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-rw-r--r--mod/Makefile343
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diff --git a/mod/Makefile b/mod/Makefile
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--- a/mod/Makefile
+++ /dev/null
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-#
-# Quake3 Unix Makefile
-#
-# GNU Make required
-#
-
-
-# --Makefile variables--
-MOUNT_DIR=./src
-Q3A_DIR=/home/tma/.q3a
-MOD_DIR=tremulous-dev
-
-# --object list--
-GOBJ = \
- $(GDIRNAME)/g_main.o \
- $(GDIRNAME)/bg_misc.o \
- $(GDIRNAME)/bg_pmove.o \
- $(GDIRNAME)/bg_slidemove.o \
- $(GDIRNAME)/g_mem.o \
- $(GDIRNAME)/q_math.o \
- $(GDIRNAME)/q_shared.o \
- $(GDIRNAME)/g_active.o \
- $(GDIRNAME)/g_client.o \
- $(GDIRNAME)/g_cmds.o \
- $(GDIRNAME)/g_combat.o \
- $(GDIRNAME)/g_physics.o \
- $(GDIRNAME)/g_buildable.o \
- $(GDIRNAME)/g_misc.o \
- $(GDIRNAME)/g_missile.o \
- $(GDIRNAME)/g_mover.o \
- $(GDIRNAME)/g_session.o \
- $(GDIRNAME)/g_spawn.o \
- $(GDIRNAME)/g_svcmds.o \
- $(GDIRNAME)/g_target.o \
- $(GDIRNAME)/g_team.o \
- $(GDIRNAME)/g_trigger.o \
- $(GDIRNAME)/g_utils.o \
- $(GDIRNAME)/g_maprotation.o \
- $(GDIRNAME)/g_ptr.o \
- $(GDIRNAME)/g_weapon.o
-
-CGOBJ = \
- $(CGDIRNAME)/cg_main.o \
- $(GDIRNAME)/bg_misc.o \
- $(GDIRNAME)/bg_pmove.o \
- $(GDIRNAME)/bg_slidemove.o \
- $(GDIRNAME)/q_math.o \
- $(GDIRNAME)/q_shared.o \
- $(CGDIRNAME)/cg_consolecmds.o \
- $(CGDIRNAME)/cg_buildable.o \
- $(CGDIRNAME)/cg_animation.o \
- $(CGDIRNAME)/cg_animmapobj.o \
- $(CGDIRNAME)/cg_draw.o \
- $(CGDIRNAME)/cg_drawtools.o \
- $(CGDIRNAME)/cg_ents.o \
- $(CGDIRNAME)/cg_event.o \
- $(CGDIRNAME)/cg_marks.o \
- $(CGDIRNAME)/cg_players.o \
- $(CGDIRNAME)/cg_playerstate.o \
- $(CGDIRNAME)/cg_predict.o \
- $(CGDIRNAME)/cg_servercmds.o \
- $(CGDIRNAME)/cg_snapshot.o \
- $(CGDIRNAME)/cg_view.o \
- $(CGDIRNAME)/cg_weapons.o \
- $(CGDIRNAME)/cg_mem.o \
- $(CGDIRNAME)/cg_scanner.o \
- $(CGDIRNAME)/cg_attachment.o \
- $(CGDIRNAME)/cg_trails.o \
- $(CGDIRNAME)/cg_particles.o \
- $(CGDIRNAME)/cg_ptr.o \
- $(UIDIRNAME)/ui_shared.o
-
-UIOBJ = \
- $(UIDIRNAME)/ui_main.o \
- $(GDIRNAME)/bg_misc.o \
- $(GDIRNAME)/q_math.o \
- $(GDIRNAME)/q_shared.o \
- $(UIDIRNAME)/ui_atoms.o \
- $(UIDIRNAME)/ui_players.o \
- $(UIDIRNAME)/ui_shared.o \
- $(UIDIRNAME)/ui_gameinfo.o
-
-
-
-
-
-
-# --You shouldn't have to touch anything below here--
-
-# --general variables--
-PLATFORM=$(shell uname|tr A-Z a-z)
-PLATFORM_RELEASE=$(shell uname -r)
-
-BD=debug$(ARCH)$(GLIBC)
-BR=release$(ARCH)$(GLIBC)
-BQ=qvm
-
-GDIRNAME=game
-CGDIRNAME=cgame
-UIDIRNAME=ui
-GDIR=$(MOUNT_DIR)/$(GDIRNAME)
-CGDIR=$(MOUNT_DIR)/$(CGDIRNAME)
-UIDIR=$(MOUNT_DIR)/$(UIDIRNAME)
-
-
-# --gcc config--
-ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi)))
-GLIBC=-glibc
-else
-GLIBC=
-endif #libc6 test
-
-
-ifneq (,$(findstring alpha,$(shell uname -m)))
-ARCH=axp
-RPMARCH=alpha
-VENDOR=dec
-else #default to i386
-ARCH=i386
-RPMARCH=i386
-VENDOR=unknown
-endif #alpha test
-
-BASE_CFLAGS=-pipe -Wall -Werror
-DEBUG_CFLAGS=$(BASE_CFLAGS) -g -pg
-DEPEND_CFLAGS= -MM
-
-ifeq ($(ARCH),axp)
-CC=pgcc
-RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations
-else
-NEWPGCC=/usr/local/gcc-2.95.2/bin/gcc
-CC=$(shell if [ -f $(NEWPGCC) ]; then echo $(NEWPGCC); else echo gcc; fi )
-RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -mcpu=pentiumpro -march=pentium -fomit-frame-pointer -pipe -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce
-endif
-
-LIBEXT=a
-
-SHLIBEXT=so
-SHLIBCFLAGS=-fPIC
-SHLIBLDFLAGS=-fPIC -shared
-
-ARFLAGS=ar rv
-RANLIB=ranlib
-
-THREAD_LDFLAGS=-lpthread
-LDFLAGS=-ldl -lm
-
-SED=sed
-
-
-
-# --qvm building config--
-LCC=q3lcc
-LCC_FLAGS=-DQ3_VM -S -Wf-target=bytecode
-LCC_INCLUDES=-I$(CGDIR) -I$(GDIR) -I$(UIDIR)
-
-Q3ASM=q3asm
-Q3ASM_FLAGS=
-
-
-# --source level flags--
-
-SLF_GAME_FLAGS=-D__GAME__
-SLF_CGAME_FLAGS=-D__CGAME__
-SLF_UI_FLAGS=-D__UI__
-
-
-# --main targets--
-all: release debug qvm
-
-release: ctags makedirs $(BR)/cgame$(ARCH).$(SHLIBEXT) $(BR)/qagame$(ARCH).$(SHLIBEXT) $(BR)/ui$(ARCH).$(SHLIBEXT)
-
-debug: ctags makedirs $(BD)/cgame$(ARCH).$(SHLIBEXT) $(BD)/qagame$(ARCH).$(SHLIBEXT) $(BD)/ui$(ARCH).$(SHLIBEXT)
-
-qvm: ctags makedirs $(BQ)/cgame.qvm $(BQ)/qagame.qvm $(BQ)/ui.qvm
-
-makedirs:
- @if [ ! -d $(BR) ];then mkdir $(BR);fi
- @if [ ! -d $(BR)/$(GDIRNAME) ];then mkdir $(BR)/$(GDIRNAME);fi
- @if [ ! -d $(BR)/$(CGDIRNAME) ];then mkdir $(BR)/$(CGDIRNAME);fi
- @if [ ! -d $(BR)/$(UIDIRNAME) ];then mkdir $(BR)/$(UIDIRNAME);fi
- @if [ ! -d $(BD) ];then mkdir $(BD);fi
- @if [ ! -d $(BD)/$(GDIRNAME) ];then mkdir $(BD)/$(GDIRNAME);fi
- @if [ ! -d $(BD)/$(CGDIRNAME) ];then mkdir $(BD)/$(CGDIRNAME);fi
- @if [ ! -d $(BD)/$(UIDIRNAME) ];then mkdir $(BD)/$(UIDIRNAME);fi
- @if [ ! -d $(BQ) ];then mkdir $(BQ);fi
- @if [ ! -d $(BQ)/$(GDIRNAME) ];then mkdir $(BQ)/$(GDIRNAME);fi
- @if [ ! -d $(BQ)/$(CGDIRNAME) ];then mkdir $(BQ)/$(CGDIRNAME);fi
- @if [ ! -d $(BQ)/$(UIDIRNAME) ];then mkdir $(BQ)/$(UIDIRNAME);fi
-
-ctags:
- ctags -f tags -R src/* ui/menudef.h
-
-# --object lists for each build type--
-GQVMOBJ = $(GOBJ:%.o=$(BQ)/%.asm)
-GROBJ = $(GOBJ:%.o=$(BR)/%.o) $(BR)/$(GDIRNAME)/g_syscalls.o
-GDOBJ = $(GOBJ:%.o=$(BD)/%.o) $(BD)/$(GDIRNAME)/g_syscalls.o
-
-CGQVMOBJ = $(CGOBJ:%.o=$(BQ)/%.asm)
-CGROBJ = $(CGOBJ:%.o=$(BR)/%.o) $(BR)/$(CGDIRNAME)/cg_syscalls.o
-CGDOBJ = $(CGOBJ:%.o=$(BD)/%.o) $(BD)/$(CGDIRNAME)/cg_syscalls.o
-
-UIQVMOBJ = $(UIOBJ:%.o=$(BQ)/%.asm)
-UIROBJ = $(UIOBJ:%.o=$(BR)/%.o) $(BR)/$(UIDIRNAME)/ui_syscalls.o
-UIDOBJ = $(UIOBJ:%.o=$(BD)/%.o) $(BD)/$(UIDIRNAME)/ui_syscalls.o
-
-
-
-# --rules for the shared objects--
-#release qagamei386.so
-$(BR)/qagame$(ARCH).$(SHLIBEXT) : $(GROBJ)
- $(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GROBJ)
-
-#debug qagamei386.so
-$(BD)/qagame$(ARCH).$(SHLIBEXT) : $(GDOBJ)
- $(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GDOBJ)
-
-#qvm qagame.qvm
-$(BQ)/qagame.qvm : $(GQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm
- $(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(GQVMOBJ) $(GDIR)/g_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm
-
-
-#release cgamei386.so
-$(BR)/cgame$(ARCH).$(SHLIBEXT) : $(CGROBJ)
- $(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGROBJ)
-
-#debug cgamei386.so
-$(BD)/cgame$(ARCH).$(SHLIBEXT) : $(CGDOBJ)
- $(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGDOBJ)
-
-#qvm cgame.qvm
-$(BQ)/cgame.qvm : $(CGQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm
- $(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(CGQVMOBJ) $(CGDIR)/cg_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm
-
-
-#release uii386.so
-$(BR)/ui$(ARCH).$(SHLIBEXT) : $(UIROBJ)
- $(CC) $(RELEASE_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIROBJ)
-
-#debug cgamei386.so
-$(BD)/ui$(ARCH).$(SHLIBEXT) : $(UIDOBJ)
- $(CC) $(DEBUG_CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIDOBJ)
-
-#qvm ui.qvm
-$(BQ)/ui.qvm: $(UIQVMOBJ) $(BQ)/$(GDIRNAME)/bg_lib.asm
- $(Q3ASM) $(Q3ASM_FLAGS) -o $@ $(UIQVMOBJ) $(UIDIR)/ui_syscalls.asm $(BQ)/$(GDIRNAME)/bg_lib.asm
-
-
-
-# --rules for the objects--
-#release g_*.o
-$(BR)/$(GDIRNAME)/%.o: $(GDIR)/%.c
- $(CC) $(RELEASE_CFLAGS) $(SLF_GAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $<
-
-#debug g_*.o
-$(BD)/$(GDIRNAME)/%.o: $(GDIR)/%.c
- $(CC) $(DEBUG_CFLAGS) $(SLF_GAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $<
-
-#qvm g_*.asm
-$(BQ)/$(GDIRNAME)/%.asm: $(GDIR)/%.c
- $(LCC) $(LCC_FLAGS) $(SLF_GAME_FLAGS) $(LCC_INCLUDES) -o $@ $<
-
-#release cg_*.o
-$(BR)/$(CGDIRNAME)/%.o: $(CGDIR)/%.c
- $(CC) $(RELEASE_CFLAGS) $(SLF_CGAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $<
-
-#debug cg_*.o
-$(BD)/$(CGDIRNAME)/%.o: $(CGDIR)/%.c
- $(CC) $(DEBUG_CFLAGS) $(SLF_CGAME_FLAGS) $(SHLIBCFLAGS) -o $@ -c $<
-
-#qvm cg_*.asm
-$(BQ)/$(CGDIRNAME)/%.asm: $(CGDIR)/%.c
- $(LCC) $(LCC_FLAGS) $(SLF_CGAME_FLAGS) $(LCC_INCLUDES) -o $@ $<
-
-#release ui_*.o
-$(BR)/$(UIDIRNAME)/%.o: $(UIDIR)/%.c
- $(CC) $(RELEASE_CFLAGS) $(SLF_UI_FLAGS) $(SHLIBCFLAGS) -o $@ -c $<
-
-#debug ui_*.o
-$(BD)/$(UIDIRNAME)/%.o: $(UIDIR)/%.c
- $(CC) $(DEBUG_CFLAGS) $(SLF_UI_FLAGS) $(SHLIBCFLAGS) -o $@ -c $<
-
-#qvm ui_*.asm
-$(BQ)/$(UIDIRNAME)/%.asm: $(UIDIR)/%.c
- $(LCC) $(LCC_FLAGS) $(SLF_UI_FLAGS) $(LCC_INCLUDES) -o $@ $<
-
-
-# --cleaning rules--
-clean:clean-debug clean-release clean-qvm
-
-clean-debug:
- rm -f $(BD)/$(GDIRNAME)/*.o
- rm -f $(BD)/$(CGDIRNAME)/*.o
- rm -f $(BD)/$(UIDIRNAME)/*.o
-
-clean-release:
- rm -f $(BR)/$(GDIRNAME)/*.o
- rm -f $(BR)/$(CGDIRNAME)/*.o
- rm -f $(BR)/$(UIDIRNAME)/*.o
-
-clean-qvm:
- rm -f $(BQ)/$(GDIRNAME)/*.asm
- rm -f $(BQ)/$(CGDIRNAME)/*.asm
- rm -f $(BQ)/$(UIDIRNAME)/*.asm
-
-
-
-# --installing rules--
-install-release:release
- @if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi
- @if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi
- cp $(BR)/*.so $(Q3A_DIR)/$(MOD_DIR)
-
-install-debug:debug
- @if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi
- @if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi
- cp $(BD)/*.so $(Q3A_DIR)/$(MOD_DIR)
-
-install-qvm:qvm
- @if [ ! -d $(Q3A_DIR) ];then mkdir $(Q3A_DIR);fi
- @if [ ! -d $(Q3A_DIR)/$(MOD_DIR) ];then mkdir $(Q3A_DIR)/$(MOD_DIR);fi
- @if [ ! -d $(Q3A_DIR)/$(MOD_DIR)/vm ];then mkdir $(Q3A_DIR)/$(MOD_DIR)/vm;fi
- cp $(BQ)/*.qvm $(Q3A_DIR)/$(MOD_DIR)/vm
-
-
-# --dependency rules--
-DEPEND_FILE=depend
-
-depend:
- echo > $(DEPEND_FILE)
- $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE)
- $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE)
- $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(GDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(GDIRNAME)\/\1/g' >> $(DEPEND_FILE)
- $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE)
- $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE)
- $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(CGDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(CGDIRNAME)\/\1/g' >> $(DEPEND_FILE)
- $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BR)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE)
- $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/^\(.*\.o\)/$(BD)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE)
- $(CC) $(DEPEND_CFLAGS) $(LCC_INCLUDES) $(UIDIR)/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*\.asm\)/$(BQ)\/$(UIDIRNAME)\/\1/g' >> $(DEPEND_FILE)
-
-include $(DEPEND_FILE)
-