diff options
Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r-- | src/cgame/cg_ents.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index 674c758c..c09f1c0f 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -370,7 +370,7 @@ static void CG_Missile( centity_t *cent ) return; break; - case WP_LUCIFER_CANON: + case WP_LUCIFER_CANNON: ent.skinNum = cg.clientFrame & 1; ent.hModel = weapon->missileModel; ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; @@ -381,7 +381,7 @@ static void CG_Missile( centity_t *cent ) RotateAroundDirection( ent.axis, cg.time / 4 ); - fraction = (float)s1->generic1 / (float)LCANON_TOTAL_CHARGE; + fraction = (float)s1->generic1 / (float)LCANNON_TOTAL_CHARGE; VectorScale( ent.axis[ 0 ], fraction, ent.axis[ 0 ] ); VectorScale( ent.axis[ 1 ], fraction, ent.axis[ 1 ] ); VectorScale( ent.axis[ 2 ], fraction, ent.axis[ 2 ] ); @@ -522,7 +522,7 @@ static void CG_Portal( centity_t *cent ) #define SETBOUNDS(v1,v2,r) ((v1)[0]=(-r/2),(v1)[1]=(-r/2),(v1)[2]=(-r/2),\ (v2)[0]=(r/2),(v2)[1]=(r/2),(v2)[2]=(r/2)) -#define RADIUSSTEP 1.0f +#define RADIUSSTEP 0.5f #define FLARE_OFF 0 #define FLARE_NOFADE 1 @@ -591,7 +591,7 @@ static void CG_LightFlare( centity_t *cent ) return; //only recalculate radius and ratio every three frames - if( !( cg.clientFrame % 3 ) ) + if( !( cg.clientFrame % 2 ) ) { //can only see the flare when in front of it flare.radius = len / es->origin2[ 0 ]; |