diff options
Diffstat (limited to 'src/SDL2/include/SDL_audio.h')
-rw-r--r-- | src/SDL2/include/SDL_audio.h | 147 |
1 files changed, 72 insertions, 75 deletions
diff --git a/src/SDL2/include/SDL_audio.h b/src/SDL2/include/SDL_audio.h index c443ac1f..0b6f28af 100644 --- a/src/SDL2/include/SDL_audio.h +++ b/src/SDL2/include/SDL_audio.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> + Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -21,7 +21,7 @@ /** * \file SDL_audio.h - * + * * Access to the raw audio mixing buffer for the SDL library. */ @@ -38,17 +38,15 @@ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus -/* *INDENT-OFF* */ extern "C" { -/* *INDENT-ON* */ #endif /** * \brief Audio format flags. - * + * * These are what the 16 bits in SDL_AudioFormat currently mean... * (Unspecified bits are always zero). - * + * * \verbatim ++-----------------------sample is signed if set || @@ -60,7 +58,7 @@ extern "C" { || || || | | 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 \endverbatim - * + * * There are macros in SDL 2.0 and later to query these bits. */ typedef Uint16 SDL_AudioFormat; @@ -82,42 +80,38 @@ typedef Uint16 SDL_AudioFormat; #define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) #define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) -/** +/** * \name Audio format flags * * Defaults to LSB byte order. */ /*@{*/ -#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ -#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ -#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ -#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ -#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ -#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ -#define AUDIO_U16 AUDIO_U16LSB -#define AUDIO_S16 AUDIO_S16LSB +#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB /*@}*/ /** * \name int32 support - * - * New to SDL 1.3. */ /*@{*/ -#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ -#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ -#define AUDIO_S32 AUDIO_S32LSB +#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ +#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ +#define AUDIO_S32 AUDIO_S32LSB /*@}*/ /** * \name float32 support - * - * New to SDL 1.3. */ /*@{*/ -#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ -#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ -#define AUDIO_F32 AUDIO_F32LSB +#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ +#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ +#define AUDIO_F32 AUDIO_F32LSB /*@}*/ /** @@ -125,21 +119,21 @@ typedef Uint16 SDL_AudioFormat; */ /*@{*/ #if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define AUDIO_U16SYS AUDIO_U16LSB -#define AUDIO_S16SYS AUDIO_S16LSB -#define AUDIO_S32SYS AUDIO_S32LSB -#define AUDIO_F32SYS AUDIO_F32LSB +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#define AUDIO_S32SYS AUDIO_S32LSB +#define AUDIO_F32SYS AUDIO_F32LSB #else -#define AUDIO_U16SYS AUDIO_U16MSB -#define AUDIO_S16SYS AUDIO_S16MSB -#define AUDIO_S32SYS AUDIO_S32MSB -#define AUDIO_F32SYS AUDIO_F32MSB +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#define AUDIO_S32SYS AUDIO_S32MSB +#define AUDIO_F32SYS AUDIO_F32MSB #endif /*@}*/ -/** +/** * \name Allow change flags - * + * * Which audio format changes are allowed when opening a device. */ /*@{*/ @@ -189,6 +183,17 @@ typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, /** * A structure to hold a set of audio conversion filters and buffers. */ +#ifdef __GNUC__ +/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't + pad it out to 88 bytes to guarantee ABI compatibility between compilers. + vvv + The next time we rev the ABI, make sure to size the ints and add padding. +*/ +#define SDL_AUDIOCVT_PACKED __attribute__((packed)) +#else +#define SDL_AUDIOCVT_PACKED +#endif +/* */ typedef struct SDL_AudioCVT { int needed; /**< Set to 1 if conversion possible */ @@ -202,14 +207,14 @@ typedef struct SDL_AudioCVT double len_ratio; /**< Given len, final size is len*len_ratio */ SDL_AudioFilter filters[10]; /**< Filter list */ int filter_index; /**< Current audio conversion function */ -} SDL_AudioCVT; +} SDL_AUDIOCVT_PACKED SDL_AudioCVT; /* Function prototypes */ /** * \name Driver discovery functions - * + * * These functions return the list of built in audio drivers, in the * order that they are normally initialized by default. */ @@ -220,9 +225,9 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); /** * \name Initialization and cleanup - * + * * \internal These functions are used internally, and should not be used unless - * you have a specific need to specify the audio driver you want to + * you have a specific need to specify the audio driver you want to * use. You should normally use SDL_Init() or SDL_InitSubSystem(). */ /*@{*/ @@ -242,20 +247,20 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); * structure pointed to by \c obtained. If \c obtained is NULL, the audio * data passed to the callback function will be guaranteed to be in the * requested format, and will be automatically converted to the hardware - * audio format if necessary. This function returns -1 if it failed + * audio format if necessary. This function returns -1 if it failed * to open the audio device, or couldn't set up the audio thread. - * + * * When filling in the desired audio spec structure, * - \c desired->freq should be the desired audio frequency in samples-per- * second. * - \c desired->format should be the desired audio format. - * - \c desired->samples is the desired size of the audio buffer, in - * samples. This number should be a power of two, and may be adjusted by + * - \c desired->samples is the desired size of the audio buffer, in + * samples. This number should be a power of two, and may be adjusted by * the audio driver to a value more suitable for the hardware. Good values - * seem to range between 512 and 8096 inclusive, depending on the - * application and CPU speed. Smaller values yield faster response time, - * but can lead to underflow if the application is doing heavy processing - * and cannot fill the audio buffer in time. A stereo sample consists of + * seem to range between 512 and 8096 inclusive, depending on the + * application and CPU speed. Smaller values yield faster response time, + * but can lead to underflow if the application is doing heavy processing + * and cannot fill the audio buffer in time. A stereo sample consists of * both right and left channels in LR ordering. * Note that the number of samples is directly related to time by the * following formula: \code ms = (samples*1000)/freq \endcode @@ -271,7 +276,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); * and SDL_UnlockAudio() in your code. * - \c desired->userdata is passed as the first parameter to your callback * function. - * + * * The audio device starts out playing silence when it's opened, and should * be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready * for your audio callback function to be called. Since the audio driver @@ -283,7 +288,7 @@ extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, /** * SDL Audio Device IDs. - * + * * A successful call to SDL_OpenAudio() is always device id 1, and legacy * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls * always returns devices >= 2 on success. The legacy calls are good both @@ -299,7 +304,7 @@ typedef Uint32 SDL_AudioDeviceID; * not an error. For example, if SDL is set up to talk to a remote audio * server, it can't list every one available on the Internet, but it will * still allow a specific host to be specified to SDL_OpenAudioDevice(). - * + * * In many common cases, when this function returns a value <= 0, it can still * successfully open the default device (NULL for first argument of * SDL_OpenAudioDevice()). @@ -313,7 +318,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); * The values returned by this function reflect the latest call to * SDL_GetNumAudioDevices(); recall that function to redetect available * hardware. - * + * * The string returned by this function is UTF-8 encoded, read-only, and * managed internally. You are not to free it. If you need to keep the * string for any length of time, you should make your own copy of it, as it @@ -326,14 +331,14 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, /** * Open a specific audio device. Passing in a device name of NULL requests * the most reasonable default (and is equivalent to calling SDL_OpenAudio()). - * + * * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but * some drivers allow arbitrary and driver-specific strings, such as a * hostname/IP address for a remote audio server, or a filename in the * diskaudio driver. - * + * * \return 0 on error, a valid device ID that is >= 2 on success. - * + * * SDL_OpenAudio(), unlike this function, always acts on device ID 1. */ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char @@ -351,7 +356,7 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char /** * \name Audio state - * + * * Get the current audio state. */ /*@{*/ @@ -369,7 +374,7 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); /** * \name Pause audio functions - * + * * These functions pause and unpause the audio callback processing. * They should be called with a parameter of 0 after opening the audio * device to start playing sound. This is so you can safely initialize @@ -387,18 +392,18 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, * that source if \c freesrc is non-zero. For example, to load a WAVE file, * you could do: * \code - * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); * \endcode * * If this function succeeds, it returns the given SDL_AudioSpec, * filled with the audio data format of the wave data, and sets * \c *audio_buf to a malloc()'d buffer containing the audio data, * and sets \c *audio_len to the length of that audio buffer, in bytes. - * You need to free the audio buffer with SDL_FreeWAV() when you are + * You need to free the audio buffer with SDL_FreeWAV() when you are * done with it. * - * This function returns NULL and sets the SDL error message if the - * wave file cannot be opened, uses an unknown data format, or is + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is * corrupt. Currently raw and MS-ADPCM WAVE files are supported. */ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, @@ -407,12 +412,12 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, Uint8 ** audio_buf, Uint32 * audio_len); -/** +/** * Loads a WAV from a file. * Compatibility convenience function. */ #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ - SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) /** * This function frees data previously allocated with SDL_LoadWAV_RW() @@ -424,7 +429,7 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); * and rate, and initializes the \c cvt structure with information needed * by SDL_ConvertAudio() to convert a buffer of audio data from one format * to the other. - * + * * \return -1 if the format conversion is not supported, 0 if there's * no conversion needed, or 1 if the audio filter is set up. */ @@ -441,7 +446,7 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, * created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of * audio data in the source format, this function will convert it in-place * to the desired format. - * + * * The data conversion may expand the size of the audio data, so the buffer * \c cvt->buf should be allocated after the \c cvt structure is initialized by * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. @@ -471,9 +476,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, /** * \name Audio lock functions - * + * * The lock manipulated by these functions protects the callback function. - * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that + * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that * the callback function is not running. Do not call these from the callback * function or you will cause deadlock. */ @@ -490,17 +495,9 @@ extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); extern DECLSPEC void SDLCALL SDL_CloseAudio(void); extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); -/** - * \return 1 if audio device is still functioning, zero if not, -1 on error. - */ -extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev); - - /* Ends C function definitions when using C++ */ #ifdef __cplusplus -/* *INDENT-OFF* */ } -/* *INDENT-ON* */ #endif #include "close_code.h" |