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Diffstat (limited to 'src/botlib/be_ai_weap.h')
-rw-r--r-- | src/botlib/be_ai_weap.h | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/src/botlib/be_ai_weap.h b/src/botlib/be_ai_weap.h deleted file mode 100644 index 2b5678e9..00000000 --- a/src/botlib/be_ai_weap.h +++ /dev/null @@ -1,105 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. -Copyright (C) 2000-2006 Tim Angus - -This file is part of Tremulous. - -Tremulous is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Tremulous is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Tremulous; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// - -/***************************************************************************** - * name: be_ai_weap.h - * - * desc: weapon AI - * - * $Archive: /source/code/botlib/be_ai_weap.h $ - * - *****************************************************************************/ - -//projectile flags -#define PFL_WINDOWDAMAGE 1 //projectile damages through window -#define PFL_RETURN 2 //set when projectile returns to owner -//weapon flags -#define WFL_FIRERELEASED 1 //set when projectile is fired with key-up event -//damage types -#define DAMAGETYPE_IMPACT 1 //damage on impact -#define DAMAGETYPE_RADIAL 2 //radial damage -#define DAMAGETYPE_VISIBLE 4 //damage to all entities visible to the projectile - -typedef struct projectileinfo_s -{ - char name[MAX_STRINGFIELD]; - char model[MAX_STRINGFIELD]; - int flags; - float gravity; - int damage; - float radius; - int visdamage; - int damagetype; - int healthinc; - float push; - float detonation; - float bounce; - float bouncefric; - float bouncestop; -} projectileinfo_t; - -typedef struct weaponinfo_s -{ - int valid; //true if the weapon info is valid - int number; //number of the weapon - char name[MAX_STRINGFIELD]; - char model[MAX_STRINGFIELD]; - int level; - int weaponindex; - int flags; - char projectile[MAX_STRINGFIELD]; - int numprojectiles; - float hspread; - float vspread; - float speed; - float acceleration; - vec3_t recoil; - vec3_t offset; - vec3_t angleoffset; - float extrazvelocity; - int ammoamount; - int ammoindex; - float activate; - float reload; - float spinup; - float spindown; - projectileinfo_t proj; //pointer to the used projectile -} weaponinfo_t; - -//setup the weapon AI -int BotSetupWeaponAI(void); -//shut down the weapon AI -void BotShutdownWeaponAI(void); -//returns the best weapon to fight with -int BotChooseBestFightWeapon(int weaponstate, int *inventory); -//returns the information of the current weapon -void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo); -//loads the weapon weights -int BotLoadWeaponWeights(int weaponstate, char *filename); -//returns a handle to a newly allocated weapon state -int BotAllocWeaponState(void); -//frees the weapon state -void BotFreeWeaponState(int weaponstate); -//resets the whole weapon state -void BotResetWeaponState(int weaponstate); |