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-rw-r--r--src/cgame/cg_local.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 5d296fe0..423a0fa7 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -724,9 +724,6 @@ typedef struct
char name[ MAX_QPATH ];
team_t team;
-
- vec3_t color1;
- vec3_t color2;
int score; // updated by score servercmds
int location; // location index for team mode
@@ -734,8 +731,6 @@ typedef struct
int upgrade;
int curWeaponClass; // sends current weapon for H, current class for A
- int handicap;
-
// when clientinfo is changed, the loading of models/skins/sounds
// can be deferred until you are dead, to prevent hitches in
// gameplay