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Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r--src/cgame/cg_draw.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 5acb96d8..e0c8d768 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -216,9 +216,9 @@ void CG_DrawFlagModel( float x, float y, float w, float h, int team, qboolean fo
team == TEAM_HUMANS ? cgs.media.redFlagModel : cgs.media.blueFlagModel,
0, origin, angles );
} else if ( cg_drawIcons.integer ) {
- gitem_t *item = BG_FindItemForPowerup( team == TEAM_HUMANS ? PW_REDFLAG : PW_BLUEFLAG );
+/* gitem_t *item = BG_FindItemForPowerup( team == TEAM_HUMANS ? PW_REDFLAG : PW_BLUEFLAG );
- CG_DrawPic( x, y, w, h, cg_items[ ITEM_INDEX(item) ].icon );
+ CG_DrawPic( x, y, w, h, cg_items[ ITEM_INDEX(item) ].icon );*/
}
}
@@ -451,7 +451,7 @@ static void CG_DrawStatusBar( void ) {
//
if ( cent->currentState.weapon ) {
//TA: must mask off clips and maxClips
- if( !BG_infiniteAmmo( cent->currentState.weapon ) )
+ if( !BG_FindInfinteAmmoForWeapon( cent->currentState.weapon ) )
BG_unpackAmmoArray( cent->currentState.weapon, ps->ammo, ps->powerups, &ammo, &clips, &maxclips );
else
ammo = -1;
@@ -1088,7 +1088,7 @@ static float CG_DrawScores( float y ) {
if ( cgs.gametype == GT_CTF ) {
// Display flag status
- item = BG_FindItemForPowerup( PW_BLUEFLAG );
+ /*item = BG_FindItemForPowerup( PW_BLUEFLAG );*/
if (item) {
y1 = y - BIGCHAR_HEIGHT - 8;
@@ -1113,7 +1113,7 @@ static float CG_DrawScores( float y ) {
if ( cgs.gametype == GT_CTF ) {
// Display flag status
- item = BG_FindItemForPowerup( PW_REDFLAG );
+ /*item = BG_FindItemForPowerup( PW_REDFLAG );*/
if (item) {
y1 = y - BIGCHAR_HEIGHT - 8;
@@ -1263,7 +1263,7 @@ static float CG_DrawPowerups( float y ) {
// draw the icons and timers
x = 640 - ICON_SIZE - CHAR_WIDTH * 2;
for ( i = 0 ; i < active ; i++ ) {
- item = BG_FindItemForPowerup( sorted[i] );
+ /*item = BG_FindItemForPowerup( sorted[i] );*/
if (item) {
@@ -1343,10 +1343,11 @@ static int CG_DrawPickupItem( int y ) {
if ( value ) {
fadeColor = CG_FadeColor( cg.itemPickupTime, 3000 );
if ( fadeColor ) {
- CG_RegisterItemVisuals( value );
+ /*CG_RegisterItemVisuals( value );*/
trap_R_SetColor( fadeColor );
CG_DrawPic( 8, y, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
- CG_DrawBigString( ICON_SIZE + 16, y + (ICON_SIZE/2 - BIGCHAR_HEIGHT/2), bg_itemlist[ value ].pickup_name, fadeColor[0] );
+ //TA: BG_FindHumanNameForWeapon is probably highly inappropriate here, but this will probably never get called
+ CG_DrawBigString( ICON_SIZE + 16, y + (ICON_SIZE/2 - BIGCHAR_HEIGHT/2), BG_FindHumanNameForWeapon( value ), fadeColor[0] );
trap_R_SetColor( NULL );
}
}