diff options
Diffstat (limited to 'mod/src/game/g_mem.c')
-rw-r--r-- | mod/src/game/g_mem.c | 201 |
1 files changed, 0 insertions, 201 deletions
diff --git a/mod/src/game/g_mem.c b/mod/src/game/g_mem.c deleted file mode 100644 index 2f3ed5c7..00000000 --- a/mod/src/game/g_mem.c +++ /dev/null @@ -1,201 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// -// g_mem.c -// -// Golliwog: All rewritten to allow deallocation - - -#include "g_local.h" - -#define POOLSIZE (256 * 1024) -#define FREEMEMCOOKIE ((int)0xDEADBE3F) // Any unlikely to be used value -#define ROUNDBITS 31 // Round to 32 bytes - -struct freememnode -{ - // Size of ROUNDBITS - int cookie, size; // Size includes node (obviously) - struct freememnode *prev, *next; -}; - -static char memoryPool[POOLSIZE]; -static struct freememnode *freehead; -static int freemem; - -void *G_Alloc( int size ) -{ - // Find a free block and allocate. - // Does two passes, attempts to fill same-sized free slot first. - - struct freememnode *fmn, *prev, *next, *smallest; - int allocsize, smallestsize; - char *endptr; - int *ptr; - - allocsize = ( size + sizeof(int) + ROUNDBITS ) & ~ROUNDBITS; // Round to 32-byte boundary - ptr = NULL; - - smallest = NULL; - smallestsize = POOLSIZE + 1; // Guaranteed not to miss any slots :) - for( fmn = freehead; fmn; fmn = fmn->next ) - { - if( fmn->cookie != FREEMEMCOOKIE ) - G_Error( "G_Alloc: Memory corruption detected!\n" ); - - if( fmn->size >= allocsize ) - { - // We've got a block - if( fmn->size == allocsize ) - { - // Same size, just remove - - prev = fmn->prev; - next = fmn->next; - if( prev ) - prev->next = next; // Point previous node to next - if( next ) - next->prev = prev; // Point next node to previous - if( fmn == freehead ) - freehead = next; // Set head pointer to next - ptr = (int *) fmn; - break; // Stop the loop, this is fine - } - else - { - // Keep track of the smallest free slot - if( fmn->size < smallestsize ) - { - smallest = fmn; - smallestsize = fmn->size; - } - } - } - } - - if( !ptr && smallest ) - { - // We found a slot big enough - smallest->size -= allocsize; - endptr = (char *) smallest + smallest->size; - ptr = (int *) endptr; - } - - if( ptr ) - { - freemem -= allocsize; - if( g_debugAlloc.integer ) - G_Printf( "G_Alloc of %i bytes (%i left)\n", allocsize, freemem ); - memset( ptr, 0, allocsize ); - *ptr++ = allocsize; // Store a copy of size for deallocation - return( (void *) ptr ); - } - - G_Error( "G_Alloc: failed on allocation of %i bytes\n", size ); - return( NULL ); -} - -void G_Free( void *ptr ) -{ - // Release allocated memory, add it to the free list. - - struct freememnode *fmn; - char *freeend; - int *freeptr; - - freeptr = ptr; - freeptr--; - - freemem += *freeptr; - if( g_debugAlloc.integer ) - G_Printf( "G_Free of %i bytes (%i left)\n", *freeptr, freemem ); - - for( fmn = freehead; fmn; fmn = fmn->next ) - { - freeend = ((char *) fmn) + fmn->size; - if( freeend == (char *) freeptr ) - { - // Released block can be merged to an existing node - - fmn->size += *freeptr; // Add size of node. - return; - } - } - // No merging, add to head of list - - fmn = (struct freememnode *) freeptr; - fmn->size = *freeptr; // Set this first to avoid corrupting *freeptr - fmn->cookie = FREEMEMCOOKIE; - fmn->prev = NULL; - fmn->next = freehead; - freehead->prev = fmn; - freehead = fmn; -} - -void G_InitMemory( void ) -{ - // Set up the initial node - - freehead = (struct freememnode *)memoryPool; - freehead->cookie = FREEMEMCOOKIE; - freehead->size = POOLSIZE; - freehead->next = NULL; - freehead->prev = NULL; - freemem = sizeof( memoryPool ); -} - -void G_DefragmentMemory( void ) -{ - // If there's a frenzy of deallocation and we want to - // allocate something big, this is useful. Otherwise... - // not much use. - - struct freememnode *startfmn, *endfmn, *fmn; - - for( startfmn = freehead; startfmn; ) - { - endfmn = (struct freememnode *)(((char *) startfmn) + startfmn->size); - for( fmn = freehead; fmn; ) - { - if( fmn->cookie != FREEMEMCOOKIE ) - G_Error( "G_DefragmentMemory: Memory corruption detected!\n" ); - - if( fmn == endfmn ) - { - // We can add fmn onto startfmn. - - if( fmn->prev ) - fmn->prev->next = fmn->next; - if( fmn->next ) - { - if( !(fmn->next->prev = fmn->prev) ) - freehead = fmn->next; // We're removing the head node - } - startfmn->size += fmn->size; - memset( fmn, 0, sizeof(struct freememnode) ); // A redundant call, really. - - startfmn = freehead; - endfmn = fmn = NULL; // Break out of current loop - } - else - fmn = fmn->next; - } - - if( endfmn ) - startfmn = startfmn->next; // endfmn acts as a 'restart' flag here - } -} - -void Svcmd_GameMem_f( void ) -{ - // Give a breakdown of memory - - struct freememnode *fmn; - - G_Printf( "Game memory status: %i out of %i bytes allocated\n", POOLSIZE - freemem, POOLSIZE ); - - for( fmn = freehead; fmn; fmn = fmn->next ) - G_Printf( " %dd: %d bytes free.\n", fmn, fmn->size ); - G_Printf( "Status complete.\n" ); -} - |