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Diffstat (limited to 'src/SDL12/include/SDL_main.h')
-rw-r--r--src/SDL12/include/SDL_main.h106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/SDL12/include/SDL_main.h b/src/SDL12/include/SDL_main.h
deleted file mode 100644
index ab50ef1e..00000000
--- a/src/SDL12/include/SDL_main.h
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2012 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-#ifndef _SDL_main_h
-#define _SDL_main_h
-
-#include "SDL_stdinc.h"
-
-/** @file SDL_main.h
- * Redefine main() on Win32 and MacOS so that it is called by winmain.c
- */
-
-#if defined(__WIN32__) || \
- (defined(__MWERKS__) && !defined(__BEOS__)) || \
- defined(__MACOS__) || defined(__MACOSX__) || \
- defined(__SYMBIAN32__) || defined(QWS)
-
-#ifdef __cplusplus
-#define C_LINKAGE "C"
-#else
-#define C_LINKAGE
-#endif /* __cplusplus */
-
-/** The application's main() function must be called with C linkage,
- * and should be declared like this:
- * @code
- * #ifdef __cplusplus
- * extern "C"
- * #endif
- * int main(int argc, char *argv[])
- * {
- * }
- * @endcode
- */
-#define main SDL_main
-
-/** The prototype for the application's main() function */
-extern C_LINKAGE int SDL_main(int argc, char *argv[]);
-
-
-/** @name From the SDL library code -- needed for registering the app on Win32 */
-/*@{*/
-#ifdef __WIN32__
-
-#include "begin_code.h"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/** This should be called from your WinMain() function, if any */
-extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
-/** This can also be called, but is no longer necessary */
-extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
-/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
-extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-#endif
-/*@}*/
-
-/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
-/*@{*/
-#if defined(__MACOS__)
-
-#include "begin_code.h"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/** Forward declaration so we don't need to include QuickDraw.h */
-struct QDGlobals;
-
-/** This should be called from your main() function, if any */
-extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
-
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-#endif
-/*@}*/
-
-#endif /* Need to redefine main()? */
-
-#endif /* _SDL_main_h */