diff options
Diffstat (limited to 'mod/Makefile')
-rw-r--r-- | mod/Makefile | 343 |
1 files changed, 343 insertions, 0 deletions
diff --git a/mod/Makefile b/mod/Makefile new file mode 100644 index 00000000..ddfb4ce3 --- /dev/null +++ b/mod/Makefile @@ -0,0 +1,343 @@ +# +# Quake3 Unix Makefile +# +# GNU Make required +# + + +# --Makefile variables-- +MOUNT_DIR=./src +Q3A_DIR=/home/tma/.q3a +MOD_DIR=tremulous-dev + +# --object list-- +GOBJ = \ + $(GDIRNAME)/g_main.o \ + $(GDIRNAME)/bg_misc.o \ + $(GDIRNAME)/bg_pmove.o \ + $(GDIRNAME)/bg_slidemove.o \ + $(GDIRNAME)/g_mem.o \ + $(GDIRNAME)/q_math.o \ + $(GDIRNAME)/q_shared.o \ + $(GDIRNAME)/g_active.o \ + $(GDIRNAME)/g_client.o \ + $(GDIRNAME)/g_cmds.o \ + $(GDIRNAME)/g_combat.o \ + $(GDIRNAME)/g_physics.o \ + $(GDIRNAME)/g_buildable.o \ + $(GDIRNAME)/g_misc.o \ + $(GDIRNAME)/g_missile.o \ + $(GDIRNAME)/g_mover.o \ + $(GDIRNAME)/g_session.o \ + $(GDIRNAME)/g_spawn.o \ + $(GDIRNAME)/g_svcmds.o \ + $(GDIRNAME)/g_target.o \ + $(GDIRNAME)/g_team.o \ + $(GDIRNAME)/g_trigger.o \ + $(GDIRNAME)/g_utils.o \ + $(GDIRNAME)/g_maprotation.o \ + $(GDIRNAME)/g_ptr.o \ + $(GDIRNAME)/g_weapon.o + +CGOBJ = \ + $(CGDIRNAME)/cg_main.o \ + $(GDIRNAME)/bg_misc.o \ + $(GDIRNAME)/bg_pmove.o \ + $(GDIRNAME)/bg_slidemove.o \ + $(GDIRNAME)/q_math.o \ + $(GDIRNAME)/q_shared.o \ + $(CGDIRNAME)/cg_consolecmds.o \ + $(CGDIRNAME)/cg_buildable.o \ + $(CGDIRNAME)/cg_animation.o \ + $(CGDIRNAME)/cg_animmapobj.o \ + $(CGDIRNAME)/cg_draw.o \ + $(CGDIRNAME)/cg_drawtools.o \ + $(CGDIRNAME)/cg_ents.o \ + $(CGDIRNAME)/cg_event.o \ + $(CGDIRNAME)/cg_marks.o \ + $(CGDIRNAME)/cg_players.o \ + $(CGDIRNAME)/cg_playerstate.o \ + $(CGDIRNAME)/cg_predict.o \ + $(CGDIRNAME)/cg_servercmds.o \ + $(CGDIRNAME)/cg_snapshot.o \ + $(CGDIRNAME)/cg_view.o \ + $(CGDIRNAME)/cg_weapons.o \ + $(CGDIRNAME)/cg_mem.o \ + $(CGDIRNAME)/cg_scanner.o \ + $(CGDIRNAME)/cg_attachment.o \ + $(CGDIRNAME)/cg_trails.o \ + $(CGDIRNAME)/cg_particles.o \ + $(CGDIRNAME)/cg_ptr.o \ + $(UIDIRNAME)/ui_shared.o + +UIOBJ = \ + $(UIDIRNAME)/ui_main.o \ + $(GDIRNAME)/bg_misc.o \ + $(GDIRNAME)/q_math.o \ + $(GDIRNAME)/q_shared.o \ + $(UIDIRNAME)/ui_atoms.o \ + $(UIDIRNAME)/ui_players.o \ + $(UIDIRNAME)/ui_shared.o \ + $(UIDIRNAME)/ui_gameinfo.o + + + + + + +# --You shouldn't have to touch anything below here-- + +# --general variables-- +PLATFORM=$(shell uname|tr A-Z a-z) +PLATFORM_RELEASE=$(shell uname -r) + +BD=debug$(ARCH)$(GLIBC) +BR=release$(ARCH)$(GLIBC) +BQ=qvm + +GDIRNAME=game +CGDIRNAME=cgame +UIDIRNAME=ui +GDIR=$(MOUNT_DIR)/$(GDIRNAME) +CGDIR=$(MOUNT_DIR)/$(CGDIRNAME) +UIDIR=$(MOUNT_DIR)/$(UIDIRNAME) + + +# --gcc config-- +ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi))) +GLIBC=-glibc +else +GLIBC= +endif #libc6 test + + +ifneq (,$(findstring alpha,$(shell uname -m))) +ARCH=axp +RPMARCH=alpha +VENDOR=dec +else #default to i386 +ARCH=i386 +RPMARCH=i386 +VENDOR=unknown +endif #alpha test + +BASE_CFLAGS=-pipe -Wall -Werror +DEBUG_CFLAGS=$(BASE_CFLAGS) -g -pg +DEPEND_CFLAGS= -MM + +ifeq ($(ARCH),axp) +CC=pgcc +RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations +else +NEWPGCC=/usr/local/gcc-2.95.2/bin/gcc +CC=$(shell if [ -f $(NEWPGCC) ]; then echo $(NEWPGCC); else echo gcc; fi ) +RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -mcpu=pentiumpro -march=pentium -fomit-frame-pointer -pipe -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce +endif + +LIBEXT=a + +SHLIBEXT=so +SHLIBCFLAGS=-fPIC +SHLIBLDFLAGS=-fPIC -shared + +ARFLAGS=ar rv +RANLIB=ranlib + +THREAD_LDFLAGS=-lpthread +LDFLAGS=-ldl -lm + +SED=sed + + + +# --qvm building config-- +LCC=q3lcc +LCC_FLAGS=-DQ3_VM -S -Wf-target=bytecode +LCC_INCLUDES=-I$(CGDIR) -I$(GDIR) -I$(UIDIR) + +Q3ASM=q3asm +Q3ASM_FLAGS= + + +# --source level flags-- + +SLF_GAME_FLAGS=-D__GAME__ +SLF_CGAME_FLAGS=-D__CGAME__ +SLF_UI_FLAGS=-D__UI__ + + +# --main targets-- +all: release debug qvm + +release: ctags makedirs $(BR)/cgame$(ARCH).$(SHLIBEXT) $(BR)/qagame$(ARCH).$(SHLIBEXT) $(BR)/ui$(ARCH).$(SHLIBEXT) + +debug: ctags makedirs $(BD)/cgame$(ARCH).$(SHLIBEXT) $(BD)/qagame$(ARCH).$(SHLIBEXT) $(BD)/ui$(ARCH).$(SHLIBEXT) + +qvm: ctags makedirs $(BQ)/cgame.qvm $(BQ)/qagame.qvm $(BQ)/ui.qvm + +makedirs: + @if [ ! -d $(BR) ];then mkdir $(BR);fi + @if [ ! -d $(BR)/$(GDIRNAME) ];then mkdir $(BR)/$(GDIRNAME);fi + @if [ ! -d $(BR)/$(CGDIRNAME) ];then mkdir $(BR)/$(CGDIRNAME);fi + @if [ ! -d $(BR)/$(UIDIRNAME) ];then mkdir $(BR)/$(UIDIRNAME);fi + @if [ ! -d $(BD) ];then mkdir $(BD);fi + @if [ ! -d $(BD)/$(GDIRNAME) ];then mkdir $(BD)/$(GDIRNAME);fi + @if [ ! -d $(BD)/$(CGDIRNAME) ];then mkdir $(BD)/$(CGDIRNAME);fi + @if [ ! -d $(BD)/$(UIDIRNAME) ];then mkdir $(BD)/$(UIDIRNAME);fi + @if [ ! -d $(BQ) ];then mkdir $(BQ);fi + @if [ ! -d $(BQ)/$(GDIRNAME) ];then mkdir $(BQ)/$(GDIRNAME);fi + @if [ ! -d $(BQ)/$(CGDIRNAME) ];then mkdir $(BQ)/$(CGDIRNAME);fi + @if [ ! -d $(BQ)/$(UIDIRNAME) ];then mkdir $(BQ)/$(UIDIRNAME);fi + +ctags: + ctags -f tags -R src/* ui/menudef.h + +# --object lists for each build type-- +GQVMOBJ = $(GOBJ:%.o=$(BQ)/%.asm) +GROBJ = $(GOBJ:%.o=$(BR)/%.o) $(BR)/$(GDIRNAME)/g_syscalls.o +GDOBJ = $(GOBJ:%.o=$(BD)/%.o) $(BD)/$(GDIRNAME)/g_syscalls.o + +CGQVMOBJ = $(CGOBJ:%.o=$(BQ)/%.asm) +CGROBJ = $(CGOBJ:%.o=$(BR)/%.o) $(BR)/$(CGDIRNAME)/cg_syscalls.o +CGDOBJ = $(CGOBJ:%.o=$(BD)/%.o) $(BD)/$(CGDIRNAME)/cg_syscalls.o + +UIQVMOBJ = $(UIOBJ:%.o=$(BQ)/%.asm) +UIROBJ = $(UIOBJ:%.o=$(BR)/%.o) $(BR)/$(UIDIRNAME)/ui_syscalls.o +UIDOBJ = $(UIOBJ:%.o=$(BD)/%.o) $(BD)/$(UIDIRNAME)/ui_syscalls.o + + + +# --rules for the shared objects-- +#release qagamei386.so +$(BR)/qagame$(ARCH).$(SHLIBEXT) : $(GROBJ) + $(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GROBJ) + +#debug qagamei386.so +$(BD)/qagame$(ARCH).$(SHLIBEXT) : $(GDOBJ) + $(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GDOBJ) + +#qvm qagame.qvm +$(BQ)/qagame.qvm : $(GQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm + $(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(GQVMOBJ) $(GDIR)/g_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm + + +#release cgamei386.so +$(BR)/cgame$(ARCH).$(SHLIBEXT) : $(CGROBJ) + $(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGROBJ) + +#debug cgamei386.so +$(BD)/cgame$(ARCH).$(SHLIBEXT) : $(CGDOBJ) + $(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGDOBJ) + +#qvm cgame.qvm +$(BQ)/cgame.qvm : $(CGQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm + $(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(CGQVMOBJ) $(CGDIR)/cg_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm + + +#release uii386.so +$(BR)/ui$(ARCH).$(SHLIBEXT) : $(UIROBJ) + $(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIROBJ) + +#debug cgamei386.so +$(BD)/ui$(ARCH).$(SHLIBEXT) : $(UIDOBJ) + $(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIDOBJ) + +#qvm ui.qvm +$(BQ)/ui.qvm: $(UIQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm + $(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(UIQVMOBJ) $(UIDIR)/ui_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm + + + +# --rules for the objects-- +#release g_*.o +$(BR)/$(GDIRNAME)/%.o: $(GDIR)/%.c + $(CC) $(RELEASE_CFLAGS) $(SLF_GAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< + +#debug g_*.o +$(BD)/$(GDIRNAME)/%.o: $(GDIR)/%.c + $(CC) $(DEBUG_CFLAGS) $(SLF_GAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< + +#qvm g_*.asm +$(BQ)/$(GDIRNAME)/%.asm: $(GDIR)/%.c + $(LCC) $(LCC_FLAGS) $(SLF_GAME_FLAGS) $(LCC_INCLUDES) -o $@ $< + +#release cg_*.o +$(BR)/$(CGDIRNAME)/%.o: $(CGDIR)/%.c + $(CC) $(RELEASE_CFLAGS) $(SLF_CGAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< + +#debug cg_*.o +$(BD)/$(CGDIRNAME)/%.o: $(CGDIR)/%.c + $(CC) $(DEBUG_CFLAGS) $(SLF_CGAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< + +#qvm cg_*.asm +$(BQ)/$(CGDIRNAME)/%.asm: $(CGDIR)/%.c + $(LCC) $(LCC_FLAGS) $(SLF_CGAME_FLAGS) $(LCC_INCLUDES) -o $@ $< + +#release ui_*.o +$(BR)/$(UIDIRNAME)/%.o: $(UIDIR)/%.c + $(CC) $(RELEASE_CFLAGS) $(SLF_UI_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< + +#debug ui_*.o +$(BD)/$(UIDIRNAME)/%.o: $(UIDIR)/%.c + $(CC) $(DEBUG_CFLAGS) $(SLF_UI_FLAGS) $(SHLIBCFLAGS) -o $@ -c $< + +#qvm ui_*.asm +$(BQ)/$(UIDIRNAME)/%.asm: $(UIDIR)/%.c + $(LCC) $(LCC_FLAGS) $(SLF_UI_FLAGS) $(LCC_INCLUDES) -o $@ $< + + +# --cleaning rules-- +clean:clean-debug clean-release clean-qvm + +clean-debug: + rm -f $(BD)/$(GDIRNAME)/*.o + rm -f $(BD)/$(CGDIRNAME)/*.o + rm -f $(BD)/$(UIDIRNAME)/*.o + +clean-release: + rm -f $(BR)/$(GDIRNAME)/*.o + rm -f $(BR)/$(CGDIRNAME)/*.o + rm -f $(BR)/$(UIDIRNAME)/*.o + +clean-qvm: + rm -f $(BQ)/$(GDIRNAME)/*.asm + rm -f $(BQ)/$(CGDIRNAME)/*.asm + rm -f $(BQ)/$(UIDIRNAME)/*.asm + + + +# --installing rules-- +install-release:release + @if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi + @if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi + cp $(BR)/*.so $(Q3A_DIR)/$(MOD_DIR) + +install-debug:debug + @if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi + @if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi + cp $(BD)/*.so $(Q3A_DIR)/$(MOD_DIR) + +install-qvm:qvm + @if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi + @if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi + @if [ ! -d $(Q3A_DIR)/$(MOD_DIR)/vm ];then mkdir $(Q3A_DIR)/$(MOD_DIR)/vm;fi + cp $(BQ)/*.qvm $(Q3A_DIR)/$(MOD_DIR)/vm + + +# --dependency rules-- +DEPEND_FILE=depend + +depend: + echo > $(DEPEND_FILE) + $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE) + $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE) + $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE) + $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE) + $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE) + $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE) + $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE) + $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE) + $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE) + +include $(DEPEND_FILE) + |