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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: be_aas_debug.h
+ *
+ * desc: AAS
+ *
+ * $Archive: /source/code/botlib/be_aas_debug.h $
+ *
+ *****************************************************************************/
+
+//clear the shown debug lines
+void AAS_ClearShownDebugLines(void);
+//
+void AAS_ClearShownPolygons(void);
+//show a debug line
+void AAS_DebugLine(vec3_t start, vec3_t end, int color);
+//show a permenent line
+void AAS_PermanentLine(vec3_t start, vec3_t end, int color);
+//show a permanent cross
+void AAS_DrawPermanentCross(vec3_t origin, float size, int color);
+//draw a cross in the plane
+void AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color);
+//show a bounding box
+void AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs);
+//show a face
+void AAS_ShowFace(int facenum);
+//show an area
+void AAS_ShowArea(int areanum, int groundfacesonly);
+//
+void AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly);
+//draw a cros
+void AAS_DrawCross(vec3_t origin, float size, int color);
+//print the travel type
+void AAS_PrintTravelType(int traveltype);
+//draw an arrow
+void AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor);
+//visualize the given reachability
+void AAS_ShowReachability(struct aas_reachability_s *reach);
+//show the reachable areas from the given area
+void AAS_ShowReachableAreas(int areanum);
+