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-rw-r--r--src/cgame/cg_draw.c826
1 files changed, 414 insertions, 412 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 25a62b85..74b5dc61 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -1030,309 +1030,6 @@ static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, vec4_t color, q
cg.spectatorPaintX2 = -1;
}
}
-void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
- float text_y, int ownerDraw, int ownerDrawFlags,
- int align, float special, float scale, vec4_t color,
- qhandle_t shader, int textStyle )
-{
- rectDef_t rect;
-
- if( cg_drawStatus.integer == 0 )
- return;
-
- rect.x = x;
- rect.y = y;
- rect.w = w;
- rect.h = h;
-
- switch( ownerDraw )
- {
- case CG_PLAYER_CREDITS_VALUE:
- CG_DrawPlayerCreditsValue( &rect, color );
- break;
- case CG_PLAYER_BANK_VALUE:
- CG_DrawPlayerBankValue( &rect, color );
- break;
- case CG_PLAYER_STAMINA:
- CG_DrawPlayerStamina( &rect );
- break;
- case CG_PLAYER_AMMO_VALUE:
- CG_DrawPlayerAmmoValue( &rect, color );
- break;
- case CG_PLAYER_CLIPS_VALUE:
- CG_DrawPlayerClipsValue( &rect, color );
- break;
- case CG_PLAYER_HEALTH:
- CG_DrawPlayerHealth( &rect, color );
- break;
- case CG_AREA_SYSTEMCHAT:
- CG_DrawAreaSystemChat( &rect, scale, color, shader );
- break;
- case CG_AREA_TEAMCHAT:
- CG_DrawAreaTeamChat( &rect, scale, color, shader );
- break;
- case CG_AREA_CHAT:
- CG_DrawAreaChat( &rect, scale, color, shader );
- break;
- case CG_KILLER:
- CG_DrawKiller( &rect, scale, color, shader, textStyle );
- break;
- case CG_PLAYER_SELECT:
- CG_DrawWeaponSelect( &rect );
- break;
- case CG_PLAYER_SELECTTEXT:
- CG_DrawWeaponSelectText( &rect, scale, textStyle );
- break;
- case CG_SPECTATORS:
- CG_DrawTeamSpectators( &rect, scale, color, shader );
- break;
-
- //loading screen
- case CG_LOAD_LEVELSHOT:
- CG_DrawLevelShot( &rect );
- break;
- case CG_LOAD_MEDIA:
- CG_DrawMediaProgress( &rect, color, scale, align, textStyle );
- break;
- case CG_LOAD_MEDIA_LABEL:
- CG_DrawMediaProgressLabel( &rect, text_x, text_y, color, scale, align );
- break;
- case CG_LOAD_BUILDABLES:
- CG_DrawBuildablesProgress( &rect, color, scale, align, textStyle );
- break;
- case CG_LOAD_BUILDABLES_LABEL:
- CG_DrawBuildablesProgressLabel( &rect, text_x, text_y, color, scale, align );
- break;
- case CG_LOAD_CHARMODEL:
- CG_DrawCharModelProgress( &rect, color, scale, align, textStyle );
- break;
- case CG_LOAD_CHARMODEL_LABEL:
- CG_DrawCharModelProgressLabel( &rect, text_x, text_y, color, scale, align );
- break;
- case CG_LOAD_OVERALL:
- CG_DrawOverallProgress( &rect, color, scale, align, textStyle );
- break;
- case CG_LOAD_LEVELNAME:
- CG_DrawLevelName( &rect, text_x, text_y, color, scale, align, textStyle );
- break;
- case CG_LOAD_MOTD:
- CG_DrawMOTD( &rect, text_x, text_y, color, scale, align, textStyle );
- break;
- case CG_LOAD_HOSTNAME:
- CG_DrawHostname( &rect, text_x, text_y, color, scale, align, textStyle );
- break;
- default:
- break;
- }
-}
-
-void CG_MouseEvent( int x, int y )
-{
- int n;
-
- if( ( cg.predictedPlayerState.pm_type == PM_NORMAL ||
- cg.predictedPlayerState.pm_type == PM_SPECTATOR ) &&
- cg.showScores == qfalse )
- {
- trap_Key_SetCatcher( 0 );
- return;
- }
-
- cgs.cursorX += x;
- if( cgs.cursorX < 0 )
- cgs.cursorX = 0;
- else if( cgs.cursorX > 640 )
- cgs.cursorX = 640;
-
- cgs.cursorY += y;
- if( cgs.cursorY < 0 )
- cgs.cursorY = 0;
- else if( cgs.cursorY > 480 )
- cgs.cursorY = 480;
-
- n = Display_CursorType( cgs.cursorX, cgs.cursorY );
- cgs.activeCursor = 0;
- if( n == CURSOR_ARROW )
- cgs.activeCursor = cgs.media.selectCursor;
- else if( n == CURSOR_SIZER )
- cgs.activeCursor = cgs.media.sizeCursor;
-
- if( cgs.capturedItem )
- Display_MouseMove( cgs.capturedItem, x, y );
- else
- Display_MouseMove( NULL, cgs.cursorX, cgs.cursorY );
-}
-
-/*
-==================
-CG_HideTeamMenus
-==================
-
-*/
-void CG_HideTeamMenu( )
-{
- Menus_CloseByName( "teamMenu" );
- Menus_CloseByName( "getMenu" );
-}
-
-/*
-==================
-CG_ShowTeamMenus
-==================
-
-*/
-void CG_ShowTeamMenu( )
-{
- Menus_OpenByName("teamMenu");
-}
-
-/*
-==================
-CG_EventHandling
-==================
- type 0 - no event handling
- 1 - team menu
- 2 - hud editor
-
-*/
-void CG_EventHandling( int type )
-{
- cgs.eventHandling = type;
-
- if( type == CGAME_EVENT_NONE )
- {
- CG_HideTeamMenu( );
- }
- else if( type == CGAME_EVENT_TEAMMENU )
- {
- //CG_ShowTeamMenu();
- }
- else if( type == CGAME_EVENT_SCOREBOARD )
- {
-
- }
-}
-
-
-
-void CG_KeyEvent( int key, qboolean down )
-{
- if( !down)
- return;
-
- if( cg.predictedPlayerState.pm_type == PM_NORMAL ||
- ( cg.predictedPlayerState.pm_type == PM_SPECTATOR &&
- cg.showScores == qfalse ) )
- {
- CG_EventHandling( CGAME_EVENT_NONE );
- trap_Key_SetCatcher( 0 );
- return;
- }
-
- Display_HandleKey( key, down, cgs.cursorX, cgs.cursorY );
-
- if( cgs.capturedItem )
- {
- cgs.capturedItem = NULL;
- }
- else
- {
- if( key == K_MOUSE2 && down )
- cgs.capturedItem = Display_CaptureItem( cgs.cursorX, cgs.cursorY );
- }
-}
-
-int CG_ClientNumFromName( const char *p )
-{
- int i;
-
- for( i = 0; i < cgs.maxclients; i++ )
- {
- if( cgs.clientinfo[ i ].infoValid &&
- Q_stricmp( cgs.clientinfo[ i ].name, p ) == 0 )
- return i;
- }
-
- return -1;
-}
-
-void CG_ShowResponseHead( )
-{
- Menus_OpenByName( "voiceMenu" );
- trap_Cvar_Set( "cl_conXOffset", "72" );
- cg.voiceTime = cg.time;
-}
-
-void CG_RunMenuScript( char **args )
-{
-}
-
-
-void CG_GetTeamColor(vec4_t *color)
-{
- (*color)[0] = (*color)[2] = 0.0f;
- (*color)[1] = 0.17f;
- (*color)[3] = 0.25f;
-}
-//END TA UI
-
-
-/*
-================
-CG_DrawLighting
-
-================
-*/
-static void CG_DrawLighting( void )
-{
- centity_t *cent;
-
- cent = &cg_entities[cg.snap->ps.clientNum];
-
- if( cg.snap->ps.stats[ STAT_PCLASS ] == PCL_H_BASE )
- {
- if( BG_activated( UP_NVG, cg.snap->ps.stats ) )
- CG_DrawPic( 0, 0, 640, 480, cgs.media.humanNV );
- }
-
- //fade to black if stamina is low
- if( ( cg.snap->ps.stats[ STAT_STAMINA ] < -800 ) &&
- ( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) )
- {
- vec4_t black = { 0, 0, 0, 0 };
- black[ 3 ] = 1.0 - ( (float)( cg.snap->ps.stats[ STAT_STAMINA ] + 1000 ) / 200.0f );
- trap_R_SetColor( black );
- CG_DrawPic( 0, 0, 640, 480, cgs.media.whiteShader );
- trap_R_SetColor( NULL );
- }
-}
-
-/*
-===========================================================================================
-
- UPPER RIGHT CORNER
-
-===========================================================================================
-*/
-
-/*
-==================
-CG_DrawSnapshot
-==================
-*/
-static float CG_DrawSnapshot( float y )
-{
- char *s;
- int w;
-
- s = va( "time:%d snap:%d cmd:%d", cg.snap->serverTime,
- cg.latestSnapshotNum, cgs.serverCommandSequence );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
-
- CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
-
- return y + BIGCHAR_HEIGHT + 4;
-}
/*
==================
@@ -1341,10 +1038,12 @@ CG_DrawFPS
*/
//TA: personally i think this should be longer - it should really be a cvar
#define FPS_FRAMES 40
-static float CG_DrawFPS( float y )
+#define FPS_STRING "fps"
+static void CG_DrawFPS( rectDef_t *rect, float text_x, float text_y,
+ float scale, vec4_t color, int align, int textStyle )
{
char *s;
- int w;
+ int tx, w, totalWidth, strLength;
static int previousTimes[ FPS_FRAMES ];
static int index;
int i, total;
@@ -1352,6 +1051,9 @@ static float CG_DrawFPS( float y )
static int previous;
int t, frameTime;
+ if( !cg_drawFPS.integer )
+ return;
+
// don't use serverTime, because that will be drifting to
// correct for internet lag changes, timescales, timedemos, etc
t = trap_Milliseconds( );
@@ -1374,27 +1076,60 @@ static float CG_DrawFPS( float y )
fps = 1000 * FPS_FRAMES / total;
- s = va( "%dfps", fps );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
+ s = va( "%d", fps );
+ w = CG_Text_Width( "0", scale, 0 );
+ strLength = CG_DrawStrlen( s );
+ totalWidth = CG_Text_Width( FPS_STRING, scale, 0 ) + w * strLength;
+
+ switch( align )
+ {
+ case ITEM_ALIGN_LEFT:
+ tx = rect->x;
+ break;
- CG_DrawBigString( 635 - w, y + 2, s, 1.0F );
- }
+ case ITEM_ALIGN_RIGHT:
+ tx = rect->x + rect->w - totalWidth;
+ break;
+
+ case ITEM_ALIGN_CENTER:
+ tx = rect->x + ( rect->w / 2.0f ) - ( totalWidth / 2.0f );
+ break;
- return y + BIGCHAR_HEIGHT + 4;
+ default:
+ tx = 0.0f;
+ }
+
+ for( i = 0; i < strLength; i++ )
+ {
+ char c[ 2 ];
+
+ c[ 0 ] = s[ i ];
+ c[ 1 ] = '\0';
+
+ CG_Text_Paint( text_x + tx + i * w, rect->y + text_y, scale, color, c, 0, 0, textStyle );
+ }
+
+ CG_Text_Paint( text_x + tx + i * w, rect->y + text_y, scale, color, FPS_STRING, 0, 0, textStyle );
+ }
}
+
/*
=================
CG_DrawTimer
=================
*/
-static float CG_DrawTimer( float y )
+static void CG_DrawTimer( rectDef_t *rect, float text_x, float text_y,
+ float scale, vec4_t color, int align, int textStyle )
{
char *s;
- int w;
+ int i, tx, w, totalWidth, strLength;
int mins, seconds, tens;
int msec;
+ if( !cg_drawTimer.integer )
+ return;
+
msec = cg.time - cgs.levelStartTime;
seconds = msec / 1000;
@@ -1404,105 +1139,77 @@ static float CG_DrawTimer( float y )
seconds -= tens * 10;
s = va( "%d:%d%d", mins, tens, seconds );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
-
- CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
-
- return y + BIGCHAR_HEIGHT + 4;
-}
+ w = CG_Text_Width( "0", scale, 0 );
+ strLength = CG_DrawStrlen( s );
+ totalWidth = w * strLength;
+
+ switch( align )
+ {
+ case ITEM_ALIGN_LEFT:
+ tx = rect->x;
+ break;
+ case ITEM_ALIGN_RIGHT:
+ tx = rect->x + rect->w - totalWidth;
+ break;
-/*
-=====================
-CG_DrawUpperRight
+ case ITEM_ALIGN_CENTER:
+ tx = rect->x + ( rect->w / 2.0f ) - ( totalWidth / 2.0f );
+ break;
-=====================
-*/
-static void CG_DrawUpperRight( void )
-{
- float y;
+ default:
+ tx = 0.0f;
+ }
- y = 0;
+ for( i = 0; i < strLength; i++ )
+ {
+ char c[ 2 ];
- if( cg_drawSnapshot.integer )
- y = CG_DrawSnapshot( y );
-
- if( cg_drawFPS.integer )
- y = CG_DrawFPS( y );
-
- if( cg_drawTimer.integer )
- y = CG_DrawTimer( y );
+ c[ 0 ] = s[ i ];
+ c[ 1 ] = '\0';
+
+ CG_Text_Paint( text_x + tx + i * w, rect->y + text_y, scale, color, c, 0, 0, textStyle );
+ }
}
/*
-===========================================================================================
-
- LOWER RIGHT CORNER
-
-===========================================================================================
-*/
-
-
-/*
-=================
-CG_DrawBuildPoints
-
-Draw the small two score display
-=================
+==================
+CG_DrawSnapshot
+==================
*/
-/*static float CG_DrawBuildPoints( float y )
+static void CG_DrawSnapshot( rectDef_t *rect, float text_x, float text_y,
+ float scale, vec4_t color, int align, int textStyle )
{
- const char *s;
- int points, totalpoints, buildpoints;
- int team;
- int x, w;
- float y1;
- qboolean spectator;
-
- y -= BIGCHAR_HEIGHT + 8;
-
- y1 = y;
-
-
- x = 640;
- points = cg.snap->ps.persistant[PERS_POINTS];
- totalpoints = cg.snap->ps.persistant[PERS_TOTALPOINTS];
+ char *s;
+ int w, tx;
- team = cg.snap->ps.stats[ STAT_PTEAM ];
+ if( !cg_drawSnapshot.integer )
+ return;
- if( team == PTE_ALIENS )
- buildpoints = cgs.alienBuildPoints;
- else if( team == PTE_HUMANS )
- buildpoints = cgs.humanBuildPoints;
-
- spectator = ( team == PTE_NONE );
-
- if( !spectator )
+ s = va( "time:%d snap:%d cmd:%d", cg.snap->serverTime,
+ cg.latestSnapshotNum, cgs.serverCommandSequence );
+ w = CG_Text_Width( s, scale, 0 );
+
+ switch( align )
{
- s = va( "%2i", points );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
- x -= w;
-
- CG_DrawBigString( x + 2, y, s, 1.0F );
-
- s = va( "%2i", totalpoints );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
- x -= w;
+ case ITEM_ALIGN_LEFT:
+ tx = rect->x;
+ break;
- CG_DrawBigString( x + 2, y, s, 1.0F );
+ case ITEM_ALIGN_RIGHT:
+ tx = rect->x + rect->w - w;
+ break;
- s = va( "%2i", buildpoints );
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH + 8;
- x -= w;
+ case ITEM_ALIGN_CENTER:
+ tx = rect->x + ( rect->w / 2.0f ) - ( w / 2.0f );
+ break;
- CG_DrawBigString( x + 2, y, s, 1.0F );
+ default:
+ tx = 0.0f;
}
- return y1 - 8;
-}*/
-
-//===========================================================================================
-
+ CG_Text_Paint( text_x + tx, rect->y + text_y, scale, color, s, 0, 0, textStyle );
+}
/*
===============================================================================
@@ -1581,6 +1288,7 @@ static void CG_DrawDisconnect( void )
usercmd_t cmd;
const char *s;
int w;
+ vec4_t color = { 1.0f, 1.0f, 1.0f, 1.0f };
// draw the phone jack if we are completely past our buffers
cmdNum = trap_GetCurrentCmdNumber( ) - CMD_BACKUP + 1;
@@ -1592,8 +1300,8 @@ static void CG_DrawDisconnect( void )
// also add text in center of screen
s = "Connection Interrupted";
- w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
- CG_DrawBigString( 320 - w / 2, 100, s, 1.0F);
+ w = CG_Text_Width( s, 0.7f, 0 );
+ CG_Text_Paint( 320 - w / 2, 100, 0.7f, color, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
// blink the icon
if( ( cg.time >> 9 ) & 1 )
@@ -1613,7 +1321,7 @@ static void CG_DrawDisconnect( void )
CG_DrawLagometer
==============
*/
-static void CG_DrawLagometer( void )
+static void CG_DrawLagometer( rectDef_t *rect, qhandle_t shader )
{
int a, x, y, i;
float v;
@@ -1621,7 +1329,7 @@ static void CG_DrawLagometer( void )
int color;
float vscale;
- if( !cg_lagometer.integer || cgs.localServer )
+ if( !cg_lagometer.integer )
{
CG_DrawDisconnect( );
return;
@@ -1630,16 +1338,14 @@ static void CG_DrawLagometer( void )
//
// draw the graph
//
- x = 640 - 48;
- y = 480 - 144;
+ ax = x = rect->x;
+ ay = y = rect->y;
+ aw = rect->w;
+ ah = rect->h;
trap_R_SetColor( NULL );
- CG_DrawPic( x, y, 48, 48, cgs.media.lagometerShader );
+ CG_DrawPic( x, y, rect->w, rect->h, shader );
- ax = x;
- ay = y;
- aw = 48;
- ah = 48;
CG_AdjustFrom640( &ax, &ay, &aw, &ah );
color = -1;
@@ -1741,6 +1447,306 @@ static void CG_DrawLagometer( void )
}
+void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
+ float text_y, int ownerDraw, int ownerDrawFlags,
+ int align, float special, float scale, vec4_t color,
+ qhandle_t shader, int textStyle )
+{
+ rectDef_t rect;
+
+ if( cg_drawStatus.integer == 0 )
+ return;
+
+ rect.x = x;
+ rect.y = y;
+ rect.w = w;
+ rect.h = h;
+
+ switch( ownerDraw )
+ {
+ case CG_PLAYER_CREDITS_VALUE:
+ CG_DrawPlayerCreditsValue( &rect, color );
+ break;
+ case CG_PLAYER_BANK_VALUE:
+ CG_DrawPlayerBankValue( &rect, color );
+ break;
+ case CG_PLAYER_STAMINA:
+ CG_DrawPlayerStamina( &rect );
+ break;
+ case CG_PLAYER_AMMO_VALUE:
+ CG_DrawPlayerAmmoValue( &rect, color );
+ break;
+ case CG_PLAYER_CLIPS_VALUE:
+ CG_DrawPlayerClipsValue( &rect, color );
+ break;
+ case CG_PLAYER_HEALTH:
+ CG_DrawPlayerHealth( &rect, color );
+ break;
+ case CG_AREA_SYSTEMCHAT:
+ CG_DrawAreaSystemChat( &rect, scale, color, shader );
+ break;
+ case CG_AREA_TEAMCHAT:
+ CG_DrawAreaTeamChat( &rect, scale, color, shader );
+ break;
+ case CG_AREA_CHAT:
+ CG_DrawAreaChat( &rect, scale, color, shader );
+ break;
+ case CG_KILLER:
+ CG_DrawKiller( &rect, scale, color, shader, textStyle );
+ break;
+ case CG_PLAYER_SELECT:
+ CG_DrawWeaponSelect( &rect );
+ break;
+ case CG_PLAYER_SELECTTEXT:
+ CG_DrawWeaponSelectText( &rect, scale, textStyle );
+ break;
+ case CG_SPECTATORS:
+ CG_DrawTeamSpectators( &rect, scale, color, shader );
+ break;
+
+ //loading screen
+ case CG_LOAD_LEVELSHOT:
+ CG_DrawLevelShot( &rect );
+ break;
+ case CG_LOAD_MEDIA:
+ CG_DrawMediaProgress( &rect, color, scale, align, textStyle );
+ break;
+ case CG_LOAD_MEDIA_LABEL:
+ CG_DrawMediaProgressLabel( &rect, text_x, text_y, color, scale, align );
+ break;
+ case CG_LOAD_BUILDABLES:
+ CG_DrawBuildablesProgress( &rect, color, scale, align, textStyle );
+ break;
+ case CG_LOAD_BUILDABLES_LABEL:
+ CG_DrawBuildablesProgressLabel( &rect, text_x, text_y, color, scale, align );
+ break;
+ case CG_LOAD_CHARMODEL:
+ CG_DrawCharModelProgress( &rect, color, scale, align, textStyle );
+ break;
+ case CG_LOAD_CHARMODEL_LABEL:
+ CG_DrawCharModelProgressLabel( &rect, text_x, text_y, color, scale, align );
+ break;
+ case CG_LOAD_OVERALL:
+ CG_DrawOverallProgress( &rect, color, scale, align, textStyle );
+ break;
+ case CG_LOAD_LEVELNAME:
+ CG_DrawLevelName( &rect, text_x, text_y, color, scale, align, textStyle );
+ break;
+ case CG_LOAD_MOTD:
+ CG_DrawMOTD( &rect, text_x, text_y, color, scale, align, textStyle );
+ break;
+ case CG_LOAD_HOSTNAME:
+ CG_DrawHostname( &rect, text_x, text_y, color, scale, align, textStyle );
+ break;
+
+ case CG_FPS:
+ CG_DrawFPS( &rect, text_x, text_y, scale, color, align, textStyle );
+ break;
+ case CG_TIMER:
+ CG_DrawTimer( &rect, text_x, text_y, scale, color, align, textStyle );
+ break;
+ case CG_SNAPSHOT:
+ CG_DrawSnapshot( &rect, text_x, text_y, scale, color, align, textStyle );
+ break;
+ case CG_LAGOMETER:
+ CG_DrawLagometer( &rect, shader );
+ break;
+
+ default:
+ break;
+ }
+}
+
+void CG_MouseEvent( int x, int y )
+{
+ int n;
+
+ if( ( cg.predictedPlayerState.pm_type == PM_NORMAL ||
+ cg.predictedPlayerState.pm_type == PM_SPECTATOR ) &&
+ cg.showScores == qfalse )
+ {
+ trap_Key_SetCatcher( 0 );
+ return;
+ }
+
+ cgs.cursorX += x;
+ if( cgs.cursorX < 0 )
+ cgs.cursorX = 0;
+ else if( cgs.cursorX > 640 )
+ cgs.cursorX = 640;
+
+ cgs.cursorY += y;
+ if( cgs.cursorY < 0 )
+ cgs.cursorY = 0;
+ else if( cgs.cursorY > 480 )
+ cgs.cursorY = 480;
+
+ n = Display_CursorType( cgs.cursorX, cgs.cursorY );
+ cgs.activeCursor = 0;
+ if( n == CURSOR_ARROW )
+ cgs.activeCursor = cgs.media.selectCursor;
+ else if( n == CURSOR_SIZER )
+ cgs.activeCursor = cgs.media.sizeCursor;
+
+ if( cgs.capturedItem )
+ Display_MouseMove( cgs.capturedItem, x, y );
+ else
+ Display_MouseMove( NULL, cgs.cursorX, cgs.cursorY );
+}
+
+/*
+==================
+CG_HideTeamMenus
+==================
+
+*/
+void CG_HideTeamMenu( )
+{
+ Menus_CloseByName( "teamMenu" );
+ Menus_CloseByName( "getMenu" );
+}
+
+/*
+==================
+CG_ShowTeamMenus
+==================
+
+*/
+void CG_ShowTeamMenu( )
+{
+ Menus_OpenByName("teamMenu");
+}
+
+/*
+==================
+CG_EventHandling
+==================
+ type 0 - no event handling
+ 1 - team menu
+ 2 - hud editor
+
+*/
+void CG_EventHandling( int type )
+{
+ cgs.eventHandling = type;
+
+ if( type == CGAME_EVENT_NONE )
+ {
+ CG_HideTeamMenu( );
+ }
+ else if( type == CGAME_EVENT_TEAMMENU )
+ {
+ //CG_ShowTeamMenu();
+ }
+ else if( type == CGAME_EVENT_SCOREBOARD )
+ {
+
+ }
+}
+
+
+
+void CG_KeyEvent( int key, qboolean down )
+{
+ if( !down)
+ return;
+
+ if( cg.predictedPlayerState.pm_type == PM_NORMAL ||
+ ( cg.predictedPlayerState.pm_type == PM_SPECTATOR &&
+ cg.showScores == qfalse ) )
+ {
+ CG_EventHandling( CGAME_EVENT_NONE );
+ trap_Key_SetCatcher( 0 );
+ return;
+ }
+
+ Display_HandleKey( key, down, cgs.cursorX, cgs.cursorY );
+
+ if( cgs.capturedItem )
+ {
+ cgs.capturedItem = NULL;
+ }
+ else
+ {
+ if( key == K_MOUSE2 && down )
+ cgs.capturedItem = Display_CaptureItem( cgs.cursorX, cgs.cursorY );
+ }
+}
+
+int CG_ClientNumFromName( const char *p )
+{
+ int i;
+
+ for( i = 0; i < cgs.maxclients; i++ )
+ {
+ if( cgs.clientinfo[ i ].infoValid &&
+ Q_stricmp( cgs.clientinfo[ i ].name, p ) == 0 )
+ return i;
+ }
+
+ return -1;
+}
+
+void CG_ShowResponseHead( )
+{
+ Menus_OpenByName( "voiceMenu" );
+ trap_Cvar_Set( "cl_conXOffset", "72" );
+ cg.voiceTime = cg.time;
+}
+
+void CG_RunMenuScript( char **args )
+{
+}
+
+
+void CG_GetTeamColor(vec4_t *color)
+{
+ (*color)[0] = (*color)[2] = 0.0f;
+ (*color)[1] = 0.17f;
+ (*color)[3] = 0.25f;
+}
+//END TA UI
+
+
+/*
+================
+CG_DrawLighting
+
+================
+*/
+static void CG_DrawLighting( void )
+{
+ centity_t *cent;
+
+ cent = &cg_entities[cg.snap->ps.clientNum];
+
+ if( cg.snap->ps.stats[ STAT_PCLASS ] == PCL_H_BASE )
+ {
+ if( BG_activated( UP_NVG, cg.snap->ps.stats ) )
+ CG_DrawPic( 0, 0, 640, 480, cgs.media.humanNV );
+ }
+
+ //fade to black if stamina is low
+ if( ( cg.snap->ps.stats[ STAT_STAMINA ] < -800 ) &&
+ ( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) )
+ {
+ vec4_t black = { 0, 0, 0, 0 };
+ black[ 3 ] = 1.0 - ( (float)( cg.snap->ps.stats[ STAT_STAMINA ] + 1000 ) / 200.0f );
+ trap_R_SetColor( black );
+ CG_DrawPic( 0, 0, 640, 480, cgs.media.whiteShader );
+ trap_R_SetColor( NULL );
+ }
+}
+
+/*
+===========================================================================================
+
+ LOWER RIGHT CORNER
+
+===========================================================================================
+*/
+
+
/*
===============================================================================
@@ -2366,8 +2372,8 @@ static void CG_Draw2D( void )
BG_FindHudNameForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ) ), qtrue );
}
- CG_DrawAmmoWarning();
- CG_DrawCrosshair();
+ CG_DrawAmmoWarning( );
+ CG_DrawCrosshair( );
if( BG_gotItem( UP_HELMET, cg.snap->ps.stats ) )
CG_Scanner( );
@@ -2377,12 +2383,8 @@ static void CG_Draw2D( void )
}
}
- CG_DrawVote();
- CG_DrawTeamVote();
-
- CG_DrawLagometer();
-
- CG_DrawUpperRight();
+ CG_DrawVote( );
+ CG_DrawTeamVote( );
if( !CG_DrawFollow( ) )
CG_DrawWarmup();