBindTexture = NULL; - qglBitmap = NULL; - qglBlendFunc = NULL; - qglCallList = NULL; - qglCallLists = NULL; - qglClear = NULL; - qglClearAccum = NULL; - qglClearColor = NULL; - qglClearDepth = NULL; - qglClearIndex = NULL; - qglClearStencil = NULL; - qglClipPlane = NULL; - qglColor3b = NULL; - qglColor3bv = NULL; - qglColor3d = NULL; - qglColor3dv = NULL; - qglColor3f = NULL; - qglColor3fv = NULL; - qglColor3i = NULL; - qglColor3iv = NULL; - qglColor3s = NULL; - qglColor3sv = NULL; - qglColor3ub = NULL; - qglColor3ubv = NULL; - qglColor3ui = NULL; - qglColor3uiv = NULL; - qglColor3us = NULL; - qglColor3usv = NULL; - qglColor4b = NULL; - qglColor4bv = NULL; - qglColor4d = NULL; - qglColor4dv = NULL; - qglColor4f = NULL; - qglColor4fv = NULL; - qglColor4i = NULL; - qglColor4iv = NULL; - qglColor4s = NULL; - qglColor4sv = NULL; - qglColor4ub = NULL; - qglColor4ubv = NULL; - qglColor4ui = NULL; - qglColor4uiv = NULL; - qglColor4us = NULL; - qglColor4usv = NULL; - qglColorMask = NULL; - qglColorMaterial = NULL; - qglColorPointer = NULL; - qglCopyPixels = NULL; - qglCopyTexImage1D = NULL; - qglCopyTexImage2D = NULL; - qglCopyTexSubImage1D = NULL; - qglCopyTexSubImage2D = NULL; - qglCullFace = NULL; - qglDeleteLists = NULL; - qglDeleteTextures = NULL; - qglDepthFunc = NULL; - qglDepthMask = NULL; - qglDepthRange = NULL; - qglDisable = NULL; - qglDisableClientState = NULL; - qglDrawArrays = NULL; - qglDrawBuffer = NULL; - qglDrawElements = NULL; - qglDrawPixels = NULL; - qglEdgeFlag = NULL; - qglEdgeFlagPointer = NULL; - qglEdgeFlagv = NULL; - qglEnable = NULL; - qglEnableClientState = NULL; - qglEnd = NULL; - qglEndList = NULL; - qglEvalCoord1d = NULL; - qglEvalCoord1dv = NULL; - qglEvalCoord1f = NULL; - qglEvalCoord1fv = NULL; - qglEvalCoord2d = NULL; - qglEvalCoord2dv = NULL; - qglEvalCoord2f = NULL; - qglEvalCoord2fv = NULL; - qglEvalMesh1 = NULL; - qglEvalMesh2 = NULL; - qglEvalPoint1 = NULL; - qglEvalPoint2 = NULL; - qglFeedbackBuffer = NULL; - qglFinish = NULL; - qglFlush = NULL; - qglFogf = NULL; - qglFogfv = NULL; - qglFogi = NULL; - qglFogiv = NULL; - qglFrontFace = NULL; - qglFrustum = NULL; - qglGenLists = NULL; - qglGenTextures = NULL; - qglGetBooleanv = NULL; - qglGetClipPlane = NULL; - qglGetDoublev = NULL; - qglGetError = NULL; - qglGetFloatv = NULL; - qglGetIntegerv = NULL; - qglGetLightfv = NULL; - qglGetLightiv = NULL; - qglGetMapdv = NULL; - qglGetMapfv = NULL; - qglGetMapiv = NULL; - qglGetMaterialfv = NULL; - qglGetMaterialiv = NULL; - qglGetPixelMapfv = NULL; - qglGetPixelMapuiv = NULL; - qglGetPixelMapusv = NULL; - qglGetPointerv = NULL; - qglGetPolygonStipple = NULL; - qglGetString = NULL; - qglGetTexEnvfv = NULL; - qglGetTexEnviv = NULL; - qglGetTexGendv = NULL; - qglGetTexGenfv = NULL; - qglGetTexGeniv = NULL; - qglGetTexImage = NULL; - qglGetTexLevelParameterfv = NULL; - qglGetTexLevelParameteriv = NULL; - qglGetTexParameterfv = NULL; - qglGetTexParameteriv = NULL; - qglHint = NULL; - qglIndexMask = NULL; - qglIndexPointer = NULL; - qglIndexd = NULL; - qglIndexdv = NULL; - qglIndexf = NULL; - qglIndexfv = NULL; - qglIndexi = NULL; - qglIndexiv = NULL; - qglIndexs = NULL; - qglIndexsv = NULL; - qglIndexub = NULL; - qglIndexubv = NULL; - qglInitNames = NULL; - qglInterleavedArrays = NULL; - qglIsEnabled = NULL; - qglIsList = NULL; - qglIsTexture = NULL; - qglLightModelf = NULL; - qglLightModelfv = NULL; - qglLightModeli = NULL; - qglLightModeliv = NULL; - qglLightf = NULL; - qglLightfv = NULL; - qglLighti = NULL; - qglLightiv = NULL; - qglLineStipple = NULL; - qglLineWidth = NULL; - qglListBase = NULL; - qglLoadIdentity = NULL; - qglLoadMatrixd = NULL; - qglLoadMatrixf = NULL; - qglLoadName = NULL; - qglLogicOp = NULL; - qglMap1d = NULL; - qglMap1f = NULL; - qglMap2d = NULL; - qglMap2f = NULL; - qglMapGrid1d = NULL; - qglMapGrid1f = NULL; - qglMapGrid2d = NULL; - qglMapGrid2f = NULL; - qglMaterialf = NULL; - qglMaterialfv = NULL; - qglMateriali = NULL; - qglMaterialiv = NULL; - qglMatrixMode = NULL; - qglMultMatrixd = NULL; - qglMultMatrixf = NULL; - qglNewList = NULL; - qglNormal3b = NULL; - qglNormal3bv = NULL; - qglNormal3d = NULL; - qglNormal3dv = NULL; - qglNormal3f = NULL; - qglNormal3fv = NULL; - qglNormal3i = NULL; - qglNormal3iv = NULL; - qglNormal3s = NULL; - qglNormal3sv = NULL; - qglNormalPointer = NULL; - qglOrtho = NULL; - qglPassThrough = NULL; - qglPixelMapfv = NULL; - qglPixelMapuiv = NULL; - qglPixelMapusv = NULL; - qglPixelStoref = NULL; - qglPixelStorei = NULL; - qglPixelTransferf = NULL; - qglPixelTransferi = NULL; - qglPixelZoom = NULL; - qglPointSize = NULL; - qglPolygonMode = NULL; - qglPolygonOffset = NULL; - qglPolygonStipple = NULL; - qglPopAttrib = NULL; - qglPopClientAttrib = NULL; - qglPopMatrix = NULL; - qglPopName = NULL; - qglPrioritizeTextures = NULL; - qglPushAttrib = NULL; - qglPushClientAttrib = NULL; - qglPushMatrix = NULL; - qglPushName = NULL; - qglRasterPos2d = NULL; - qglRasterPos2dv = NULL; - qglRasterPos2f = NULL; - qglRasterPos2fv = NULL; - qglRasterPos2i = NULL; - qglRasterPos2iv = NULL; - qglRasterPos2s = NULL; - qglRasterPos2sv = NULL; - qglRasterPos3d = NULL; - qglRasterPos3dv = NULL; - qglRasterPos3f = NULL; - qglRasterPos3fv = NULL; - qglRasterPos3i = NULL; - qglRasterPos3iv = NULL; - qglRasterPos3s = NULL; - qglRasterPos3sv = NULL; - qglRasterPos4d = NULL; - qglRasterPos4dv = NULL; - qglRasterPos4f = NULL; - qglRasterPos4fv = NULL; - qglRasterPos4i = NULL; - qglRasterPos4iv = NULL; - qglRasterPos4s = NULL; - qglRasterPos4sv = NULL; - qglReadBuffer = NULL; - qglReadPixels = NULL; - qglRectd = NULL; - qglRectdv = NULL; - qglRectf = NULL; - qglRectfv = NULL; - qglRecti = NULL; - qglRectiv = NULL; - qglRects = NULL; - qglRectsv = NULL; - qglRenderMode = NULL; - qglRotated = NULL; - qglRotatef = NULL; - qglScaled = NULL; - qglScalef = NULL; - qglScissor = NULL; - qglSelectBuffer = NULL; - qglShadeModel = NULL; - qglStencilFunc = NULL; - qglStencilMask = NULL; - qglStencilOp = NULL; - qglTexCoord1d = NULL; - qglTexCoord1dv = NULL; - qglTexCoord1f = NULL; - qglTexCoord1fv = NULL; - qglTexCoord1i = NULL; - qglTexCoord1iv = NULL; - qglTexCoord1s = NULL; - qglTexCoord1sv = NULL; - qglTexCoord2d = NULL; - qglTexCoord2dv = NULL; - qglTexCoord2f = NULL; - qglTexCoord2fv = NULL; - qglTexCoord2i = NULL; - qglTexCoord2iv = NULL; - qglTexCoord2s = NULL; - qglTexCoord2sv = NULL; - qglTexCoord3d = NULL; - qglTexCoord3dv = NULL; - qglTexCoord3f = NULL; - qglTexCoord3fv = NULL; - qglTexCoord3i = NULL; - qglTexCoord3iv = NULL; - qglTexCoord3s = NULL; - qglTexCoord3sv = NULL; - qglTexCoord4d = NULL; - qglTexCoord4dv = NULL; - qglTexCoord4f = NULL; - qglTexCoord4fv = NULL; - qglTexCoord4i = NULL; - qglTexCoord4iv = NULL; - qglTexCoord4s = NULL; - qglTexCoord4sv = NULL; - qglTexCoordPointer = NULL; - qglTexEnvf = NULL; - qglTexEnvfv = NULL; - qglTexEnvi = NULL; - qglTexEnviv = NULL; - qglTexGend = NULL; - qglTexGendv = NULL; - qglTexGenf = NULL; - qglTexGenfv = NULL; - qglTexGeni = NULL; - qglTexGeniv = NULL; - qglTexImage1D = NULL; - qglTexImage2D = NULL; - qglTexParameterf = NULL; - qglTexParameterfv = NULL; - qglTexParameteri = NULL; - qglTexParameteriv = NULL; - qglTexSubImage1D = NULL; - qglTexSubImage2D = NULL; - qglTranslated = NULL; - qglTranslatef = NULL; - qglVertex2d = NULL; - qglVertex2dv = NULL; - qglVertex2f = NULL; - qglVertex2fv = NULL; - qglVertex2i = NULL; - qglVertex2iv = NULL; - qglVertex2s = NULL; - qglVertex2sv = NULL; - qglVertex3d = NULL; - qglVertex3dv = NULL; - qglVertex3f = NULL; - qglVertex3fv = NULL; - qglVertex3i = NULL; - qglVertex3iv = NULL; - qglVertex3s = NULL; - qglVertex3sv = NULL; - qglVertex4d = NULL; - qglVertex4dv = NULL; - qglVertex4f = NULL; - qglVertex4fv = NULL; - qglVertex4i = NULL; - qglVertex4iv = NULL; - qglVertex4s = NULL; - qglVertex4sv = NULL; - qglVertexPointer = NULL; - qglViewport = NULL; - - qwglCopyContext = NULL; - qwglCreateContext = NULL; - qwglCreateLayerContext = NULL; - qwglDeleteContext = NULL; - qwglDescribeLayerPlane = NULL; - qwglGetCurrentContext = NULL; - qwglGetCurrentDC = NULL; - qwglGetLayerPaletteEntries = NULL; - qwglGetProcAddress = NULL; - qwglMakeCurrent = NULL; - qwglRealizeLayerPalette = NULL; - qwglSetLayerPaletteEntries = NULL; - qwglShareLists = NULL; - qwglSwapLayerBuffers = NULL; - qwglUseFontBitmaps = NULL; - qwglUseFontOutlines = NULL; - - qwglChoosePixelFormat = NULL; - qwglDescribePixelFormat = NULL; - qwglGetPixelFormat = NULL; - qwglSetPixelFormat = NULL; - qwglSwapBuffers = NULL; -} - -#define GR_NUM_BOARDS 0x0f - -static qboolean GlideIsValid( void ) -{ - HMODULE hGlide; -// int numBoards; -// void (__stdcall *grGet)(unsigned int, unsigned int, int*); - - if ( ( hGlide = LoadLibrary("Glide3X") ) != 0 ) - { - // FIXME: 3Dfx needs to fix this shit - return qtrue; - -#if 0 - grGet = (void *)GetProcAddress( hGlide, "_grGet@12"); - - if ( grGet ) - { - grGet( GR_NUM_BOARDS, sizeof(int), &numBoards); - } - else - { - // if we've reached this point, something is seriously wrong - ri.Printf( PRINT_WARNING, "WARNING: could not find grGet in GLIDE3X.DLL\n" ); - numBoards = 0; - } - - FreeLibrary( hGlide ); - hGlide = NULL; - - if ( numBoards > 0 ) - { - return qtrue; - } - - ri.Printf( PRINT_WARNING, "WARNING: invalid Glide installation!\n" ); -#endif - } - - return qfalse; -} - -#ifdef _MSC_VER -# pragma warning (disable : 4113 4133 4047 ) -# define GPA( a ) GetProcAddress( glw_state.hinstOpenGL, a ) -#else -# define GPA( a ) (void *)GetProcAddress( glw_state.hinstOpenGL, a ) -#endif - -/* -** QGL_Init -** -** This is responsible for binding our qgl function pointers to -** the appropriate GL stuff. In Windows this means doing a -** LoadLibrary and a bunch of calls to GetProcAddress. On other -** operating systems we need to do the right thing, whatever that -** might be. -*/ -qboolean QGL_Init( const char *dllname ) -{ - char systemDir[1024]; - char libName[1024]; - - GetSystemDirectory( systemDir, sizeof( systemDir ) ); - - assert( glw_state.hinstOpenGL == 0 ); - - ri.Printf( PRINT_ALL, "...initializing QGL\n" ); - - // NOTE: this assumes that 'dllname' is lower case (and it should be)! - if ( strstr( dllname, _3DFX_DRIVER_NAME ) ) - { - if ( !GlideIsValid() ) - { - ri.Printf( PRINT_ALL, "...WARNING: missing Glide installation, assuming no 3Dfx available\n" ); - return qfalse; - } - } - - if ( dllname[0] != '!' ) - { - Com_sprintf( libName, sizeof( libName ), "%s\\%s", systemDir, dllname ); - } - else - { - Q_strncpyz( libName, dllname, sizeof( libName ) ); - } - - ri.Printf( PRINT_ALL, "...calling LoadLibrary( '%s.dll' ): ", libName ); - - if ( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == 0 ) - { - ri.Printf( PRINT_ALL, "failed\n" ); - return qfalse; - } - ri.Printf( PRINT_ALL, "succeeded\n" ); - - qglAccum = dllAccum = GPA( "glAccum" ); - qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" ); - qglAreTexturesResident = dllAreTexturesResident = GPA( "glAreTexturesResident" ); - qglArrayElement = dllArrayElement = GPA( "glArrayElement" ); - qglBegin = dllBegin = GPA( "glBegin" ); - qglBindTexture = dllBindTexture = GPA( "glBindTexture" ); - qglBitmap = dllBitmap = GPA( "glBitmap" ); - qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" ); - qglCallList = dllCallList = GPA( "glCallList" ); - qglCallLists = dllCallLists = GPA( "glCallLists" ); - qglClear = dllClear = GPA( "glClear" ); - qglClearAccum = dllClearAccum = GPA( "glClearAccum" ); - qglClearColor = dllClearColor = GPA( "glClearColor" ); - qglClearDepth = dllClearDepth = GPA( "glClearDepth" ); - qglClearIndex = dllClearIndex = GPA( "glClearIndex" ); - qglClearStencil = dllClearStencil = GPA( "glClearStencil" ); - qglClipPlane = dllClipPlane = GPA( "glClipPlane" ); - qglColor3b = dllColor3b = GPA( "glColor3b" ); - qglColor3bv = dllColor3bv = GPA( "glColor3bv" ); - qglColor3d = dllColor3d = GPA( "glColor3d" ); - qglColor3dv = dllColor3dv = GPA( "glColor3dv" ); - qglColor3f = dllColor3f = GPA( "glColor3f" ); - qglColor3fv = dllColor3fv = GPA( "glColor3fv" ); - qglColor3i = dllColor3i = GPA( "glColor3i" ); - qglColor3iv = dllColor3iv = GPA( "glColor3iv" ); - qglColor3s = dllColor3s = GPA( "glColor3s" ); - qglColor3sv = dllColor3sv = GPA( "glColor3sv" ); - qglColor3ub = dllColor3ub = GPA( "glColor3ub" ); - qglColor3ubv = dllColor3ubv = GPA( "glColor3ubv" ); - qglColor3ui = dllColor3ui = GPA( "glColor3ui" ); - qglColor3uiv = dllColor3uiv = GPA( "glColor3uiv" ); - qglColor3us = dllColor3us = GPA( "glColor3us" ); - qglColor3usv = dllColor3usv = GPA( "glColor3usv" ); - qglColor4b = dllColor4b = GPA( "glColor4b" ); - qglColor4bv = dllColor4bv = GPA( "glColor4bv" ); - qglColor4d = dllColor4d = GPA( "glColor4d" ); - qglColor4dv = dllColor4dv = GPA( "glColor4dv" ); - qglColor4f = dllColor4f = GPA( "glColor4f" ); - qglColor4fv = dllColor4fv = GPA( "glColor4fv" ); - qglColor4i = dllColor4i = GPA( "glColor4i" ); - qglColor4iv = dllColor4iv = GPA( "glColor4iv" ); - qglColor4s = dllColor4s = GPA( "glColor4s" ); - qglColor4sv = dllColor4sv = GPA( "glColor4sv" ); - qglColor4ub = dllColor4ub = GPA( "glColor4ub" ); - qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" ); - qglColor4ui = dllColor4ui = GPA( "glColor4ui" ); - qglColor4uiv = dllColor4uiv = GPA( "glColor4uiv" ); - qglColor4us = dllColor4us = GPA( "glColor4us" ); - qglColor4usv = dllColor4usv = GPA( "glColor4usv" ); - qglColorMask = dllColorMask = GPA( "glColorMask" ); - qglColorMaterial = dllColorMaterial = GPA( "glColorMaterial" ); - qglColorPointer = dllColorPointer = GPA( "glColorPointer" ); - qglCopyPixels = dllCopyPixels = GPA( "glCopyPixels" ); - qglCopyTexImage1D = dllCopyTexImage1D = GPA( "glCopyTexImage1D" ); - qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" ); - qglCopyTexSubImage1D = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" ); - qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" ); - qglCullFace = dllCullFace = GPA( "glCullFace" ); - qglDeleteLists = dllDeleteLists = GPA( "glDeleteLists" ); - qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" ); - qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" ); - qglDepthMask = dllDepthMask = GPA( "glDepthMask" ); - qglDepthRange = dllDepthRange = GPA( "glDepthRange" ); - qglDisable = dllDisable = GPA( "glDisable" ); - qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" ); - qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" ); - qglDrawBuffer = dllDrawBuffer = GPA( "glDrawBuffer" ); - qglDrawElements = dllDrawElements = GPA( "glDrawElements" ); - qglDrawPixels = dllDrawPixels = GPA( "glDrawPixels" ); - qglEdgeFlag = dllEdgeFlag = GPA( "glEdgeFlag" ); - qglEdgeFlagPointer = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" ); - qglEdgeFlagv = dllEdgeFlagv = GPA( "glEdgeFlagv" ); - qglEnable = dllEnable = GPA( "glEnable" ); - qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" ); - qglEnd = dllEnd = GPA( "glEnd" ); - qglEndList = dllEndList = GPA( "glEndList" ); - qglEvalCoord1d = dllEvalCoord1d = GPA( "glEvalCoord1d" ); - qglEvalCoord1dv = dllEvalCoord1dv = GPA( "glEvalCoord1dv" ); - qglEvalCoord1f = dllEvalCoord1f = GPA( "glEvalCoord1f" ); - qglEvalCoord1fv = dllEvalCoord1fv = GPA( "glEvalCoord1fv" ); - qglEvalCoord2d = dllEvalCoord2d = GPA( "glEvalCoord2d" ); - qglEvalCoord2dv = dllEvalCoord2dv = GPA( "glEvalCoord2dv" ); - qglEvalCoord2f = dllEvalCoord2f = GPA( "glEvalCoord2f" ); - qglEvalCoord2fv = dllEvalCoord2fv = GPA( "glEvalCoord2fv" ); - qglEvalMesh1 = dllEvalMesh1 = GPA( "glEvalMesh1" ); - qglEvalMesh2 = dllEvalMesh2 = GPA( "glEvalMesh2" ); - qglEvalPoint1 = dllEvalPoint1 = GPA( "glEvalPoint1" ); - qglEvalPoint2 = dllEvalPoint2 = GPA( "glEvalPoint2" ); - qglFeedbackBuffer = dllFeedbackBuffer = GPA( "glFeedbackBuffer" ); - qglFinish = dllFinish = GPA( "glFinish" ); - qglFlush = dllFlush = GPA( "glFlush" ); - qglFogf = dllFogf = GPA( "glFogf" ); - qglFogfv = dllFogfv = GPA( "glFogfv" ); - qglFogi = dllFogi = GPA( "glFogi" ); - qglFogiv = dllFogiv = GPA( "glFogiv" ); - qglFrontFace = dllFrontFace = GPA( "glFrontFace" ); - qglFrustum = dllFrustum = GPA( "glFrustum" ); - qglGenLists = dllGenLists = ( GLuint (__stdcall * )(int) ) GPA( "glGenLists" ); - qglGenTextures = dllGenTextures = GPA( "glGenTextures" ); - qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" ); - qglGetClipPlane = dllGetClipPlane = GPA( "glGetClipPlane" ); - qglGetDoublev = dllGetDoublev = GPA( "glGetDoublev" ); - qglGetError = dllGetError = ( GLenum (__stdcall * )(void) ) GPA( "glGetError" ); - qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" ); - qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" ); - qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" ); - qglGetLightiv = dllGetLightiv = GPA( "glGetLightiv" ); - qglGetMapdv = dllGetMapdv = GPA( "glGetMapdv" ); - qglGetMapfv = dllGetMapfv = GPA( "glGetMapfv" ); - qglGetMapiv = dllGetMapiv = GPA( "glGetMapiv" ); - qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" ); - qglGetMaterialiv = dllGetMaterialiv = GPA( "glGetMaterialiv" ); - qglGetPixelMapfv = dllGetPixelMapfv = GPA( "glGetPixelMapfv" ); - qglGetPixelMapuiv = dllGetPixelMapuiv = GPA( "glGetPixelMapuiv" ); - qglGetPixelMapusv = dllGetPixelMapusv = GPA( "glGetPixelMapusv" ); - qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" ); - qglGetPolygonStipple = dllGetPolygonStipple = GPA( "glGetPolygonStipple" ); - qglGetString = dllGetString = GPA( "glGetString" ); - qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" ); - qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" ); - qglGetTexGendv = dllGetTexGendv = GPA( "glGetTexGendv" ); - qglGetTexGenfv = dllGetTexGenfv = GPA( "glGetTexGenfv" ); - qglGetTexGeniv = dllGetTexGeniv = GPA( "glGetTexGeniv" ); - qglGetTexImage = dllGetTexImage = GPA( "glGetTexImage" ); - qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" ); - qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" ); - qglHint = dllHint = GPA( "glHint" ); - qglIndexMask = dllIndexMask = GPA( "glIndexMask" ); - qglIndexPointer = dllIndexPointer = GPA( "glIndexPointer" ); - qglIndexd = dllIndexd = GPA( "glIndexd" ); - qglIndexdv = dllIndexdv = GPA( "glIndexdv" ); - qglIndexf = dllIndexf = GPA( "glIndexf" ); - qglIndexfv = dllIndexfv = GPA( "glIndexfv" ); - qglIndexi = dllIndexi = GPA( "glIndexi" ); - qglIndexiv = dllIndexiv = GPA( "glIndexiv" ); - qglIndexs = dllIndexs = GPA( "glIndexs" ); - qglIndexsv = dllIndexsv = GPA( "glIndexsv" ); - qglIndexub = dllIndexub = GPA( "glIndexub" ); - qglIndexubv = dllIndexubv = GPA( "glIndexubv" ); - qglInitNames = dllInitNames = GPA( "glInitNames" ); - qglInterleavedArrays = dllInterleavedArrays = GPA( "glInterleavedArrays" ); - qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" ); - qglIsList = dllIsList = GPA( "glIsList" ); - qglIsTexture = dllIsTexture = GPA( "glIsTexture" ); - qglLightModelf = dllLightModelf = GPA( "glLightModelf" ); - qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" ); - qglLightModeli = dllLightModeli = GPA( "glLightModeli" ); - qglLightModeliv = dllLightModeliv = GPA( "glLightModeliv" ); - qglLightf = dllLightf = GPA( "glLightf" ); - qglLightfv = dllLightfv = GPA( "glLightfv" ); - qglLighti = dllLighti = GPA( "glLighti" ); - qglLightiv = dllLightiv = GPA( "glLightiv" ); - qglLineStipple = dllLineStipple = GPA( "glLineStipple" ); - qglLineWidth = dllLineWidth = GPA( "glLineWidth" ); - qglListBase = dllListBase = GPA( "glListBase" ); - qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" ); - qglLoadMatrixd = dllLoadMatrixd = GPA( "glLoadMatrixd" ); - qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" ); - qglLoadName = dllLoadName = GPA( "glLoadName" ); - qglLogicOp = dllLogicOp = GPA( "glLogicOp" ); - qglMap1d = dllMap1d = GPA( "glMap1d" ); - qglMap1f = dllMap1f = GPA( "glMap1f" ); - qglMap2d = dllMap2d = GPA( "glMap2d" ); - qglMap2f = dllMap2f = GPA( "glMap2f" ); - qglMapGrid1d = dllMapGrid1d = GPA( "glMapGrid1d" ); - qglMapGrid1f = dllMapGrid1f = GPA( "glMapGrid1f" ); - qglMapGrid2d = dllMapGrid2d = GPA( "glMapGrid2d" ); - qglMapGrid2f = dllMapGrid2f = GPA( "glMapGrid2f" ); - qglMaterialf = dllMaterialf = GPA( "glMaterialf" ); - qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" ); - qglMateriali = dllMateriali = GPA( "glMateriali" ); - qglMaterialiv = dllMaterialiv = GPA( "glMaterialiv" ); - qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" ); - qglMultMatrixd = dllMultMatrixd = GPA( "glMultMatrixd" ); - qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" ); - qglNewList = dllNewList = GPA( "glNewList" ); - qglNormal3b = dllNormal3b = GPA( "glNormal3b" ); - qglNormal3bv = dllNormal3bv = GPA( "glNormal3bv" ); - qglNormal3d = dllNormal3d = GPA( "glNormal3d" ); - qglNormal3dv = dllNormal3dv = GPA( "glNormal3dv" ); - qglNormal3f = dllNormal3f = GPA( "glNormal3f" ); - qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" ); - qglNormal3i = dllNormal3i = GPA( "glNormal3i" ); - qglNormal3iv = dllNormal3iv = GPA( "glNormal3iv" ); - qglNormal3s = dllNormal3s = GPA( "glNormal3s" ); - qglNormal3sv = dllNormal3sv = GPA( "glNormal3sv" ); - qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" ); - qglOrtho = dllOrtho = GPA( "glOrtho" ); - qglPassThrough = dllPassThrough = GPA( "glPassThrough" ); - qglPixelMapfv = dllPixelMapfv = GPA( "glPixelMapfv" ); - qglPixelMapuiv = dllPixelMapuiv = GPA( "glPixelMapuiv" ); - qglPixelMapusv = dllPixelMapusv = GPA( "glPixelMapusv" ); - qglPixelStoref = dllPixelStoref = GPA( "glPixelStoref" ); - qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" ); - qglPixelTransferf = dllPixelTransferf = GPA( "glPixelTransferf" ); - qglPixelTransferi = dllPixelTransferi = GPA( "glPixelTransferi" ); - qglPixelZoom = dllPixelZoom = GPA( "glPixelZoom" ); - qglPointSize = dllPointSize = GPA( "glPointSize" ); - qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" ); - qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" ); - qglPolygonStipple = dllPolygonStipple = GPA( "glPolygonStipple" ); - qglPopAttrib = dllPopAttrib = GPA( "glPopAttrib" ); - qglPopClientAttrib = dllPopClientAttrib = GPA( "glPopClientAttrib" ); - qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" ); - qglPopName = dllPopName = GPA( "glPopName" ); - qglPrioritizeTextures = dllPrioritizeTextures = GPA( "glPrioritizeTextures" ); - qglPushAttrib = dllPushAttrib = GPA( "glPushAttrib" ); - qglPushClientAttrib = dllPushClientAttrib = GPA( "glPushClientAttrib" ); - qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" ); - qglPushName = dllPushName = GPA( "glPushName" ); - qglRasterPos2d = dllRasterPos2d = GPA( "glRasterPos2d" ); - qglRasterPos2dv = dllRasterPos2dv = GPA( "glRasterPos2dv" ); - qglRasterPos2f = dllRasterPos2f = GPA( "glRasterPos2f" ); - qglRasterPos2fv = dllRasterPos2fv = GPA( "glRasterPos2fv" ); - qglRasterPos2i = dllRasterPos2i = GPA( "glRasterPos2i" ); - qglRasterPos2iv = dllRasterPos2iv = GPA( "glRasterPos2iv" ); - qglRasterPos2s = dllRasterPos2s = GPA( "glRasterPos2s" ); - qglRasterPos2sv = dllRasterPos2sv = GPA( "glRasterPos2sv" ); - qglRasterPos3d = dllRasterPos3d = GPA( "glRasterPos3d" ); - qglRasterPos3dv = dllRasterPos3dv = GPA( "glRasterPos3dv" ); - qglRasterPos3f = dllRasterPos3f = GPA( "glRasterPos3f" ); - qglRasterPos3fv = dllRasterPos3fv = GPA( "glRasterPos3fv" ); - qglRasterPos3i = dllRasterPos3i = GPA( "glRasterPos3i" ); - qglRasterPos3iv = dllRasterPos3iv = GPA( "glRasterPos3iv" ); - qglRasterPos3s = dllRasterPos3s = GPA( "glRasterPos3s" ); - qglRasterPos3sv = dllRasterPos3sv = GPA( "glRasterPos3sv" ); - qglRasterPos4d = dllRasterPos4d = GPA( "glRasterPos4d" ); - qglRasterPos4dv = dllRasterPos4dv = GPA( "glRasterPos4dv" ); - qglRasterPos4f = dllRasterPos4f = GPA( "glRasterPos4f" ); - qglRasterPos4fv = dllRasterPos4fv = GPA( "glRasterPos4fv" ); - qglRasterPos4i = dllRasterPos4i = GPA( "glRasterPos4i" ); - qglRasterPos4iv = dllRasterPos4iv = GPA( "glRasterPos4iv" ); - qglRasterPos4s = dllRasterPos4s = GPA( "glRasterPos4s" ); - qglRasterPos4sv = dllRasterPos4sv = GPA( "glRasterPos4sv" ); - qglReadBuffer = dllReadBuffer = GPA( "glReadBuffer" ); - qglReadPixels = dllReadPixels = GPA( "glReadPixels" ); - qglRectd = dllRectd = GPA( "glRectd" ); - qglRectdv = dllRectdv = GPA( "glRectdv" ); - qglRectf = dllRectf = GPA( "glRectf" ); - qglRectfv = dllRectfv = GPA( "glRectfv" ); - qglRecti = dllRecti = GPA( "glRecti" ); - qglRectiv = dllRectiv = GPA( "glRectiv" ); - qglRects = dllRects = GPA( "glRects" ); - qglRectsv = dllRectsv = GPA( "glRectsv" ); - qglRenderMode = dllRenderMode = GPA( "glRenderMode" ); - qglRotated = dllRotated = GPA( "glRotated" ); - qglRotatef = dllRotatef = GPA( "glRotatef" ); - qglScaled = dllScaled = GPA( "glScaled" ); - qglScalef = dllScalef = GPA( "glScalef" ); - qglScissor = dllScissor = GPA( "glScissor" ); - qglSelectBuffer = dllSelectBuffer = GPA( "glSelectBuffer" ); - qglShadeModel = dllShadeModel = GPA( "glShadeModel" ); - qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" ); - qglStencilMask = dllStencilMask = GPA( "glStencilMask" ); - qglStencilOp = dllStencilOp = GPA( "glStencilOp" ); - qglTexCoord1d = dllTexCoord1d = GPA( "glTexCoord1d" ); - qglTexCoord1dv = dllTexCoord1dv = GPA( "glTexCoord1dv" ); - qglTexCoord1f = dllTexCoord1f = GPA( "glTexCoord1f" ); - qglTexCoord1fv = dllTexCoord1fv = GPA( "glTexCoord1fv" ); - qglTexCoord1i = dllTexCoord1i = GPA( "glTexCoord1i" ); - qglTexCoord1iv = dllTexCoord1iv = GPA( "glTexCoord1iv" ); - qglTexCoord1s = dllTexCoord1s = GPA( "glTexCoord1s" ); - qglTexCoord1sv = dllTexCoord1sv = GPA( "glTexCoord1sv" ); - qglTexCoord2d = dllTexCoord2d = GPA( "glTexCoord2d" ); - qglTexCoord2dv = dllTexCoord2dv = GPA( "glTexCoord2dv" ); - qglTexCoord2f = dllTexCoord2f = GPA( "glTexCoord2f" ); - qglTexCoord2fv = dllTexCoord2fv = GPA( "glTexCoord2fv" ); - qglTexCoord2i = dllTexCoord2i = GPA( "glTexCoord2i" ); - qglTexCoord2iv = dllTexCoord2iv = GPA( "glTexCoord2iv" ); - qglTexCoord2s = dllTexCoord2s = GPA( "glTexCoord2s" ); - qglTexCoord2sv = dllTexCoord2sv = GPA( "glTexCoord2sv" ); - qglTexCoord3d = dllTexCoord3d = GPA( "glTexCoord3d" ); - qglTexCoord3dv = dllTexCoord3dv = GPA( "glTexCoord3dv" ); - qglTexCoord3f = dllTexCoord3f = GPA( "glTexCoord3f" ); - qglTexCoord3fv = dllTexCoord3fv = GPA( "glTexCoord3fv" ); - qglTexCoord3i = dllTexCoord3i = GPA( "glTexCoord3i" ); - qglTexCoord3iv = dllTexCoord3iv = GPA( "glTexCoord3iv" ); - qglTexCoord3s = dllTexCoord3s = GPA( "glTexCoord3s" ); - qglTexCoord3sv = dllTexCoord3sv = GPA( "glTexCoord3sv" ); - qglTexCoord4d = dllTexCoord4d = GPA( "glTexCoord4d" ); - qglTexCoord4dv = dllTexCoord4dv = GPA( "glTexCoord4dv" ); - qglTexCoord4f = dllTexCoord4f = GPA( "glTexCoord4f" ); - qglTexCoord4fv = dllTexCoord4fv = GPA( "glTexCoord4fv" ); - qglTexCoord4i = dllTexCoord4i = GPA( "glTexCoord4i" ); - qglTexCoord4iv = dllTexCoord4iv = GPA( "glTexCoord4iv" ); - qglTexCoord4s = dllTexCoord4s = GPA( "glTexCoord4s" ); - qglTexCoord4sv = dllTexCoord4sv = GPA( "glTexCoord4sv" ); - qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" ); - qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" ); - qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" ); - qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" ); - qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" ); - qglTexGend = dllTexGend = GPA( "glTexGend" ); - qglTexGendv = dllTexGendv = GPA( "glTexGendv" ); - qglTexGenf = dllTexGenf = GPA( "glTexGenf" ); - qglTexGenfv = dllTexGenfv = GPA( "glTexGenfv" ); - qglTexGeni = dllTexGeni = GPA( "glTexGeni" ); - qglTexGeniv = dllTexGeniv = GPA( "glTexGeniv" ); - qglTexImage1D = dllTexImage1D = GPA( "glTexImage1D" ); - qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" ); - qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" ); - qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" ); - qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" ); - qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" ); - qglTexSubImage1D = dllTexSubImage1D = GPA( "glTexSubImage1D" ); - qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" ); - qglTranslated = dllTranslated = GPA( "glTranslated" ); - qglTranslatef = dllTranslatef = GPA( "glTranslatef" ); - qglVertex2d = dllVertex2d = GPA( "glVertex2d" ); - qglVertex2dv = dllVertex2dv = GPA( "glVertex2dv" ); - qglVertex2f = dllVertex2f = GPA( "glVertex2f" ); - qglVertex2fv = dllVertex2fv = GPA( "glVertex2fv" ); - qglVertex2i = dllVertex2i = GPA( "glVertex2i" ); - qglVertex2iv = dllVertex2iv = GPA( "glVertex2iv" ); - qglVertex2s = dllVertex2s = GPA( "glVertex2s" ); - qglVertex2sv = dllVertex2sv = GPA( "glVertex2sv" ); - qglVertex3d = dllVertex3d = GPA( "glVertex3d" ); - qglVertex3dv = dllVertex3dv = GPA( "glVertex3dv" ); - qglVertex3f = dllVertex3f = GPA( "glVertex3f" ); - qglVertex3fv = dllVertex3fv = GPA( "glVertex3fv" ); - qglVertex3i = dllVertex3i = GPA( "glVertex3i" ); - qglVertex3iv = dllVertex3iv = GPA( "glVertex3iv" ); - qglVertex3s = dllVertex3s = GPA( "glVertex3s" ); - qglVertex3sv = dllVertex3sv = GPA( "glVertex3sv" ); - qglVertex4d = dllVertex4d = GPA( "glVertex4d" ); - qglVertex4dv = dllVertex4dv = GPA( "glVertex4dv" ); - qglVertex4f = dllVertex4f = GPA( "glVertex4f" ); - qglVertex4fv = dllVertex4fv = GPA( "glVertex4fv" ); - qglVertex4i = dllVertex4i = GPA( "glVertex4i" ); - qglVertex4iv = dllVertex4iv = GPA( "glVertex4iv" ); - qglVertex4s = dllVertex4s = GPA( "glVertex4s" ); - qglVertex4sv = dllVertex4sv = GPA( "glVertex4sv" ); - qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" ); - qglViewport = dllViewport = GPA( "glViewport" ); - - qwglCopyContext = GPA( "wglCopyContext" ); - qwglCreateContext = GPA( "wglCreateContext" ); - qwglCreateLayerContext = GPA( "wglCreateLayerContext" ); - qwglDeleteContext = GPA( "wglDeleteContext" ); - qwglDescribeLayerPlane = GPA( "wglDescribeLayerPlane" ); - qwglGetCurrentContext = GPA( "wglGetCurrentContext" ); - qwglGetCurrentDC = GPA( "wglGetCurrentDC" ); - qwglGetLayerPaletteEntries = GPA( "wglGetLayerPaletteEntries" ); - qwglGetProcAddress = GPA( "wglGetProcAddress" ); - qwglMakeCurrent = GPA( "wglMakeCurrent" ); - qwglRealizeLayerPalette = GPA( "wglRealizeLayerPalette" ); - qwglSetLayerPaletteEntries = GPA( "wglSetLayerPaletteEntries" ); - qwglShareLists = GPA( "wglShareLists" ); - qwglSwapLayerBuffers = GPA( "wglSwapLayerBuffers" ); - qwglUseFontBitmaps = GPA( "wglUseFontBitmapsA" ); - qwglUseFontOutlines = GPA( "wglUseFontOutlinesA" ); - - qwglChoosePixelFormat = GPA( "wglChoosePixelFormat" ); - qwglDescribePixelFormat = GPA( "wglDescribePixelFormat" ); - qwglGetPixelFormat = GPA( "wglGetPixelFormat" ); - qwglSetPixelFormat = GPA( "wglSetPixelFormat" ); - qwglSwapBuffers = GPA( "wglSwapBuffers" ); - - qwglSwapIntervalEXT = 0; - qglActiveTextureARB = 0; - qglClientActiveTextureARB = 0; - qglMultiTexCoord2fARB = 0; - qglLockArraysEXT = 0; - qglUnlockArraysEXT = 0; - qwglGetDeviceGammaRamp3DFX = NULL; - qwglSetDeviceGammaRamp3DFX = NULL; - - // check logging - QGL_EnableLogging( r_logFile->integer ); - - return qtrue; -} - -void QGL_EnableLogging( qboolean enable ) -{ - static qboolean isEnabled; - - // return if we're already active - if ( isEnabled && enable ) { - // decrement log counter and stop if it has reached 0 - ri.Cvar_Set( "r_logFile", va("%d", r_logFile->integer - 1 ) ); - if ( r_logFile->integer ) { - return; - } - enable = qfalse; - } - - // return if we're already disabled - if ( !enable && !isEnabled ) - return; - - isEnabled = enable; - - if ( enable ) - { - if ( !glw_state.log_fp ) - { - struct tm *newtime; - time_t aclock; - char buffer[1024]; - cvar_t *basedir; - - time( &aclock ); - newtime = localtime( &aclock ); - - asctime( newtime ); - - basedir = ri.Cvar_Get( "fs_basepath", "", 0 ); - Com_sprintf( buffer, sizeof(buffer), "%s/gl.log", basedir->string ); - glw_state.log_fp = fopen( buffer, "wt" ); - - fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) ); - } - - qglAccum = logAccum; - qglAlphaFunc = logAlphaFunc; - qglAreTexturesResident = logAreTexturesResident; - qglArrayElement = logArrayElement; - qglBegin = logBegin; - qglBindTexture = logBindTexture; - qglBitmap = logBitmap; - qglBlendFunc = logBlendFunc; - qglCallList = logCallList; - qglCallLists = logCallLists; - qglClear = logClear; - qglClearAccum = logClearAccum; - qglClearColor = logClearColor; - qglClearDepth = logClearDepth; - qglClearIndex = logClearIndex; - qglClearStencil = logClearStencil; - qglClipPlane = logClipPlane; - qglColor3b = logColor3b; - qglColor3bv = logColor3bv; - qglColor3d = logColor3d; - qglColor3dv = logColor3dv; - qglColor3f = logColor3f; - qglColor3fv = logColor3fv; - qglColor3i = logColor3i; - qglColor3iv = logColor3iv; - qglColor3s = logColor3s; - qglColor3sv = logColor3sv; - qglColor3ub = logColor3ub; - qglColor3ubv = logColor3ubv; - qglColor3ui = logColor3ui; - qglColor3uiv = logColor3uiv; - qglColor3us = logColor3us; - qglColor3usv = logColor3usv; - qglColor4b = logColor4b; - qglColor4bv = logColor4bv; - qglColor4d = logColor4d; - qglColor4dv = logColor4dv; - qglColor4f = logColor4f; - qglColor4fv = logColor4fv; - qglColor4i = logColor4i; - qglColor4iv = logColor4iv; - qglColor4s = logColor4s; - qglColor4sv = logColor4sv; - qglColor4ub = logColor4ub; - qglColor4ubv = logColor4ubv; - qglColor4ui = logColor4ui; - qglColor4uiv = logColor4uiv; - qglColor4us = logColor4us; - qglColor4usv = logColor4usv; - qglColorMask = logColorMask; - qglColorMaterial = logColorMaterial; - qglColorPointer = logColorPointer; - qglCopyPixels = logCopyPixels; - qglCopyTexImage1D = logCopyTexImage1D; - qglCopyTexImage2D = logCopyTexImage2D; - qglCopyTexSubImage1D = logCopyTexSubImage1D; - qglCopyTexSubImage2D = logCopyTexSubImage2D; - qglCullFace = logCullFace; - qglDeleteLists = logDeleteLists ; - qglDeleteTextures = logDeleteTextures ; - qglDepthFunc = logDepthFunc ; - qglDepthMask = logDepthMask ; - qglDepthRange = logDepthRange ; - qglDisable = logDisable ; - qglDisableClientState = logDisableClientState ; - qglDrawArrays = logDrawArrays ; - qglDrawBuffer = logDrawBuffer ; - qglDrawElements = logDrawElements ; - qglDrawPixels = logDrawPixels ; - qglEdgeFlag = logEdgeFlag ; - qglEdgeFlagPointer = logEdgeFlagPointer ; - qglEdgeFlagv = logEdgeFlagv ; - qglEnable = logEnable ; - qglEnableClientState = logEnableClientState ; - qglEnd = logEnd ; - qglEndList = logEndList ; - qglEvalCoord1d = logEvalCoord1d ; - qglEvalCoord1dv = logEvalCoord1dv ; - qglEvalCoord1f = logEvalCoord1f ; - qglEvalCoord1fv = logEvalCoord1fv ; - qglEvalCoord2d = logEvalCoord2d ; - qglEvalCoord2dv = logEvalCoord2dv ; - qglEvalCoord2f = logEvalCoord2f ; - qglEvalCoord2fv = logEvalCoord2fv ; - qglEvalMesh1 = logEvalMesh1 ; - qglEvalMesh2 = logEvalMesh2 ; - qglEvalPoint1 = logEvalPoint1 ; - qglEvalPoint2 = logEvalPoint2 ; - qglFeedbackBuffer = logFeedbackBuffer ; - qglFinish = logFinish ; - qglFlush = logFlush ; - qglFogf = logFogf ; - qglFogfv = logFogfv ; - qglFogi = logFogi ; - qglFogiv = logFogiv ; - qglFrontFace = logFrontFace ; - qglFrustum = logFrustum ; - qglGenLists = logGenLists ; - qglGenTextures = logGenTextures ; - qglGetBooleanv = logGetBooleanv ; - qglGetClipPlane = logGetClipPlane ; - qglGetDoublev = logGetDoublev ; - qglGetError = logGetError ; - qglGetFloatv = logGetFloatv ; - qglGetIntegerv = logGetIntegerv ; - qglGetLightfv = logGetLightfv ; - qglGetLightiv = logGetLightiv ; - qglGetMapdv = logGetMapdv ; - qglGetMapfv = logGetMapfv ; - qglGetMapiv = logGetMapiv ; - qglGetMaterialfv = logGetMaterialfv ; - qglGetMaterialiv = logGetMaterialiv ; - qglGetPixelMapfv = logGetPixelMapfv ; - qglGetPixelMapuiv = logGetPixelMapuiv ; - qglGetPixelMapusv = logGetPixelMapusv ; - qglGetPointerv = logGetPointerv ; - qglGetPolygonStipple = logGetPolygonStipple ; - qglGetString = logGetString ; - qglGetTexEnvfv = logGetTexEnvfv ; - qglGetTexEnviv = logGetTexEnviv ; - qglGetTexGendv = logGetTexGendv ; - qglGetTexGenfv = logGetTexGenfv ; - qglGetTexGeniv = logGetTexGeniv ; - qglGetTexImage = logGetTexImage ; - qglGetTexLevelParameterfv = logGetTexLevelParameterfv ; - qglGetTexLevelParameteriv = logGetTexLevelParameteriv ; - qglGetTexParameterfv = logGetTexParameterfv ; - qglGetTexParameteriv = logGetTexParameteriv ; - qglHint = logHint ; - qglIndexMask = logIndexMask ; - qglIndexPointer = logIndexPointer ; - qglIndexd = logIndexd ; - qglIndexdv = logIndexdv ; - qglIndexf = logIndexf ; - qglIndexfv = logIndexfv ; - qglIndexi = logIndexi ; - qglIndexiv = logIndexiv ; - qglIndexs = logIndexs ; - qglIndexsv = logIndexsv ; - qglIndexub = logIndexub ; - qglIndexubv = logIndexubv ; - qglInitNames = logInitNames ; - qglInterleavedArrays = logInterleavedArrays ; - qglIsEnabled = logIsEnabled ; - qglIsList = logIsList ; - qglIsTexture = logIsTexture ; - qglLightModelf = logLightModelf ; - qglLightModelfv = logLightModelfv ; - qglLightModeli = logLightModeli ; - qglLightModeliv = logLightModeliv ; - qglLightf = logLightf ; - qglLightfv = logLightfv ; - qglLighti = logLighti ; - qglLightiv = logLightiv ; - qglLineStipple = logLineStipple ; - qglLineWidth = logLineWidth ; - qglListBase = logListBase ; - qglLoadIdentity = logLoadIdentity ; - qglLoadMatrixd = logLoadMatrixd ; - qglLoadMatrixf = logLoadMatrixf ; - qglLoadName = logLoadName ; - qglLogicOp = logLogicOp ; - qglMap1d = logMap1d ; - qglMap1f = logMap1f ; - qglMap2d = logMap2d ; - qglMap2f = logMap2f ; - qglMapGrid1d = logMapGrid1d ; - qglMapGrid1f = logMapGrid1f ; - qglMapGrid2d = logMapGrid2d ; - qglMapGrid2f = logMapGrid2f ; - qglMaterialf = logMaterialf ; - qglMaterialfv = logMaterialfv ; - qglMateriali = logMateriali ; - qglMaterialiv = logMaterialiv ; - qglMatrixMode = logMatrixMode ; - qglMultMatrixd = logMultMatrixd ; - qglMultMatrixf = logMultMatrixf ; - qglNewList = logNewList ; - qglNormal3b = logNormal3b ; - qglNormal3bv = logNormal3bv ; - qglNormal3d = logNormal3d ; - qglNormal3dv = logNormal3dv ; - qglNormal3f = logNormal3f ; - qglNormal3fv = logNormal3fv ; - qglNormal3i = logNormal3i ; - qglNormal3iv = logNormal3iv ; - qglNormal3s = logNormal3s ; - qglNormal3sv = logNormal3sv ; - qglNormalPointer = logNormalPointer ; - qglOrtho = logOrtho ; - qglPassThrough = logPassThrough ; - qglPixelMapfv = logPixelMapfv ; - qglPixelMapuiv = logPixelMapuiv ; - qglPixelMapusv = logPixelMapusv ; - qglPixelStoref = logPixelStoref ; - qglPixelStorei = logPixelStorei ; - qglPixelTransferf = logPixelTransferf ; - qglPixelTransferi = logPixelTransferi ; - qglPixelZoom = logPixelZoom ; - qglPointSize = logPointSize ; - qglPolygonMode = logPolygonMode ; - qglPolygonOffset = logPolygonOffset ; - qglPolygonStipple = logPolygonStipple ; - qglPopAttrib = logPopAttrib ; - qglPopClientAttrib = logPopClientAttrib ; - qglPopMatrix = logPopMatrix ; - qglPopName = logPopName ; - qglPrioritizeTextures = logPrioritizeTextures ; - qglPushAttrib = logPushAttrib ; - qglPushClientAttrib = logPushClientAttrib ; - qglPushMatrix = logPushMatrix ; - qglPushName = logPushName ; - qglRasterPos2d = logRasterPos2d ; - qglRasterPos2dv = logRasterPos2dv ; - qglRasterPos2f = logRasterPos2f ; - qglRasterPos2fv = logRasterPos2fv ; - qglRasterPos2i = logRasterPos2i ; - qglRasterPos2iv = logRasterPos2iv ; - qglRasterPos2s = logRasterPos2s ; - qglRasterPos2sv = logRasterPos2sv ; - qglRasterPos3d = logRasterPos3d ; - qglRasterPos3dv = logRasterPos3dv ; - qglRasterPos3f = logRasterPos3f ; - qglRasterPos3fv = logRasterPos3fv ; - qglRasterPos3i = logRasterPos3i ; - qglRasterPos3iv = logRasterPos3iv ; - qglRasterPos3s = logRasterPos3s ; - qglRasterPos3sv = logRasterPos3sv ; - qglRasterPos4d = logRasterPos4d ; - qglRasterPos4dv = logRasterPos4dv ; - qglRasterPos4f = logRasterPos4f ; - qglRasterPos4fv = logRasterPos4fv ; - qglRasterPos4i = logRasterPos4i ; - qglRasterPos4iv = logRasterPos4iv ; - qglRasterPos4s = logRasterPos4s ; - qglRasterPos4sv = logRasterPos4sv ; - qglReadBuffer = logReadBuffer ; - qglReadPixels = logReadPixels ; - qglRectd = logRectd ; - qglRectdv = logRectdv ; - qglRectf = logRectf ; - qglRectfv = logRectfv ; - qglRecti = logRecti ; - qglRectiv = logRectiv ; - qglRects = logRects ; - qglRectsv = logRectsv ; - qglRenderMode = logRenderMode ; - qglRotated = logRotated ; - qglRotatef = logRotatef ; - qglScaled = logScaled ; - qglScalef = logScalef ; - qglScissor = logScissor ; - qglSelectBuffer = logSelectBuffer ; - qglShadeModel = logShadeModel ; - qglStencilFunc = logStencilFunc ; - qglStencilMask = logStencilMask ; - qglStencilOp = logStencilOp ; - qglTexCoord1d = logTexCoord1d ; - qglTexCoord1dv = logTexCoord1dv ; - qglTexCoord1f = logTexCoord1f ; - qglTexCoord1fv = logTexCoord1fv ; - qglTexCoord1i = logTexCoord1i ; - qglTexCoord1iv = logTexCoord1iv ; - qglTexCoord1s = logTexCoord1s ; - qglTexCoord1sv = logTexCoord1sv ; - qglTexCoord2d = logTexCoord2d ; - qglTexCoord2dv = logTexCoord2dv ; - qglTexCoord2f = logTexCoord2f ; - qglTexCoord2fv = logTexCoord2fv ; - qglTexCoord2i = logTexCoord2i ; - qglTexCoord2iv = logTexCoord2iv ; - qglTexCoord2s = logTexCoord2s ; - qglTexCoord2sv = logTexCoord2sv ; - qglTexCoord3d = logTexCoord3d ; - qglTexCoord3dv = logTexCoord3dv ; - qglTexCoord3f = logTexCoord3f ; - qglTexCoord3fv = logTexCoord3fv ; - qglTexCoord3i = logTexCoord3i ; - qglTexCoord3iv = logTexCoord3iv ; - qglTexCoord3s = logTexCoord3s ; - qglTexCoord3sv = logTexCoord3sv ; - qglTexCoord4d = logTexCoord4d ; - qglTexCoord4dv = logTexCoord4dv ; - qglTexCoord4f = logTexCoord4f ; - qglTexCoord4fv = logTexCoord4fv ; - qglTexCoord4i = logTexCoord4i ; - qglTexCoord4iv = logTexCoord4iv ; - qglTexCoord4s = logTexCoord4s ; - qglTexCoord4sv = logTexCoord4sv ; - qglTexCoordPointer = logTexCoordPointer ; - qglTexEnvf = logTexEnvf ; - qglTexEnvfv = logTexEnvfv ; - qglTexEnvi = logTexEnvi ; - qglTexEnviv = logTexEnviv ; - qglTexGend = logTexGend ; - qglTexGendv = logTexGendv ; - qglTexGenf = logTexGenf ; - qglTexGenfv = logTexGenfv ; - qglTexGeni = logTexGeni ; - qglTexGeniv = logTexGeniv ; - qglTexImage1D = logTexImage1D ; - qglTexImage2D = logTexImage2D ; - qglTexParameterf = logTexParameterf ; - qglTexParameterfv = logTexParameterfv ; - qglTexParameteri = logTexParameteri ; - qglTexParameteriv = logTexParameteriv ; - qglTexSubImage1D = logTexSubImage1D ; - qglTexSubImage2D = logTexSubImage2D ; - qglTranslated = logTranslated ; - qglTranslatef = logTranslatef ; - qglVertex2d = logVertex2d ; - qglVertex2dv = logVertex2dv ; - qglVertex2f = logVertex2f ; - qglVertex2fv = logVertex2fv ; - qglVertex2i = logVertex2i ; - qglVertex2iv = logVertex2iv ; - qglVertex2s = logVertex2s ; - qglVertex2sv = logVertex2sv ; - qglVertex3d = logVertex3d ; - qglVertex3dv = logVertex3dv ; - qglVertex3f = logVertex3f ; - qglVertex3fv = logVertex3fv ; - qglVertex3i = logVertex3i ; - qglVertex3iv = logVertex3iv ; - qglVertex3s = logVertex3s ; - qglVertex3sv = logVertex3sv ; - qglVertex4d = logVertex4d ; - qglVertex4dv = logVertex4dv ; - qglVertex4f = logVertex4f ; - qglVertex4fv = logVertex4fv ; - qglVertex4i = logVertex4i ; - qglVertex4iv = logVertex4iv ; - qglVertex4s = logVertex4s ; - qglVertex4sv = logVertex4sv ; - qglVertexPointer = logVertexPointer ; - qglViewport = logViewport ; - } - else - { - if ( glw_state.log_fp ) { - fprintf( glw_state.log_fp, "*** CLOSING LOG ***\n" ); - fclose( glw_state.log_fp ); - glw_state.log_fp = NULL; - } - qglAccum = dllAccum; - qglAlphaFunc = dllAlphaFunc; - qglAreTexturesResident = dllAreTexturesResident; - qglArrayElement = dllArrayElement; - qglBegin = dllBegin; - qglBindTexture = dllBindTexture; - qglBitmap = dllBitmap; - qglBlendFunc = dllBlendFunc; - qglCallList = dllCallList; - qglCallLists = dllCallLists; - qglClear = dllClear; - qglClearAccum = dllClearAccum; - qglClearColor = dllClearColor; - qglClearDepth = dllClearDepth; - qglClearIndex = dllClearIndex; - qglClearStencil = dllClearStencil; - qglClipPlane = dllClipPlane; - qglColor3b = dllColor3b; - qglColor3bv = dllColor3bv; - qglColor3d = dllColor3d; - qglColor3dv = dllColor3dv; - qglColor3f = dllColor3f; - qglColor3fv = dllColor3fv; - qglColor3i = dllColor3i; - qglColor3iv = dllColor3iv; - qglColor3s = dllColor3s; - qglColor3sv = dllColor3sv; - qglColor3ub = dllColor3ub; - qglColor3ubv = dllColor3ubv; - qglColor3ui = dllColor3ui; - qglColor3uiv = dllColor3uiv; - qglColor3us = dllColor3us; - qglColor3usv = dllColor3usv; - qglColor4b = dllColor4b; - qglColor4bv = dllColor4bv; - qglColor4d = dllColor4d; - qglColor4dv = dllColor4dv; - qglColor4f = dllColor4f; - qglColor4fv = dllColor4fv; - qglColor4i = dllColor4i; - qglColor4iv = dllColor4iv; - qglColor4s = dllColor4s; - qglColor4sv = dllColor4sv; - qglColor4ub = dllColor4ub; - qglColor4ubv = dllColor4ubv; - qglColor4ui = dllColor4ui; - qglColor4uiv = dllColor4uiv; - qglColor4us = dllColor4us; - qglColor4usv = dllColor4usv; - qglColorMask = dllColorMask; - qglColorMaterial = dllColorMaterial; - qglColorPointer = dllColorPointer; - qglCopyPixels = dllCopyPixels; - qglCopyTexImage1D = dllCopyTexImage1D; - qglCopyTexImage2D = dllCopyTexImage2D; - qglCopyTexSubImage1D = dllCopyTexSubImage1D; - qglCopyTexSubImage2D = dllCopyTexSubImage2D; - qglCullFace = dllCullFace; - qglDeleteLists = dllDeleteLists ; - qglDeleteTextures = dllDeleteTextures ; - qglDepthFunc = dllDepthFunc ; - qglDepthMask = dllDepthMask ; - qglDepthRange = dllDepthRange ; - qglDisable = dllDisable ; - qglDisableClientState = dllDisableClientState ; - qglDrawArrays = dllDrawArrays ; - qglDrawBuffer = dllDrawBuffer ; - qglDrawElements = dllDrawElements ; - qglDrawPixels = dllDrawPixels ; - qglEdgeFlag = dllEdgeFlag ; - qglEdgeFlagPointer = dllEdgeFlagPointer ; - qglEdgeFlagv = dllEdgeFlagv ; - qglEnable = dllEnable ; - qglEnableClientState = dllEnableClientState ; - qglEnd = dllEnd ; - qglEndList = dllEndList ; - qglEvalCoord1d = dllEvalCoord1d ; - qglEvalCoord1dv = dllEvalCoord1dv ; - qglEvalCoord1f = dllEvalCoord1f ; - qglEvalCoord1fv = dllEvalCoord1fv ; - qglEvalCoord2d = dllEvalCoord2d ; - qglEvalCoord2dv = dllEvalCoord2dv ; - qglEvalCoord2f = dllEvalCoord2f ; - qglEvalCoord2fv = dllEvalCoord2fv ; - qglEvalMesh1 = dllEvalMesh1 ; - qglEvalMesh2 = dllEvalMesh2 ; - qglEvalPoint1 = dllEvalPoint1 ; - qglEvalPoint2 = dllEvalPoint2 ; - qglFeedbackBuffer = dllFeedbackBuffer ; - qglFinish = dllFinish ; - qglFlush = dllFlush ; - qglFogf = dllFogf ; - qglFogfv = dllFogfv ; - qglFogi = dllFogi ; - qglFogiv = dllFogiv ; - qglFrontFace = dllFrontFace ; - qglFrustum = dllFrustum ; - qglGenLists = dllGenLists ; - qglGenTextures = dllGenTextures ; - qglGetBooleanv = dllGetBooleanv ; - qglGetClipPlane = dllGetClipPlane ; - qglGetDoublev = dllGetDoublev ; - qglGetError = dllGetError ; - qglGetFloatv = dllGetFloatv ; - qglGetIntegerv = dllGetIntegerv ; - qglGetLightfv = dllGetLightfv ; - qglGetLightiv = dllGetLightiv ; - qglGetMapdv = dllGetMapdv ; - qglGetMapfv = dllGetMapfv ; - qglGetMapiv = dllGetMapiv ; - qglGetMaterialfv = dllGetMaterialfv ; - qglGetMaterialiv = dllGetMaterialiv ; - qglGetPixelMapfv = dllGetPixelMapfv ; - qglGetPixelMapuiv = dllGetPixelMapuiv ; - qglGetPixelMapusv = dllGetPixelMapusv ; - qglGetPointerv = dllGetPointerv ; - qglGetPolygonStipple = dllGetPolygonStipple ; - qglGetString = dllGetString ; - qglGetTexEnvfv = dllGetTexEnvfv ; - qglGetTexEnviv = dllGetTexEnviv ; - qglGetTexGendv = dllGetTexGendv ; - qglGetTexGenfv = dllGetTexGenfv ; - qglGetTexGeniv = dllGetTexGeniv ; - qglGetTexImage = dllGetTexImage ; - qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ; - qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ; - qglGetTexParameterfv = dllGetTexParameterfv ; - qglGetTexParameteriv = dllGetTexParameteriv ; - qglHint = dllHint ; - qglIndexMask = dllIndexMask ; - qglIndexPointer = dllIndexPointer ; - qglIndexd = dllIndexd ; - qglIndexdv = dllIndexdv ; - qglIndexf = dllIndexf ; - qglIndexfv = dllIndexfv ; - qglIndexi = dllIndexi ; - qglIndexiv = dllIndexiv ; - qglIndexs = dllIndexs ; - qglIndexsv = dllIndexsv ; - qglIndexub = dllIndexub ; - qglIndexubv = dllIndexubv ; - qglInitNames = dllInitNames ; - qglInterleavedArrays = dllInterleavedArrays ; - qglIsEnabled = dllIsEnabled ; - qglIsList = dllIsList ; - qglIsTexture = dllIsTexture ; - qglLightModelf = dllLightModelf ; - qglLightModelfv = dllLightModelfv ; - qglLightModeli = dllLightModeli ; - qglLightModeliv = dllLightModeliv ; - qglLightf = dllLightf ; - qglLightfv = dllLightfv ; - qglLighti = dllLighti ; - qglLightiv = dllLightiv ; - qglLineStipple = dllLineStipple ; - qglLineWidth = dllLineWidth ; - qglListBase = dllListBase ; - qglLoadIdentity = dllLoadIdentity ; - qglLoadMatrixd = dllLoadMatrixd ; - qglLoadMatrixf = dllLoadMatrixf ; - qglLoadName = dllLoadName ; - qglLogicOp = dllLogicOp ; - qglMap1d = dllMap1d ; - qglMap1f = dllMap1f ; - qglMap2d = dllMap2d ; - qglMap2f = dllMap2f ; - qglMapGrid1d = dllMapGrid1d ; - qglMapGrid1f = dllMapGrid1f ; - qglMapGrid2d = dllMapGrid2d ; - qglMapGrid2f = dllMapGrid2f ; - qglMaterialf = dllMaterialf ; - qglMaterialfv = dllMaterialfv ; - qglMateriali = dllMateriali ; - qglMaterialiv = dllMaterialiv ; - qglMatrixMode = dllMatrixMode ; - qglMultMatrixd = dllMultMatrixd ; - qglMultMatrixf = dllMultMatrixf ; - qglNewList = dllNewList ; - qglNormal3b = dllNormal3b ; - qglNormal3bv = dllNormal3bv ; - qglNormal3d = dllNormal3d ; - qglNormal3dv = dllNormal3dv ; - qglNormal3f = dllNormal3f ; - qglNormal3fv = dllNormal3fv ; - qglNormal3i = dllNormal3i ; - qglNormal3iv = dllNormal3iv ; - qglNormal3s = dllNormal3s ; - qglNormal3sv = dllNormal3sv ; - qglNormalPointer = dllNormalPointer ; - qglOrtho = dllOrtho ; - qglPassThrough = dllPassThrough ; - qglPixelMapfv = dllPixelMapfv ; - qglPixelMapuiv = dllPixelMapuiv ; - qglPixelMapusv = dllPixelMapusv ; - qglPixelStoref = dllPixelStoref ; - qglPixelStorei = dllPixelStorei ; - qglPixelTransferf = dllPixelTransferf ; - qglPixelTransferi = dllPixelTransferi ; - qglPixelZoom = dllPixelZoom ; - qglPointSize = dllPointSize ; - qglPolygonMode = dllPolygonMode ; - qglPolygonOffset = dllPolygonOffset ; - qglPolygonStipple = dllPolygonStipple ; - qglPopAttrib = dllPopAttrib ; - qglPopClientAttrib = dllPopClientAttrib ; - qglPopMatrix = dllPopMatrix ; - qglPopName = dllPopName ; - qglPrioritizeTextures = dllPrioritizeTextures ; - qglPushAttrib = dllPushAttrib ; - qglPushClientAttrib = dllPushClientAttrib ; - qglPushMatrix = dllPushMatrix ; - qglPushName = dllPushName ; - qglRasterPos2d = dllRasterPos2d ; - qglRasterPos2dv = dllRasterPos2dv ; - qglRasterPos2f = dllRasterPos2f ; - qglRasterPos2fv = dllRasterPos2fv ; - qglRasterPos2i = dllRasterPos2i ; - qglRasterPos2iv = dllRasterPos2iv ; - qglRasterPos2s = dllRasterPos2s ; - qglRasterPos2sv = dllRasterPos2sv ; - qglRasterPos3d = dllRasterPos3d ; - qglRasterPos3dv = dllRasterPos3dv ; - qglRasterPos3f = dllRasterPos3f ; - qglRasterPos3fv = dllRasterPos3fv ; - qglRasterPos3i = dllRasterPos3i ; - qglRasterPos3iv = dllRasterPos3iv ; - qglRasterPos3s = dllRasterPos3s ; - qglRasterPos3sv = dllRasterPos3sv ; - qglRasterPos4d = dllRasterPos4d ; - qglRasterPos4dv = dllRasterPos4dv ; - qglRasterPos4f = dllRasterPos4f ; - qglRasterPos4fv = dllRasterPos4fv ; - qglRasterPos4i = dllRasterPos4i ; - qglRasterPos4iv = dllRasterPos4iv ; - qglRasterPos4s = dllRasterPos4s ; - qglRasterPos4sv = dllRasterPos4sv ; - qglReadBuffer = dllReadBuffer ; - qglReadPixels = dllReadPixels ; - qglRectd = dllRectd ; - qglRectdv = dllRectdv ; - qglRectf = dllRectf ; - qglRectfv = dllRectfv ; - qglRecti = dllRecti ; - qglRectiv = dllRectiv ; - qglRects = dllRects ; - qglRectsv = dllRectsv ; - qglRenderMode = dllRenderMode ; - qglRotated = dllRotated ; - qglRotatef = dllRotatef ; - qglScaled = dllScaled ; - qglScalef = dllScalef ; - qglScissor = dllScissor ; - qglSelectBuffer = dllSelectBuffer ; - qglShadeModel = dllShadeModel ; - qglStencilFunc = dllStencilFunc ; - qglStencilMask = dllStencilMask ; - qglStencilOp = dllStencilOp ; - qglTexCoord1d = dllTexCoord1d ; - qglTexCoord1dv = dllTexCoord1dv ; - qglTexCoord1f = dllTexCoord1f ; - qglTexCoord1fv = dllTexCoord1fv ; - qglTexCoord1i = dllTexCoord1i ; - qglTexCoord1iv = dllTexCoord1iv ; - qglTexCoord1s = dllTexCoord1s ; - qglTexCoord1sv = dllTexCoord1sv ; - qglTexCoord2d = dllTexCoord2d ; - qglTexCoord2dv = dllTexCoord2dv ; - qglTexCoord2f = dllTexCoord2f ; - qglTexCoord2fv = dllTexCoord2fv ; - qglTexCoord2i = dllTexCoord2i ; - qglTexCoord2iv = dllTexCoord2iv ; - qglTexCoord2s = dllTexCoord2s ; - qglTexCoord2sv = dllTexCoord2sv ; - qglTexCoord3d = dllTexCoord3d ; - qglTexCoord3dv = dllTexCoord3dv ; - qglTexCoord3f = dllTexCoord3f ; - qglTexCoord3fv = dllTexCoord3fv ; - qglTexCoord3i = dllTexCoord3i ; - qglTexCoord3iv = dllTexCoord3iv ; - qglTexCoord3s = dllTexCoord3s ; - qglTexCoord3sv = dllTexCoord3sv ; - qglTexCoord4d = dllTexCoord4d ; - qglTexCoord4dv = dllTexCoord4dv ; - qglTexCoord4f = dllTexCoord4f ; - qglTexCoord4fv = dllTexCoord4fv ; - qglTexCoord4i = dllTexCoord4i ; - qglTexCoord4iv = dllTexCoord4iv ; - qglTexCoord4s = dllTexCoord4s ; - qglTexCoord4sv = dllTexCoord4sv ; - qglTexCoordPointer = dllTexCoordPointer ; - qglTexEnvf = dllTexEnvf ; - qglTexEnvfv = dllTexEnvfv ; - qglTexEnvi = dllTexEnvi ; - qglTexEnviv = dllTexEnviv ; - qglTexGend = dllTexGend ; - qglTexGendv = dllTexGendv ; - qglTexGenf = dllTexGenf ; - qglTexGenfv = dllTexGenfv ; - qglTexGeni = dllTexGeni ; - qglTexGeniv = dllTexGeniv ; - qglTexImage1D = dllTexImage1D ; - qglTexImage2D = dllTexImage2D ; - qglTexParameterf = dllTexParameterf ; - qglTexParameterfv = dllTexParameterfv ; - qglTexParameteri = dllTexParameteri ; - qglTexParameteriv = dllTexParameteriv ; - qglTexSubImage1D = dllTexSubImage1D ; - qglTexSubImage2D = dllTexSubImage2D ; - qglTranslated = dllTranslated ; - qglTranslatef = dllTranslatef ; - qglVertex2d = dllVertex2d ; - qglVertex2dv = dllVertex2dv ; - qglVertex2f = dllVertex2f ; - qglVertex2fv = dllVertex2fv ; - qglVertex2i = dllVertex2i ; - qglVertex2iv = dllVertex2iv ; - qglVertex2s = dllVertex2s ; - qglVertex2sv = dllVertex2sv ; - qglVertex3d = dllVertex3d ; - qglVertex3dv = dllVertex3dv ; - qglVertex3f = dllVertex3f ; - qglVertex3fv = dllVertex3fv ; - qglVertex3i = dllVertex3i ; - qglVertex3iv = dllVertex3iv ; - qglVertex3s = dllVertex3s ; - qglVertex3sv = dllVertex3sv ; - qglVertex4d = dllVertex4d ; - qglVertex4dv = dllVertex4dv ; - qglVertex4f = dllVertex4f ; - qglVertex4fv = dllVertex4fv ; - qglVertex4i = dllVertex4i ; - qglVertex4iv = dllVertex4iv ; - qglVertex4s = dllVertex4s ; - qglVertex4sv = dllVertex4sv ; - qglVertexPointer = dllVertexPointer ; - qglViewport = dllViewport ; - } -} - -#ifdef _MSC_VER -#pragma warning (default : 4113 4133 4047 ) -#endif - - - |