diff options
Diffstat (limited to 'src/cgame/cg_local.h')
| -rw-r--r-- | src/cgame/cg_local.h | 4 | 
1 files changed, 3 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index c5bfc6bd..bcde7efe 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -18,6 +18,7 @@  #include "tr_types.h"  #include "../game/bg_public.h"  #include "cg_public.h" +#include "../ui/ui_shared.h"  // The entire cgame module is unloaded and reloaded on each level change,  // so there is NO persistant data between levels on the client side. @@ -1449,7 +1450,8 @@ void CG_TeslaTrail( vec3_t start, vec3_t end );  void CG_GrappleTrail( centity_t *ent, const weaponInfo_t *wi );  void CG_AddViewWeapon (playerState_t *ps);  void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent ); -void CG_DrawWeaponSelect( void ); +void CG_DrawWeaponSelect( rectDef_t *rect ); +void CG_DrawWeaponSelectText( rectDef_t *rect, float scale, int textStyle );  void CG_OutOfAmmoChange( void );  // should this be in pmove?  | 
