summaryrefslogtreecommitdiff
path: root/src/cgame/cg_event.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r--src/cgame/cg_event.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 763d8b77..9b6afbe6 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -805,19 +805,19 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_MISSILE_HIT:
DEBUGNAME( "EV_MISSILE_HIT" );
ByteToDir( es->eventParm, dir );
- CG_MissileHitPlayer( es->weapon, es->generic1, position, dir, es->otherEntityNum );
+ CG_MissileHitPlayer( es->weapon, es->generic1, position, dir, es->otherEntityNum, es->torsoAnim );
break;
case EV_MISSILE_MISS:
DEBUGNAME( "EV_MISSILE_MISS" );
ByteToDir( es->eventParm, dir );
- CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_DEFAULT );
+ CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_DEFAULT, es->torsoAnim );
break;
case EV_MISSILE_MISS_METAL:
DEBUGNAME( "EV_MISSILE_MISS_METAL" );
ByteToDir( es->eventParm, dir );
- CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_METAL );
+ CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_METAL, es->torsoAnim );
break;
case EV_HUMAN_BUILDABLE_EXPLOSION:
@@ -877,7 +877,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_MASS_DRIVER:
DEBUGNAME( "EV_MASS_DRIVER" );
ByteToDir( es->eventParm, dir );
- CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_DEFAULT );
+ CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_DEFAULT, 0 );
CG_MassDriverFire( es );
break;