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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: be_interface.h
+ *
+ * desc: botlib interface
+ *
+ * $Archive: /source/code/botlib/be_interface.h $
+ *
+ *****************************************************************************/
+
+//#define DEBUG //debug code
+#define RANDOMIZE //randomize bot behaviour
+
+//FIXME: get rid of this global structure
+typedef struct botlib_globals_s
+{
+ int botlibsetup; //true when the bot library has been setup
+ int maxentities; //maximum number of entities
+ int maxclients; //maximum number of clients
+ float time; //the global time
+#ifdef DEBUG
+ qboolean debug; //true if debug is on
+ int goalareanum;
+ vec3_t goalorigin;
+ int runai;
+#endif
+} botlib_globals_t;
+
+
+extern botlib_globals_t botlibglobals;
+extern botlib_import_t botimport;
+extern int bot_developer; //true if developer is on
+
+//
+int Sys_MilliSeconds(void);
+