diff options
Diffstat (limited to 'msvc/cgame/cgame.vcxproj')
-rw-r--r-- | msvc/cgame/cgame.vcxproj | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/msvc/cgame/cgame.vcxproj b/msvc/cgame/cgame.vcxproj new file mode 100644 index 00000000..9592b84a --- /dev/null +++ b/msvc/cgame/cgame.vcxproj @@ -0,0 +1,102 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{8608499E-064F-E929-DB72-6833A8051A78}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>cgame</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>NotSet</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CGAME_EXPORTS;CGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ <DisableSpecificWarnings>4996</DisableSpecificWarnings>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CGAME_EXPORTS;CGAME;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <SDLCheck>true</SDLCheck>
+ <DisableSpecificWarnings>4996</DisableSpecificWarnings>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\cgame\*.c">
+ <ObjectFileName>$(IntDir)cgame\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\game\bg_*.c" Exclude="..\..\src\game\bg_lib.c">
+ <ObjectFileName>$(IntDir)game\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\qcommon\q_math.c">
+ <ObjectFileName>$(IntDir)qcommon\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\qcommon\q_shared.c">
+ <ObjectFileName>$(IntDir)qcommon\</ObjectFileName>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ui\ui_shared.c">
+ <ObjectFileName>$(IntDir)ui\</ObjectFileName>
+ </ClCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
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