diff options
Diffstat (limited to 'src/cgame/cg_consolecmds.c')
-rw-r--r-- | src/cgame/cg_consolecmds.c | 279 |
1 files changed, 0 insertions, 279 deletions
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c deleted file mode 100644 index c875fa48..00000000 --- a/src/cgame/cg_consolecmds.c +++ /dev/null @@ -1,279 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// cg_consolecmds.c -- text commands typed in at the local console, or -// executed by a key binding - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#include "cg_local.h" - - - -void CG_TargetCommand_f( void ) -{ - int targetNum; - char test[ 4 ]; - - targetNum = CG_CrosshairPlayer( ); - if( !targetNum ) - return; - - trap_Argv( 1, test, 4 ); - trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) ); -} - - - -/* -================= -CG_SizeUp_f - -Keybinding command -================= -*/ -static void CG_SizeUp_f( void ) -{ - trap_Cvar_Set( "cg_viewsize", va( "%i", (int)( cg_viewsize.integer + 10 ) ) ); -} - - -/* -================= -CG_SizeDown_f - -Keybinding command -================= -*/ -static void CG_SizeDown_f( void ) -{ - trap_Cvar_Set( "cg_viewsize", va( "%i", (int)( cg_viewsize.integer - 10 ) ) ); -} - - -/* -============= -CG_Viewpos_f - -Debugging command to print the current position -============= -*/ -static void CG_Viewpos_f( void ) -{ - CG_Printf( "(%i %i %i) : %i\n", (int)cg.refdef.vieworg[ 0 ], - (int)cg.refdef.vieworg[ 1 ], (int)cg.refdef.vieworg[ 2 ], - (int)cg.refdefViewAngles[ YAW ] ); -} - - -static void CG_ScoresDown_f( void ) -{ - if( cg.scoresRequestTime + 2000 < cg.time ) - { - // the scores are more than two seconds out of data, - // so request new ones - cg.scoresRequestTime = cg.time; - //TA: added \n SendClientCommand doesn't call flush( )? - trap_SendClientCommand( "score\n" ); - - // leave the current scores up if they were already - // displayed, but if this is the first hit, clear them out - if( !cg.showScores ) - { - if( cg_debugRandom.integer ) - CG_Printf( "CG_ScoresDown_f: scores out of date\n" ); - - cg.showScores = qtrue; - cg.numScores = 0; - } - } - else - { - // show the cached contents even if they just pressed if it - // is within two seconds - cg.showScores = qtrue; - } -} - -static void CG_ScoresUp_f( void ) -{ - if( cg.showScores ) - { - cg.showScores = qfalse; - cg.scoreFadeTime = cg.time; - } -} - -static void CG_TellTarget_f( void ) -{ - int clientNum; - char command[ 128 ]; - char message[ 128 ]; - - clientNum = CG_CrosshairPlayer( ); - if( clientNum == -1 ) - return; - - trap_Args( message, 128 ); - Com_sprintf( command, 128, "tell %i %s", clientNum, message ); - trap_SendClientCommand( command ); -} - -static void CG_TellAttacker_f( void ) -{ - int clientNum; - char command[ 128 ]; - char message[ 128 ]; - - clientNum = CG_LastAttacker( ); - if( clientNum == -1 ) - return; - - trap_Args( message, 128 ); - Com_sprintf( command, 128, "tell %i %s", clientNum, message ); - trap_SendClientCommand( command ); -} - -typedef struct -{ - char *cmd; - void (*function)( void ); -} consoleCommand_t; - -static consoleCommand_t commands[ ] = -{ - { "testgun", CG_TestGun_f }, - { "testmodel", CG_TestModel_f }, - { "nextframe", CG_TestModelNextFrame_f }, - { "prevframe", CG_TestModelPrevFrame_f }, - { "nextskin", CG_TestModelNextSkin_f }, - { "prevskin", CG_TestModelPrevSkin_f }, - { "viewpos", CG_Viewpos_f }, - { "+scores", CG_ScoresDown_f }, - { "-scores", CG_ScoresUp_f }, - { "+zoom", CG_ZoomDown_f }, - { "-zoom", CG_ZoomUp_f }, - { "sizeup", CG_SizeUp_f }, - { "sizedown", CG_SizeDown_f }, - { "weapnext", CG_NextWeapon_f }, - { "weapprev", CG_PrevWeapon_f }, - { "weapon", CG_Weapon_f }, - { "tell_target", CG_TellTarget_f }, - { "tell_attacker", CG_TellAttacker_f }, - { "tcmd", CG_TargetCommand_f }, - { "testPS", CG_TestPS_f }, - { "destroyTestPS", CG_DestroyTestPS_f }, - { "testTS", CG_TestTS_f }, - { "destroyTestTS", CG_DestroyTestTS_f }, -}; - - -/* -================= -CG_ConsoleCommand - -The string has been tokenized and can be retrieved with -Cmd_Argc() / Cmd_Argv() -================= -*/ -qboolean CG_ConsoleCommand( void ) -{ - const char *cmd; - const char *arg1; - int i; - - cmd = CG_Argv( 0 ); - - //TA: ugly hacky special case - if( !Q_stricmp( cmd, "ui_menu" ) ) - { - arg1 = CG_Argv( 1 ); - trap_SendConsoleCommand( va( "menu %s\n", arg1 ) ); - return qtrue; - } - - for( i = 0; i < sizeof( commands ) / sizeof( commands[ 0 ] ); i++ ) - { - if( !Q_stricmp( cmd, commands[ i ].cmd ) ) - { - commands[ i ].function( ); - return qtrue; - } - } - - return qfalse; -} - - -/* -================= -CG_InitConsoleCommands - -Let the client system know about all of our commands -so it can perform tab completion -================= -*/ -void CG_InitConsoleCommands( void ) -{ - int i; - - for( i = 0 ; i < sizeof( commands ) / sizeof( commands[ 0 ] ) ; i++ ) - trap_AddCommand( commands[ i ].cmd ); - - // - // the game server will interpret these commands, which will be automatically - // forwarded to the server after they are not recognized locally - // - trap_AddCommand( "kill" ); - trap_AddCommand( "say" ); - trap_AddCommand( "say_team" ); - trap_AddCommand( "tell" ); - trap_AddCommand( "vsay" ); - trap_AddCommand( "vsay_team" ); - trap_AddCommand( "vtell" ); - trap_AddCommand( "vtaunt" ); - trap_AddCommand( "vosay" ); - trap_AddCommand( "vosay_team" ); - trap_AddCommand( "votell" ); - trap_AddCommand( "give" ); - trap_AddCommand( "god" ); - trap_AddCommand( "notarget" ); - trap_AddCommand( "noclip" ); - trap_AddCommand( "team" ); - trap_AddCommand( "follow" ); - trap_AddCommand( "levelshot" ); - trap_AddCommand( "addbot" ); - trap_AddCommand( "setviewpos" ); - trap_AddCommand( "callvote" ); - trap_AddCommand( "vote" ); - trap_AddCommand( "callteamvote" ); - trap_AddCommand( "teamvote" ); - trap_AddCommand( "stats" ); - trap_AddCommand( "teamtask" ); - trap_AddCommand( "class" ); - trap_AddCommand( "build" ); - trap_AddCommand( "buy" ); - trap_AddCommand( "sell" ); - trap_AddCommand( "reload" ); - trap_AddCommand( "itemact" ); - trap_AddCommand( "itemdeact" ); - trap_AddCommand( "itemtoggle" ); - trap_AddCommand( "destroy" ); - trap_AddCommand( "deconstruct" ); - trap_AddCommand( "menu" ); - trap_AddCommand( "ui_menu" ); - trap_AddCommand( "mapRotation" ); - trap_AddCommand( "stopMapRotation" ); - trap_AddCommand( "alienWin" ); - trap_AddCommand( "humanWin" ); -} |