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-rw-r--r--mod/src/game/g_team.c249
1 files changed, 0 insertions, 249 deletions
diff --git a/mod/src/game/g_team.c b/mod/src/game/g_team.c
deleted file mode 100644
index ffe28c39..00000000
--- a/mod/src/game/g_team.c
+++ /dev/null
@@ -1,249 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "g_local.h"
-
-// NULL for everyone
-void QDECL PrintMsg( gentity_t *ent, const char *fmt, ... )
-{
- char msg[ 1024 ];
- va_list argptr;
- char *p;
-
- va_start( argptr,fmt );
-
- if( vsprintf( msg, fmt, argptr ) > sizeof( msg ) )
- G_Error ( "PrintMsg overrun" );
-
- va_end( argptr );
-
- // double quotes are bad
- while( ( p = strchr( msg, '"' ) ) != NULL )
- *p = '\'';
-
- G_SendCommandFromServer( ( ( ent == NULL ) ? -1 : ent-g_entities ), va( "print \"%s\"", msg ) );
-}
-
-
-/*
-==============
-OnSameTeam
-==============
-*/
-qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 )
-{
- if( !ent1->client || !ent2->client )
- return qfalse;
-
- if( ent1->client->pers.teamSelection == ent2->client->pers.teamSelection )
- return qtrue;
-
- return qfalse;
-}
-
-/*
-===========
-Team_GetLocation
-
-Report a location for the player. Uses placed nearby target_location entities
-============
-*/
-gentity_t *Team_GetLocation( gentity_t *ent )
-{
- gentity_t *eloc, *best;
- float bestlen, len;
- vec3_t origin;
-
- best = NULL;
- bestlen = 3.0f * 8192.0f * 8192.0f;
-
- VectorCopy( ent->r.currentOrigin, origin );
-
- for( eloc = level.locationHead; eloc; eloc = eloc->nextTrain )
- {
- len = ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] ) * ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] )
- + ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] ) * ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] )
- + ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] ) * ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] );
-
- if( len > bestlen )
- continue;
-
- if( !trap_InPVS( origin, eloc->r.currentOrigin ) )
- continue;
-
- bestlen = len;
- best = eloc;
- }
-
- return best;
-}
-
-
-/*
-===========
-Team_GetLocationMsg
-
-Report a location message for the player. Uses placed nearby target_location entities
-============
-*/
-qboolean Team_GetLocationMsg( gentity_t *ent, char *loc, int loclen )
-{
- gentity_t *best;
-
- best = Team_GetLocation( ent );
-
- if( !best )
- return qfalse;
-
- if( best->count )
- {
- if( best->count < 0 )
- best->count = 0;
-
- if( best->count > 7 )
- best->count = 7;
-
- Com_sprintf( loc, loclen, "%c%c%s" S_COLOR_WHITE, Q_COLOR_ESCAPE, best->count + '0', best->message );
- }
- else
- Com_sprintf( loc, loclen, "%s", best->message );
-
- return qtrue;
-}
-
-
-/*---------------------------------------------------------------------------*/
-
-static int QDECL SortClients( const void *a, const void *b )
-{
- return *(int *)a - *(int *)b;
-}
-
-
-/*
-==================
-TeamplayLocationsMessage
-
-Format:
- clientNum location health armor weapon powerups
-
-==================
-*/
-void TeamplayInfoMessage( gentity_t *ent )
-{
- char entry[ 1024 ];
- char string[ 8192 ];
- int stringlength;
- int i, j;
- gentity_t *player;
- int cnt;
- int h, a = 0;
- int clients[ TEAM_MAXOVERLAY ];
-
- if( ! ent->client->pers.teamInfo )
- return;
-
- // figure out what client should be on the display
- // we are limited to 8, but we want to use the top eight players
- // but in client order (so they don't keep changing position on the overlay)
- for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++ )
- {
- player = g_entities + level.sortedClients[ i ];
-
- if( player->inuse && player->client->sess.sessionTeam ==
- ent->client->sess.sessionTeam )
- clients[ cnt++ ] = level.sortedClients[ i ];
- }
-
- // We have the top eight players, sort them by clientNum
- qsort( clients, cnt, sizeof( clients[ 0 ] ), SortClients );
-
- // send the latest information on all clients
- string[ 0 ] = 0;
- stringlength = 0;
-
- for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++)
- {
- player = g_entities + i;
-
- if( player->inuse && player->client->sess.sessionTeam ==
- ent->client->sess.sessionTeam )
- {
- h = player->client->ps.stats[ STAT_HEALTH ];
-
- if( h < 0 )
- h = 0;
-
- Com_sprintf( entry, sizeof( entry ),
- " %i %i %i %i %i %i",
-// level.sortedClients[i], player->client->pers.teamState.location, h, a,
- i, player->client->pers.teamState.location, h, a,
- player->client->ps.weapon, player->s.powerups );
-
- j = strlen( entry );
-
- if( stringlength + j > sizeof( string ) )
- break;
-
- strcpy( string + stringlength, entry );
- stringlength += j;
- cnt++;
- }
- }
-
- G_SendCommandFromServer( ent - g_entities, va( "tinfo %i %s", cnt, string ) );
-}
-
-void CheckTeamStatus( void )
-{
- int i;
- gentity_t *loc, *ent;
-
- if( level.time - level.lastTeamLocationTime > TEAM_LOCATION_UPDATE_TIME )
- {
- level.lastTeamLocationTime = level.time;
-
- for( i = 0; i < g_maxclients.integer; i++ )
- {
- ent = g_entities + i;
- if( ent->client->pers.connected != CON_CONNECTED )
- continue;
-
- if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ||
- ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) )
- {
-
- loc = Team_GetLocation( ent );
-
- if( loc )
- ent->client->pers.teamState.location = loc->health;
- else
- ent->client->pers.teamState.location = 0;
- }
- }
-
- for( i = 0; i < g_maxclients.integer; i++ )
- {
- ent = g_entities + i;
- if( ent->client->pers.connected != CON_CONNECTED )
- continue;
-
- if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ||
- ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) )
- TeamplayInfoMessage( ent );
- }
- }
-}