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-rw-r--r--src/cgame/cg_local.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index c5bfc6bd..bcde7efe 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -18,6 +18,7 @@
#include "tr_types.h"
#include "../game/bg_public.h"
#include "cg_public.h"
+#include "../ui/ui_shared.h"
// The entire cgame module is unloaded and reloaded on each level change,
// so there is NO persistant data between levels on the client side.
@@ -1449,7 +1450,8 @@ void CG_TeslaTrail( vec3_t start, vec3_t end );
void CG_GrappleTrail( centity_t *ent, const weaponInfo_t *wi );
void CG_AddViewWeapon (playerState_t *ps);
void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent );
-void CG_DrawWeaponSelect( void );
+void CG_DrawWeaponSelect( rectDef_t *rect );
+void CG_DrawWeaponSelectText( rectDef_t *rect, float scale, int textStyle );
void CG_OutOfAmmoChange( void ); // should this be in pmove?