diff options
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 248f4453..d14454a1 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1012,13 +1012,8 @@ typedef struct int scoreFadeTime; char killerName[ MAX_NAME_LENGTH ]; char spectatorList[ MAX_STRING_CHARS ]; // list of names - int spectatorLen; // length of list - float spectatorWidth; // width in device units int spectatorTime; // next time to offset - int spectatorPaintX; // current paint x - int spectatorPaintX2; // current paint x - int spectatorOffset; // current offset from start - int spectatorPaintLen; // current offset from start + float spectatorOffset; // current offset from start // centerprinting int centerPrintTime; @@ -1593,6 +1588,8 @@ void CG_FillRect( float x, float y, float width, float height, const floa void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ); void CG_DrawFadePic( float x, float y, float width, float height, vec4_t fcolor, vec4_t tcolor, float amount, qhandle_t hShader ); +void CG_SetClipRegion( float x, float y, float w, float h ); +void CG_ClearClipRegion( void ); int CG_DrawStrlen( const char *str ); @@ -1992,6 +1989,7 @@ void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, int trap_R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ); void trap_R_RenderScene( const refdef_t *fd ); void trap_R_SetColor( const float *rgba ); // NULL = 1,1,1,1 +void trap_R_SetClipRegion( const float *region ); void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ); |