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-rw-r--r--src/cgame/cg_main.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index e42f1f50..cee6422d 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -715,10 +715,6 @@ static void CG_RegisterGraphics( void )
cgs.media.greenBloodExplosionShader = trap_R_RegisterShader( "greenBloodExplosion" );
cgs.media.greenBloodMarkShader = trap_R_RegisterShader( "greenBloodMark" );
cgs.media.explosionTrailShader = trap_R_RegisterShader( "explosionTrail" );
- cgs.media.poisonCloudShader = trap_R_RegisterShader( "poisonCloud" );
-
- for( i = 0; i < 32; i++ )
- cgs.media.flameShader[ i ] = trap_R_RegisterShader( va( "fireball%d", i + 1 ) );
cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/blip" );
cgs.media.scannerLineShader = trap_R_RegisterShader( "white" );
@@ -792,7 +788,7 @@ static void CG_RegisterGraphics( void )
cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" );
cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" );
- cgs.media.testParticleSystem = CG_RegisterParticleSystem( "blah" );
+ cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "poisonCloud" );
// register the inline models
cgs.numInlineModels = trap_CM_NumInlineModels( );