diff options
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r-- | src/cgame/cg_draw.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 3245458b..1a96e75f 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -376,12 +376,12 @@ CG_DrawField Draws large numbers for status bar and powerups ============== */ -static void CG_DrawField( int x, int y, int width, int cw, int ch, int value ) +void CG_DrawField( float x, float y, int width, float cw, float ch, int value ) { char num[ 16 ], *ptr; int l; int frame; - int charWidth, charHeight; + float charWidth, charHeight; if( !( charWidth = cw ) ) charWidth = CHAR_WIDTH; @@ -3294,11 +3294,11 @@ static void CG_Draw2D( void ) !( cg.snap->ps.stats[ STAT_STATE ] & SS_HOVELING ) && menu && ( cg.snap->ps.stats[ STAT_HEALTH ] > 0 ) ) { + CG_DrawBuildableStatus( ); if( cg_drawStatus.integer ) Menu_Paint( menu, qtrue ); CG_DrawCrosshair( ); - CG_DrawBuildableStatus( ); } else if( cg_drawStatus.integer ) Menu_Paint( defaultMenu, qtrue ); @@ -3510,3 +3510,4 @@ void CG_DrawActive( stereoFrame_t stereoView ) } + |