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-rwxr-xr-xmake-macosx-app.sh353
1 files changed, 0 insertions, 353 deletions
diff --git a/make-macosx-app.sh b/make-macosx-app.sh
deleted file mode 100755
index cea20967..00000000
--- a/make-macosx-app.sh
+++ /dev/null
@@ -1,353 +0,0 @@
-#!/bin/bash
-
-# Let's make the user give us a target to work with.
-# architecture is assumed universal if not specified, and is optional.
-# if arch is defined, it we will store the .app bundle in the target arch build directory
-if [ $# == 0 ] || [ $# -gt 2 ]; then
- echo "Usage: $0 target <arch>"
- echo "Example: $0 release x86"
- echo "Valid targets are:"
- echo " release"
- echo " debug"
- echo
- echo "Optional architectures are:"
- echo " x86"
- echo " x86_64"
- echo " ppc"
- echo
- exit 1
-fi
-
-# validate target name
-if [ "$1" == "release" ]; then
- TARGET_NAME="release"
-elif [ "$1" == "debug" ]; then
- TARGET_NAME="debug"
-else
- echo "Invalid target: $1"
- echo "Valid targets are:"
- echo " release"
- echo " debug"
- exit 1
-fi
-
-CURRENT_ARCH=""
-
-# validate the architecture if it was specified
-if [ "$2" != "" ]; then
- if [ "$2" == "x86" ]; then
- CURRENT_ARCH="x86"
- elif [ "$2" == "x86_64" ]; then
- CURRENT_ARCH="x86_64"
- elif [ "$2" == "ppc" ]; then
- CURRENT_ARCH="ppc"
- else
- echo "Invalid architecture: $2"
- echo "Valid architectures are:"
- echo " x86"
- echo " x86_64"
- echo " ppc"
- echo
- exit 1
- fi
-fi
-
-# symlinkArch() creates a symlink with the architecture suffix.
-# meant for universal binaries, but also handles the way this script generates
-# application bundles for a single architecture as well.
-function symlinkArch()
-{
- EXT="dylib"
- SEP="${3}"
- SRCFILE="${1}"
- DSTFILE="${2}${SEP}"
- DSTPATH="${4}"
-
- if [ ! -e "${DSTPATH}/${SRCFILE}.${EXT}" ]; then
- echo "**** ERROR: missing ${SRCFILE}.${EXT} from ${MACOS}"
- exit 1
- fi
-
- if [ ! -d "${DSTPATH}" ]; then
- echo "**** ERROR: path not found ${DSTPATH}"
- exit 1
- fi
-
- pushd "${DSTPATH}" > /dev/null
-
- IS32=`file "${SRCFILE}.${EXT}" | grep "i386"`
- IS64=`file "${SRCFILE}.${EXT}" | grep "x86_64"`
- ISPPC=`file "${SRCFILE}.${EXT}" | grep "ppc"`
-
- if [ "${IS32}" != "" ]; then
- if [ ! -L "${DSTFILE}x86.${EXT}" ]; then
- ln -s "${SRCFILE}.${EXT}" "${DSTFILE}x86.${EXT}"
- fi
- elif [ -L "${DSTFILE}x86.${EXT}" ]; then
- rm "${DSTFILE}x86.${EXT}"
- fi
-
- if [ "${IS64}" != "" ]; then
- if [ ! -L "${DSTFILE}x86_64.${EXT}" ]; then
- ln -s "${SRCFILE}.${EXT}" "${DSTFILE}x86_64.${EXT}"
- fi
- elif [ -L "${DSTFILE}x86_64.${EXT}" ]; then
- rm "${DSTFILE}x86_64.${EXT}"
- fi
-
- if [ "${ISPPC}" != "" ]; then
- if [ ! -L "${DSTFILE}ppc.${EXT}" ]; then
- ln -s "${SRCFILE}.${EXT}" "${DSTFILE}ppc.${EXT}"
- fi
- elif [ -L "${DSTFILE}ppc.${EXT}" ]; then
- rm "${DSTFILE}ppc.${EXT}"
- fi
-
- popd > /dev/null
-}
-
-SEARCH_ARCHS=" \
- x86 \
- x86_64 \
- ppc \
-"
-
-HAS_LIPO=`command -v lipo`
-HAS_CP=`command -v cp`
-
-# if lipo is not available, we cannot make a universal binary, print a warning
-if [ ! -x "${HAS_LIPO}" ] && [ "${CURRENT_ARCH}" == "" ]; then
- CURRENT_ARCH=`uname -m`
- if [ "${CURRENT_ARCH}" == "i386" ]; then CURRENT_ARCH="x86"; fi
- echo "$0 cannot make a universal binary, falling back to architecture ${CURRENT_ARCH}"
-fi
-
-# if the optional arch parameter is used, replace SEARCH_ARCHS to only work with one
-if [ "${CURRENT_ARCH}" != "" ]; then
- SEARCH_ARCHS="${CURRENT_ARCH}"
-fi
-
-AVAILABLE_ARCHS=""
-
-IOQ3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
-IOQ3_CLIENT_ARCHS=""
-IOQ3_SERVER_ARCHS=""
-IOQ3_RENDERER_GL1_ARCHS=""
-IOQ3_RENDERER_GL2_ARCHS=""
-IOQ3_CGAME_ARCHS=""
-IOQ3_GAME_ARCHS=""
-IOQ3_UI_ARCHS=""
-IOQ3_MP_CGAME_ARCHS=""
-IOQ3_MP_GAME_ARCHS=""
-IOQ3_MP_UI_ARCHS=""
-
-BASEDIR="base"
-
-CGAME="cgame"
-GAME="game"
-UI="ui"
-
-RENDERER_OPENGL="renderer_opengl"
-
-DEDICATED_NAME="tremded"
-
-CGAME_NAME="${CGAME}.dylib"
-GAME_NAME="${GAME}.dylib"
-UI_NAME="${UI}.dylib"
-
-RENDERER_OPENGL1_NAME="${RENDERER_OPENGL}1.dylib"
-RENDERER_OPENGL2_NAME="${RENDERER_OPENGL}2.dylib"
-
-ICNSDIR="misc"
-ICNS="Tremulous.icns"
-PKGINFO="APPLIOQ3"
-
-OBJROOT="build"
-#BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}"
-PRODUCT_NAME="Tremulous"
-WRAPPER_EXTENSION="app"
-WRAPPER_NAME="${PRODUCT_NAME}.${WRAPPER_EXTENSION}"
-CONTENTS_FOLDER_PATH="${WRAPPER_NAME}/Contents"
-UNLOCALIZED_RESOURCES_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/Resources"
-EXECUTABLE_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/MacOS"
-EXECUTABLE_NAME="tremulous"
-
-# loop through the architectures to build string lists for each universal binary
-for ARCH in $SEARCH_ARCHS; do
- CURRENT_ARCH=${ARCH}
- BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}"
- IOQ3_CLIENT="${EXECUTABLE_NAME}.${CURRENT_ARCH}"
- IOQ3_SERVER="${DEDICATED_NAME}.${CURRENT_ARCH}"
- IOQ3_RENDERER_GL1="${RENDERER_OPENGL}1_${CURRENT_ARCH}.dylib"
- IOQ3_RENDERER_GL2="${RENDERER_OPENGL}2_${CURRENT_ARCH}.dylib"
- IOQ3_CGAME="${CGAME}${CURRENT_ARCH}.dylib"
- IOQ3_GAME="${GAME}${CURRENT_ARCH}.dylib"
- IOQ3_UI="${UI}${CURRENT_ARCH}.dylib"
-
- if [ ! -d ${BUILT_PRODUCTS_DIR} ]; then
- CURRENT_ARCH=""
- BUILT_PRODUCTS_DIR=""
- continue
- fi
-
- # executables
- if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_CLIENT} ]; then
- IOQ3_CLIENT_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_CLIENT} ${IOQ3_CLIENT_ARCHS}"
- VALID_ARCHS="${ARCH} ${VALID_ARCHS}"
- else
- continue
- fi
- if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_SERVER} ]; then
- IOQ3_SERVER_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_SERVER} ${IOQ3_SERVER_ARCHS}"
- fi
-
- # renderers
- if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL1} ]; then
- IOQ3_RENDERER_GL1_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL1} ${IOQ3_RENDERER_GL1_ARCHS}"
- fi
- if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL2} ]; then
- IOQ3_RENDERER_GL2_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL2} ${IOQ3_RENDERER_GL2_ARCHS}"
- fi
-
- # game
- if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_CGAME} ]; then
- IOQ3_CGAME_ARCHS="${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_CGAME} ${IOQ3_CGAME_ARCHS}"
- fi
- if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_GAME} ]; then
- IOQ3_GAME_ARCHS="${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_GAME} ${IOQ3_GAME_ARCHS}"
- fi
- if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_UI} ]; then
- IOQ3_UI_ARCHS="${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_UI} ${IOQ3_UI_ARCHS}"
- fi
-
- #echo "valid arch: ${ARCH}"
-done
-
-# final preparations and checks before attempting to make the application bundle
-cd `dirname $0`
-
-if [ ! -f Makefile ]; then
- echo "$0 must be run from the ioquake3 build directory"
- exit 1
-fi
-
-if [ "${IOQ3_CLIENT_ARCHS}" == "" ]; then
- echo "$0: no ioquake3 binary architectures were found for target '${TARGET_NAME}'"
- exit 1
-fi
-
-# set the final application bundle output directory
-if [ "${2}" == "" ]; then
- BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-universal"
- if [ ! -d ${BUILT_PRODUCTS_DIR} ]; then
- mkdir -p ${BUILT_PRODUCTS_DIR} || exit 1;
- fi
-else
- BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}"
-fi
-
-BUNDLEBINDIR="${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}"
-
-
-# here we go
-echo "Creating bundle '${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}'"
-echo "with architectures:"
-for ARCH in ${VALID_ARCHS}; do
- echo " ${ARCH}"
-done
-echo ""
-
-# make the application bundle directories
-if [ ! -d ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$BASEDIR ]; then
- mkdir -p ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$BASEDIR || exit 1;
-fi
-if [ ! -d ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH} ]; then
- mkdir -p ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH} || exit 1;
-fi
-
-# copy and generate some application bundle resources
-cp src/libs/macosx/*.dylib ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}
-cp ${ICNSDIR}/${ICNS} ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/$ICNS || exit 1;
-echo -n ${PKGINFO} > ${BUILT_PRODUCTS_DIR}/${CONTENTS_FOLDER_PATH}/PkgInfo || exit 1;
-echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>
-<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
-<plist version=\"1.0\">
-<dict>
- <key>CFBundleDevelopmentRegion</key>
- <string>en</string>
- <key>CFBundleExecutable</key>
- <string>${EXECUTABLE_NAME}</string>
- <key>CFBundleIconFile</key>
- <string>${ICNS}</string>
- <key>CFBundleIdentifier</key>
- <string>org.ioquake.${PRODUCT_NAME}</string>
- <key>CFBundleInfoDictionaryVersion</key>
- <string>6.0</string>
- <key>CFBundleName</key>
- <string>${PRODUCT_NAME}</string>
- <key>CFBundlePackageType</key>
- <string>APPL</string>
- <key>CFBundleShortVersionString</key>
- <string>${IOQ3_VERSION}</string>
- <key>CFBundleSignature</key>
- <string>????</string>
- <key>CFBundleVersion</key>
- <string>${IOQ3_VERSION}</string>
- <key>CGDisableCoalescedUpdates</key>
- <true/>
- <key>LSMinimumSystemVersion</key>
- <string>${MACOSX_DEPLOYMENT_TARGET}</string>
- <key>NSHumanReadableCopyright</key>
- <string>Copyright © 1999-2015 Id Software LLC, a ZeniMax Media company, ioquake3, Darklegion Development, and Tremulous community contributors.</string>
- <key>NSPrincipalClass</key>
- <string>NSApplication</string>
-</dict>
-</plist>
-" > ${BUILT_PRODUCTS_DIR}/${CONTENTS_FOLDER_PATH}/Info.plist
-
-# action takes care of generating universal binaries if lipo is available
-# otherwise, it falls back to using a simple copy, expecting the first item in
-# the second parameter list to be the desired architecture
-function action()
-{
- COMMAND=""
-
- if [ -x "${HAS_LIPO}" ]; then
- COMMAND="${HAS_LIPO} -create -o"
- $HAS_LIPO -create -o "${1}" ${2} # make sure $2 is treated as a list of files
- elif [ -x ${HAS_CP} ]; then
- COMMAND="${HAS_CP}"
- SRC="${2// */}" # in case there is a list here, use only the first item
- $HAS_CP "${SRC}" "${1}"
- else
- "$0 cannot create an application bundle."
- exit 1
- fi
-
- #echo "${COMMAND}" "${1}" "${2}"
-}
-
-#
-# the meat of universal binary creation
-# destination file names do not have architecture suffix.
-# action will handle merging universal binaries if supported.
-# symlink appropriate architecture names for universal (fat) binary support.
-#
-
-# executables
-action ${BUNDLEBINDIR}/${EXECUTABLE_NAME} "${IOQ3_CLIENT_ARCHS}"
-action ${BUNDLEBINDIR}/${DEDICATED_NAME} "${IOQ3_SERVER_ARCHS}"
-
-# renderers
-action ${BUNDLEBINDIR}/${RENDERER_OPENGL1_NAME} "${IOQ3_RENDERER_GL1_ARCHS}"
-action ${BUNDLEBINDIR}/${RENDERER_OPENGL2_NAME} "${IOQ3_RENDERER_GL2_ARCHS}"
-symlinkArch "${RENDERER_OPENGL}1" "${RENDERER_OPENGL}1" "_" "${BUNDLEBINDIR}"
-symlinkArch "${RENDERER_OPENGL}2" "${RENDERER_OPENGL}2" "_" "${BUNDLEBINDIR}"
-
-# game
-action ${BUNDLEBINDIR}/${BASEDIR}/${CGAME_NAME} "${IOQ3_CGAME_ARCHS}"
-action ${BUNDLEBINDIR}/${BASEDIR}/${GAME_NAME} "${IOQ3_GAME_ARCHS}"
-action ${BUNDLEBINDIR}/${BASEDIR}/${UI_NAME} "${IOQ3_UI_ARCHS}"
-symlinkArch "${CGAME}" "${CGAME}" "" "${BUNDLEBINDIR}/${BASEDIR}"
-symlinkArch "${GAME}" "${GAME}" "" "${BUNDLEBINDIR}/${BASEDIR}"
-symlinkArch "${UI}" "${UI}" "" "${BUNDLEBINDIR}/${BASEDIR}"