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-rw-r--r--src/cgame/cg_main.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 22db4dba..01e8bedd 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -788,6 +788,8 @@ static void CG_RegisterGraphics( void )
cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" );
cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" );
+ cgs.media.testParticleSystem = CG_RegisterParticleSystem( "blah" );
+
// register the inline models
cgs.numInlineModels = trap_CM_NumInlineModels( );
@@ -1677,8 +1679,11 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
cg.loading = qtrue; // force players to load instead of defer
+ CG_LoadParticleSystems( );
+ CG_UpdateMediaFraction( 0.05f );
+
CG_RegisterSounds( );
- CG_UpdateMediaFraction( 0.33f );
+ CG_UpdateMediaFraction( 0.60f );
CG_RegisterGraphics( );
CG_UpdateMediaFraction( 0.90f );