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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: be_aas_move.h
+ *
+ * desc: AAS
+ *
+ * $Archive: /source/code/botlib/be_aas_move.h $
+ *
+ *****************************************************************************/
+
+#ifdef AASINTERN
+extern aas_settings_t aassettings;
+#endif //AASINTERN
+
+//movement prediction
+int AAS_PredictClientMovement(struct aas_clientmove_s *move,
+ int entnum, vec3_t origin,
+ int presencetype, int onground,
+ vec3_t velocity, vec3_t cmdmove,
+ int cmdframes,
+ int maxframes, float frametime,
+ int stopevent, int stopareanum, int visualize);
+//predict movement until bounding box is hit
+int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move,
+ int entnum, vec3_t origin,
+ int presencetype, int onground,
+ vec3_t velocity, vec3_t cmdmove,
+ int cmdframes,
+ int maxframes, float frametime,
+ vec3_t mins, vec3_t maxs, int visualize);
+//returns true if on the ground at the given origin
+int AAS_OnGround(vec3_t origin, int presencetype, int passent);
+//returns true if swimming at the given origin
+int AAS_Swimming(vec3_t origin);
+//returns the jump reachability run start point
+void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart);
+//returns true if against a ladder at the given origin
+int AAS_AgainstLadder(vec3_t origin);
+//rocket jump Z velocity when rocket-jumping at origin
+float AAS_RocketJumpZVelocity(vec3_t origin);
+//bfg jump Z velocity when bfg-jumping at origin
+float AAS_BFGJumpZVelocity(vec3_t origin);
+//calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated
+int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity);
+//
+void AAS_SetMovedir(vec3_t angles, vec3_t movedir);
+//
+int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs);
+//
+void AAS_InitSettings(void);