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-rw-r--r--src/cgame/cg_ents.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index c7590ca0..e7a8bd22 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -386,7 +386,7 @@ static void CG_Missile( centity_t *cent )
ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW;
// convert direction of travel into axis
- if ( VectorNormalize2( s1->pos.trDelta, ent.axis[ 0 ] ) == 0 )
+ if( VectorNormalize2( s1->pos.trDelta, ent.axis[ 0 ] ) == 0 )
ent.axis[ 0 ][ 2 ] = 1;
RotateAroundDirection( ent.axis, cg.time / 4 );