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Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r--src/cgame/cg_event.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index e4b9fb44..65f728d3 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -474,10 +474,10 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
clientInfo_t *ci;
int steptime;
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
steptime = 200;
else
- steptime = BG_FindSteptimeForClass( cg.snap->ps.stats[ STAT_PCLASS ] );
+ steptime = BG_FindSteptimeForClass( cg.snap->ps.stats[ STAT_CLASS ] );
es = &cent->currentState;
event = es->event & ~EV_EVENT_BITS;
@@ -663,7 +663,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
DEBUGNAME( "EV_JUMP" );
trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) );
- if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_WALLJUMPER ) )
+ if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
{
vec3_t surfNormal, refNormal = { 0.0f, 0.0f, 1.0f };
vec3_t rotAxis;
@@ -954,7 +954,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_OVERMIND_ATTACK:
DEBUGNAME( "EV_OVERMIND_ATTACK" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
trap_S_StartLocalSound( cgs.media.alienOvermindAttack, CHAN_ANNOUNCER );
CG_CenterPrint( "The Overmind is under attack!", 200, GIANTCHAR_WIDTH * 4 );
@@ -963,7 +963,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_OVERMIND_DYING:
DEBUGNAME( "EV_OVERMIND_DYING" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
trap_S_StartLocalSound( cgs.media.alienOvermindDying, CHAN_ANNOUNCER );
CG_CenterPrint( "The Overmind is dying!", 200, GIANTCHAR_WIDTH * 4 );
@@ -972,7 +972,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_DCC_ATTACK:
DEBUGNAME( "EV_DCC_ATTACK" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
//trap_S_StartLocalSound( cgs.media.humanDCCAttack, CHAN_ANNOUNCER );
CG_CenterPrint( "Our base is under attack!", 200, GIANTCHAR_WIDTH * 4 );
@@ -986,7 +986,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_OVERMIND_SPAWNS:
DEBUGNAME( "EV_OVERMIND_SPAWNS" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
trap_S_StartLocalSound( cgs.media.alienOvermindSpawns, CHAN_ANNOUNCER );
CG_CenterPrint( "The Overmind needs spawns!", 200, GIANTCHAR_WIDTH * 4 );