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diff --git a/src/botlib/be_ai_weap.h b/src/botlib/be_ai_weap.h
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2006 Tim Angus
-
-This file is part of Tremulous.
-
-Tremulous is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Tremulous is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_ai_weap.h
- *
- * desc: weapon AI
- *
- * $Archive: /source/code/botlib/be_ai_weap.h $
- *
- *****************************************************************************/
-
-//projectile flags
-#define PFL_WINDOWDAMAGE 1 //projectile damages through window
-#define PFL_RETURN 2 //set when projectile returns to owner
-//weapon flags
-#define WFL_FIRERELEASED 1 //set when projectile is fired with key-up event
-//damage types
-#define DAMAGETYPE_IMPACT 1 //damage on impact
-#define DAMAGETYPE_RADIAL 2 //radial damage
-#define DAMAGETYPE_VISIBLE 4 //damage to all entities visible to the projectile
-
-typedef struct projectileinfo_s
-{
- char name[MAX_STRINGFIELD];
- char model[MAX_STRINGFIELD];
- int flags;
- float gravity;
- int damage;
- float radius;
- int visdamage;
- int damagetype;
- int healthinc;
- float push;
- float detonation;
- float bounce;
- float bouncefric;
- float bouncestop;
-} projectileinfo_t;
-
-typedef struct weaponinfo_s
-{
- int valid; //true if the weapon info is valid
- int number; //number of the weapon
- char name[MAX_STRINGFIELD];
- char model[MAX_STRINGFIELD];
- int level;
- int weaponindex;
- int flags;
- char projectile[MAX_STRINGFIELD];
- int numprojectiles;
- float hspread;
- float vspread;
- float speed;
- float acceleration;
- vec3_t recoil;
- vec3_t offset;
- vec3_t angleoffset;
- float extrazvelocity;
- int ammoamount;
- int ammoindex;
- float activate;
- float reload;
- float spinup;
- float spindown;
- projectileinfo_t proj; //pointer to the used projectile
-} weaponinfo_t;
-
-//setup the weapon AI
-int BotSetupWeaponAI(void);
-//shut down the weapon AI
-void BotShutdownWeaponAI(void);
-//returns the best weapon to fight with
-int BotChooseBestFightWeapon(int weaponstate, int *inventory);
-//returns the information of the current weapon
-void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
-//loads the weapon weights
-int BotLoadWeaponWeights(int weaponstate, char *filename);
-//returns a handle to a newly allocated weapon state
-int BotAllocWeaponState(void);
-//frees the weapon state
-void BotFreeWeaponState(int weaponstate);
-//resets the whole weapon state
-void BotResetWeaponState(int weaponstate);