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-rw-r--r--mod/src/cgame/cg_scanner.c355
1 files changed, 0 insertions, 355 deletions
diff --git a/mod/src/cgame/cg_scanner.c b/mod/src/cgame/cg_scanner.c
deleted file mode 100644
index 6c2a9997..00000000
--- a/mod/src/cgame/cg_scanner.c
+++ /dev/null
@@ -1,355 +0,0 @@
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "cg_local.h"
-
-static entityPos_t entityPositions;
-
-#define HUMAN_SCANNER_UPDATE_PERIOD 700
-
-/*
-=============
-CG_UpdateEntityPositions
-
-Update this client's perception of entity positions
-=============
-*/
-void CG_UpdateEntityPositions( void )
-{
- centity_t *cent = NULL;
- int i;
-
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS )
- {
- if( entityPositions.lastUpdateTime + HUMAN_SCANNER_UPDATE_PERIOD > cg.time )
- return;
- }
-
- VectorCopy( cg.refdef.vieworg, entityPositions.origin );
- VectorCopy( cg.refdefViewAngles, entityPositions.vangles );
- entityPositions.lastUpdateTime = cg.time;
-
- entityPositions.numAlienBuildables = 0;
- entityPositions.numHumanBuildables = 0;
- entityPositions.numAlienClients = 0;
- entityPositions.numHumanClients = 0;
-
- for( i = 0; i < cg.snap->numEntities; i++ )
- {
- cent = &cg_entities[ cg.snap->entities[ i ].number ];
-
- if( cent->currentState.eType == ET_BUILDABLE )
- {
- //TA: add to list of item positions (for creep)
- if( cent->currentState.modelindex2 == BIT_ALIENS )
- {
- VectorCopy( cent->lerpOrigin, entityPositions.alienBuildablePos[
- entityPositions.numAlienBuildables ] );
- entityPositions.alienBuildableTimes[
- entityPositions.numAlienBuildables ] = cent->miscTime;
-
- if( entityPositions.numAlienBuildables < MAX_GENTITIES )
- entityPositions.numAlienBuildables++;
- }
- else if( cent->currentState.modelindex2 == BIT_HUMANS )
- {
- VectorCopy( cent->lerpOrigin, entityPositions.humanBuildablePos[
- entityPositions.numHumanBuildables ] );
-
- if( entityPositions.numHumanBuildables < MAX_GENTITIES )
- entityPositions.numHumanBuildables++;
- }
- }
- else if( cent->currentState.eType == ET_PLAYER )
- {
- int team = cent->currentState.powerups & 0x00FF;
-
- if( team == PTE_ALIENS )
- {
- VectorCopy( cent->lerpOrigin, entityPositions.alienClientPos[
- entityPositions.numAlienClients ] );
-
- if( entityPositions.numAlienClients < MAX_CLIENTS )
- entityPositions.numAlienClients++;
- }
- else if( team == PTE_HUMANS )
- {
- VectorCopy( cent->lerpOrigin, entityPositions.humanClientPos[
- entityPositions.numHumanClients ] );
-
- if( entityPositions.numHumanClients < MAX_CLIENTS )
- entityPositions.numHumanClients++;
- }
- }
- }
-}
-
-#define STALKWIDTH 2.0f
-#define BLIPX 16.0f
-#define BLIPY 8.0f
-#define FAR_ALPHA 0.8f
-#define NEAR_ALPHA 1.2f
-
-/*
-=============
-CG_DrawBlips
-
-Draw blips and stalks for the human scanner
-=============
-*/
-static void CG_DrawBlips( rectDef_t *rect, vec3_t origin, vec4_t colour )
-{
- vec3_t drawOrigin;
- vec3_t up = { 0, 0, 1 };
- float alphaMod = 1.0f;
- float timeFractionSinceRefresh = 1.0f -
- ( (float)( cg.time - entityPositions.lastUpdateTime ) /
- (float)HUMAN_SCANNER_UPDATE_PERIOD );
- vec4_t localColour;
-
- Vector4Copy( colour, localColour );
-
- RotatePointAroundVector( drawOrigin, up, origin, -entityPositions.vangles[ 1 ] - 90 );
- drawOrigin[ 0 ] /= ( 2 * HELMET_RANGE / rect->w );
- drawOrigin[ 1 ] /= ( 2 * HELMET_RANGE / rect->h );
- drawOrigin[ 2 ] /= ( 2 * HELMET_RANGE / rect->w );
-
- alphaMod = FAR_ALPHA +
- ( ( drawOrigin[ 1 ] + ( rect->h / 2.0f ) ) / rect->h ) * ( NEAR_ALPHA - FAR_ALPHA );
-
- localColour[ 3 ] *= alphaMod;
- localColour[ 3 ] *= ( 0.5f + ( timeFractionSinceRefresh * 0.5f ) );
-
- if( localColour[ 3 ] > 1.0f )
- localColour[ 3 ] = 1.0f;
- else if( localColour[ 3 ] < 0.0f )
- localColour[ 3 ] = 0.0f;
-
- trap_R_SetColor( localColour );
-
- if( drawOrigin[ 2 ] > 0 )
- CG_DrawPic( rect->x + ( rect->w / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ],
- rect->y + ( rect->h / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ],
- STALKWIDTH, drawOrigin[ 2 ], cgs.media.scannerLineShader );
- else
- CG_DrawPic( rect->x + ( rect->w / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ],
- rect->y + ( rect->h / 2 ) + drawOrigin[ 1 ],
- STALKWIDTH, -drawOrigin[ 2 ], cgs.media.scannerLineShader );
-
- CG_DrawPic( rect->x + ( rect->w / 2 ) - ( BLIPX / 2 ) - drawOrigin[ 0 ],
- rect->y + ( rect->h / 2 ) - ( BLIPY / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ],
- BLIPX, BLIPY, cgs.media.scannerBlipShader );
- trap_R_SetColor( NULL );
-}
-
-#define BLIPX2 24.0f
-#define BLIPY2 24.0f
-
-/*
-=============
-CG_DrawDir
-
-Draw dot marking the direction to an enemy
-=============
-*/
-static void CG_DrawDir( rectDef_t *rect, vec3_t origin, vec4_t colour )
-{
- vec3_t drawOrigin;
- vec3_t noZOrigin;
- vec3_t normal, antinormal, normalDiff;
- vec3_t view, noZview;
- vec3_t up = { 0.0f, 0.0f, 1.0f };
- vec3_t top = { 0.0f, -1.0f, 0.0f };
- float angle;
- playerState_t *ps = &cg.snap->ps;
-
- if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING )
- {
- if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
- VectorSet( normal, 0.0f, 0.0f, -1.0f );
- else
- VectorCopy( ps->grapplePoint, normal );
- }
- else
- VectorSet( normal, 0.0f, 0.0f, 1.0f );
-
- AngleVectors( entityPositions.vangles, view, NULL, NULL );
-
- ProjectPointOnPlane( noZOrigin, origin, normal );
- ProjectPointOnPlane( noZview, view, normal );
- VectorNormalize( noZOrigin );
- VectorNormalize( noZview );
-
- //calculate the angle between the images of the blip and the view
- angle = RAD2DEG( acos( DotProduct( noZOrigin, noZview ) ) );
- CrossProduct( noZOrigin, noZview, antinormal );
- VectorNormalize( antinormal );
-
- //decide which way to rotate
- VectorSubtract( normal, antinormal, normalDiff );
- if( VectorLength( normalDiff ) < 1.0f )
- angle = 360.0f - angle;
-
- RotatePointAroundVector( drawOrigin, up, top, angle );
-
- trap_R_SetColor( colour );
- CG_DrawPic( rect->x + ( rect->w / 2 ) - ( BLIPX2 / 2 ) - drawOrigin[ 0 ] * ( rect->w / 2 ),
- rect->y + ( rect->h / 2 ) - ( BLIPY2 / 2 ) + drawOrigin[ 1 ] * ( rect->h / 2 ),
- BLIPX2, BLIPY2, cgs.media.scannerBlipShader );
- trap_R_SetColor( NULL );
-}
-
-/*
-=============
-CG_AlienSense
-=============
-*/
-void CG_AlienSense( rectDef_t *rect )
-{
- int i;
- vec3_t origin;
- vec3_t relOrigin;
- vec4_t buildable = { 1.0f, 0.0f, 0.0f, 0.7f };
- vec4_t client = { 0.0f, 0.0f, 1.0f, 0.7f };
-
- VectorCopy( entityPositions.origin, origin );
-
- //draw human buildables
- for( i = 0; i < entityPositions.numHumanBuildables; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < ALIENSENSE_RANGE )
- CG_DrawDir( rect, relOrigin, buildable );
- }
-
- //draw human clients
- for( i = 0; i < entityPositions.numHumanClients; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < ALIENSENSE_RANGE )
- CG_DrawDir( rect, relOrigin, client );
- }
-}
-
-/*
-=============
-CG_Scanner
-=============
-*/
-void CG_Scanner( rectDef_t *rect, qhandle_t shader, vec4_t color )
-{
- int i;
- vec3_t origin;
- vec3_t relOrigin;
- vec4_t hIabove;
- vec4_t hIbelow;
- vec4_t aIabove = { 1.0f, 0.0f, 0.0f, 0.75f };
- vec4_t aIbelow = { 1.0f, 0.0f, 0.0f, 0.5f };
-
- Vector4Copy( color, hIabove );
- hIabove[ 3 ] *= 1.5f;
- Vector4Copy( color, hIbelow );
-
- VectorCopy( entityPositions.origin, origin );
-
- //draw human buildables below scanner plane
- for( i = 0; i < entityPositions.numHumanBuildables; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) )
- CG_DrawBlips( rect, relOrigin, hIbelow );
- }
-
- //draw alien buildables below scanner plane
- for( i = 0; i < entityPositions.numAlienBuildables; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( entityPositions.alienBuildablePos[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) )
- CG_DrawBlips( rect, relOrigin, aIbelow );
- }
-
- //draw human clients below scanner plane
- for( i = 0; i < entityPositions.numHumanClients; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) )
- CG_DrawBlips( rect, relOrigin, hIbelow );
- }
-
- //draw alien buildables below scanner plane
- for( i = 0; i < entityPositions.numAlienClients; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( entityPositions.alienClientPos[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) )
- CG_DrawBlips( rect, relOrigin, aIbelow );
- }
-
- if( !cg_disableScannerPlane.integer )
- {
- trap_R_SetColor( color );
- CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader );
- trap_R_SetColor( NULL );
- }
-
- //draw human buildables above scanner plane
- for( i = 0; i < entityPositions.numHumanBuildables; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) )
- CG_DrawBlips( rect, relOrigin, hIabove );
- }
-
- //draw alien buildables above scanner plane
- for( i = 0; i < entityPositions.numAlienBuildables; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( entityPositions.alienBuildablePos[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) )
- CG_DrawBlips( rect, relOrigin, aIabove );
- }
-
- //draw human clients above scanner plane
- for( i = 0; i < entityPositions.numHumanClients; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) )
- CG_DrawBlips( rect, relOrigin, hIabove );
- }
-
- //draw alien clients above scanner plane
- for( i = 0; i < entityPositions.numAlienClients; i++ )
- {
- VectorClear( relOrigin );
- VectorSubtract( entityPositions.alienClientPos[ i ], origin, relOrigin );
-
- if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) )
- CG_DrawBlips( rect, relOrigin, aIabove );
- }
-}