summaryrefslogtreecommitdiff
path: root/ioq3-r437/src/win32/win_qgl.c
diff options
context:
space:
mode:
Diffstat (limited to 'ioq3-r437/src/win32/win_qgl.c')
-rw-r--r--ioq3-r437/src/win32/win_qgl.c4386
1 files changed, 0 insertions, 4386 deletions
diff --git a/ioq3-r437/src/win32/win_qgl.c b/ioq3-r437/src/win32/win_qgl.c
deleted file mode 100644
index 68049c45..00000000
--- a/ioq3-r437/src/win32/win_qgl.c
+++ /dev/null
@@ -1,4386 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-/*
-** QGL_WIN.C
-**
-** This file implements the operating system binding of GL to QGL function
-** pointers. When doing a port of Quake3 you must implement the following
-** two functions:
-**
-** QGL_Init() - loads libraries, assigns function pointers, etc.
-** QGL_Shutdown() - unloads libraries, NULLs function pointers
-*/
-#include <float.h>
-#include "../renderer/tr_local.h"
-#include "glw_win.h"
-
-void QGL_EnableLogging( qboolean enable );
-
-int ( WINAPI * qwglSwapIntervalEXT)( int interval );
-BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX)( HDC, LPVOID );
-BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX)( HDC, LPVOID );
-
-int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
-int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
-int ( WINAPI * qwglGetPixelFormat)(HDC);
-BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
-BOOL ( WINAPI * qwglSwapBuffers)(HDC);
-
-BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
-HGLRC ( WINAPI * qwglCreateContext)(HDC);
-HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
-BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
-HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
-HDC ( WINAPI * qwglGetCurrentDC)(VOID);
-PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
-BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
-BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
-BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
-
-BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
- FLOAT, int, LPGLYPHMETRICSFLOAT);
-
-BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT,
- LPLAYERPLANEDESCRIPTOR);
-int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int,
- CONST COLORREF *);
-int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
- COLORREF *);
-BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
-BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
-
-void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
-void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
-GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
-void ( APIENTRY * qglArrayElement )(GLint i);
-void ( APIENTRY * qglBegin )(GLenum mode);
-void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
-void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
-void ( APIENTRY * qglCallList )(GLuint list);
-void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
-void ( APIENTRY * qglClear )(GLbitfield mask);
-void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-void ( APIENTRY * qglClearDepth )(GLclampd depth);
-void ( APIENTRY * qglClearIndex )(GLfloat c);
-void ( APIENTRY * qglClearStencil )(GLint s);
-void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
-void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
-void ( APIENTRY * qglColor3bv )(const GLbyte *v);
-void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
-void ( APIENTRY * qglColor3dv )(const GLdouble *v);
-void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
-void ( APIENTRY * qglColor3fv )(const GLfloat *v);
-void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
-void ( APIENTRY * qglColor3iv )(const GLint *v);
-void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
-void ( APIENTRY * qglColor3sv )(const GLshort *v);
-void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
-void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
-void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
-void ( APIENTRY * qglColor3uiv )(const GLuint *v);
-void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
-void ( APIENTRY * qglColor3usv )(const GLushort *v);
-void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-void ( APIENTRY * qglColor4bv )(const GLbyte *v);
-void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-void ( APIENTRY * qglColor4dv )(const GLdouble *v);
-void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void ( APIENTRY * qglColor4fv )(const GLfloat *v);
-void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
-void ( APIENTRY * qglColor4iv )(const GLint *v);
-void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
-void ( APIENTRY * qglColor4sv )(const GLshort *v);
-void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
-void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
-void ( APIENTRY * qglColor4uiv )(const GLuint *v);
-void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
-void ( APIENTRY * qglColor4usv )(const GLushort *v);
-void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
-void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void ( APIENTRY * qglCullFace )(GLenum mode);
-void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
-void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
-void ( APIENTRY * qglDepthFunc )(GLenum func);
-void ( APIENTRY * qglDepthMask )(GLboolean flag);
-void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
-void ( APIENTRY * qglDisable )(GLenum cap);
-void ( APIENTRY * qglDisableClientState )(GLenum array);
-void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
-void ( APIENTRY * qglDrawBuffer )(GLenum mode);
-void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
-void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
-void ( APIENTRY * qglEnable )(GLenum cap);
-void ( APIENTRY * qglEnableClientState )(GLenum array);
-void ( APIENTRY * qglEnd )(void);
-void ( APIENTRY * qglEndList )(void);
-void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
-void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
-void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
-void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
-void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
-void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
-void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
-void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
-void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
-void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-void ( APIENTRY * qglEvalPoint1 )(GLint i);
-void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
-void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
-void ( APIENTRY * qglFinish )(void);
-void ( APIENTRY * qglFlush )(void);
-void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
-void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
-void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
-void ( APIENTRY * qglFrontFace )(GLenum mode);
-void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLuint ( APIENTRY * qglGenLists )(GLsizei range);
-void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
-void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
-void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
-void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
-GLenum ( APIENTRY * qglGetError )(void);
-void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
-void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
-void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
-void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
-void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
-void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
-void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
-void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
-void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
-void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
-void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
-const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
-void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
-void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
-void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
-void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
-void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
-void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
-void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
-void ( APIENTRY * qglIndexMask )(GLuint mask);
-void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglIndexd )(GLdouble c);
-void ( APIENTRY * qglIndexdv )(const GLdouble *c);
-void ( APIENTRY * qglIndexf )(GLfloat c);
-void ( APIENTRY * qglIndexfv )(const GLfloat *c);
-void ( APIENTRY * qglIndexi )(GLint c);
-void ( APIENTRY * qglIndexiv )(const GLint *c);
-void ( APIENTRY * qglIndexs )(GLshort c);
-void ( APIENTRY * qglIndexsv )(const GLshort *c);
-void ( APIENTRY * qglIndexub )(GLubyte c);
-void ( APIENTRY * qglIndexubv )(const GLubyte *c);
-void ( APIENTRY * qglInitNames )(void);
-void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
-GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
-GLboolean ( APIENTRY * qglIsList )(GLuint list);
-GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
-void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
-void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
-void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
-void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
-void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
-void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
-void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
-void ( APIENTRY * qglLineWidth )(GLfloat width);
-void ( APIENTRY * qglListBase )(GLuint base);
-void ( APIENTRY * qglLoadIdentity )(void);
-void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
-void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
-void ( APIENTRY * qglLoadName )(GLuint name);
-void ( APIENTRY * qglLogicOp )(GLenum opcode);
-void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
-void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
-void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
-void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
-void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
-void ( APIENTRY * qglMatrixMode )(GLenum mode);
-void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
-void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
-void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
-void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
-void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
-void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
-void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
-void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
-void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
-void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
-void ( APIENTRY * qglNormal3iv )(const GLint *v);
-void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
-void ( APIENTRY * qglNormal3sv )(const GLshort *v);
-void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-void ( APIENTRY * qglPassThrough )(GLfloat token);
-void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
-void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
-void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
-void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
-void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
-void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
-void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
-void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
-void ( APIENTRY * qglPointSize )(GLfloat size);
-void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
-void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
-void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
-void ( APIENTRY * qglPopAttrib )(void);
-void ( APIENTRY * qglPopClientAttrib )(void);
-void ( APIENTRY * qglPopMatrix )(void);
-void ( APIENTRY * qglPopName )(void);
-void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
-void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
-void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
-void ( APIENTRY * qglPushMatrix )(void);
-void ( APIENTRY * qglPushName )(GLuint name);
-void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
-void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
-void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
-void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
-void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
-void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
-void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
-void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
-void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
-void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
-void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
-void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
-void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
-void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
-void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
-void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
-void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
-void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
-void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
-void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
-void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
-void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
-void ( APIENTRY * qglReadBuffer )(GLenum mode);
-void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
-void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
-void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
-void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
-void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
-GLint ( APIENTRY * qglRenderMode )(GLenum mode);
-void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
-void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
-void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
-void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
-void ( APIENTRY * qglShadeModel )(GLenum mode);
-void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
-void ( APIENTRY * qglStencilMask )(GLuint mask);
-void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
-void ( APIENTRY * qglTexCoord1d )(GLdouble s);
-void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
-void ( APIENTRY * qglTexCoord1f )(GLfloat s);
-void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
-void ( APIENTRY * qglTexCoord1i )(GLint s);
-void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
-void ( APIENTRY * qglTexCoord1s )(GLshort s);
-void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
-void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
-void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
-void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
-void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
-void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
-void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
-void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
-void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
-void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
-void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
-void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
-void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
-void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
-void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
-void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
-void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
-void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
-void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
-void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
-void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
-void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
-void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
-void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
-void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
-void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
-void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
-void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
-void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
-void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
-void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
-void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
-void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
-void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
-void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
-void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
-void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
-void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
-void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
-void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
-void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
-void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
-void ( APIENTRY * qglVertex2iv )(const GLint *v);
-void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
-void ( APIENTRY * qglVertex2sv )(const GLshort *v);
-void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
-void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
-void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
-void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
-void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
-void ( APIENTRY * qglVertex3iv )(const GLint *v);
-void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
-void ( APIENTRY * qglVertex3sv )(const GLshort *v);
-void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
-void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
-void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
-void ( APIENTRY * qglVertex4iv )(const GLint *v);
-void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
-void ( APIENTRY * qglVertex4sv )(const GLshort *v);
-void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
-
-void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
-void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
-void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
-
-void ( APIENTRY * qglLockArraysEXT)( GLint, GLint);
-void ( APIENTRY * qglUnlockArraysEXT) ( void );
-
-
-static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value);
-static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref);
-GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
-static void ( APIENTRY * dllArrayElement )(GLint i);
-static void ( APIENTRY * dllBegin )(GLenum mode);
-static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture);
-static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor);
-static void ( APIENTRY * dllCallList )(GLuint list);
-static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
-static void ( APIENTRY * dllClear )(GLbitfield mask);
-static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-static void ( APIENTRY * dllClearDepth )(GLclampd depth);
-static void ( APIENTRY * dllClearIndex )(GLfloat c);
-static void ( APIENTRY * dllClearStencil )(GLint s);
-static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation);
-static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue);
-static void ( APIENTRY * dllColor3bv )(const GLbyte *v);
-static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue);
-static void ( APIENTRY * dllColor3dv )(const GLdouble *v);
-static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue);
-static void ( APIENTRY * dllColor3fv )(const GLfloat *v);
-static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue);
-static void ( APIENTRY * dllColor3iv )(const GLint *v);
-static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue);
-static void ( APIENTRY * dllColor3sv )(const GLshort *v);
-static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
-static void ( APIENTRY * dllColor3ubv )(const GLubyte *v);
-static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue);
-static void ( APIENTRY * dllColor3uiv )(const GLuint *v);
-static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue);
-static void ( APIENTRY * dllColor3usv )(const GLushort *v);
-static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-static void ( APIENTRY * dllColor4bv )(const GLbyte *v);
-static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-static void ( APIENTRY * dllColor4dv )(const GLdouble *v);
-static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-static void ( APIENTRY * dllColor4fv )(const GLfloat *v);
-static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
-static void ( APIENTRY * dllColor4iv )(const GLint *v);
-static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
-static void ( APIENTRY * dllColor4sv )(const GLshort *v);
-static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-static void ( APIENTRY * dllColor4ubv )(const GLubyte *v);
-static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
-static void ( APIENTRY * dllColor4uiv )(const GLuint *v);
-static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
-static void ( APIENTRY * dllColor4usv )(const GLushort *v);
-static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode);
-static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-static void ( APIENTRY * dllCullFace )(GLenum mode);
-static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range);
-static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures);
-static void ( APIENTRY * dllDepthFunc )(GLenum func);
-static void ( APIENTRY * dllDepthMask )(GLboolean flag);
-static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar);
-static void ( APIENTRY * dllDisable )(GLenum cap);
-static void ( APIENTRY * dllDisableClientState )(GLenum array);
-static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count);
-static void ( APIENTRY * dllDrawBuffer )(GLenum mode);
-static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-static void ( APIENTRY * dllEdgeFlag )(GLboolean flag);
-static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
-static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag);
-static void ( APIENTRY * dllEnable )(GLenum cap);
-static void ( APIENTRY * dllEnableClientState )(GLenum array);
-static void ( APIENTRY * dllEnd )(void);
-static void ( APIENTRY * dllEndList )(void);
-static void ( APIENTRY * dllEvalCoord1d )(GLdouble u);
-static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u);
-static void ( APIENTRY * dllEvalCoord1f )(GLfloat u);
-static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u);
-static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v);
-static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u);
-static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v);
-static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u);
-static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
-static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-static void ( APIENTRY * dllEvalPoint1 )(GLint i);
-static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j);
-static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
-static void ( APIENTRY * dllFinish )(void);
-static void ( APIENTRY * dllFlush )(void);
-static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param);
-static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params);
-static void ( APIENTRY * dllFogi )(GLenum pname, GLint param);
-static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params);
-static void ( APIENTRY * dllFrontFace )(GLenum mode);
-static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLuint ( APIENTRY * dllGenLists )(GLsizei range);
-static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures);
-static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params);
-static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation);
-static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params);
-GLenum ( APIENTRY * dllGetError )(void);
-static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params);
-static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params);
-static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
-static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params);
-static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v);
-static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v);
-static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v);
-static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
-static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
-static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values);
-static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values);
-static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values);
-static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params);
-static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask);
-const GLubyte * ( APIENTRY * dllGetString )(GLenum name);
-static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
-static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
-static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
-static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
-static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
-static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
-static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
-static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
-static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
-static void ( APIENTRY * dllHint )(GLenum target, GLenum mode);
-static void ( APIENTRY * dllIndexMask )(GLuint mask);
-static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
-static void ( APIENTRY * dllIndexd )(GLdouble c);
-static void ( APIENTRY * dllIndexdv )(const GLdouble *c);
-static void ( APIENTRY * dllIndexf )(GLfloat c);
-static void ( APIENTRY * dllIndexfv )(const GLfloat *c);
-static void ( APIENTRY * dllIndexi )(GLint c);
-static void ( APIENTRY * dllIndexiv )(const GLint *c);
-static void ( APIENTRY * dllIndexs )(GLshort c);
-static void ( APIENTRY * dllIndexsv )(const GLshort *c);
-static void ( APIENTRY * dllIndexub )(GLubyte c);
-static void ( APIENTRY * dllIndexubv )(const GLubyte *c);
-static void ( APIENTRY * dllInitNames )(void);
-static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
-GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap);
-GLboolean ( APIENTRY * dllIsList )(GLuint list);
-GLboolean ( APIENTRY * dllIsTexture )(GLuint texture);
-static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param);
-static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params);
-static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param);
-static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params);
-static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param);
-static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params);
-static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param);
-static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params);
-static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern);
-static void ( APIENTRY * dllLineWidth )(GLfloat width);
-static void ( APIENTRY * dllListBase )(GLuint base);
-static void ( APIENTRY * dllLoadIdentity )(void);
-static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m);
-static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m);
-static void ( APIENTRY * dllLoadName )(GLuint name);
-static void ( APIENTRY * dllLogicOp )(GLenum opcode);
-static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
-static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
-static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param);
-static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
-static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param);
-static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params);
-static void ( APIENTRY * dllMatrixMode )(GLenum mode);
-static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m);
-static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m);
-static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode);
-static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
-static void ( APIENTRY * dllNormal3bv )(const GLbyte *v);
-static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
-static void ( APIENTRY * dllNormal3dv )(const GLdouble *v);
-static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
-static void ( APIENTRY * dllNormal3fv )(const GLfloat *v);
-static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz);
-static void ( APIENTRY * dllNormal3iv )(const GLint *v);
-static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz);
-static void ( APIENTRY * dllNormal3sv )(const GLshort *v);
-static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
-static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-static void ( APIENTRY * dllPassThrough )(GLfloat token);
-static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
-static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
-static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
-static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param);
-static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param);
-static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param);
-static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param);
-static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor);
-static void ( APIENTRY * dllPointSize )(GLfloat size);
-static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode);
-static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units);
-static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask);
-static void ( APIENTRY * dllPopAttrib )(void);
-static void ( APIENTRY * dllPopClientAttrib )(void);
-static void ( APIENTRY * dllPopMatrix )(void);
-static void ( APIENTRY * dllPopName )(void);
-static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
-static void ( APIENTRY * dllPushAttrib )(GLbitfield mask);
-static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask);
-static void ( APIENTRY * dllPushMatrix )(void);
-static void ( APIENTRY * dllPushName )(GLuint name);
-static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y);
-static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v);
-static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y);
-static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v);
-static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y);
-static void ( APIENTRY * dllRasterPos2iv )(const GLint *v);
-static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y);
-static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v);
-static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
-static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v);
-static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
-static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v);
-static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z);
-static void ( APIENTRY * dllRasterPos3iv )(const GLint *v);
-static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z);
-static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v);
-static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v);
-static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v);
-static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
-static void ( APIENTRY * dllRasterPos4iv )(const GLint *v);
-static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
-static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v);
-static void ( APIENTRY * dllReadBuffer )(GLenum mode);
-static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2);
-static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2);
-static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
-static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2);
-static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2);
-GLint ( APIENTRY * dllRenderMode )(GLenum mode);
-static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z);
-static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z);
-static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
-static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer);
-static void ( APIENTRY * dllShadeModel )(GLenum mode);
-static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask);
-static void ( APIENTRY * dllStencilMask )(GLuint mask);
-static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
-static void ( APIENTRY * dllTexCoord1d )(GLdouble s);
-static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v);
-static void ( APIENTRY * dllTexCoord1f )(GLfloat s);
-static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v);
-static void ( APIENTRY * dllTexCoord1i )(GLint s);
-static void ( APIENTRY * dllTexCoord1iv )(const GLint *v);
-static void ( APIENTRY * dllTexCoord1s )(GLshort s);
-static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v);
-static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t);
-static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v);
-static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t);
-static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v);
-static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t);
-static void ( APIENTRY * dllTexCoord2iv )(const GLint *v);
-static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t);
-static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v);
-static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
-static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v);
-static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
-static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v);
-static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r);
-static void ( APIENTRY * dllTexCoord3iv )(const GLint *v);
-static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r);
-static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v);
-static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v);
-static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v);
-static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
-static void ( APIENTRY * dllTexCoord4iv )(const GLint *v);
-static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
-static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v);
-static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param);
-static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
-static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param);
-static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params);
-static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param);
-static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
-static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param);
-static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
-static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param);
-static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
-static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param);
-static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
-static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param);
-static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
-static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z);
-static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z);
-static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y);
-static void ( APIENTRY * dllVertex2dv )(const GLdouble *v);
-static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y);
-static void ( APIENTRY * dllVertex2fv )(const GLfloat *v);
-static void ( APIENTRY * dllVertex2i )(GLint x, GLint y);
-static void ( APIENTRY * dllVertex2iv )(const GLint *v);
-static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y);
-static void ( APIENTRY * dllVertex2sv )(const GLshort *v);
-static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z);
-static void ( APIENTRY * dllVertex3dv )(const GLdouble *v);
-static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z);
-static void ( APIENTRY * dllVertex3fv )(const GLfloat *v);
-static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z);
-static void ( APIENTRY * dllVertex3iv )(const GLint *v);
-static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z);
-static void ( APIENTRY * dllVertex3sv )(const GLshort *v);
-static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-static void ( APIENTRY * dllVertex4dv )(const GLdouble *v);
-static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-static void ( APIENTRY * dllVertex4fv )(const GLfloat *v);
-static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w);
-static void ( APIENTRY * dllVertex4iv )(const GLint *v);
-static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
-static void ( APIENTRY * dllVertex4sv )(const GLshort *v);
-static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
-
-static const char * BooleanToString( GLboolean b )
-{
- if ( b == GL_FALSE )
- return "GL_FALSE";
- else if ( b == GL_TRUE )
- return "GL_TRUE";
- else
- return "OUT OF RANGE FOR BOOLEAN";
-}
-
-static const char * FuncToString( GLenum f )
-{
- switch ( f )
- {
- case GL_ALWAYS:
- return "GL_ALWAYS";
- case GL_NEVER:
- return "GL_NEVER";
- case GL_LEQUAL:
- return "GL_LEQUAL";
- case GL_LESS:
- return "GL_LESS";
- case GL_EQUAL:
- return "GL_EQUAL";
- case GL_GREATER:
- return "GL_GREATER";
- case GL_GEQUAL:
- return "GL_GEQUAL";
- case GL_NOTEQUAL:
- return "GL_NOTEQUAL";
- default:
- return "!!! UNKNOWN !!!";
- }
-}
-
-static const char * PrimToString( GLenum mode )
-{
- static char prim[1024];
-
- if ( mode == GL_TRIANGLES )
- strcpy( prim, "GL_TRIANGLES" );
- else if ( mode == GL_TRIANGLE_STRIP )
- strcpy( prim, "GL_TRIANGLE_STRIP" );
- else if ( mode == GL_TRIANGLE_FAN )
- strcpy( prim, "GL_TRIANGLE_FAN" );
- else if ( mode == GL_QUADS )
- strcpy( prim, "GL_QUADS" );
- else if ( mode == GL_QUAD_STRIP )
- strcpy( prim, "GL_QUAD_STRIP" );
- else if ( mode == GL_POLYGON )
- strcpy( prim, "GL_POLYGON" );
- else if ( mode == GL_POINTS )
- strcpy( prim, "GL_POINTS" );
- else if ( mode == GL_LINES )
- strcpy( prim, "GL_LINES" );
- else if ( mode == GL_LINE_STRIP )
- strcpy( prim, "GL_LINE_STRIP" );
- else if ( mode == GL_LINE_LOOP )
- strcpy( prim, "GL_LINE_LOOP" );
- else
- sprintf( prim, "0x%x", mode );
-
- return prim;
-}
-
-static const char * CapToString( GLenum cap )
-{
- static char buffer[1024];
-
- switch ( cap )
- {
- case GL_TEXTURE_2D:
- return "GL_TEXTURE_2D";
- case GL_BLEND:
- return "GL_BLEND";
- case GL_DEPTH_TEST:
- return "GL_DEPTH_TEST";
- case GL_CULL_FACE:
- return "GL_CULL_FACE";
- case GL_CLIP_PLANE0:
- return "GL_CLIP_PLANE0";
- case GL_COLOR_ARRAY:
- return "GL_COLOR_ARRAY";
- case GL_TEXTURE_COORD_ARRAY:
- return "GL_TEXTURE_COORD_ARRAY";
- case GL_VERTEX_ARRAY:
- return "GL_VERTEX_ARRAY";
- case GL_ALPHA_TEST:
- return "GL_ALPHA_TEST";
- case GL_STENCIL_TEST:
- return "GL_STENCIL_TEST";
- default:
- sprintf( buffer, "0x%x", cap );
- }
-
- return buffer;
-}
-
-static const char * TypeToString( GLenum t )
-{
- switch ( t )
- {
- case GL_BYTE:
- return "GL_BYTE";
- case GL_UNSIGNED_BYTE:
- return "GL_UNSIGNED_BYTE";
- case GL_SHORT:
- return "GL_SHORT";
- case GL_UNSIGNED_SHORT:
- return "GL_UNSIGNED_SHORT";
- case GL_INT:
- return "GL_INT";
- case GL_UNSIGNED_INT:
- return "GL_UNSIGNED_INT";
- case GL_FLOAT:
- return "GL_FLOAT";
- case GL_DOUBLE:
- return "GL_DOUBLE";
- default:
- return "!!! UNKNOWN !!!";
- }
-}
-
-static void APIENTRY logAccum(GLenum op, GLfloat value)
-{
- fprintf( glw_state.log_fp, "glAccum\n" );
- dllAccum( op, value );
-}
-
-static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref)
-{
- fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref );
- dllAlphaFunc( func, ref );
-}
-
-static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
-{
- fprintf( glw_state.log_fp, "glAreTexturesResident\n" );
- return dllAreTexturesResident( n, textures, residences );
-}
-
-static void APIENTRY logArrayElement(GLint i)
-{
- fprintf( glw_state.log_fp, "glArrayElement\n" );
- dllArrayElement( i );
-}
-
-static void APIENTRY logBegin(GLenum mode)
-{
- fprintf( glw_state.log_fp, "glBegin( %s )\n", PrimToString( mode ));
- dllBegin( mode );
-}
-
-static void APIENTRY logBindTexture(GLenum target, GLuint texture)
-{
- fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture );
- dllBindTexture( target, texture );
-}
-
-static void APIENTRY logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
-{
- fprintf( glw_state.log_fp, "glBitmap\n" );
- dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
-}
-
-static void BlendToName( char *n, GLenum f )
-{
- switch ( f )
- {
- case GL_ONE:
- strcpy( n, "GL_ONE" );
- break;
- case GL_ZERO:
- strcpy( n, "GL_ZERO" );
- break;
- case GL_SRC_ALPHA:
- strcpy( n, "GL_SRC_ALPHA" );
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- strcpy( n, "GL_ONE_MINUS_SRC_ALPHA" );
- break;
- case GL_DST_COLOR:
- strcpy( n, "GL_DST_COLOR" );
- break;
- case GL_ONE_MINUS_DST_COLOR:
- strcpy( n, "GL_ONE_MINUS_DST_COLOR" );
- break;
- case GL_DST_ALPHA:
- strcpy( n, "GL_DST_ALPHA" );
- break;
- default:
- sprintf( n, "0x%x", f );
- }
-}
-static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- char sf[128], df[128];
-
- BlendToName( sf, sfactor );
- BlendToName( df, dfactor );
-
- fprintf( glw_state.log_fp, "glBlendFunc( %s, %s )\n", sf, df );
- dllBlendFunc( sfactor, dfactor );
-}
-
-static void APIENTRY logCallList(GLuint list)
-{
- fprintf( glw_state.log_fp, "glCallList( %u )\n", list );
- dllCallList( list );
-}
-
-static void APIENTRY logCallLists(GLsizei n, GLenum type, const void *lists)
-{
- fprintf( glw_state.log_fp, "glCallLists\n" );
- dllCallLists( n, type, lists );
-}
-
-static void APIENTRY logClear(GLbitfield mask)
-{
- fprintf( glw_state.log_fp, "glClear( 0x%x = ", mask );
-
- if ( mask & GL_COLOR_BUFFER_BIT )
- fprintf( glw_state.log_fp, "GL_COLOR_BUFFER_BIT " );
- if ( mask & GL_DEPTH_BUFFER_BIT )
- fprintf( glw_state.log_fp, "GL_DEPTH_BUFFER_BIT " );
- if ( mask & GL_STENCIL_BUFFER_BIT )
- fprintf( glw_state.log_fp, "GL_STENCIL_BUFFER_BIT " );
- if ( mask & GL_ACCUM_BUFFER_BIT )
- fprintf( glw_state.log_fp, "GL_ACCUM_BUFFER_BIT " );
-
- fprintf( glw_state.log_fp, ")\n" );
- dllClear( mask );
-}
-
-static void APIENTRY logClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- fprintf( glw_state.log_fp, "glClearAccum\n" );
- dllClearAccum( red, green, blue, alpha );
-}
-
-static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- fprintf( glw_state.log_fp, "glClearColor\n" );
- dllClearColor( red, green, blue, alpha );
-}
-
-static void APIENTRY logClearDepth(GLclampd depth)
-{
- fprintf( glw_state.log_fp, "glClearDepth( %f )\n", ( float ) depth );
- dllClearDepth( depth );
-}
-
-static void APIENTRY logClearIndex(GLfloat c)
-{
- fprintf( glw_state.log_fp, "glClearIndex\n" );
- dllClearIndex( c );
-}
-
-static void APIENTRY logClearStencil(GLint s)
-{
- fprintf( glw_state.log_fp, "glClearStencil( %d )\n", s );
- dllClearStencil( s );
-}
-
-static void APIENTRY logClipPlane(GLenum plane, const GLdouble *equation)
-{
- fprintf( glw_state.log_fp, "glClipPlane\n" );
- dllClipPlane( plane, equation );
-}
-
-static void APIENTRY logColor3b(GLbyte red, GLbyte green, GLbyte blue)
-{
- fprintf( glw_state.log_fp, "glColor3b\n" );
- dllColor3b( red, green, blue );
-}
-
-static void APIENTRY logColor3bv(const GLbyte *v)
-{
- fprintf( glw_state.log_fp, "glColor3bv\n" );
- dllColor3bv( v );
-}
-
-static void APIENTRY logColor3d(GLdouble red, GLdouble green, GLdouble blue)
-{
- fprintf( glw_state.log_fp, "glColor3d\n" );
- dllColor3d( red, green, blue );
-}
-
-static void APIENTRY logColor3dv(const GLdouble *v)
-{
- fprintf( glw_state.log_fp, "glColor3dv\n" );
- dllColor3dv( v );
-}
-
-static void APIENTRY logColor3f(GLfloat red, GLfloat green, GLfloat blue)
-{
- fprintf( glw_state.log_fp, "glColor3f\n" );
- dllColor3f( red, green, blue );
-}
-
-static void APIENTRY logColor3fv(const GLfloat *v)
-{
- fprintf( glw_state.log_fp, "glColor3fv\n" );
- dllColor3fv( v );
-}
-
-static void APIENTRY logColor3i(GLint red, GLint green, GLint blue)
-{
- fprintf( glw_state.log_fp, "glColor3i\n" );
- dllColor3i( red, green, blue );
-}
-
-static void APIENTRY logColor3iv(const GLint *v)
-{
- fprintf( glw_state.log_fp, "glColor3iv\n" );
- dllColor3iv( v );
-}
-
-static void APIENTRY logColor3s(GLshort red, GLshort green, GLshort blue)
-{
- fprintf( glw_state.log_fp, "glColor3s\n" );
- dllColor3s( red, green, blue );
-}
-
-static void APIENTRY logColor3sv(const GLshort *v)
-{
- fprintf( glw_state.log_fp, "glColor3sv\n" );
- dllColor3sv( v );
-}
-
-static void APIENTRY logColor3ub(GLubyte red, GLubyte green, GLubyte blue)
-{
- fprintf( glw_state.log_fp, "glColor3ub\n" );
- dllColor3ub( red, green, blue );
-}
-
-static void APIENTRY logColor3ubv(const GLubyte *v)
-{
- fprintf( glw_state.log_fp, "glColor3ubv\n" );
- dllColor3ubv( v );
-}
-
-#define SIG( x ) fprintf( glw_state.log_fp, x "\n" )
-
-static void APIENTRY logColor3ui(GLuint red, GLuint green, GLuint blue)
-{
- SIG( "glColor3ui" );
- dllColor3ui( red, green, blue );
-}
-
-static void APIENTRY logColor3uiv(const GLuint *v)
-{
- SIG( "glColor3uiv" );
- dllColor3uiv( v );
-}
-
-static void APIENTRY logColor3us(GLushort red, GLushort green, GLushort blue)
-{
- SIG( "glColor3us" );
- dllColor3us( red, green, blue );
-}
-
-static void APIENTRY logColor3usv(const GLushort *v)
-{
- SIG( "glColor3usv" );
- dllColor3usv( v );
-}
-
-static void APIENTRY logColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- SIG( "glColor4b" );
- dllColor4b( red, green, blue, alpha );
-}
-
-static void APIENTRY logColor4bv(const GLbyte *v)
-{
- SIG( "glColor4bv" );
- dllColor4bv( v );
-}
-
-static void APIENTRY logColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- SIG( "glColor4d" );
- dllColor4d( red, green, blue, alpha );
-}
-static void APIENTRY logColor4dv(const GLdouble *v)
-{
- SIG( "glColor4dv" );
- dllColor4dv( v );
-}
-static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha );
- dllColor4f( red, green, blue, alpha );
-}
-static void APIENTRY logColor4fv(const GLfloat *v)
-{
- fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] );
- dllColor4fv( v );
-}
-static void APIENTRY logColor4i(GLint red, GLint green, GLint blue, GLint alpha)
-{
- SIG( "glColor4i" );
- dllColor4i( red, green, blue, alpha );
-}
-static void APIENTRY logColor4iv(const GLint *v)
-{
- SIG( "glColor4iv" );
- dllColor4iv( v );
-}
-static void APIENTRY logColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- SIG( "glColor4s" );
- dllColor4s( red, green, blue, alpha );
-}
-static void APIENTRY logColor4sv(const GLshort *v)
-{
- SIG( "glColor4sv" );
- dllColor4sv( v );
-}
-static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- SIG( "glColor4b" );
- dllColor4b( red, green, blue, alpha );
-}
-static void APIENTRY logColor4ubv(const GLubyte *v)
-{
- SIG( "glColor4ubv" );
- dllColor4ubv( v );
-}
-static void APIENTRY logColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- SIG( "glColor4ui" );
- dllColor4ui( red, green, blue, alpha );
-}
-static void APIENTRY logColor4uiv(const GLuint *v)
-{
- SIG( "glColor4uiv" );
- dllColor4uiv( v );
-}
-static void APIENTRY logColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- SIG( "glColor4us" );
- dllColor4us( red, green, blue, alpha );
-}
-static void APIENTRY logColor4usv(const GLushort *v)
-{
- SIG( "glColor4usv" );
- dllColor4usv( v );
-}
-static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- SIG( "glColorMask" );
- dllColorMask( red, green, blue, alpha );
-}
-static void APIENTRY logColorMaterial(GLenum face, GLenum mode)
-{
- SIG( "glColorMaterial" );
- dllColorMaterial( face, mode );
-}
-
-static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
-{
- fprintf( glw_state.log_fp, "glColorPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
- dllColorPointer( size, type, stride, pointer );
-}
-
-static void APIENTRY logCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-{
- SIG( "glCopyPixels" );
- dllCopyPixels( x, y, width, height, type );
-}
-
-static void APIENTRY logCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- SIG( "glCopyTexImage1D" );
- dllCopyTexImage1D( target, level, internalFormat, x, y, width, border );
-}
-
-static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- SIG( "glCopyTexImage2D" );
- dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border );
-}
-
-static void APIENTRY logCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- SIG( "glCopyTexSubImage1D" );
- dllCopyTexSubImage1D( target, level, xoffset, x, y, width );
-}
-
-static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- SIG( "glCopyTexSubImage2D" );
- dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
-}
-
-static void APIENTRY logCullFace(GLenum mode)
-{
- fprintf( glw_state.log_fp, "glCullFace( %s )\n", ( mode == GL_FRONT ) ? "GL_FRONT" : "GL_BACK" );
- dllCullFace( mode );
-}
-
-static void APIENTRY logDeleteLists(GLuint list, GLsizei range)
-{
- SIG( "glDeleteLists" );
- dllDeleteLists( list, range );
-}
-
-static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures)
-{
- SIG( "glDeleteTextures" );
- dllDeleteTextures( n, textures );
-}
-
-static void APIENTRY logDepthFunc(GLenum func)
-{
- fprintf( glw_state.log_fp, "glDepthFunc( %s )\n", FuncToString( func ) );
- dllDepthFunc( func );
-}
-
-static void APIENTRY logDepthMask(GLboolean flag)
-{
- fprintf( glw_state.log_fp, "glDepthMask( %s )\n", BooleanToString( flag ) );
- dllDepthMask( flag );
-}
-
-static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar)
-{
- fprintf( glw_state.log_fp, "glDepthRange( %f, %f )\n", ( float ) zNear, ( float ) zFar );
- dllDepthRange( zNear, zFar );
-}
-
-static void APIENTRY logDisable(GLenum cap)
-{
- fprintf( glw_state.log_fp, "glDisable( %s )\n", CapToString( cap ) );
- dllDisable( cap );
-}
-
-static void APIENTRY logDisableClientState(GLenum array)
-{
- fprintf( glw_state.log_fp, "glDisableClientState( %s )\n", CapToString( array ) );
- dllDisableClientState( array );
-}
-
-static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- SIG( "glDrawArrays" );
- dllDrawArrays( mode, first, count );
-}
-
-static void APIENTRY logDrawBuffer(GLenum mode)
-{
- SIG( "glDrawBuffer" );
- dllDrawBuffer( mode );
-}
-
-static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
-{
- fprintf( glw_state.log_fp, "glDrawElements( %s, %d, %s, MEM )\n", PrimToString( mode ), count, TypeToString( type ) );
- dllDrawElements( mode, count, type, indices );
-}
-
-static void APIENTRY logDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
-{
- SIG( "glDrawPixels" );
- dllDrawPixels( width, height, format, type, pixels );
-}
-
-static void APIENTRY logEdgeFlag(GLboolean flag)
-{
- SIG( "glEdgeFlag" );
- dllEdgeFlag( flag );
-}
-
-static void APIENTRY logEdgeFlagPointer(GLsizei stride, const void *pointer)
-{
- SIG( "glEdgeFlagPointer" );
- dllEdgeFlagPointer( stride, pointer );
-}
-
-static void APIENTRY logEdgeFlagv(const GLboolean *flag)
-{
- SIG( "glEdgeFlagv" );
- dllEdgeFlagv( flag );
-}
-
-static void APIENTRY logEnable(GLenum cap)
-{
- fprintf( glw_state.log_fp, "glEnable( %s )\n", CapToString( cap ) );
- dllEnable( cap );
-}
-
-static void APIENTRY logEnableClientState(GLenum array)
-{
- fprintf( glw_state.log_fp, "glEnableClientState( %s )\n", CapToString( array ) );
- dllEnableClientState( array );
-}
-
-static void APIENTRY logEnd(void)
-{
- SIG( "glEnd" );
- dllEnd();
-}
-
-static void APIENTRY logEndList(void)
-{
- SIG( "glEndList" );
- dllEndList();
-}
-
-static void APIENTRY logEvalCoord1d(GLdouble u)
-{
- SIG( "glEvalCoord1d" );
- dllEvalCoord1d( u );
-}
-
-static void APIENTRY logEvalCoord1dv(const GLdouble *u)
-{
- SIG( "glEvalCoord1dv" );
- dllEvalCoord1dv( u );
-}
-
-static void APIENTRY logEvalCoord1f(GLfloat u)
-{
- SIG( "glEvalCoord1f" );
- dllEvalCoord1f( u );
-}
-
-static void APIENTRY logEvalCoord1fv(const GLfloat *u)
-{
- SIG( "glEvalCoord1fv" );
- dllEvalCoord1fv( u );
-}
-static void APIENTRY logEvalCoord2d(GLdouble u, GLdouble v)
-{
- SIG( "glEvalCoord2d" );
- dllEvalCoord2d( u, v );
-}
-static void APIENTRY logEvalCoord2dv(const GLdouble *u)
-{
- SIG( "glEvalCoord2dv" );
- dllEvalCoord2dv( u );
-}
-static void APIENTRY logEvalCoord2f(GLfloat u, GLfloat v)
-{
- SIG( "glEvalCoord2f" );
- dllEvalCoord2f( u, v );
-}
-static void APIENTRY logEvalCoord2fv(const GLfloat *u)
-{
- SIG( "glEvalCoord2fv" );
- dllEvalCoord2fv( u );
-}
-
-static void APIENTRY logEvalMesh1(GLenum mode, GLint i1, GLint i2)
-{
- SIG( "glEvalMesh1" );
- dllEvalMesh1( mode, i1, i2 );
-}
-static void APIENTRY logEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- SIG( "glEvalMesh2" );
- dllEvalMesh2( mode, i1, i2, j1, j2 );
-}
-static void APIENTRY logEvalPoint1(GLint i)
-{
- SIG( "glEvalPoint1" );
- dllEvalPoint1( i );
-}
-static void APIENTRY logEvalPoint2(GLint i, GLint j)
-{
- SIG( "glEvalPoint2" );
- dllEvalPoint2( i, j );
-}
-
-static void APIENTRY logFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
-{
- SIG( "glFeedbackBuffer" );
- dllFeedbackBuffer( size, type, buffer );
-}
-
-static void APIENTRY logFinish(void)
-{
- SIG( "glFinish" );
- dllFinish();
-}
-
-static void APIENTRY logFlush(void)
-{
- SIG( "glFlush" );
- dllFlush();
-}
-
-static void APIENTRY logFogf(GLenum pname, GLfloat param)
-{
- SIG( "glFogf" );
- dllFogf( pname, param );
-}
-
-static void APIENTRY logFogfv(GLenum pname, const GLfloat *params)
-{
- SIG( "glFogfv" );
- dllFogfv( pname, params );
-}
-
-static void APIENTRY logFogi(GLenum pname, GLint param)
-{
- SIG( "glFogi" );
- dllFogi( pname, param );
-}
-
-static void APIENTRY logFogiv(GLenum pname, const GLint *params)
-{
- SIG( "glFogiv" );
- dllFogiv( pname, params );
-}
-
-static void APIENTRY logFrontFace(GLenum mode)
-{
- SIG( "glFrontFace" );
- dllFrontFace( mode );
-}
-
-static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- SIG( "glFrustum" );
- dllFrustum( left, right, bottom, top, zNear, zFar );
-}
-
-static GLuint APIENTRY logGenLists(GLsizei range)
-{
- SIG( "glGenLists" );
- return dllGenLists( range );
-}
-
-static void APIENTRY logGenTextures(GLsizei n, GLuint *textures)
-{
- SIG( "glGenTextures" );
- dllGenTextures( n, textures );
-}
-
-static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params)
-{
- SIG( "glGetBooleanv" );
- dllGetBooleanv( pname, params );
-}
-
-static void APIENTRY logGetClipPlane(GLenum plane, GLdouble *equation)
-{
- SIG( "glGetClipPlane" );
- dllGetClipPlane( plane, equation );
-}
-
-static void APIENTRY logGetDoublev(GLenum pname, GLdouble *params)
-{
- SIG( "glGetDoublev" );
- dllGetDoublev( pname, params );
-}
-
-static GLenum APIENTRY logGetError(void)
-{
- SIG( "glGetError" );
- return dllGetError();
-}
-
-static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params)
-{
- SIG( "glGetFloatv" );
- dllGetFloatv( pname, params );
-}
-
-static void APIENTRY logGetIntegerv(GLenum pname, GLint *params)
-{
- SIG( "glGetIntegerv" );
- dllGetIntegerv( pname, params );
-}
-
-static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params)
-{
- SIG( "glGetLightfv" );
- dllGetLightfv( light, pname, params );
-}
-
-static void APIENTRY logGetLightiv(GLenum light, GLenum pname, GLint *params)
-{
- SIG( "glGetLightiv" );
- dllGetLightiv( light, pname, params );
-}
-
-static void APIENTRY logGetMapdv(GLenum target, GLenum query, GLdouble *v)
-{
- SIG( "glGetMapdv" );
- dllGetMapdv( target, query, v );
-}
-
-static void APIENTRY logGetMapfv(GLenum target, GLenum query, GLfloat *v)
-{
- SIG( "glGetMapfv" );
- dllGetMapfv( target, query, v );
-}
-
-static void APIENTRY logGetMapiv(GLenum target, GLenum query, GLint *v)
-{
- SIG( "glGetMapiv" );
- dllGetMapiv( target, query, v );
-}
-
-static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
-{
- SIG( "glGetMaterialfv" );
- dllGetMaterialfv( face, pname, params );
-}
-
-static void APIENTRY logGetMaterialiv(GLenum face, GLenum pname, GLint *params)
-{
- SIG( "glGetMaterialiv" );
- dllGetMaterialiv( face, pname, params );
-}
-
-static void APIENTRY logGetPixelMapfv(GLenum map, GLfloat *values)
-{
- SIG( "glGetPixelMapfv" );
- dllGetPixelMapfv( map, values );
-}
-
-static void APIENTRY logGetPixelMapuiv(GLenum map, GLuint *values)
-{
- SIG( "glGetPixelMapuiv" );
- dllGetPixelMapuiv( map, values );
-}
-
-static void APIENTRY logGetPixelMapusv(GLenum map, GLushort *values)
-{
- SIG( "glGetPixelMapusv" );
- dllGetPixelMapusv( map, values );
-}
-
-static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params)
-{
- SIG( "glGetPointerv" );
- dllGetPointerv( pname, params );
-}
-
-static void APIENTRY logGetPolygonStipple(GLubyte *mask)
-{
- SIG( "glGetPolygonStipple" );
- dllGetPolygonStipple( mask );
-}
-
-static const GLubyte * APIENTRY logGetString(GLenum name)
-{
- SIG( "glGetString" );
- return dllGetString( name );
-}
-
-static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
-{
- SIG( "glGetTexEnvfv" );
- dllGetTexEnvfv( target, pname, params );
-}
-
-static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params)
-{
- SIG( "glGetTexEnviv" );
- dllGetTexEnviv( target, pname, params );
-}
-
-static void APIENTRY logGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
-{
- SIG( "glGetTexGendv" );
- dllGetTexGendv( coord, pname, params );
-}
-
-static void APIENTRY logGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
-{
- SIG( "glGetTexGenfv" );
- dllGetTexGenfv( coord, pname, params );
-}
-
-static void APIENTRY logGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
-{
- SIG( "glGetTexGeniv" );
- dllGetTexGeniv( coord, pname, params );
-}
-
-static void APIENTRY logGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
-{
- SIG( "glGetTexImage" );
- dllGetTexImage( target, level, format, type, pixels );
-}
-static void APIENTRY logGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params )
-{
- SIG( "glGetTexLevelParameterfv" );
- dllGetTexLevelParameterfv( target, level, pname, params );
-}
-
-static void APIENTRY logGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
-{
- SIG( "glGetTexLevelParameteriv" );
- dllGetTexLevelParameteriv( target, level, pname, params );
-}
-
-static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- SIG( "glGetTexParameterfv" );
- dllGetTexParameterfv( target, pname, params );
-}
-
-static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- SIG( "glGetTexParameteriv" );
- dllGetTexParameteriv( target, pname, params );
-}
-
-static void APIENTRY logHint(GLenum target, GLenum mode)
-{
- fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode );
- dllHint( target, mode );
-}
-
-static void APIENTRY logIndexMask(GLuint mask)
-{
- SIG( "glIndexMask" );
- dllIndexMask( mask );
-}
-
-static void APIENTRY logIndexPointer(GLenum type, GLsizei stride, const void *pointer)
-{
- SIG( "glIndexPointer" );
- dllIndexPointer( type, stride, pointer );
-}
-
-static void APIENTRY logIndexd(GLdouble c)
-{
- SIG( "glIndexd" );
- dllIndexd( c );
-}
-
-static void APIENTRY logIndexdv(const GLdouble *c)
-{
- SIG( "glIndexdv" );
- dllIndexdv( c );
-}
-
-static void APIENTRY logIndexf(GLfloat c)
-{
- SIG( "glIndexf" );
- dllIndexf( c );
-}
-
-static void APIENTRY logIndexfv(const GLfloat *c)
-{
- SIG( "glIndexfv" );
- dllIndexfv( c );
-}
-
-static void APIENTRY logIndexi(GLint c)
-{
- SIG( "glIndexi" );
- dllIndexi( c );
-}
-
-static void APIENTRY logIndexiv(const GLint *c)
-{
- SIG( "glIndexiv" );
- dllIndexiv( c );
-}
-
-static void APIENTRY logIndexs(GLshort c)
-{
- SIG( "glIndexs" );
- dllIndexs( c );
-}
-
-static void APIENTRY logIndexsv(const GLshort *c)
-{
- SIG( "glIndexsv" );
- dllIndexsv( c );
-}
-
-static void APIENTRY logIndexub(GLubyte c)
-{
- SIG( "glIndexub" );
- dllIndexub( c );
-}
-
-static void APIENTRY logIndexubv(const GLubyte *c)
-{
- SIG( "glIndexubv" );
- dllIndexubv( c );
-}
-
-static void APIENTRY logInitNames(void)
-{
- SIG( "glInitNames" );
- dllInitNames();
-}
-
-static void APIENTRY logInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
-{
- SIG( "glInterleavedArrays" );
- dllInterleavedArrays( format, stride, pointer );
-}
-
-static GLboolean APIENTRY logIsEnabled(GLenum cap)
-{
- SIG( "glIsEnabled" );
- return dllIsEnabled( cap );
-}
-static GLboolean APIENTRY logIsList(GLuint list)
-{
- SIG( "glIsList" );
- return dllIsList( list );
-}
-static GLboolean APIENTRY logIsTexture(GLuint texture)
-{
- SIG( "glIsTexture" );
- return dllIsTexture( texture );
-}
-
-static void APIENTRY logLightModelf(GLenum pname, GLfloat param)
-{
- SIG( "glLightModelf" );
- dllLightModelf( pname, param );
-}
-
-static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params)
-{
- SIG( "glLightModelfv" );
- dllLightModelfv( pname, params );
-}
-
-static void APIENTRY logLightModeli(GLenum pname, GLint param)
-{
- SIG( "glLightModeli" );
- dllLightModeli( pname, param );
-
-}
-
-static void APIENTRY logLightModeliv(GLenum pname, const GLint *params)
-{
- SIG( "glLightModeliv" );
- dllLightModeliv( pname, params );
-}
-
-static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param)
-{
- SIG( "glLightf" );
- dllLightf( light, pname, param );
-}
-
-static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params)
-{
- SIG( "glLightfv" );
- dllLightfv( light, pname, params );
-}
-
-static void APIENTRY logLighti(GLenum light, GLenum pname, GLint param)
-{
- SIG( "glLighti" );
- dllLighti( light, pname, param );
-}
-
-static void APIENTRY logLightiv(GLenum light, GLenum pname, const GLint *params)
-{
- SIG( "glLightiv" );
- dllLightiv( light, pname, params );
-}
-
-static void APIENTRY logLineStipple(GLint factor, GLushort pattern)
-{
- SIG( "glLineStipple" );
- dllLineStipple( factor, pattern );
-}
-
-static void APIENTRY logLineWidth(GLfloat width)
-{
- SIG( "glLineWidth" );
- dllLineWidth( width );
-}
-
-static void APIENTRY logListBase(GLuint base)
-{
- SIG( "glListBase" );
- dllListBase( base );
-}
-
-static void APIENTRY logLoadIdentity(void)
-{
- SIG( "glLoadIdentity" );
- dllLoadIdentity();
-}
-
-static void APIENTRY logLoadMatrixd(const GLdouble *m)
-{
- SIG( "glLoadMatrixd" );
- dllLoadMatrixd( m );
-}
-
-static void APIENTRY logLoadMatrixf(const GLfloat *m)
-{
- SIG( "glLoadMatrixf" );
- dllLoadMatrixf( m );
-}
-
-static void APIENTRY logLoadName(GLuint name)
-{
- SIG( "glLoadName" );
- dllLoadName( name );
-}
-
-static void APIENTRY logLogicOp(GLenum opcode)
-{
- SIG( "glLogicOp" );
- dllLogicOp( opcode );
-}
-
-static void APIENTRY logMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
-{
- SIG( "glMap1d" );
- dllMap1d( target, u1, u2, stride, order, points );
-}
-
-static void APIENTRY logMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
-{
- SIG( "glMap1f" );
- dllMap1f( target, u1, u2, stride, order, points );
-}
-
-static void APIENTRY logMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
-{
- SIG( "glMap2d" );
- dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
-}
-
-static void APIENTRY logMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
-{
- SIG( "glMap2f" );
- dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
-}
-
-static void APIENTRY logMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
-{
- SIG( "glMapGrid1d" );
- dllMapGrid1d( un, u1, u2 );
-}
-
-static void APIENTRY logMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
-{
- SIG( "glMapGrid1f" );
- dllMapGrid1f( un, u1, u2 );
-}
-
-static void APIENTRY logMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- SIG( "glMapGrid2d" );
- dllMapGrid2d( un, u1, u2, vn, v1, v2 );
-}
-static void APIENTRY logMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- SIG( "glMapGrid2f" );
- dllMapGrid2f( un, u1, u2, vn, v1, v2 );
-}
-static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param)
-{
- SIG( "glMaterialf" );
- dllMaterialf( face, pname, param );
-}
-static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
-{
- SIG( "glMaterialfv" );
- dllMaterialfv( face, pname, params );
-}
-
-static void APIENTRY logMateriali(GLenum face, GLenum pname, GLint param)
-{
- SIG( "glMateriali" );
- dllMateriali( face, pname, param );
-}
-
-static void APIENTRY logMaterialiv(GLenum face, GLenum pname, const GLint *params)
-{
- SIG( "glMaterialiv" );
- dllMaterialiv( face, pname, params );
-}
-
-static void APIENTRY logMatrixMode(GLenum mode)
-{
- SIG( "glMatrixMode" );
- dllMatrixMode( mode );
-}
-
-static void APIENTRY logMultMatrixd(const GLdouble *m)
-{
- SIG( "glMultMatrixd" );
- dllMultMatrixd( m );
-}
-
-static void APIENTRY logMultMatrixf(const GLfloat *m)
-{
- SIG( "glMultMatrixf" );
- dllMultMatrixf( m );
-}
-
-static void APIENTRY logNewList(GLuint list, GLenum mode)
-{
- SIG( "glNewList" );
- dllNewList( list, mode );
-}
-
-static void APIENTRY logNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
-{
- SIG ("glNormal3b" );
- dllNormal3b( nx, ny, nz );
-}
-
-static void APIENTRY logNormal3bv(const GLbyte *v)
-{
- SIG( "glNormal3bv" );
- dllNormal3bv( v );
-}
-
-static void APIENTRY logNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
-{
- SIG( "glNormal3d" );
- dllNormal3d( nx, ny, nz );
-}
-
-static void APIENTRY logNormal3dv(const GLdouble *v)
-{
- SIG( "glNormal3dv" );
- dllNormal3dv( v );
-}
-
-static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
-{
- SIG( "glNormal3f" );
- dllNormal3f( nx, ny, nz );
-}
-
-static void APIENTRY logNormal3fv(const GLfloat *v)
-{
- SIG( "glNormal3fv" );
- dllNormal3fv( v );
-}
-static void APIENTRY logNormal3i(GLint nx, GLint ny, GLint nz)
-{
- SIG( "glNormal3i" );
- dllNormal3i( nx, ny, nz );
-}
-static void APIENTRY logNormal3iv(const GLint *v)
-{
- SIG( "glNormal3iv" );
- dllNormal3iv( v );
-}
-static void APIENTRY logNormal3s(GLshort nx, GLshort ny, GLshort nz)
-{
- SIG( "glNormal3s" );
- dllNormal3s( nx, ny, nz );
-}
-static void APIENTRY logNormal3sv(const GLshort *v)
-{
- SIG( "glNormal3sv" );
- dllNormal3sv( v );
-}
-static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer)
-{
- SIG( "glNormalPointer" );
- dllNormalPointer( type, stride, pointer );
-}
-static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- SIG( "glOrtho" );
- dllOrtho( left, right, bottom, top, zNear, zFar );
-}
-
-static void APIENTRY logPassThrough(GLfloat token)
-{
- SIG( "glPassThrough" );
- dllPassThrough( token );
-}
-
-static void APIENTRY logPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
-{
- SIG( "glPixelMapfv" );
- dllPixelMapfv( map, mapsize, values );
-}
-
-static void APIENTRY logPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
-{
- SIG( "glPixelMapuiv" );
- dllPixelMapuiv( map, mapsize, values );
-}
-
-static void APIENTRY logPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
-{
- SIG( "glPixelMapusv" );
- dllPixelMapusv( map, mapsize, values );
-}
-static void APIENTRY logPixelStoref(GLenum pname, GLfloat param)
-{
- SIG( "glPixelStoref" );
- dllPixelStoref( pname, param );
-}
-static void APIENTRY logPixelStorei(GLenum pname, GLint param)
-{
- SIG( "glPixelStorei" );
- dllPixelStorei( pname, param );
-}
-static void APIENTRY logPixelTransferf(GLenum pname, GLfloat param)
-{
- SIG( "glPixelTransferf" );
- dllPixelTransferf( pname, param );
-}
-
-static void APIENTRY logPixelTransferi(GLenum pname, GLint param)
-{
- SIG( "glPixelTransferi" );
- dllPixelTransferi( pname, param );
-}
-
-static void APIENTRY logPixelZoom(GLfloat xfactor, GLfloat yfactor)
-{
- SIG( "glPixelZoom" );
- dllPixelZoom( xfactor, yfactor );
-}
-
-static void APIENTRY logPointSize(GLfloat size)
-{
- SIG( "glPointSize" );
- dllPointSize( size );
-}
-
-static void APIENTRY logPolygonMode(GLenum face, GLenum mode)
-{
- fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode );
- dllPolygonMode( face, mode );
-}
-
-static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units)
-{
- SIG( "glPolygonOffset" );
- dllPolygonOffset( factor, units );
-}
-static void APIENTRY logPolygonStipple(const GLubyte *mask )
-{
- SIG( "glPolygonStipple" );
- dllPolygonStipple( mask );
-}
-static void APIENTRY logPopAttrib(void)
-{
- SIG( "glPopAttrib" );
- dllPopAttrib();
-}
-
-static void APIENTRY logPopClientAttrib(void)
-{
- SIG( "glPopClientAttrib" );
- dllPopClientAttrib();
-}
-
-static void APIENTRY logPopMatrix(void)
-{
- SIG( "glPopMatrix" );
- dllPopMatrix();
-}
-
-static void APIENTRY logPopName(void)
-{
- SIG( "glPopName" );
- dllPopName();
-}
-
-static void APIENTRY logPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
-{
- SIG( "glPrioritizeTextures" );
- dllPrioritizeTextures( n, textures, priorities );
-}
-
-static void APIENTRY logPushAttrib(GLbitfield mask)
-{
- SIG( "glPushAttrib" );
- dllPushAttrib( mask );
-}
-
-static void APIENTRY logPushClientAttrib(GLbitfield mask)
-{
- SIG( "glPushClientAttrib" );
- dllPushClientAttrib( mask );
-}
-
-static void APIENTRY logPushMatrix(void)
-{
- SIG( "glPushMatrix" );
- dllPushMatrix();
-}
-
-static void APIENTRY logPushName(GLuint name)
-{
- SIG( "glPushName" );
- dllPushName( name );
-}
-
-static void APIENTRY logRasterPos2d(GLdouble x, GLdouble y)
-{
- SIG ("glRasterPot2d" );
- dllRasterPos2d( x, y );
-}
-
-static void APIENTRY logRasterPos2dv(const GLdouble *v)
-{
- SIG( "glRasterPos2dv" );
- dllRasterPos2dv( v );
-}
-
-static void APIENTRY logRasterPos2f(GLfloat x, GLfloat y)
-{
- SIG( "glRasterPos2f" );
- dllRasterPos2f( x, y );
-}
-static void APIENTRY logRasterPos2fv(const GLfloat *v)
-{
- SIG( "glRasterPos2dv" );
- dllRasterPos2fv( v );
-}
-static void APIENTRY logRasterPos2i(GLint x, GLint y)
-{
- SIG( "glRasterPos2if" );
- dllRasterPos2i( x, y );
-}
-static void APIENTRY logRasterPos2iv(const GLint *v)
-{
- SIG( "glRasterPos2iv" );
- dllRasterPos2iv( v );
-}
-static void APIENTRY logRasterPos2s(GLshort x, GLshort y)
-{
- SIG( "glRasterPos2s" );
- dllRasterPos2s( x, y );
-}
-static void APIENTRY logRasterPos2sv(const GLshort *v)
-{
- SIG( "glRasterPos2sv" );
- dllRasterPos2sv( v );
-}
-static void APIENTRY logRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
-{
- SIG( "glRasterPos3d" );
- dllRasterPos3d( x, y, z );
-}
-static void APIENTRY logRasterPos3dv(const GLdouble *v)
-{
- SIG( "glRasterPos3dv" );
- dllRasterPos3dv( v );
-}
-static void APIENTRY logRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- SIG( "glRasterPos3f" );
- dllRasterPos3f( x, y, z );
-}
-static void APIENTRY logRasterPos3fv(const GLfloat *v)
-{
- SIG( "glRasterPos3fv" );
- dllRasterPos3fv( v );
-}
-static void APIENTRY logRasterPos3i(GLint x, GLint y, GLint z)
-{
- SIG( "glRasterPos3i" );
- dllRasterPos3i( x, y, z );
-}
-static void APIENTRY logRasterPos3iv(const GLint *v)
-{
- SIG( "glRasterPos3iv" );
- dllRasterPos3iv( v );
-}
-static void APIENTRY logRasterPos3s(GLshort x, GLshort y, GLshort z)
-{
- SIG( "glRasterPos3s" );
- dllRasterPos3s( x, y, z );
-}
-static void APIENTRY logRasterPos3sv(const GLshort *v)
-{
- SIG( "glRasterPos3sv" );
- dllRasterPos3sv( v );
-}
-static void APIENTRY logRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- SIG( "glRasterPos4d" );
- dllRasterPos4d( x, y, z, w );
-}
-static void APIENTRY logRasterPos4dv(const GLdouble *v)
-{
- SIG( "glRasterPos4dv" );
- dllRasterPos4dv( v );
-}
-static void APIENTRY logRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- SIG( "glRasterPos4f" );
- dllRasterPos4f( x, y, z, w );
-}
-static void APIENTRY logRasterPos4fv(const GLfloat *v)
-{
- SIG( "glRasterPos4fv" );
- dllRasterPos4fv( v );
-}
-static void APIENTRY logRasterPos4i(GLint x, GLint y, GLint z, GLint w)
-{
- SIG( "glRasterPos4i" );
- dllRasterPos4i( x, y, z, w );
-}
-static void APIENTRY logRasterPos4iv(const GLint *v)
-{
- SIG( "glRasterPos4iv" );
- dllRasterPos4iv( v );
-}
-static void APIENTRY logRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- SIG( "glRasterPos4s" );
- dllRasterPos4s( x, y, z, w );
-}
-static void APIENTRY logRasterPos4sv(const GLshort *v)
-{
- SIG( "glRasterPos4sv" );
- dllRasterPos4sv( v );
-}
-static void APIENTRY logReadBuffer(GLenum mode)
-{
- SIG( "glReadBuffer" );
- dllReadBuffer( mode );
-}
-static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
-{
- SIG( "glReadPixels" );
- dllReadPixels( x, y, width, height, format, type, pixels );
-}
-
-static void APIENTRY logRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- SIG( "glRectd" );
- dllRectd( x1, y1, x2, y2 );
-}
-
-static void APIENTRY logRectdv(const GLdouble *v1, const GLdouble *v2)
-{
- SIG( "glRectdv" );
- dllRectdv( v1, v2 );
-}
-
-static void APIENTRY logRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- SIG( "glRectf" );
- dllRectf( x1, y1, x2, y2 );
-}
-
-static void APIENTRY logRectfv(const GLfloat *v1, const GLfloat *v2)
-{
- SIG( "glRectfv" );
- dllRectfv( v1, v2 );
-}
-static void APIENTRY logRecti(GLint x1, GLint y1, GLint x2, GLint y2)
-{
- SIG( "glRecti" );
- dllRecti( x1, y1, x2, y2 );
-}
-static void APIENTRY logRectiv(const GLint *v1, const GLint *v2)
-{
- SIG( "glRectiv" );
- dllRectiv( v1, v2 );
-}
-static void APIENTRY logRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- SIG( "glRects" );
- dllRects( x1, y1, x2, y2 );
-}
-static void APIENTRY logRectsv(const GLshort *v1, const GLshort *v2)
-{
- SIG( "glRectsv" );
- dllRectsv( v1, v2 );
-}
-static GLint APIENTRY logRenderMode(GLenum mode)
-{
- SIG( "glRenderMode" );
- return dllRenderMode( mode );
-}
-static void APIENTRY logRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- SIG( "glRotated" );
- dllRotated( angle, x, y, z );
-}
-
-static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- SIG( "glRotatef" );
- dllRotatef( angle, x, y, z );
-}
-
-static void APIENTRY logScaled(GLdouble x, GLdouble y, GLdouble z)
-{
- SIG( "glScaled" );
- dllScaled( x, y, z );
-}
-
-static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z)
-{
- SIG( "glScalef" );
- dllScalef( x, y, z );
-}
-
-static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- fprintf( glw_state.log_fp, "glScissor( %d, %d, %d, %d )\n", x, y, width, height );
- dllScissor( x, y, width, height );
-}
-
-static void APIENTRY logSelectBuffer(GLsizei size, GLuint *buffer)
-{
- SIG( "glSelectBuffer" );
- dllSelectBuffer( size, buffer );
-}
-
-static void APIENTRY logShadeModel(GLenum mode)
-{
- SIG( "glShadeModel" );
- dllShadeModel( mode );
-}
-
-static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- SIG( "glStencilFunc" );
- dllStencilFunc( func, ref, mask );
-}
-
-static void APIENTRY logStencilMask(GLuint mask)
-{
- SIG( "glStencilMask" );
- dllStencilMask( mask );
-}
-
-static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- SIG( "glStencilOp" );
- dllStencilOp( fail, zfail, zpass );
-}
-
-static void APIENTRY logTexCoord1d(GLdouble s)
-{
- SIG( "glTexCoord1d" );
- dllTexCoord1d( s );
-}
-
-static void APIENTRY logTexCoord1dv(const GLdouble *v)
-{
- SIG( "glTexCoord1dv" );
- dllTexCoord1dv( v );
-}
-
-static void APIENTRY logTexCoord1f(GLfloat s)
-{
- SIG( "glTexCoord1f" );
- dllTexCoord1f( s );
-}
-static void APIENTRY logTexCoord1fv(const GLfloat *v)
-{
- SIG( "glTexCoord1fv" );
- dllTexCoord1fv( v );
-}
-static void APIENTRY logTexCoord1i(GLint s)
-{
- SIG( "glTexCoord1i" );
- dllTexCoord1i( s );
-}
-static void APIENTRY logTexCoord1iv(const GLint *v)
-{
- SIG( "glTexCoord1iv" );
- dllTexCoord1iv( v );
-}
-static void APIENTRY logTexCoord1s(GLshort s)
-{
- SIG( "glTexCoord1s" );
- dllTexCoord1s( s );
-}
-static void APIENTRY logTexCoord1sv(const GLshort *v)
-{
- SIG( "glTexCoord1sv" );
- dllTexCoord1sv( v );
-}
-static void APIENTRY logTexCoord2d(GLdouble s, GLdouble t)
-{
- SIG( "glTexCoord2d" );
- dllTexCoord2d( s, t );
-}
-
-static void APIENTRY logTexCoord2dv(const GLdouble *v)
-{
- SIG( "glTexCoord2dv" );
- dllTexCoord2dv( v );
-}
-static void APIENTRY logTexCoord2f(GLfloat s, GLfloat t)
-{
- SIG( "glTexCoord2f" );
- dllTexCoord2f( s, t );
-}
-static void APIENTRY logTexCoord2fv(const GLfloat *v)
-{
- SIG( "glTexCoord2fv" );
- dllTexCoord2fv( v );
-}
-static void APIENTRY logTexCoord2i(GLint s, GLint t)
-{
- SIG( "glTexCoord2i" );
- dllTexCoord2i( s, t );
-}
-static void APIENTRY logTexCoord2iv(const GLint *v)
-{
- SIG( "glTexCoord2iv" );
- dllTexCoord2iv( v );
-}
-static void APIENTRY logTexCoord2s(GLshort s, GLshort t)
-{
- SIG( "glTexCoord2s" );
- dllTexCoord2s( s, t );
-}
-static void APIENTRY logTexCoord2sv(const GLshort *v)
-{
- SIG( "glTexCoord2sv" );
- dllTexCoord2sv( v );
-}
-static void APIENTRY logTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
-{
- SIG( "glTexCoord3d" );
- dllTexCoord3d( s, t, r );
-}
-static void APIENTRY logTexCoord3dv(const GLdouble *v)
-{
- SIG( "glTexCoord3dv" );
- dllTexCoord3dv( v );
-}
-static void APIENTRY logTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
-{
- SIG( "glTexCoord3f" );
- dllTexCoord3f( s, t, r );
-}
-static void APIENTRY logTexCoord3fv(const GLfloat *v)
-{
- SIG( "glTexCoord3fv" );
- dllTexCoord3fv( v );
-}
-static void APIENTRY logTexCoord3i(GLint s, GLint t, GLint r)
-{
- SIG( "glTexCoord3i" );
- dllTexCoord3i( s, t, r );
-}
-static void APIENTRY logTexCoord3iv(const GLint *v)
-{
- SIG( "glTexCoord3iv" );
- dllTexCoord3iv( v );
-}
-static void APIENTRY logTexCoord3s(GLshort s, GLshort t, GLshort r)
-{
- SIG( "glTexCoord3s" );
- dllTexCoord3s( s, t, r );
-}
-static void APIENTRY logTexCoord3sv(const GLshort *v)
-{
- SIG( "glTexCoord3sv" );
- dllTexCoord3sv( v );
-}
-static void APIENTRY logTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- SIG( "glTexCoord4d" );
- dllTexCoord4d( s, t, r, q );
-}
-static void APIENTRY logTexCoord4dv(const GLdouble *v)
-{
- SIG( "glTexCoord4dv" );
- dllTexCoord4dv( v );
-}
-static void APIENTRY logTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- SIG( "glTexCoord4f" );
- dllTexCoord4f( s, t, r, q );
-}
-static void APIENTRY logTexCoord4fv(const GLfloat *v)
-{
- SIG( "glTexCoord4fv" );
- dllTexCoord4fv( v );
-}
-static void APIENTRY logTexCoord4i(GLint s, GLint t, GLint r, GLint q)
-{
- SIG( "glTexCoord4i" );
- dllTexCoord4i( s, t, r, q );
-}
-static void APIENTRY logTexCoord4iv(const GLint *v)
-{
- SIG( "glTexCoord4iv" );
- dllTexCoord4iv( v );
-}
-static void APIENTRY logTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
-{
- SIG( "glTexCoord4s" );
- dllTexCoord4s( s, t, r, q );
-}
-static void APIENTRY logTexCoord4sv(const GLshort *v)
-{
- SIG( "glTexCoord4sv" );
- dllTexCoord4sv( v );
-}
-static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
-{
- fprintf( glw_state.log_fp, "glTexCoordPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
- dllTexCoordPointer( size, type, stride, pointer );
-}
-
-static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
- fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param );
- dllTexEnvf( target, pname, param );
-}
-
-static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- SIG( "glTexEnvfv" );
- dllTexEnvfv( target, pname, params );
-}
-
-static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param)
-{
- fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
- dllTexEnvi( target, pname, param );
-}
-static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params)
-{
- SIG( "glTexEnviv" );
- dllTexEnviv( target, pname, params );
-}
-
-static void APIENTRY logTexGend(GLenum coord, GLenum pname, GLdouble param)
-{
- SIG( "glTexGend" );
- dllTexGend( coord, pname, param );
-}
-
-static void APIENTRY logTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
-{
- SIG( "glTexGendv" );
- dllTexGendv( coord, pname, params );
-}
-
-static void APIENTRY logTexGenf(GLenum coord, GLenum pname, GLfloat param)
-{
- SIG( "glTexGenf" );
- dllTexGenf( coord, pname, param );
-}
-static void APIENTRY logTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
-{
- SIG( "glTexGenfv" );
- dllTexGenfv( coord, pname, params );
-}
-static void APIENTRY logTexGeni(GLenum coord, GLenum pname, GLint param)
-{
- SIG( "glTexGeni" );
- dllTexGeni( coord, pname, param );
-}
-static void APIENTRY logTexGeniv(GLenum coord, GLenum pname, const GLint *params)
-{
- SIG( "glTexGeniv" );
- dllTexGeniv( coord, pname, params );
-}
-static void APIENTRY logTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
-{
- SIG( "glTexImage1D" );
- dllTexImage1D( target, level, internalformat, width, border, format, type, pixels );
-}
-static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
-{
- SIG( "glTexImage2D" );
- dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
-}
-
-static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param );
- dllTexParameterf( target, pname, param );
-}
-
-static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- SIG( "glTexParameterfv" );
- dllTexParameterfv( target, pname, params );
-}
-static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param)
-{
- fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
- dllTexParameteri( target, pname, param );
-}
-static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- SIG( "glTexParameteriv" );
- dllTexParameteriv( target, pname, params );
-}
-static void APIENTRY logTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
-{
- SIG( "glTexSubImage1D" );
- dllTexSubImage1D( target, level, xoffset, width, format, type, pixels );
-}
-static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
-{
- SIG( "glTexSubImage2D" );
- dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
-}
-static void APIENTRY logTranslated(GLdouble x, GLdouble y, GLdouble z)
-{
- SIG( "glTranslated" );
- dllTranslated( x, y, z );
-}
-
-static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z)
-{
- SIG( "glTranslatef" );
- dllTranslatef( x, y, z );
-}
-
-static void APIENTRY logVertex2d(GLdouble x, GLdouble y)
-{
- SIG( "glVertex2d" );
- dllVertex2d( x, y );
-}
-
-static void APIENTRY logVertex2dv(const GLdouble *v)
-{
- SIG( "glVertex2dv" );
- dllVertex2dv( v );
-}
-static void APIENTRY logVertex2f(GLfloat x, GLfloat y)
-{
- SIG( "glVertex2f" );
- dllVertex2f( x, y );
-}
-static void APIENTRY logVertex2fv(const GLfloat *v)
-{
- SIG( "glVertex2fv" );
- dllVertex2fv( v );
-}
-static void APIENTRY logVertex2i(GLint x, GLint y)
-{
- SIG( "glVertex2i" );
- dllVertex2i( x, y );
-}
-static void APIENTRY logVertex2iv(const GLint *v)
-{
- SIG( "glVertex2iv" );
- dllVertex2iv( v );
-}
-static void APIENTRY logVertex2s(GLshort x, GLshort y)
-{
- SIG( "glVertex2s" );
- dllVertex2s( x, y );
-}
-static void APIENTRY logVertex2sv(const GLshort *v)
-{
- SIG( "glVertex2sv" );
- dllVertex2sv( v );
-}
-static void APIENTRY logVertex3d(GLdouble x, GLdouble y, GLdouble z)
-{
- SIG( "glVertex3d" );
- dllVertex3d( x, y, z );
-}
-static void APIENTRY logVertex3dv(const GLdouble *v)
-{
- SIG( "glVertex3dv" );
- dllVertex3dv( v );
-}
-static void APIENTRY logVertex3f(GLfloat x, GLfloat y, GLfloat z)
-{
- SIG( "glVertex3f" );
- dllVertex3f( x, y, z );
-}
-static void APIENTRY logVertex3fv(const GLfloat *v)
-{
- SIG( "glVertex3fv" );
- dllVertex3fv( v );
-}
-static void APIENTRY logVertex3i(GLint x, GLint y, GLint z)
-{
- SIG( "glVertex3i" );
- dllVertex3i( x, y, z );
-}
-static void APIENTRY logVertex3iv(const GLint *v)
-{
- SIG( "glVertex3iv" );
- dllVertex3iv( v );
-}
-static void APIENTRY logVertex3s(GLshort x, GLshort y, GLshort z)
-{
- SIG( "glVertex3s" );
- dllVertex3s( x, y, z );
-}
-static void APIENTRY logVertex3sv(const GLshort *v)
-{
- SIG( "glVertex3sv" );
- dllVertex3sv( v );
-}
-static void APIENTRY logVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- SIG( "glVertex4d" );
- dllVertex4d( x, y, z, w );
-}
-static void APIENTRY logVertex4dv(const GLdouble *v)
-{
- SIG( "glVertex4dv" );
- dllVertex4dv( v );
-}
-static void APIENTRY logVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- SIG( "glVertex4f" );
- dllVertex4f( x, y, z, w );
-}
-static void APIENTRY logVertex4fv(const GLfloat *v)
-{
- SIG( "glVertex4fv" );
- dllVertex4fv( v );
-}
-static void APIENTRY logVertex4i(GLint x, GLint y, GLint z, GLint w)
-{
- SIG( "glVertex4i" );
- dllVertex4i( x, y, z, w );
-}
-static void APIENTRY logVertex4iv(const GLint *v)
-{
- SIG( "glVertex4iv" );
- dllVertex4iv( v );
-}
-static void APIENTRY logVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- SIG( "glVertex4s" );
- dllVertex4s( x, y, z, w );
-}
-static void APIENTRY logVertex4sv(const GLshort *v)
-{
- SIG( "glVertex4sv" );
- dllVertex4sv( v );
-}
-static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
-{
- fprintf( glw_state.log_fp, "glVertexPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
- dllVertexPointer( size, type, stride, pointer );
-}
-static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- fprintf( glw_state.log_fp, "glViewport( %d, %d, %d, %d )\n", x, y, width, height );
- dllViewport( x, y, width, height );
-}
-
-/*
-** QGL_Shutdown
-**
-** Unloads the specified DLL then nulls out all the proc pointers. This
-** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart).
-*/
-void QGL_Shutdown( void )
-{
- ri.Printf( PRINT_ALL, "...shutting down QGL\n" );
-
- if ( glw_state.hinstOpenGL )
- {
- ri.Printf( PRINT_ALL, "...unloading OpenGL DLL\n" );
- FreeLibrary( glw_state.hinstOpenGL );
- }
-
- glw_state.hinstOpenGL = NULL;
-
- qglAccum = NULL;
- qglAlphaFunc = NULL;
- qglAreTexturesResident = NULL;
- qglArrayElement = NULL;
- qglBegin = NULL;
- qglBindTexture = NULL;
- qglBitmap = NULL;
- qglBlendFunc = NULL;
- qglCallList = NULL;
- qglCallLists = NULL;
- qglClear = NULL;
- qglClearAccum = NULL;
- qglClearColor = NULL;
- qglClearDepth = NULL;
- qglClearIndex = NULL;
- qglClearStencil = NULL;
- qglClipPlane = NULL;
- qglColor3b = NULL;
- qglColor3bv = NULL;
- qglColor3d = NULL;
- qglColor3dv = NULL;
- qglColor3f = NULL;
- qglColor3fv = NULL;
- qglColor3i = NULL;
- qglColor3iv = NULL;
- qglColor3s = NULL;
- qglColor3sv = NULL;
- qglColor3ub = NULL;
- qglColor3ubv = NULL;
- qglColor3ui = NULL;
- qglColor3uiv = NULL;
- qglColor3us = NULL;
- qglColor3usv = NULL;
- qglColor4b = NULL;
- qglColor4bv = NULL;
- qglColor4d = NULL;
- qglColor4dv = NULL;
- qglColor4f = NULL;
- qglColor4fv = NULL;
- qglColor4i = NULL;
- qglColor4iv = NULL;
- qglColor4s = NULL;
- qglColor4sv = NULL;
- qglColor4ub = NULL;
- qglColor4ubv = NULL;
- qglColor4ui = NULL;
- qglColor4uiv = NULL;
- qglColor4us = NULL;
- qglColor4usv = NULL;
- qglColorMask = NULL;
- qglColorMaterial = NULL;
- qglColorPointer = NULL;
- qglCopyPixels = NULL;
- qglCopyTexImage1D = NULL;
- qglCopyTexImage2D = NULL;
- qglCopyTexSubImage1D = NULL;
- qglCopyTexSubImage2D = NULL;
- qglCullFace = NULL;
- qglDeleteLists = NULL;
- qglDeleteTextures = NULL;
- qglDepthFunc = NULL;
- qglDepthMask = NULL;
- qglDepthRange = NULL;
- qglDisable = NULL;
- qglDisableClientState = NULL;
- qglDrawArrays = NULL;
- qglDrawBuffer = NULL;
- qglDrawElements = NULL;
- qglDrawPixels = NULL;
- qglEdgeFlag = NULL;
- qglEdgeFlagPointer = NULL;
- qglEdgeFlagv = NULL;
- qglEnable = NULL;
- qglEnableClientState = NULL;
- qglEnd = NULL;
- qglEndList = NULL;
- qglEvalCoord1d = NULL;
- qglEvalCoord1dv = NULL;
- qglEvalCoord1f = NULL;
- qglEvalCoord1fv = NULL;
- qglEvalCoord2d = NULL;
- qglEvalCoord2dv = NULL;
- qglEvalCoord2f = NULL;
- qglEvalCoord2fv = NULL;
- qglEvalMesh1 = NULL;
- qglEvalMesh2 = NULL;
- qglEvalPoint1 = NULL;
- qglEvalPoint2 = NULL;
- qglFeedbackBuffer = NULL;
- qglFinish = NULL;
- qglFlush = NULL;
- qglFogf = NULL;
- qglFogfv = NULL;
- qglFogi = NULL;
- qglFogiv = NULL;
- qglFrontFace = NULL;
- qglFrustum = NULL;
- qglGenLists = NULL;
- qglGenTextures = NULL;
- qglGetBooleanv = NULL;
- qglGetClipPlane = NULL;
- qglGetDoublev = NULL;
- qglGetError = NULL;
- qglGetFloatv = NULL;
- qglGetIntegerv = NULL;
- qglGetLightfv = NULL;
- qglGetLightiv = NULL;
- qglGetMapdv = NULL;
- qglGetMapfv = NULL;
- qglGetMapiv = NULL;
- qglGetMaterialfv = NULL;
- qglGetMaterialiv = NULL;
- qglGetPixelMapfv = NULL;
- qglGetPixelMapuiv = NULL;
- qglGetPixelMapusv = NULL;
- qglGetPointerv = NULL;
- qglGetPolygonStipple = NULL;
- qglGetString = NULL;
- qglGetTexEnvfv = NULL;
- qglGetTexEnviv = NULL;
- qglGetTexGendv = NULL;
- qglGetTexGenfv = NULL;
- qglGetTexGeniv = NULL;
- qglGetTexImage = NULL;
- qglGetTexLevelParameterfv = NULL;
- qglGetTexLevelParameteriv = NULL;
- qglGetTexParameterfv = NULL;
- qglGetTexParameteriv = NULL;
- qglHint = NULL;
- qglIndexMask = NULL;
- qglIndexPointer = NULL;
- qglIndexd = NULL;
- qglIndexdv = NULL;
- qglIndexf = NULL;
- qglIndexfv = NULL;
- qglIndexi = NULL;
- qglIndexiv = NULL;
- qglIndexs = NULL;
- qglIndexsv = NULL;
- qglIndexub = NULL;
- qglIndexubv = NULL;
- qglInitNames = NULL;
- qglInterleavedArrays = NULL;
- qglIsEnabled = NULL;
- qglIsList = NULL;
- qglIsTexture = NULL;
- qglLightModelf = NULL;
- qglLightModelfv = NULL;
- qglLightModeli = NULL;
- qglLightModeliv = NULL;
- qglLightf = NULL;
- qglLightfv = NULL;
- qglLighti = NULL;
- qglLightiv = NULL;
- qglLineStipple = NULL;
- qglLineWidth = NULL;
- qglListBase = NULL;
- qglLoadIdentity = NULL;
- qglLoadMatrixd = NULL;
- qglLoadMatrixf = NULL;
- qglLoadName = NULL;
- qglLogicOp = NULL;
- qglMap1d = NULL;
- qglMap1f = NULL;
- qglMap2d = NULL;
- qglMap2f = NULL;
- qglMapGrid1d = NULL;
- qglMapGrid1f = NULL;
- qglMapGrid2d = NULL;
- qglMapGrid2f = NULL;
- qglMaterialf = NULL;
- qglMaterialfv = NULL;
- qglMateriali = NULL;
- qglMaterialiv = NULL;
- qglMatrixMode = NULL;
- qglMultMatrixd = NULL;
- qglMultMatrixf = NULL;
- qglNewList = NULL;
- qglNormal3b = NULL;
- qglNormal3bv = NULL;
- qglNormal3d = NULL;
- qglNormal3dv = NULL;
- qglNormal3f = NULL;
- qglNormal3fv = NULL;
- qglNormal3i = NULL;
- qglNormal3iv = NULL;
- qglNormal3s = NULL;
- qglNormal3sv = NULL;
- qglNormalPointer = NULL;
- qglOrtho = NULL;
- qglPassThrough = NULL;
- qglPixelMapfv = NULL;
- qglPixelMapuiv = NULL;
- qglPixelMapusv = NULL;
- qglPixelStoref = NULL;
- qglPixelStorei = NULL;
- qglPixelTransferf = NULL;
- qglPixelTransferi = NULL;
- qglPixelZoom = NULL;
- qglPointSize = NULL;
- qglPolygonMode = NULL;
- qglPolygonOffset = NULL;
- qglPolygonStipple = NULL;
- qglPopAttrib = NULL;
- qglPopClientAttrib = NULL;
- qglPopMatrix = NULL;
- qglPopName = NULL;
- qglPrioritizeTextures = NULL;
- qglPushAttrib = NULL;
- qglPushClientAttrib = NULL;
- qglPushMatrix = NULL;
- qglPushName = NULL;
- qglRasterPos2d = NULL;
- qglRasterPos2dv = NULL;
- qglRasterPos2f = NULL;
- qglRasterPos2fv = NULL;
- qglRasterPos2i = NULL;
- qglRasterPos2iv = NULL;
- qglRasterPos2s = NULL;
- qglRasterPos2sv = NULL;
- qglRasterPos3d = NULL;
- qglRasterPos3dv = NULL;
- qglRasterPos3f = NULL;
- qglRasterPos3fv = NULL;
- qglRasterPos3i = NULL;
- qglRasterPos3iv = NULL;
- qglRasterPos3s = NULL;
- qglRasterPos3sv = NULL;
- qglRasterPos4d = NULL;
- qglRasterPos4dv = NULL;
- qglRasterPos4f = NULL;
- qglRasterPos4fv = NULL;
- qglRasterPos4i = NULL;
- qglRasterPos4iv = NULL;
- qglRasterPos4s = NULL;
- qglRasterPos4sv = NULL;
- qglReadBuffer = NULL;
- qglReadPixels = NULL;
- qglRectd = NULL;
- qglRectdv = NULL;
- qglRectf = NULL;
- qglRectfv = NULL;
- qglRecti = NULL;
- qglRectiv = NULL;
- qglRects = NULL;
- qglRectsv = NULL;
- qglRenderMode = NULL;
- qglRotated = NULL;
- qglRotatef = NULL;
- qglScaled = NULL;
- qglScalef = NULL;
- qglScissor = NULL;
- qglSelectBuffer = NULL;
- qglShadeModel = NULL;
- qglStencilFunc = NULL;
- qglStencilMask = NULL;
- qglStencilOp = NULL;
- qglTexCoord1d = NULL;
- qglTexCoord1dv = NULL;
- qglTexCoord1f = NULL;
- qglTexCoord1fv = NULL;
- qglTexCoord1i = NULL;
- qglTexCoord1iv = NULL;
- qglTexCoord1s = NULL;
- qglTexCoord1sv = NULL;
- qglTexCoord2d = NULL;
- qglTexCoord2dv = NULL;
- qglTexCoord2f = NULL;
- qglTexCoord2fv = NULL;
- qglTexCoord2i = NULL;
- qglTexCoord2iv = NULL;
- qglTexCoord2s = NULL;
- qglTexCoord2sv = NULL;
- qglTexCoord3d = NULL;
- qglTexCoord3dv = NULL;
- qglTexCoord3f = NULL;
- qglTexCoord3fv = NULL;
- qglTexCoord3i = NULL;
- qglTexCoord3iv = NULL;
- qglTexCoord3s = NULL;
- qglTexCoord3sv = NULL;
- qglTexCoord4d = NULL;
- qglTexCoord4dv = NULL;
- qglTexCoord4f = NULL;
- qglTexCoord4fv = NULL;
- qglTexCoord4i = NULL;
- qglTexCoord4iv = NULL;
- qglTexCoord4s = NULL;
- qglTexCoord4sv = NULL;
- qglTexCoordPointer = NULL;
- qglTexEnvf = NULL;
- qglTexEnvfv = NULL;
- qglTexEnvi = NULL;
- qglTexEnviv = NULL;
- qglTexGend = NULL;
- qglTexGendv = NULL;
- qglTexGenf = NULL;
- qglTexGenfv = NULL;
- qglTexGeni = NULL;
- qglTexGeniv = NULL;
- qglTexImage1D = NULL;
- qglTexImage2D = NULL;
- qglTexParameterf = NULL;
- qglTexParameterfv = NULL;
- qglTexParameteri = NULL;
- qglTexParameteriv = NULL;
- qglTexSubImage1D = NULL;
- qglTexSubImage2D = NULL;
- qglTranslated = NULL;
- qglTranslatef = NULL;
- qglVertex2d = NULL;
- qglVertex2dv = NULL;
- qglVertex2f = NULL;
- qglVertex2fv = NULL;
- qglVertex2i = NULL;
- qglVertex2iv = NULL;
- qglVertex2s = NULL;
- qglVertex2sv = NULL;
- qglVertex3d = NULL;
- qglVertex3dv = NULL;
- qglVertex3f = NULL;
- qglVertex3fv = NULL;
- qglVertex3i = NULL;
- qglVertex3iv = NULL;
- qglVertex3s = NULL;
- qglVertex3sv = NULL;
- qglVertex4d = NULL;
- qglVertex4dv = NULL;
- qglVertex4f = NULL;
- qglVertex4fv = NULL;
- qglVertex4i = NULL;
- qglVertex4iv = NULL;
- qglVertex4s = NULL;
- qglVertex4sv = NULL;
- qglVertexPointer = NULL;
- qglViewport = NULL;
-
- qwglCopyContext = NULL;
- qwglCreateContext = NULL;
- qwglCreateLayerContext = NULL;
- qwglDeleteContext = NULL;
- qwglDescribeLayerPlane = NULL;
- qwglGetCurrentContext = NULL;
- qwglGetCurrentDC = NULL;
- qwglGetLayerPaletteEntries = NULL;
- qwglGetProcAddress = NULL;
- qwglMakeCurrent = NULL;
- qwglRealizeLayerPalette = NULL;
- qwglSetLayerPaletteEntries = NULL;
- qwglShareLists = NULL;
- qwglSwapLayerBuffers = NULL;
- qwglUseFontBitmaps = NULL;
- qwglUseFontOutlines = NULL;
-
- qwglChoosePixelFormat = NULL;
- qwglDescribePixelFormat = NULL;
- qwglGetPixelFormat = NULL;
- qwglSetPixelFormat = NULL;
- qwglSwapBuffers = NULL;
-}
-
-#define GR_NUM_BOARDS 0x0f
-
-static qboolean GlideIsValid( void )
-{
- HMODULE hGlide;
-// int numBoards;
-// void (__stdcall *grGet)(unsigned int, unsigned int, int*);
-
- if ( ( hGlide = LoadLibrary("Glide3X") ) != 0 )
- {
- // FIXME: 3Dfx needs to fix this shit
- return qtrue;
-
-#if 0
- grGet = (void *)GetProcAddress( hGlide, "_grGet@12");
-
- if ( grGet )
- {
- grGet( GR_NUM_BOARDS, sizeof(int), &numBoards);
- }
- else
- {
- // if we've reached this point, something is seriously wrong
- ri.Printf( PRINT_WARNING, "WARNING: could not find grGet in GLIDE3X.DLL\n" );
- numBoards = 0;
- }
-
- FreeLibrary( hGlide );
- hGlide = NULL;
-
- if ( numBoards > 0 )
- {
- return qtrue;
- }
-
- ri.Printf( PRINT_WARNING, "WARNING: invalid Glide installation!\n" );
-#endif
- }
-
- return qfalse;
-}
-
-#ifdef _MSC_VER
-# pragma warning (disable : 4113 4133 4047 )
-# define GPA( a ) GetProcAddress( glw_state.hinstOpenGL, a )
-#else
-# define GPA( a ) (void *)GetProcAddress( glw_state.hinstOpenGL, a )
-#endif
-
-/*
-** QGL_Init
-**
-** This is responsible for binding our qgl function pointers to
-** the appropriate GL stuff. In Windows this means doing a
-** LoadLibrary and a bunch of calls to GetProcAddress. On other
-** operating systems we need to do the right thing, whatever that
-** might be.
-*/
-qboolean QGL_Init( const char *dllname )
-{
- char systemDir[1024];
- char libName[1024];
-
- GetSystemDirectory( systemDir, sizeof( systemDir ) );
-
- assert( glw_state.hinstOpenGL == 0 );
-
- ri.Printf( PRINT_ALL, "...initializing QGL\n" );
-
- // NOTE: this assumes that 'dllname' is lower case (and it should be)!
- if ( strstr( dllname, _3DFX_DRIVER_NAME ) )
- {
- if ( !GlideIsValid() )
- {
- ri.Printf( PRINT_ALL, "...WARNING: missing Glide installation, assuming no 3Dfx available\n" );
- return qfalse;
- }
- }
-
- if ( dllname[0] != '!' )
- {
- Com_sprintf( libName, sizeof( libName ), "%s\\%s", systemDir, dllname );
- }
- else
- {
- Q_strncpyz( libName, dllname, sizeof( libName ) );
- }
-
- ri.Printf( PRINT_ALL, "...calling LoadLibrary( '%s.dll' ): ", libName );
-
- if ( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == 0 )
- {
- ri.Printf( PRINT_ALL, "failed\n" );
- return qfalse;
- }
- ri.Printf( PRINT_ALL, "succeeded\n" );
-
- qglAccum = dllAccum = GPA( "glAccum" );
- qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" );
- qglAreTexturesResident = dllAreTexturesResident = GPA( "glAreTexturesResident" );
- qglArrayElement = dllArrayElement = GPA( "glArrayElement" );
- qglBegin = dllBegin = GPA( "glBegin" );
- qglBindTexture = dllBindTexture = GPA( "glBindTexture" );
- qglBitmap = dllBitmap = GPA( "glBitmap" );
- qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" );
- qglCallList = dllCallList = GPA( "glCallList" );
- qglCallLists = dllCallLists = GPA( "glCallLists" );
- qglClear = dllClear = GPA( "glClear" );
- qglClearAccum = dllClearAccum = GPA( "glClearAccum" );
- qglClearColor = dllClearColor = GPA( "glClearColor" );
- qglClearDepth = dllClearDepth = GPA( "glClearDepth" );
- qglClearIndex = dllClearIndex = GPA( "glClearIndex" );
- qglClearStencil = dllClearStencil = GPA( "glClearStencil" );
- qglClipPlane = dllClipPlane = GPA( "glClipPlane" );
- qglColor3b = dllColor3b = GPA( "glColor3b" );
- qglColor3bv = dllColor3bv = GPA( "glColor3bv" );
- qglColor3d = dllColor3d = GPA( "glColor3d" );
- qglColor3dv = dllColor3dv = GPA( "glColor3dv" );
- qglColor3f = dllColor3f = GPA( "glColor3f" );
- qglColor3fv = dllColor3fv = GPA( "glColor3fv" );
- qglColor3i = dllColor3i = GPA( "glColor3i" );
- qglColor3iv = dllColor3iv = GPA( "glColor3iv" );
- qglColor3s = dllColor3s = GPA( "glColor3s" );
- qglColor3sv = dllColor3sv = GPA( "glColor3sv" );
- qglColor3ub = dllColor3ub = GPA( "glColor3ub" );
- qglColor3ubv = dllColor3ubv = GPA( "glColor3ubv" );
- qglColor3ui = dllColor3ui = GPA( "glColor3ui" );
- qglColor3uiv = dllColor3uiv = GPA( "glColor3uiv" );
- qglColor3us = dllColor3us = GPA( "glColor3us" );
- qglColor3usv = dllColor3usv = GPA( "glColor3usv" );
- qglColor4b = dllColor4b = GPA( "glColor4b" );
- qglColor4bv = dllColor4bv = GPA( "glColor4bv" );
- qglColor4d = dllColor4d = GPA( "glColor4d" );
- qglColor4dv = dllColor4dv = GPA( "glColor4dv" );
- qglColor4f = dllColor4f = GPA( "glColor4f" );
- qglColor4fv = dllColor4fv = GPA( "glColor4fv" );
- qglColor4i = dllColor4i = GPA( "glColor4i" );
- qglColor4iv = dllColor4iv = GPA( "glColor4iv" );
- qglColor4s = dllColor4s = GPA( "glColor4s" );
- qglColor4sv = dllColor4sv = GPA( "glColor4sv" );
- qglColor4ub = dllColor4ub = GPA( "glColor4ub" );
- qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" );
- qglColor4ui = dllColor4ui = GPA( "glColor4ui" );
- qglColor4uiv = dllColor4uiv = GPA( "glColor4uiv" );
- qglColor4us = dllColor4us = GPA( "glColor4us" );
- qglColor4usv = dllColor4usv = GPA( "glColor4usv" );
- qglColorMask = dllColorMask = GPA( "glColorMask" );
- qglColorMaterial = dllColorMaterial = GPA( "glColorMaterial" );
- qglColorPointer = dllColorPointer = GPA( "glColorPointer" );
- qglCopyPixels = dllCopyPixels = GPA( "glCopyPixels" );
- qglCopyTexImage1D = dllCopyTexImage1D = GPA( "glCopyTexImage1D" );
- qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" );
- qglCopyTexSubImage1D = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" );
- qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" );
- qglCullFace = dllCullFace = GPA( "glCullFace" );
- qglDeleteLists = dllDeleteLists = GPA( "glDeleteLists" );
- qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" );
- qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" );
- qglDepthMask = dllDepthMask = GPA( "glDepthMask" );
- qglDepthRange = dllDepthRange = GPA( "glDepthRange" );
- qglDisable = dllDisable = GPA( "glDisable" );
- qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" );
- qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" );
- qglDrawBuffer = dllDrawBuffer = GPA( "glDrawBuffer" );
- qglDrawElements = dllDrawElements = GPA( "glDrawElements" );
- qglDrawPixels = dllDrawPixels = GPA( "glDrawPixels" );
- qglEdgeFlag = dllEdgeFlag = GPA( "glEdgeFlag" );
- qglEdgeFlagPointer = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" );
- qglEdgeFlagv = dllEdgeFlagv = GPA( "glEdgeFlagv" );
- qglEnable = dllEnable = GPA( "glEnable" );
- qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" );
- qglEnd = dllEnd = GPA( "glEnd" );
- qglEndList = dllEndList = GPA( "glEndList" );
- qglEvalCoord1d = dllEvalCoord1d = GPA( "glEvalCoord1d" );
- qglEvalCoord1dv = dllEvalCoord1dv = GPA( "glEvalCoord1dv" );
- qglEvalCoord1f = dllEvalCoord1f = GPA( "glEvalCoord1f" );
- qglEvalCoord1fv = dllEvalCoord1fv = GPA( "glEvalCoord1fv" );
- qglEvalCoord2d = dllEvalCoord2d = GPA( "glEvalCoord2d" );
- qglEvalCoord2dv = dllEvalCoord2dv = GPA( "glEvalCoord2dv" );
- qglEvalCoord2f = dllEvalCoord2f = GPA( "glEvalCoord2f" );
- qglEvalCoord2fv = dllEvalCoord2fv = GPA( "glEvalCoord2fv" );
- qglEvalMesh1 = dllEvalMesh1 = GPA( "glEvalMesh1" );
- qglEvalMesh2 = dllEvalMesh2 = GPA( "glEvalMesh2" );
- qglEvalPoint1 = dllEvalPoint1 = GPA( "glEvalPoint1" );
- qglEvalPoint2 = dllEvalPoint2 = GPA( "glEvalPoint2" );
- qglFeedbackBuffer = dllFeedbackBuffer = GPA( "glFeedbackBuffer" );
- qglFinish = dllFinish = GPA( "glFinish" );
- qglFlush = dllFlush = GPA( "glFlush" );
- qglFogf = dllFogf = GPA( "glFogf" );
- qglFogfv = dllFogfv = GPA( "glFogfv" );
- qglFogi = dllFogi = GPA( "glFogi" );
- qglFogiv = dllFogiv = GPA( "glFogiv" );
- qglFrontFace = dllFrontFace = GPA( "glFrontFace" );
- qglFrustum = dllFrustum = GPA( "glFrustum" );
- qglGenLists = dllGenLists = ( GLuint (__stdcall * )(int) ) GPA( "glGenLists" );
- qglGenTextures = dllGenTextures = GPA( "glGenTextures" );
- qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" );
- qglGetClipPlane = dllGetClipPlane = GPA( "glGetClipPlane" );
- qglGetDoublev = dllGetDoublev = GPA( "glGetDoublev" );
- qglGetError = dllGetError = ( GLenum (__stdcall * )(void) ) GPA( "glGetError" );
- qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" );
- qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" );
- qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" );
- qglGetLightiv = dllGetLightiv = GPA( "glGetLightiv" );
- qglGetMapdv = dllGetMapdv = GPA( "glGetMapdv" );
- qglGetMapfv = dllGetMapfv = GPA( "glGetMapfv" );
- qglGetMapiv = dllGetMapiv = GPA( "glGetMapiv" );
- qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" );
- qglGetMaterialiv = dllGetMaterialiv = GPA( "glGetMaterialiv" );
- qglGetPixelMapfv = dllGetPixelMapfv = GPA( "glGetPixelMapfv" );
- qglGetPixelMapuiv = dllGetPixelMapuiv = GPA( "glGetPixelMapuiv" );
- qglGetPixelMapusv = dllGetPixelMapusv = GPA( "glGetPixelMapusv" );
- qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" );
- qglGetPolygonStipple = dllGetPolygonStipple = GPA( "glGetPolygonStipple" );
- qglGetString = dllGetString = GPA( "glGetString" );
- qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" );
- qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" );
- qglGetTexGendv = dllGetTexGendv = GPA( "glGetTexGendv" );
- qglGetTexGenfv = dllGetTexGenfv = GPA( "glGetTexGenfv" );
- qglGetTexGeniv = dllGetTexGeniv = GPA( "glGetTexGeniv" );
- qglGetTexImage = dllGetTexImage = GPA( "glGetTexImage" );
- qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" );
- qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" );
- qglHint = dllHint = GPA( "glHint" );
- qglIndexMask = dllIndexMask = GPA( "glIndexMask" );
- qglIndexPointer = dllIndexPointer = GPA( "glIndexPointer" );
- qglIndexd = dllIndexd = GPA( "glIndexd" );
- qglIndexdv = dllIndexdv = GPA( "glIndexdv" );
- qglIndexf = dllIndexf = GPA( "glIndexf" );
- qglIndexfv = dllIndexfv = GPA( "glIndexfv" );
- qglIndexi = dllIndexi = GPA( "glIndexi" );
- qglIndexiv = dllIndexiv = GPA( "glIndexiv" );
- qglIndexs = dllIndexs = GPA( "glIndexs" );
- qglIndexsv = dllIndexsv = GPA( "glIndexsv" );
- qglIndexub = dllIndexub = GPA( "glIndexub" );
- qglIndexubv = dllIndexubv = GPA( "glIndexubv" );
- qglInitNames = dllInitNames = GPA( "glInitNames" );
- qglInterleavedArrays = dllInterleavedArrays = GPA( "glInterleavedArrays" );
- qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" );
- qglIsList = dllIsList = GPA( "glIsList" );
- qglIsTexture = dllIsTexture = GPA( "glIsTexture" );
- qglLightModelf = dllLightModelf = GPA( "glLightModelf" );
- qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" );
- qglLightModeli = dllLightModeli = GPA( "glLightModeli" );
- qglLightModeliv = dllLightModeliv = GPA( "glLightModeliv" );
- qglLightf = dllLightf = GPA( "glLightf" );
- qglLightfv = dllLightfv = GPA( "glLightfv" );
- qglLighti = dllLighti = GPA( "glLighti" );
- qglLightiv = dllLightiv = GPA( "glLightiv" );
- qglLineStipple = dllLineStipple = GPA( "glLineStipple" );
- qglLineWidth = dllLineWidth = GPA( "glLineWidth" );
- qglListBase = dllListBase = GPA( "glListBase" );
- qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" );
- qglLoadMatrixd = dllLoadMatrixd = GPA( "glLoadMatrixd" );
- qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" );
- qglLoadName = dllLoadName = GPA( "glLoadName" );
- qglLogicOp = dllLogicOp = GPA( "glLogicOp" );
- qglMap1d = dllMap1d = GPA( "glMap1d" );
- qglMap1f = dllMap1f = GPA( "glMap1f" );
- qglMap2d = dllMap2d = GPA( "glMap2d" );
- qglMap2f = dllMap2f = GPA( "glMap2f" );
- qglMapGrid1d = dllMapGrid1d = GPA( "glMapGrid1d" );
- qglMapGrid1f = dllMapGrid1f = GPA( "glMapGrid1f" );
- qglMapGrid2d = dllMapGrid2d = GPA( "glMapGrid2d" );
- qglMapGrid2f = dllMapGrid2f = GPA( "glMapGrid2f" );
- qglMaterialf = dllMaterialf = GPA( "glMaterialf" );
- qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" );
- qglMateriali = dllMateriali = GPA( "glMateriali" );
- qglMaterialiv = dllMaterialiv = GPA( "glMaterialiv" );
- qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" );
- qglMultMatrixd = dllMultMatrixd = GPA( "glMultMatrixd" );
- qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" );
- qglNewList = dllNewList = GPA( "glNewList" );
- qglNormal3b = dllNormal3b = GPA( "glNormal3b" );
- qglNormal3bv = dllNormal3bv = GPA( "glNormal3bv" );
- qglNormal3d = dllNormal3d = GPA( "glNormal3d" );
- qglNormal3dv = dllNormal3dv = GPA( "glNormal3dv" );
- qglNormal3f = dllNormal3f = GPA( "glNormal3f" );
- qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" );
- qglNormal3i = dllNormal3i = GPA( "glNormal3i" );
- qglNormal3iv = dllNormal3iv = GPA( "glNormal3iv" );
- qglNormal3s = dllNormal3s = GPA( "glNormal3s" );
- qglNormal3sv = dllNormal3sv = GPA( "glNormal3sv" );
- qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" );
- qglOrtho = dllOrtho = GPA( "glOrtho" );
- qglPassThrough = dllPassThrough = GPA( "glPassThrough" );
- qglPixelMapfv = dllPixelMapfv = GPA( "glPixelMapfv" );
- qglPixelMapuiv = dllPixelMapuiv = GPA( "glPixelMapuiv" );
- qglPixelMapusv = dllPixelMapusv = GPA( "glPixelMapusv" );
- qglPixelStoref = dllPixelStoref = GPA( "glPixelStoref" );
- qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" );
- qglPixelTransferf = dllPixelTransferf = GPA( "glPixelTransferf" );
- qglPixelTransferi = dllPixelTransferi = GPA( "glPixelTransferi" );
- qglPixelZoom = dllPixelZoom = GPA( "glPixelZoom" );
- qglPointSize = dllPointSize = GPA( "glPointSize" );
- qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" );
- qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" );
- qglPolygonStipple = dllPolygonStipple = GPA( "glPolygonStipple" );
- qglPopAttrib = dllPopAttrib = GPA( "glPopAttrib" );
- qglPopClientAttrib = dllPopClientAttrib = GPA( "glPopClientAttrib" );
- qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" );
- qglPopName = dllPopName = GPA( "glPopName" );
- qglPrioritizeTextures = dllPrioritizeTextures = GPA( "glPrioritizeTextures" );
- qglPushAttrib = dllPushAttrib = GPA( "glPushAttrib" );
- qglPushClientAttrib = dllPushClientAttrib = GPA( "glPushClientAttrib" );
- qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" );
- qglPushName = dllPushName = GPA( "glPushName" );
- qglRasterPos2d = dllRasterPos2d = GPA( "glRasterPos2d" );
- qglRasterPos2dv = dllRasterPos2dv = GPA( "glRasterPos2dv" );
- qglRasterPos2f = dllRasterPos2f = GPA( "glRasterPos2f" );
- qglRasterPos2fv = dllRasterPos2fv = GPA( "glRasterPos2fv" );
- qglRasterPos2i = dllRasterPos2i = GPA( "glRasterPos2i" );
- qglRasterPos2iv = dllRasterPos2iv = GPA( "glRasterPos2iv" );
- qglRasterPos2s = dllRasterPos2s = GPA( "glRasterPos2s" );
- qglRasterPos2sv = dllRasterPos2sv = GPA( "glRasterPos2sv" );
- qglRasterPos3d = dllRasterPos3d = GPA( "glRasterPos3d" );
- qglRasterPos3dv = dllRasterPos3dv = GPA( "glRasterPos3dv" );
- qglRasterPos3f = dllRasterPos3f = GPA( "glRasterPos3f" );
- qglRasterPos3fv = dllRasterPos3fv = GPA( "glRasterPos3fv" );
- qglRasterPos3i = dllRasterPos3i = GPA( "glRasterPos3i" );
- qglRasterPos3iv = dllRasterPos3iv = GPA( "glRasterPos3iv" );
- qglRasterPos3s = dllRasterPos3s = GPA( "glRasterPos3s" );
- qglRasterPos3sv = dllRasterPos3sv = GPA( "glRasterPos3sv" );
- qglRasterPos4d = dllRasterPos4d = GPA( "glRasterPos4d" );
- qglRasterPos4dv = dllRasterPos4dv = GPA( "glRasterPos4dv" );
- qglRasterPos4f = dllRasterPos4f = GPA( "glRasterPos4f" );
- qglRasterPos4fv = dllRasterPos4fv = GPA( "glRasterPos4fv" );
- qglRasterPos4i = dllRasterPos4i = GPA( "glRasterPos4i" );
- qglRasterPos4iv = dllRasterPos4iv = GPA( "glRasterPos4iv" );
- qglRasterPos4s = dllRasterPos4s = GPA( "glRasterPos4s" );
- qglRasterPos4sv = dllRasterPos4sv = GPA( "glRasterPos4sv" );
- qglReadBuffer = dllReadBuffer = GPA( "glReadBuffer" );
- qglReadPixels = dllReadPixels = GPA( "glReadPixels" );
- qglRectd = dllRectd = GPA( "glRectd" );
- qglRectdv = dllRectdv = GPA( "glRectdv" );
- qglRectf = dllRectf = GPA( "glRectf" );
- qglRectfv = dllRectfv = GPA( "glRectfv" );
- qglRecti = dllRecti = GPA( "glRecti" );
- qglRectiv = dllRectiv = GPA( "glRectiv" );
- qglRects = dllRects = GPA( "glRects" );
- qglRectsv = dllRectsv = GPA( "glRectsv" );
- qglRenderMode = dllRenderMode = GPA( "glRenderMode" );
- qglRotated = dllRotated = GPA( "glRotated" );
- qglRotatef = dllRotatef = GPA( "glRotatef" );
- qglScaled = dllScaled = GPA( "glScaled" );
- qglScalef = dllScalef = GPA( "glScalef" );
- qglScissor = dllScissor = GPA( "glScissor" );
- qglSelectBuffer = dllSelectBuffer = GPA( "glSelectBuffer" );
- qglShadeModel = dllShadeModel = GPA( "glShadeModel" );
- qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" );
- qglStencilMask = dllStencilMask = GPA( "glStencilMask" );
- qglStencilOp = dllStencilOp = GPA( "glStencilOp" );
- qglTexCoord1d = dllTexCoord1d = GPA( "glTexCoord1d" );
- qglTexCoord1dv = dllTexCoord1dv = GPA( "glTexCoord1dv" );
- qglTexCoord1f = dllTexCoord1f = GPA( "glTexCoord1f" );
- qglTexCoord1fv = dllTexCoord1fv = GPA( "glTexCoord1fv" );
- qglTexCoord1i = dllTexCoord1i = GPA( "glTexCoord1i" );
- qglTexCoord1iv = dllTexCoord1iv = GPA( "glTexCoord1iv" );
- qglTexCoord1s = dllTexCoord1s = GPA( "glTexCoord1s" );
- qglTexCoord1sv = dllTexCoord1sv = GPA( "glTexCoord1sv" );
- qglTexCoord2d = dllTexCoord2d = GPA( "glTexCoord2d" );
- qglTexCoord2dv = dllTexCoord2dv = GPA( "glTexCoord2dv" );
- qglTexCoord2f = dllTexCoord2f = GPA( "glTexCoord2f" );
- qglTexCoord2fv = dllTexCoord2fv = GPA( "glTexCoord2fv" );
- qglTexCoord2i = dllTexCoord2i = GPA( "glTexCoord2i" );
- qglTexCoord2iv = dllTexCoord2iv = GPA( "glTexCoord2iv" );
- qglTexCoord2s = dllTexCoord2s = GPA( "glTexCoord2s" );
- qglTexCoord2sv = dllTexCoord2sv = GPA( "glTexCoord2sv" );
- qglTexCoord3d = dllTexCoord3d = GPA( "glTexCoord3d" );
- qglTexCoord3dv = dllTexCoord3dv = GPA( "glTexCoord3dv" );
- qglTexCoord3f = dllTexCoord3f = GPA( "glTexCoord3f" );
- qglTexCoord3fv = dllTexCoord3fv = GPA( "glTexCoord3fv" );
- qglTexCoord3i = dllTexCoord3i = GPA( "glTexCoord3i" );
- qglTexCoord3iv = dllTexCoord3iv = GPA( "glTexCoord3iv" );
- qglTexCoord3s = dllTexCoord3s = GPA( "glTexCoord3s" );
- qglTexCoord3sv = dllTexCoord3sv = GPA( "glTexCoord3sv" );
- qglTexCoord4d = dllTexCoord4d = GPA( "glTexCoord4d" );
- qglTexCoord4dv = dllTexCoord4dv = GPA( "glTexCoord4dv" );
- qglTexCoord4f = dllTexCoord4f = GPA( "glTexCoord4f" );
- qglTexCoord4fv = dllTexCoord4fv = GPA( "glTexCoord4fv" );
- qglTexCoord4i = dllTexCoord4i = GPA( "glTexCoord4i" );
- qglTexCoord4iv = dllTexCoord4iv = GPA( "glTexCoord4iv" );
- qglTexCoord4s = dllTexCoord4s = GPA( "glTexCoord4s" );
- qglTexCoord4sv = dllTexCoord4sv = GPA( "glTexCoord4sv" );
- qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" );
- qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" );
- qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" );
- qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" );
- qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" );
- qglTexGend = dllTexGend = GPA( "glTexGend" );
- qglTexGendv = dllTexGendv = GPA( "glTexGendv" );
- qglTexGenf = dllTexGenf = GPA( "glTexGenf" );
- qglTexGenfv = dllTexGenfv = GPA( "glTexGenfv" );
- qglTexGeni = dllTexGeni = GPA( "glTexGeni" );
- qglTexGeniv = dllTexGeniv = GPA( "glTexGeniv" );
- qglTexImage1D = dllTexImage1D = GPA( "glTexImage1D" );
- qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" );
- qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" );
- qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" );
- qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" );
- qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" );
- qglTexSubImage1D = dllTexSubImage1D = GPA( "glTexSubImage1D" );
- qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" );
- qglTranslated = dllTranslated = GPA( "glTranslated" );
- qglTranslatef = dllTranslatef = GPA( "glTranslatef" );
- qglVertex2d = dllVertex2d = GPA( "glVertex2d" );
- qglVertex2dv = dllVertex2dv = GPA( "glVertex2dv" );
- qglVertex2f = dllVertex2f = GPA( "glVertex2f" );
- qglVertex2fv = dllVertex2fv = GPA( "glVertex2fv" );
- qglVertex2i = dllVertex2i = GPA( "glVertex2i" );
- qglVertex2iv = dllVertex2iv = GPA( "glVertex2iv" );
- qglVertex2s = dllVertex2s = GPA( "glVertex2s" );
- qglVertex2sv = dllVertex2sv = GPA( "glVertex2sv" );
- qglVertex3d = dllVertex3d = GPA( "glVertex3d" );
- qglVertex3dv = dllVertex3dv = GPA( "glVertex3dv" );
- qglVertex3f = dllVertex3f = GPA( "glVertex3f" );
- qglVertex3fv = dllVertex3fv = GPA( "glVertex3fv" );
- qglVertex3i = dllVertex3i = GPA( "glVertex3i" );
- qglVertex3iv = dllVertex3iv = GPA( "glVertex3iv" );
- qglVertex3s = dllVertex3s = GPA( "glVertex3s" );
- qglVertex3sv = dllVertex3sv = GPA( "glVertex3sv" );
- qglVertex4d = dllVertex4d = GPA( "glVertex4d" );
- qglVertex4dv = dllVertex4dv = GPA( "glVertex4dv" );
- qglVertex4f = dllVertex4f = GPA( "glVertex4f" );
- qglVertex4fv = dllVertex4fv = GPA( "glVertex4fv" );
- qglVertex4i = dllVertex4i = GPA( "glVertex4i" );
- qglVertex4iv = dllVertex4iv = GPA( "glVertex4iv" );
- qglVertex4s = dllVertex4s = GPA( "glVertex4s" );
- qglVertex4sv = dllVertex4sv = GPA( "glVertex4sv" );
- qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" );
- qglViewport = dllViewport = GPA( "glViewport" );
-
- qwglCopyContext = GPA( "wglCopyContext" );
- qwglCreateContext = GPA( "wglCreateContext" );
- qwglCreateLayerContext = GPA( "wglCreateLayerContext" );
- qwglDeleteContext = GPA( "wglDeleteContext" );
- qwglDescribeLayerPlane = GPA( "wglDescribeLayerPlane" );
- qwglGetCurrentContext = GPA( "wglGetCurrentContext" );
- qwglGetCurrentDC = GPA( "wglGetCurrentDC" );
- qwglGetLayerPaletteEntries = GPA( "wglGetLayerPaletteEntries" );
- qwglGetProcAddress = GPA( "wglGetProcAddress" );
- qwglMakeCurrent = GPA( "wglMakeCurrent" );
- qwglRealizeLayerPalette = GPA( "wglRealizeLayerPalette" );
- qwglSetLayerPaletteEntries = GPA( "wglSetLayerPaletteEntries" );
- qwglShareLists = GPA( "wglShareLists" );
- qwglSwapLayerBuffers = GPA( "wglSwapLayerBuffers" );
- qwglUseFontBitmaps = GPA( "wglUseFontBitmapsA" );
- qwglUseFontOutlines = GPA( "wglUseFontOutlinesA" );
-
- qwglChoosePixelFormat = GPA( "wglChoosePixelFormat" );
- qwglDescribePixelFormat = GPA( "wglDescribePixelFormat" );
- qwglGetPixelFormat = GPA( "wglGetPixelFormat" );
- qwglSetPixelFormat = GPA( "wglSetPixelFormat" );
- qwglSwapBuffers = GPA( "wglSwapBuffers" );
-
- qwglSwapIntervalEXT = 0;
- qglActiveTextureARB = 0;
- qglClientActiveTextureARB = 0;
- qglMultiTexCoord2fARB = 0;
- qglLockArraysEXT = 0;
- qglUnlockArraysEXT = 0;
- qwglGetDeviceGammaRamp3DFX = NULL;
- qwglSetDeviceGammaRamp3DFX = NULL;
-
- // check logging
- QGL_EnableLogging( r_logFile->integer );
-
- return qtrue;
-}
-
-void QGL_EnableLogging( qboolean enable )
-{
- static qboolean isEnabled;
-
- // return if we're already active
- if ( isEnabled && enable ) {
- // decrement log counter and stop if it has reached 0
- ri.Cvar_Set( "r_logFile", va("%d", r_logFile->integer - 1 ) );
- if ( r_logFile->integer ) {
- return;
- }
- enable = qfalse;
- }
-
- // return if we're already disabled
- if ( !enable && !isEnabled )
- return;
-
- isEnabled = enable;
-
- if ( enable )
- {
- if ( !glw_state.log_fp )
- {
- struct tm *newtime;
- time_t aclock;
- char buffer[1024];
- cvar_t *basedir;
-
- time( &aclock );
- newtime = localtime( &aclock );
-
- asctime( newtime );
-
- basedir = ri.Cvar_Get( "fs_basepath", "", 0 );
- Com_sprintf( buffer, sizeof(buffer), "%s/gl.log", basedir->string );
- glw_state.log_fp = fopen( buffer, "wt" );
-
- fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) );
- }
-
- qglAccum = logAccum;
- qglAlphaFunc = logAlphaFunc;
- qglAreTexturesResident = logAreTexturesResident;
- qglArrayElement = logArrayElement;
- qglBegin = logBegin;
- qglBindTexture = logBindTexture;
- qglBitmap = logBitmap;
- qglBlendFunc = logBlendFunc;
- qglCallList = logCallList;
- qglCallLists = logCallLists;
- qglClear = logClear;
- qglClearAccum = logClearAccum;
- qglClearColor = logClearColor;
- qglClearDepth = logClearDepth;
- qglClearIndex = logClearIndex;
- qglClearStencil = logClearStencil;
- qglClipPlane = logClipPlane;
- qglColor3b = logColor3b;
- qglColor3bv = logColor3bv;
- qglColor3d = logColor3d;
- qglColor3dv = logColor3dv;
- qglColor3f = logColor3f;
- qglColor3fv = logColor3fv;
- qglColor3i = logColor3i;
- qglColor3iv = logColor3iv;
- qglColor3s = logColor3s;
- qglColor3sv = logColor3sv;
- qglColor3ub = logColor3ub;
- qglColor3ubv = logColor3ubv;
- qglColor3ui = logColor3ui;
- qglColor3uiv = logColor3uiv;
- qglColor3us = logColor3us;
- qglColor3usv = logColor3usv;
- qglColor4b = logColor4b;
- qglColor4bv = logColor4bv;
- qglColor4d = logColor4d;
- qglColor4dv = logColor4dv;
- qglColor4f = logColor4f;
- qglColor4fv = logColor4fv;
- qglColor4i = logColor4i;
- qglColor4iv = logColor4iv;
- qglColor4s = logColor4s;
- qglColor4sv = logColor4sv;
- qglColor4ub = logColor4ub;
- qglColor4ubv = logColor4ubv;
- qglColor4ui = logColor4ui;
- qglColor4uiv = logColor4uiv;
- qglColor4us = logColor4us;
- qglColor4usv = logColor4usv;
- qglColorMask = logColorMask;
- qglColorMaterial = logColorMaterial;
- qglColorPointer = logColorPointer;
- qglCopyPixels = logCopyPixels;
- qglCopyTexImage1D = logCopyTexImage1D;
- qglCopyTexImage2D = logCopyTexImage2D;
- qglCopyTexSubImage1D = logCopyTexSubImage1D;
- qglCopyTexSubImage2D = logCopyTexSubImage2D;
- qglCullFace = logCullFace;
- qglDeleteLists = logDeleteLists ;
- qglDeleteTextures = logDeleteTextures ;
- qglDepthFunc = logDepthFunc ;
- qglDepthMask = logDepthMask ;
- qglDepthRange = logDepthRange ;
- qglDisable = logDisable ;
- qglDisableClientState = logDisableClientState ;
- qglDrawArrays = logDrawArrays ;
- qglDrawBuffer = logDrawBuffer ;
- qglDrawElements = logDrawElements ;
- qglDrawPixels = logDrawPixels ;
- qglEdgeFlag = logEdgeFlag ;
- qglEdgeFlagPointer = logEdgeFlagPointer ;
- qglEdgeFlagv = logEdgeFlagv ;
- qglEnable = logEnable ;
- qglEnableClientState = logEnableClientState ;
- qglEnd = logEnd ;
- qglEndList = logEndList ;
- qglEvalCoord1d = logEvalCoord1d ;
- qglEvalCoord1dv = logEvalCoord1dv ;
- qglEvalCoord1f = logEvalCoord1f ;
- qglEvalCoord1fv = logEvalCoord1fv ;
- qglEvalCoord2d = logEvalCoord2d ;
- qglEvalCoord2dv = logEvalCoord2dv ;
- qglEvalCoord2f = logEvalCoord2f ;
- qglEvalCoord2fv = logEvalCoord2fv ;
- qglEvalMesh1 = logEvalMesh1 ;
- qglEvalMesh2 = logEvalMesh2 ;
- qglEvalPoint1 = logEvalPoint1 ;
- qglEvalPoint2 = logEvalPoint2 ;
- qglFeedbackBuffer = logFeedbackBuffer ;
- qglFinish = logFinish ;
- qglFlush = logFlush ;
- qglFogf = logFogf ;
- qglFogfv = logFogfv ;
- qglFogi = logFogi ;
- qglFogiv = logFogiv ;
- qglFrontFace = logFrontFace ;
- qglFrustum = logFrustum ;
- qglGenLists = logGenLists ;
- qglGenTextures = logGenTextures ;
- qglGetBooleanv = logGetBooleanv ;
- qglGetClipPlane = logGetClipPlane ;
- qglGetDoublev = logGetDoublev ;
- qglGetError = logGetError ;
- qglGetFloatv = logGetFloatv ;
- qglGetIntegerv = logGetIntegerv ;
- qglGetLightfv = logGetLightfv ;
- qglGetLightiv = logGetLightiv ;
- qglGetMapdv = logGetMapdv ;
- qglGetMapfv = logGetMapfv ;
- qglGetMapiv = logGetMapiv ;
- qglGetMaterialfv = logGetMaterialfv ;
- qglGetMaterialiv = logGetMaterialiv ;
- qglGetPixelMapfv = logGetPixelMapfv ;
- qglGetPixelMapuiv = logGetPixelMapuiv ;
- qglGetPixelMapusv = logGetPixelMapusv ;
- qglGetPointerv = logGetPointerv ;
- qglGetPolygonStipple = logGetPolygonStipple ;
- qglGetString = logGetString ;
- qglGetTexEnvfv = logGetTexEnvfv ;
- qglGetTexEnviv = logGetTexEnviv ;
- qglGetTexGendv = logGetTexGendv ;
- qglGetTexGenfv = logGetTexGenfv ;
- qglGetTexGeniv = logGetTexGeniv ;
- qglGetTexImage = logGetTexImage ;
- qglGetTexLevelParameterfv = logGetTexLevelParameterfv ;
- qglGetTexLevelParameteriv = logGetTexLevelParameteriv ;
- qglGetTexParameterfv = logGetTexParameterfv ;
- qglGetTexParameteriv = logGetTexParameteriv ;
- qglHint = logHint ;
- qglIndexMask = logIndexMask ;
- qglIndexPointer = logIndexPointer ;
- qglIndexd = logIndexd ;
- qglIndexdv = logIndexdv ;
- qglIndexf = logIndexf ;
- qglIndexfv = logIndexfv ;
- qglIndexi = logIndexi ;
- qglIndexiv = logIndexiv ;
- qglIndexs = logIndexs ;
- qglIndexsv = logIndexsv ;
- qglIndexub = logIndexub ;
- qglIndexubv = logIndexubv ;
- qglInitNames = logInitNames ;
- qglInterleavedArrays = logInterleavedArrays ;
- qglIsEnabled = logIsEnabled ;
- qglIsList = logIsList ;
- qglIsTexture = logIsTexture ;
- qglLightModelf = logLightModelf ;
- qglLightModelfv = logLightModelfv ;
- qglLightModeli = logLightModeli ;
- qglLightModeliv = logLightModeliv ;
- qglLightf = logLightf ;
- qglLightfv = logLightfv ;
- qglLighti = logLighti ;
- qglLightiv = logLightiv ;
- qglLineStipple = logLineStipple ;
- qglLineWidth = logLineWidth ;
- qglListBase = logListBase ;
- qglLoadIdentity = logLoadIdentity ;
- qglLoadMatrixd = logLoadMatrixd ;
- qglLoadMatrixf = logLoadMatrixf ;
- qglLoadName = logLoadName ;
- qglLogicOp = logLogicOp ;
- qglMap1d = logMap1d ;
- qglMap1f = logMap1f ;
- qglMap2d = logMap2d ;
- qglMap2f = logMap2f ;
- qglMapGrid1d = logMapGrid1d ;
- qglMapGrid1f = logMapGrid1f ;
- qglMapGrid2d = logMapGrid2d ;
- qglMapGrid2f = logMapGrid2f ;
- qglMaterialf = logMaterialf ;
- qglMaterialfv = logMaterialfv ;
- qglMateriali = logMateriali ;
- qglMaterialiv = logMaterialiv ;
- qglMatrixMode = logMatrixMode ;
- qglMultMatrixd = logMultMatrixd ;
- qglMultMatrixf = logMultMatrixf ;
- qglNewList = logNewList ;
- qglNormal3b = logNormal3b ;
- qglNormal3bv = logNormal3bv ;
- qglNormal3d = logNormal3d ;
- qglNormal3dv = logNormal3dv ;
- qglNormal3f = logNormal3f ;
- qglNormal3fv = logNormal3fv ;
- qglNormal3i = logNormal3i ;
- qglNormal3iv = logNormal3iv ;
- qglNormal3s = logNormal3s ;
- qglNormal3sv = logNormal3sv ;
- qglNormalPointer = logNormalPointer ;
- qglOrtho = logOrtho ;
- qglPassThrough = logPassThrough ;
- qglPixelMapfv = logPixelMapfv ;
- qglPixelMapuiv = logPixelMapuiv ;
- qglPixelMapusv = logPixelMapusv ;
- qglPixelStoref = logPixelStoref ;
- qglPixelStorei = logPixelStorei ;
- qglPixelTransferf = logPixelTransferf ;
- qglPixelTransferi = logPixelTransferi ;
- qglPixelZoom = logPixelZoom ;
- qglPointSize = logPointSize ;
- qglPolygonMode = logPolygonMode ;
- qglPolygonOffset = logPolygonOffset ;
- qglPolygonStipple = logPolygonStipple ;
- qglPopAttrib = logPopAttrib ;
- qglPopClientAttrib = logPopClientAttrib ;
- qglPopMatrix = logPopMatrix ;
- qglPopName = logPopName ;
- qglPrioritizeTextures = logPrioritizeTextures ;
- qglPushAttrib = logPushAttrib ;
- qglPushClientAttrib = logPushClientAttrib ;
- qglPushMatrix = logPushMatrix ;
- qglPushName = logPushName ;
- qglRasterPos2d = logRasterPos2d ;
- qglRasterPos2dv = logRasterPos2dv ;
- qglRasterPos2f = logRasterPos2f ;
- qglRasterPos2fv = logRasterPos2fv ;
- qglRasterPos2i = logRasterPos2i ;
- qglRasterPos2iv = logRasterPos2iv ;
- qglRasterPos2s = logRasterPos2s ;
- qglRasterPos2sv = logRasterPos2sv ;
- qglRasterPos3d = logRasterPos3d ;
- qglRasterPos3dv = logRasterPos3dv ;
- qglRasterPos3f = logRasterPos3f ;
- qglRasterPos3fv = logRasterPos3fv ;
- qglRasterPos3i = logRasterPos3i ;
- qglRasterPos3iv = logRasterPos3iv ;
- qglRasterPos3s = logRasterPos3s ;
- qglRasterPos3sv = logRasterPos3sv ;
- qglRasterPos4d = logRasterPos4d ;
- qglRasterPos4dv = logRasterPos4dv ;
- qglRasterPos4f = logRasterPos4f ;
- qglRasterPos4fv = logRasterPos4fv ;
- qglRasterPos4i = logRasterPos4i ;
- qglRasterPos4iv = logRasterPos4iv ;
- qglRasterPos4s = logRasterPos4s ;
- qglRasterPos4sv = logRasterPos4sv ;
- qglReadBuffer = logReadBuffer ;
- qglReadPixels = logReadPixels ;
- qglRectd = logRectd ;
- qglRectdv = logRectdv ;
- qglRectf = logRectf ;
- qglRectfv = logRectfv ;
- qglRecti = logRecti ;
- qglRectiv = logRectiv ;
- qglRects = logRects ;
- qglRectsv = logRectsv ;
- qglRenderMode = logRenderMode ;
- qglRotated = logRotated ;
- qglRotatef = logRotatef ;
- qglScaled = logScaled ;
- qglScalef = logScalef ;
- qglScissor = logScissor ;
- qglSelectBuffer = logSelectBuffer ;
- qglShadeModel = logShadeModel ;
- qglStencilFunc = logStencilFunc ;
- qglStencilMask = logStencilMask ;
- qglStencilOp = logStencilOp ;
- qglTexCoord1d = logTexCoord1d ;
- qglTexCoord1dv = logTexCoord1dv ;
- qglTexCoord1f = logTexCoord1f ;
- qglTexCoord1fv = logTexCoord1fv ;
- qglTexCoord1i = logTexCoord1i ;
- qglTexCoord1iv = logTexCoord1iv ;
- qglTexCoord1s = logTexCoord1s ;
- qglTexCoord1sv = logTexCoord1sv ;
- qglTexCoord2d = logTexCoord2d ;
- qglTexCoord2dv = logTexCoord2dv ;
- qglTexCoord2f = logTexCoord2f ;
- qglTexCoord2fv = logTexCoord2fv ;
- qglTexCoord2i = logTexCoord2i ;
- qglTexCoord2iv = logTexCoord2iv ;
- qglTexCoord2s = logTexCoord2s ;
- qglTexCoord2sv = logTexCoord2sv ;
- qglTexCoord3d = logTexCoord3d ;
- qglTexCoord3dv = logTexCoord3dv ;
- qglTexCoord3f = logTexCoord3f ;
- qglTexCoord3fv = logTexCoord3fv ;
- qglTexCoord3i = logTexCoord3i ;
- qglTexCoord3iv = logTexCoord3iv ;
- qglTexCoord3s = logTexCoord3s ;
- qglTexCoord3sv = logTexCoord3sv ;
- qglTexCoord4d = logTexCoord4d ;
- qglTexCoord4dv = logTexCoord4dv ;
- qglTexCoord4f = logTexCoord4f ;
- qglTexCoord4fv = logTexCoord4fv ;
- qglTexCoord4i = logTexCoord4i ;
- qglTexCoord4iv = logTexCoord4iv ;
- qglTexCoord4s = logTexCoord4s ;
- qglTexCoord4sv = logTexCoord4sv ;
- qglTexCoordPointer = logTexCoordPointer ;
- qglTexEnvf = logTexEnvf ;
- qglTexEnvfv = logTexEnvfv ;
- qglTexEnvi = logTexEnvi ;
- qglTexEnviv = logTexEnviv ;
- qglTexGend = logTexGend ;
- qglTexGendv = logTexGendv ;
- qglTexGenf = logTexGenf ;
- qglTexGenfv = logTexGenfv ;
- qglTexGeni = logTexGeni ;
- qglTexGeniv = logTexGeniv ;
- qglTexImage1D = logTexImage1D ;
- qglTexImage2D = logTexImage2D ;
- qglTexParameterf = logTexParameterf ;
- qglTexParameterfv = logTexParameterfv ;
- qglTexParameteri = logTexParameteri ;
- qglTexParameteriv = logTexParameteriv ;
- qglTexSubImage1D = logTexSubImage1D ;
- qglTexSubImage2D = logTexSubImage2D ;
- qglTranslated = logTranslated ;
- qglTranslatef = logTranslatef ;
- qglVertex2d = logVertex2d ;
- qglVertex2dv = logVertex2dv ;
- qglVertex2f = logVertex2f ;
- qglVertex2fv = logVertex2fv ;
- qglVertex2i = logVertex2i ;
- qglVertex2iv = logVertex2iv ;
- qglVertex2s = logVertex2s ;
- qglVertex2sv = logVertex2sv ;
- qglVertex3d = logVertex3d ;
- qglVertex3dv = logVertex3dv ;
- qglVertex3f = logVertex3f ;
- qglVertex3fv = logVertex3fv ;
- qglVertex3i = logVertex3i ;
- qglVertex3iv = logVertex3iv ;
- qglVertex3s = logVertex3s ;
- qglVertex3sv = logVertex3sv ;
- qglVertex4d = logVertex4d ;
- qglVertex4dv = logVertex4dv ;
- qglVertex4f = logVertex4f ;
- qglVertex4fv = logVertex4fv ;
- qglVertex4i = logVertex4i ;
- qglVertex4iv = logVertex4iv ;
- qglVertex4s = logVertex4s ;
- qglVertex4sv = logVertex4sv ;
- qglVertexPointer = logVertexPointer ;
- qglViewport = logViewport ;
- }
- else
- {
- if ( glw_state.log_fp ) {
- fprintf( glw_state.log_fp, "*** CLOSING LOG ***\n" );
- fclose( glw_state.log_fp );
- glw_state.log_fp = NULL;
- }
- qglAccum = dllAccum;
- qglAlphaFunc = dllAlphaFunc;
- qglAreTexturesResident = dllAreTexturesResident;
- qglArrayElement = dllArrayElement;
- qglBegin = dllBegin;
- qglBindTexture = dllBindTexture;
- qglBitmap = dllBitmap;
- qglBlendFunc = dllBlendFunc;
- qglCallList = dllCallList;
- qglCallLists = dllCallLists;
- qglClear = dllClear;
- qglClearAccum = dllClearAccum;
- qglClearColor = dllClearColor;
- qglClearDepth = dllClearDepth;
- qglClearIndex = dllClearIndex;
- qglClearStencil = dllClearStencil;
- qglClipPlane = dllClipPlane;
- qglColor3b = dllColor3b;
- qglColor3bv = dllColor3bv;
- qglColor3d = dllColor3d;
- qglColor3dv = dllColor3dv;
- qglColor3f = dllColor3f;
- qglColor3fv = dllColor3fv;
- qglColor3i = dllColor3i;
- qglColor3iv = dllColor3iv;
- qglColor3s = dllColor3s;
- qglColor3sv = dllColor3sv;
- qglColor3ub = dllColor3ub;
- qglColor3ubv = dllColor3ubv;
- qglColor3ui = dllColor3ui;
- qglColor3uiv = dllColor3uiv;
- qglColor3us = dllColor3us;
- qglColor3usv = dllColor3usv;
- qglColor4b = dllColor4b;
- qglColor4bv = dllColor4bv;
- qglColor4d = dllColor4d;
- qglColor4dv = dllColor4dv;
- qglColor4f = dllColor4f;
- qglColor4fv = dllColor4fv;
- qglColor4i = dllColor4i;
- qglColor4iv = dllColor4iv;
- qglColor4s = dllColor4s;
- qglColor4sv = dllColor4sv;
- qglColor4ub = dllColor4ub;
- qglColor4ubv = dllColor4ubv;
- qglColor4ui = dllColor4ui;
- qglColor4uiv = dllColor4uiv;
- qglColor4us = dllColor4us;
- qglColor4usv = dllColor4usv;
- qglColorMask = dllColorMask;
- qglColorMaterial = dllColorMaterial;
- qglColorPointer = dllColorPointer;
- qglCopyPixels = dllCopyPixels;
- qglCopyTexImage1D = dllCopyTexImage1D;
- qglCopyTexImage2D = dllCopyTexImage2D;
- qglCopyTexSubImage1D = dllCopyTexSubImage1D;
- qglCopyTexSubImage2D = dllCopyTexSubImage2D;
- qglCullFace = dllCullFace;
- qglDeleteLists = dllDeleteLists ;
- qglDeleteTextures = dllDeleteTextures ;
- qglDepthFunc = dllDepthFunc ;
- qglDepthMask = dllDepthMask ;
- qglDepthRange = dllDepthRange ;
- qglDisable = dllDisable ;
- qglDisableClientState = dllDisableClientState ;
- qglDrawArrays = dllDrawArrays ;
- qglDrawBuffer = dllDrawBuffer ;
- qglDrawElements = dllDrawElements ;
- qglDrawPixels = dllDrawPixels ;
- qglEdgeFlag = dllEdgeFlag ;
- qglEdgeFlagPointer = dllEdgeFlagPointer ;
- qglEdgeFlagv = dllEdgeFlagv ;
- qglEnable = dllEnable ;
- qglEnableClientState = dllEnableClientState ;
- qglEnd = dllEnd ;
- qglEndList = dllEndList ;
- qglEvalCoord1d = dllEvalCoord1d ;
- qglEvalCoord1dv = dllEvalCoord1dv ;
- qglEvalCoord1f = dllEvalCoord1f ;
- qglEvalCoord1fv = dllEvalCoord1fv ;
- qglEvalCoord2d = dllEvalCoord2d ;
- qglEvalCoord2dv = dllEvalCoord2dv ;
- qglEvalCoord2f = dllEvalCoord2f ;
- qglEvalCoord2fv = dllEvalCoord2fv ;
- qglEvalMesh1 = dllEvalMesh1 ;
- qglEvalMesh2 = dllEvalMesh2 ;
- qglEvalPoint1 = dllEvalPoint1 ;
- qglEvalPoint2 = dllEvalPoint2 ;
- qglFeedbackBuffer = dllFeedbackBuffer ;
- qglFinish = dllFinish ;
- qglFlush = dllFlush ;
- qglFogf = dllFogf ;
- qglFogfv = dllFogfv ;
- qglFogi = dllFogi ;
- qglFogiv = dllFogiv ;
- qglFrontFace = dllFrontFace ;
- qglFrustum = dllFrustum ;
- qglGenLists = dllGenLists ;
- qglGenTextures = dllGenTextures ;
- qglGetBooleanv = dllGetBooleanv ;
- qglGetClipPlane = dllGetClipPlane ;
- qglGetDoublev = dllGetDoublev ;
- qglGetError = dllGetError ;
- qglGetFloatv = dllGetFloatv ;
- qglGetIntegerv = dllGetIntegerv ;
- qglGetLightfv = dllGetLightfv ;
- qglGetLightiv = dllGetLightiv ;
- qglGetMapdv = dllGetMapdv ;
- qglGetMapfv = dllGetMapfv ;
- qglGetMapiv = dllGetMapiv ;
- qglGetMaterialfv = dllGetMaterialfv ;
- qglGetMaterialiv = dllGetMaterialiv ;
- qglGetPixelMapfv = dllGetPixelMapfv ;
- qglGetPixelMapuiv = dllGetPixelMapuiv ;
- qglGetPixelMapusv = dllGetPixelMapusv ;
- qglGetPointerv = dllGetPointerv ;
- qglGetPolygonStipple = dllGetPolygonStipple ;
- qglGetString = dllGetString ;
- qglGetTexEnvfv = dllGetTexEnvfv ;
- qglGetTexEnviv = dllGetTexEnviv ;
- qglGetTexGendv = dllGetTexGendv ;
- qglGetTexGenfv = dllGetTexGenfv ;
- qglGetTexGeniv = dllGetTexGeniv ;
- qglGetTexImage = dllGetTexImage ;
- qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ;
- qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ;
- qglGetTexParameterfv = dllGetTexParameterfv ;
- qglGetTexParameteriv = dllGetTexParameteriv ;
- qglHint = dllHint ;
- qglIndexMask = dllIndexMask ;
- qglIndexPointer = dllIndexPointer ;
- qglIndexd = dllIndexd ;
- qglIndexdv = dllIndexdv ;
- qglIndexf = dllIndexf ;
- qglIndexfv = dllIndexfv ;
- qglIndexi = dllIndexi ;
- qglIndexiv = dllIndexiv ;
- qglIndexs = dllIndexs ;
- qglIndexsv = dllIndexsv ;
- qglIndexub = dllIndexub ;
- qglIndexubv = dllIndexubv ;
- qglInitNames = dllInitNames ;
- qglInterleavedArrays = dllInterleavedArrays ;
- qglIsEnabled = dllIsEnabled ;
- qglIsList = dllIsList ;
- qglIsTexture = dllIsTexture ;
- qglLightModelf = dllLightModelf ;
- qglLightModelfv = dllLightModelfv ;
- qglLightModeli = dllLightModeli ;
- qglLightModeliv = dllLightModeliv ;
- qglLightf = dllLightf ;
- qglLightfv = dllLightfv ;
- qglLighti = dllLighti ;
- qglLightiv = dllLightiv ;
- qglLineStipple = dllLineStipple ;
- qglLineWidth = dllLineWidth ;
- qglListBase = dllListBase ;
- qglLoadIdentity = dllLoadIdentity ;
- qglLoadMatrixd = dllLoadMatrixd ;
- qglLoadMatrixf = dllLoadMatrixf ;
- qglLoadName = dllLoadName ;
- qglLogicOp = dllLogicOp ;
- qglMap1d = dllMap1d ;
- qglMap1f = dllMap1f ;
- qglMap2d = dllMap2d ;
- qglMap2f = dllMap2f ;
- qglMapGrid1d = dllMapGrid1d ;
- qglMapGrid1f = dllMapGrid1f ;
- qglMapGrid2d = dllMapGrid2d ;
- qglMapGrid2f = dllMapGrid2f ;
- qglMaterialf = dllMaterialf ;
- qglMaterialfv = dllMaterialfv ;
- qglMateriali = dllMateriali ;
- qglMaterialiv = dllMaterialiv ;
- qglMatrixMode = dllMatrixMode ;
- qglMultMatrixd = dllMultMatrixd ;
- qglMultMatrixf = dllMultMatrixf ;
- qglNewList = dllNewList ;
- qglNormal3b = dllNormal3b ;
- qglNormal3bv = dllNormal3bv ;
- qglNormal3d = dllNormal3d ;
- qglNormal3dv = dllNormal3dv ;
- qglNormal3f = dllNormal3f ;
- qglNormal3fv = dllNormal3fv ;
- qglNormal3i = dllNormal3i ;
- qglNormal3iv = dllNormal3iv ;
- qglNormal3s = dllNormal3s ;
- qglNormal3sv = dllNormal3sv ;
- qglNormalPointer = dllNormalPointer ;
- qglOrtho = dllOrtho ;
- qglPassThrough = dllPassThrough ;
- qglPixelMapfv = dllPixelMapfv ;
- qglPixelMapuiv = dllPixelMapuiv ;
- qglPixelMapusv = dllPixelMapusv ;
- qglPixelStoref = dllPixelStoref ;
- qglPixelStorei = dllPixelStorei ;
- qglPixelTransferf = dllPixelTransferf ;
- qglPixelTransferi = dllPixelTransferi ;
- qglPixelZoom = dllPixelZoom ;
- qglPointSize = dllPointSize ;
- qglPolygonMode = dllPolygonMode ;
- qglPolygonOffset = dllPolygonOffset ;
- qglPolygonStipple = dllPolygonStipple ;
- qglPopAttrib = dllPopAttrib ;
- qglPopClientAttrib = dllPopClientAttrib ;
- qglPopMatrix = dllPopMatrix ;
- qglPopName = dllPopName ;
- qglPrioritizeTextures = dllPrioritizeTextures ;
- qglPushAttrib = dllPushAttrib ;
- qglPushClientAttrib = dllPushClientAttrib ;
- qglPushMatrix = dllPushMatrix ;
- qglPushName = dllPushName ;
- qglRasterPos2d = dllRasterPos2d ;
- qglRasterPos2dv = dllRasterPos2dv ;
- qglRasterPos2f = dllRasterPos2f ;
- qglRasterPos2fv = dllRasterPos2fv ;
- qglRasterPos2i = dllRasterPos2i ;
- qglRasterPos2iv = dllRasterPos2iv ;
- qglRasterPos2s = dllRasterPos2s ;
- qglRasterPos2sv = dllRasterPos2sv ;
- qglRasterPos3d = dllRasterPos3d ;
- qglRasterPos3dv = dllRasterPos3dv ;
- qglRasterPos3f = dllRasterPos3f ;
- qglRasterPos3fv = dllRasterPos3fv ;
- qglRasterPos3i = dllRasterPos3i ;
- qglRasterPos3iv = dllRasterPos3iv ;
- qglRasterPos3s = dllRasterPos3s ;
- qglRasterPos3sv = dllRasterPos3sv ;
- qglRasterPos4d = dllRasterPos4d ;
- qglRasterPos4dv = dllRasterPos4dv ;
- qglRasterPos4f = dllRasterPos4f ;
- qglRasterPos4fv = dllRasterPos4fv ;
- qglRasterPos4i = dllRasterPos4i ;
- qglRasterPos4iv = dllRasterPos4iv ;
- qglRasterPos4s = dllRasterPos4s ;
- qglRasterPos4sv = dllRasterPos4sv ;
- qglReadBuffer = dllReadBuffer ;
- qglReadPixels = dllReadPixels ;
- qglRectd = dllRectd ;
- qglRectdv = dllRectdv ;
- qglRectf = dllRectf ;
- qglRectfv = dllRectfv ;
- qglRecti = dllRecti ;
- qglRectiv = dllRectiv ;
- qglRects = dllRects ;
- qglRectsv = dllRectsv ;
- qglRenderMode = dllRenderMode ;
- qglRotated = dllRotated ;
- qglRotatef = dllRotatef ;
- qglScaled = dllScaled ;
- qglScalef = dllScalef ;
- qglScissor = dllScissor ;
- qglSelectBuffer = dllSelectBuffer ;
- qglShadeModel = dllShadeModel ;
- qglStencilFunc = dllStencilFunc ;
- qglStencilMask = dllStencilMask ;
- qglStencilOp = dllStencilOp ;
- qglTexCoord1d = dllTexCoord1d ;
- qglTexCoord1dv = dllTexCoord1dv ;
- qglTexCoord1f = dllTexCoord1f ;
- qglTexCoord1fv = dllTexCoord1fv ;
- qglTexCoord1i = dllTexCoord1i ;
- qglTexCoord1iv = dllTexCoord1iv ;
- qglTexCoord1s = dllTexCoord1s ;
- qglTexCoord1sv = dllTexCoord1sv ;
- qglTexCoord2d = dllTexCoord2d ;
- qglTexCoord2dv = dllTexCoord2dv ;
- qglTexCoord2f = dllTexCoord2f ;
- qglTexCoord2fv = dllTexCoord2fv ;
- qglTexCoord2i = dllTexCoord2i ;
- qglTexCoord2iv = dllTexCoord2iv ;
- qglTexCoord2s = dllTexCoord2s ;
- qglTexCoord2sv = dllTexCoord2sv ;
- qglTexCoord3d = dllTexCoord3d ;
- qglTexCoord3dv = dllTexCoord3dv ;
- qglTexCoord3f = dllTexCoord3f ;
- qglTexCoord3fv = dllTexCoord3fv ;
- qglTexCoord3i = dllTexCoord3i ;
- qglTexCoord3iv = dllTexCoord3iv ;
- qglTexCoord3s = dllTexCoord3s ;
- qglTexCoord3sv = dllTexCoord3sv ;
- qglTexCoord4d = dllTexCoord4d ;
- qglTexCoord4dv = dllTexCoord4dv ;
- qglTexCoord4f = dllTexCoord4f ;
- qglTexCoord4fv = dllTexCoord4fv ;
- qglTexCoord4i = dllTexCoord4i ;
- qglTexCoord4iv = dllTexCoord4iv ;
- qglTexCoord4s = dllTexCoord4s ;
- qglTexCoord4sv = dllTexCoord4sv ;
- qglTexCoordPointer = dllTexCoordPointer ;
- qglTexEnvf = dllTexEnvf ;
- qglTexEnvfv = dllTexEnvfv ;
- qglTexEnvi = dllTexEnvi ;
- qglTexEnviv = dllTexEnviv ;
- qglTexGend = dllTexGend ;
- qglTexGendv = dllTexGendv ;
- qglTexGenf = dllTexGenf ;
- qglTexGenfv = dllTexGenfv ;
- qglTexGeni = dllTexGeni ;
- qglTexGeniv = dllTexGeniv ;
- qglTexImage1D = dllTexImage1D ;
- qglTexImage2D = dllTexImage2D ;
- qglTexParameterf = dllTexParameterf ;
- qglTexParameterfv = dllTexParameterfv ;
- qglTexParameteri = dllTexParameteri ;
- qglTexParameteriv = dllTexParameteriv ;
- qglTexSubImage1D = dllTexSubImage1D ;
- qglTexSubImage2D = dllTexSubImage2D ;
- qglTranslated = dllTranslated ;
- qglTranslatef = dllTranslatef ;
- qglVertex2d = dllVertex2d ;
- qglVertex2dv = dllVertex2dv ;
- qglVertex2f = dllVertex2f ;
- qglVertex2fv = dllVertex2fv ;
- qglVertex2i = dllVertex2i ;
- qglVertex2iv = dllVertex2iv ;
- qglVertex2s = dllVertex2s ;
- qglVertex2sv = dllVertex2sv ;
- qglVertex3d = dllVertex3d ;
- qglVertex3dv = dllVertex3dv ;
- qglVertex3f = dllVertex3f ;
- qglVertex3fv = dllVertex3fv ;
- qglVertex3i = dllVertex3i ;
- qglVertex3iv = dllVertex3iv ;
- qglVertex3s = dllVertex3s ;
- qglVertex3sv = dllVertex3sv ;
- qglVertex4d = dllVertex4d ;
- qglVertex4dv = dllVertex4dv ;
- qglVertex4f = dllVertex4f ;
- qglVertex4fv = dllVertex4fv ;
- qglVertex4i = dllVertex4i ;
- qglVertex4iv = dllVertex4iv ;
- qglVertex4s = dllVertex4s ;
- qglVertex4sv = dllVertex4sv ;
- qglVertexPointer = dllVertexPointer ;
- qglViewport = dllViewport ;
- }
-}
-
-#ifdef _MSC_VER
-#pragma warning (default : 4113 4133 4047 )
-#endif
-
-
-