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Diffstat (limited to 'src/SDL2/include/SDL_audio.h')
-rw-r--r--src/SDL2/include/SDL_audio.h147
1 files changed, 72 insertions, 75 deletions
diff --git a/src/SDL2/include/SDL_audio.h b/src/SDL2/include/SDL_audio.h
index c443ac1f..0b6f28af 100644
--- a/src/SDL2/include/SDL_audio.h
+++ b/src/SDL2/include/SDL_audio.h
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
- Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -21,7 +21,7 @@
/**
* \file SDL_audio.h
- *
+ *
* Access to the raw audio mixing buffer for the SDL library.
*/
@@ -38,17 +38,15 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
-/* *INDENT-OFF* */
extern "C" {
-/* *INDENT-ON* */
#endif
/**
* \brief Audio format flags.
- *
+ *
* These are what the 16 bits in SDL_AudioFormat currently mean...
* (Unspecified bits are always zero).
- *
+ *
* \verbatim
++-----------------------sample is signed if set
||
@@ -60,7 +58,7 @@ extern "C" {
|| || || | |
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
\endverbatim
- *
+ *
* There are macros in SDL 2.0 and later to query these bits.
*/
typedef Uint16 SDL_AudioFormat;
@@ -82,42 +80,38 @@ typedef Uint16 SDL_AudioFormat;
#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
-/**
+/**
* \name Audio format flags
*
* Defaults to LSB byte order.
*/
/*@{*/
-#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
-#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
-#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
-#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
-#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
-#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
-#define AUDIO_U16 AUDIO_U16LSB
-#define AUDIO_S16 AUDIO_S16LSB
+#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
+#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
+#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
+#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
+#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
+#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
+#define AUDIO_U16 AUDIO_U16LSB
+#define AUDIO_S16 AUDIO_S16LSB
/*@}*/
/**
* \name int32 support
- *
- * New to SDL 1.3.
*/
/*@{*/
-#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
-#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
-#define AUDIO_S32 AUDIO_S32LSB
+#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
+#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
+#define AUDIO_S32 AUDIO_S32LSB
/*@}*/
/**
* \name float32 support
- *
- * New to SDL 1.3.
*/
/*@{*/
-#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
-#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
-#define AUDIO_F32 AUDIO_F32LSB
+#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
+#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
+#define AUDIO_F32 AUDIO_F32LSB
/*@}*/
/**
@@ -125,21 +119,21 @@ typedef Uint16 SDL_AudioFormat;
*/
/*@{*/
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
-#define AUDIO_U16SYS AUDIO_U16LSB
-#define AUDIO_S16SYS AUDIO_S16LSB
-#define AUDIO_S32SYS AUDIO_S32LSB
-#define AUDIO_F32SYS AUDIO_F32LSB
+#define AUDIO_U16SYS AUDIO_U16LSB
+#define AUDIO_S16SYS AUDIO_S16LSB
+#define AUDIO_S32SYS AUDIO_S32LSB
+#define AUDIO_F32SYS AUDIO_F32LSB
#else
-#define AUDIO_U16SYS AUDIO_U16MSB
-#define AUDIO_S16SYS AUDIO_S16MSB
-#define AUDIO_S32SYS AUDIO_S32MSB
-#define AUDIO_F32SYS AUDIO_F32MSB
+#define AUDIO_U16SYS AUDIO_U16MSB
+#define AUDIO_S16SYS AUDIO_S16MSB
+#define AUDIO_S32SYS AUDIO_S32MSB
+#define AUDIO_F32SYS AUDIO_F32MSB
#endif
/*@}*/
-/**
+/**
* \name Allow change flags
- *
+ *
* Which audio format changes are allowed when opening a device.
*/
/*@{*/
@@ -189,6 +183,17 @@ typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
/**
* A structure to hold a set of audio conversion filters and buffers.
*/
+#ifdef __GNUC__
+/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
+ pad it out to 88 bytes to guarantee ABI compatibility between compilers.
+ vvv
+ The next time we rev the ABI, make sure to size the ints and add padding.
+*/
+#define SDL_AUDIOCVT_PACKED __attribute__((packed))
+#else
+#define SDL_AUDIOCVT_PACKED
+#endif
+/* */
typedef struct SDL_AudioCVT
{
int needed; /**< Set to 1 if conversion possible */
@@ -202,14 +207,14 @@ typedef struct SDL_AudioCVT
double len_ratio; /**< Given len, final size is len*len_ratio */
SDL_AudioFilter filters[10]; /**< Filter list */
int filter_index; /**< Current audio conversion function */
-} SDL_AudioCVT;
+} SDL_AUDIOCVT_PACKED SDL_AudioCVT;
/* Function prototypes */
/**
* \name Driver discovery functions
- *
+ *
* These functions return the list of built in audio drivers, in the
* order that they are normally initialized by default.
*/
@@ -220,9 +225,9 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
/**
* \name Initialization and cleanup
- *
+ *
* \internal These functions are used internally, and should not be used unless
- * you have a specific need to specify the audio driver you want to
+ * you have a specific need to specify the audio driver you want to
* use. You should normally use SDL_Init() or SDL_InitSubSystem().
*/
/*@{*/
@@ -242,20 +247,20 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
* structure pointed to by \c obtained. If \c obtained is NULL, the audio
* data passed to the callback function will be guaranteed to be in the
* requested format, and will be automatically converted to the hardware
- * audio format if necessary. This function returns -1 if it failed
+ * audio format if necessary. This function returns -1 if it failed
* to open the audio device, or couldn't set up the audio thread.
- *
+ *
* When filling in the desired audio spec structure,
* - \c desired->freq should be the desired audio frequency in samples-per-
* second.
* - \c desired->format should be the desired audio format.
- * - \c desired->samples is the desired size of the audio buffer, in
- * samples. This number should be a power of two, and may be adjusted by
+ * - \c desired->samples is the desired size of the audio buffer, in
+ * samples. This number should be a power of two, and may be adjusted by
* the audio driver to a value more suitable for the hardware. Good values
- * seem to range between 512 and 8096 inclusive, depending on the
- * application and CPU speed. Smaller values yield faster response time,
- * but can lead to underflow if the application is doing heavy processing
- * and cannot fill the audio buffer in time. A stereo sample consists of
+ * seem to range between 512 and 8096 inclusive, depending on the
+ * application and CPU speed. Smaller values yield faster response time,
+ * but can lead to underflow if the application is doing heavy processing
+ * and cannot fill the audio buffer in time. A stereo sample consists of
* both right and left channels in LR ordering.
* Note that the number of samples is directly related to time by the
* following formula: \code ms = (samples*1000)/freq \endcode
@@ -271,7 +276,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
* and SDL_UnlockAudio() in your code.
* - \c desired->userdata is passed as the first parameter to your callback
* function.
- *
+ *
* The audio device starts out playing silence when it's opened, and should
* be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
* for your audio callback function to be called. Since the audio driver
@@ -283,7 +288,7 @@ extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
/**
* SDL Audio Device IDs.
- *
+ *
* A successful call to SDL_OpenAudio() is always device id 1, and legacy
* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
* always returns devices >= 2 on success. The legacy calls are good both
@@ -299,7 +304,7 @@ typedef Uint32 SDL_AudioDeviceID;
* not an error. For example, if SDL is set up to talk to a remote audio
* server, it can't list every one available on the Internet, but it will
* still allow a specific host to be specified to SDL_OpenAudioDevice().
- *
+ *
* In many common cases, when this function returns a value <= 0, it can still
* successfully open the default device (NULL for first argument of
* SDL_OpenAudioDevice()).
@@ -313,7 +318,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
* The values returned by this function reflect the latest call to
* SDL_GetNumAudioDevices(); recall that function to redetect available
* hardware.
- *
+ *
* The string returned by this function is UTF-8 encoded, read-only, and
* managed internally. You are not to free it. If you need to keep the
* string for any length of time, you should make your own copy of it, as it
@@ -326,14 +331,14 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
/**
* Open a specific audio device. Passing in a device name of NULL requests
* the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
- *
+ *
* The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
* some drivers allow arbitrary and driver-specific strings, such as a
* hostname/IP address for a remote audio server, or a filename in the
* diskaudio driver.
- *
+ *
* \return 0 on error, a valid device ID that is >= 2 on success.
- *
+ *
* SDL_OpenAudio(), unlike this function, always acts on device ID 1.
*/
extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
@@ -351,7 +356,7 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
/**
* \name Audio state
- *
+ *
* Get the current audio state.
*/
/*@{*/
@@ -369,7 +374,7 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/**
* \name Pause audio functions
- *
+ *
* These functions pause and unpause the audio callback processing.
* They should be called with a parameter of 0 after opening the audio
* device to start playing sound. This is so you can safely initialize
@@ -387,18 +392,18 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
* that source if \c freesrc is non-zero. For example, to load a WAVE file,
* you could do:
* \code
- * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
+ * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
* \endcode
*
* If this function succeeds, it returns the given SDL_AudioSpec,
* filled with the audio data format of the wave data, and sets
* \c *audio_buf to a malloc()'d buffer containing the audio data,
* and sets \c *audio_len to the length of that audio buffer, in bytes.
- * You need to free the audio buffer with SDL_FreeWAV() when you are
+ * You need to free the audio buffer with SDL_FreeWAV() when you are
* done with it.
*
- * This function returns NULL and sets the SDL error message if the
- * wave file cannot be opened, uses an unknown data format, or is
+ * This function returns NULL and sets the SDL error message if the
+ * wave file cannot be opened, uses an unknown data format, or is
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
*/
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
@@ -407,12 +412,12 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
Uint8 ** audio_buf,
Uint32 * audio_len);
-/**
+/**
* Loads a WAV from a file.
* Compatibility convenience function.
*/
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
- SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
+ SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
/**
* This function frees data previously allocated with SDL_LoadWAV_RW()
@@ -424,7 +429,7 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
* and rate, and initializes the \c cvt structure with information needed
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
* to the other.
- *
+ *
* \return -1 if the format conversion is not supported, 0 if there's
* no conversion needed, or 1 if the audio filter is set up.
*/
@@ -441,7 +446,7 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
* created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
* audio data in the source format, this function will convert it in-place
* to the desired format.
- *
+ *
* The data conversion may expand the size of the audio data, so the buffer
* \c cvt->buf should be allocated after the \c cvt structure is initialized by
* SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
@@ -471,9 +476,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
/**
* \name Audio lock functions
- *
+ *
* The lock manipulated by these functions protects the callback function.
- * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
+ * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
* the callback function is not running. Do not call these from the callback
* function or you will cause deadlock.
*/
@@ -490,17 +495,9 @@ extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
-/**
- * \return 1 if audio device is still functioning, zero if not, -1 on error.
- */
-extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev);
-
-
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
-/* *INDENT-OFF* */
}
-/* *INDENT-ON* */
#endif
#include "close_code.h"