diff options
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 1132 |
1 files changed, 0 insertions, 1132 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c deleted file mode 100644 index da803ac0..00000000 --- a/src/cgame/cg_main.c +++ /dev/null @@ -1,1132 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// cg_main.c -- initialization and primary entry point for cgame - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2, or (at your option) - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -/* To assertain which portions are licensed under the GPL and which are - * licensed by Id Software, Inc. please run a diff between the equivalent - * versions of the "Tremulous" modification and the unmodified "Quake3" - * game source code. - */ - -#include "cg_local.h" - -int forceModelModificationCount = -1; - -void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ); -void CG_Shutdown( void ); - -/* -================ -vmMain - -This is the only way control passes into the module. -This must be the very first function compiled into the .q3vm file -================ -*/ -int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { - switch ( command ) { - case CG_INIT: - CG_Init( arg0, arg1, arg2 ); - return 0; - case CG_SHUTDOWN: - CG_Shutdown(); - return 0; - case CG_CONSOLE_COMMAND: - return CG_ConsoleCommand(); - case CG_DRAW_ACTIVE_FRAME: - CG_DrawActiveFrame( arg0, arg1, arg2 ); - return 0; - case CG_CROSSHAIR_PLAYER: - return CG_CrosshairPlayer(); - case CG_LAST_ATTACKER: - return CG_LastAttacker(); - case CG_KEY_EVENT: - CG_KeyEvent(arg0, arg1); - return 0; - case CG_MOUSE_EVENT: - CG_MouseEvent(arg0, arg1); - return 0; - case CG_EVENT_HANDLING: - CG_EventHandling(arg0); - return 0; - default: - CG_Error( "vmMain: unknown command %i", command ); - break; - } - return -1; -} - - -cg_t cg; -cgs_t cgs; -centity_t cg_entities[MAX_GENTITIES]; - -//TA: weapons limit expanded: -//weaponInfo_t cg_weapons[MAX_WEAPONS]; -weaponInfo_t cg_weapons[32]; -upgradeInfo_t cg_upgrades[32]; - -itemInfo_t cg_items[MAX_ITEMS]; - -//TA: -cgItemPos_t cgIP; - - -vmCvar_t cg_railTrailTime; -vmCvar_t cg_centertime; -vmCvar_t cg_runpitch; -vmCvar_t cg_runroll; -vmCvar_t cg_bobup; -vmCvar_t cg_bobpitch; -vmCvar_t cg_bobroll; -vmCvar_t cg_swingSpeed; -vmCvar_t cg_shadows; -vmCvar_t cg_gibs; -vmCvar_t cg_drawTimer; -vmCvar_t cg_drawFPS; -vmCvar_t cg_drawSnapshot; -vmCvar_t cg_draw3dIcons; -vmCvar_t cg_drawIcons; -vmCvar_t cg_drawAmmoWarning; -vmCvar_t cg_drawCrosshair; -vmCvar_t cg_drawCrosshairNames; -vmCvar_t cg_drawRewards; -vmCvar_t cg_crosshairSize; -vmCvar_t cg_crosshairX; -vmCvar_t cg_crosshairY; -vmCvar_t cg_crosshairHealth; -vmCvar_t cg_draw2D; -vmCvar_t cg_drawStatus; -vmCvar_t cg_animSpeed; -vmCvar_t cg_debugAnim; -vmCvar_t cg_debugPosition; -vmCvar_t cg_debugEvents; -vmCvar_t cg_errorDecay; -vmCvar_t cg_nopredict; -vmCvar_t cg_noPlayerAnims; -vmCvar_t cg_showmiss; -vmCvar_t cg_footsteps; -vmCvar_t cg_addMarks; -vmCvar_t cg_brassTime; -vmCvar_t cg_viewsize; -vmCvar_t cg_drawGun; -vmCvar_t cg_gun_frame; -vmCvar_t cg_gun_x; -vmCvar_t cg_gun_y; -vmCvar_t cg_gun_z; -vmCvar_t cg_tracerChance; -vmCvar_t cg_tracerWidth; -vmCvar_t cg_tracerLength; -vmCvar_t cg_autoswitch; -vmCvar_t cg_ignore; -vmCvar_t cg_simpleItems; -vmCvar_t cg_fov; -vmCvar_t cg_zoomFov; -vmCvar_t cg_thirdPerson; -vmCvar_t cg_thirdPersonRange; -vmCvar_t cg_thirdPersonAngle; -vmCvar_t cg_stereoSeparation; -vmCvar_t cg_lagometer; -vmCvar_t cg_drawAttacker; -vmCvar_t cg_synchronousClients; -vmCvar_t cg_teamChatTime; -vmCvar_t cg_teamChatHeight; -vmCvar_t cg_stats; -vmCvar_t cg_buildScript; -vmCvar_t cg_forceModel; -vmCvar_t cg_paused; -vmCvar_t cg_blood; -vmCvar_t cg_predictItems; -vmCvar_t cg_deferPlayers; -vmCvar_t cg_drawTeamOverlay; -vmCvar_t cg_teamOverlayUserinfo; -vmCvar_t cg_drawFriend; -vmCvar_t cg_teamChatsOnly; -vmCvar_t cg_noVoiceChats; -vmCvar_t cg_noVoiceText; -vmCvar_t cg_hudFiles; -vmCvar_t cg_scorePlum; -vmCvar_t cg_smoothClients; -vmCvar_t pmove_fixed; -//vmCvar_t cg_pmove_fixed; -vmCvar_t pmove_msec; -vmCvar_t cg_pmove_msec; -vmCvar_t cg_cameraMode; -vmCvar_t cg_cameraOrbit; -vmCvar_t cg_cameraOrbitDelay; -vmCvar_t cg_timescaleFadeEnd; -vmCvar_t cg_timescaleFadeSpeed; -vmCvar_t cg_timescale; -vmCvar_t cg_smallFont; -vmCvar_t cg_bigFont; -vmCvar_t cg_noTaunt; -vmCvar_t cg_creepRes; -vmCvar_t cg_drawSurfNormal; - - -typedef struct { - vmCvar_t *vmCvar; - char *cvarName; - char *defaultString; - int cvarFlags; -} cvarTable_t; - -cvarTable_t cvarTable[] = { - { &cg_ignore, "cg_ignore", "0", 0 }, // used for debugging - { &cg_autoswitch, "cg_autoswitch", "1", CVAR_ARCHIVE }, - { &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE }, - { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE }, - { &cg_fov, "cg_fov", "90", CVAR_ARCHIVE }, - { &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE }, - { &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE }, - { &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE }, - { &cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE }, - { &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE }, - { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE }, - { &cg_drawTimer, "cg_drawTimer", "0", CVAR_ARCHIVE }, - { &cg_drawFPS, "cg_drawFPS", "0", CVAR_ARCHIVE }, - { &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE }, - { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE }, - { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE }, - { &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE }, - { &cg_drawAttacker, "cg_drawAttacker", "1", CVAR_ARCHIVE }, - { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, - { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, - { &cg_drawRewards, "cg_drawRewards", "1", CVAR_ARCHIVE }, - { &cg_crosshairSize, "cg_crosshairSize", "24", CVAR_ARCHIVE }, - { &cg_crosshairHealth, "cg_crosshairHealth", "1", CVAR_ARCHIVE }, - { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE }, - { &cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE }, - { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, - { &cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE }, - { &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE }, - { &cg_lagometer, "cg_lagometer", "1", CVAR_ARCHIVE }, - { &cg_railTrailTime, "cg_railTrailTime", "400", CVAR_ARCHIVE }, - { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT }, - { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT }, - { &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT }, - { &cg_centertime, "cg_centertime", "3", CVAR_CHEAT }, - { &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE}, - { &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE }, - { &cg_bobup , "cg_bobup", "0.005", CVAR_ARCHIVE }, - { &cg_bobpitch, "cg_bobpitch", "0.002", CVAR_ARCHIVE }, - { &cg_bobroll, "cg_bobroll", "0.002", CVAR_ARCHIVE }, - { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT }, - { &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT }, - { &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT }, - { &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT }, - { &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT }, - { &cg_errorDecay, "cg_errordecay", "100", 0 }, - { &cg_nopredict, "cg_nopredict", "0", 0 }, - { &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT }, - { &cg_showmiss, "cg_showmiss", "0", 0 }, - { &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT }, - { &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT }, - { &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT }, - { &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT }, - { &cg_thirdPersonRange, "cg_thirdPersonRange", "40", CVAR_CHEAT }, - { &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT }, - { &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT }, - { &cg_teamChatTime, "cg_teamChatTime", "3000", CVAR_ARCHIVE }, - { &cg_teamChatHeight, "cg_teamChatHeight", "0", CVAR_ARCHIVE }, - { &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE }, - { &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE }, - { &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE }, - { &cg_drawTeamOverlay, "cg_drawTeamOverlay", "0", CVAR_ARCHIVE }, - { &cg_teamOverlayUserinfo, "teamoverlay", "0", CVAR_ROM | CVAR_USERINFO }, - { &cg_stats, "cg_stats", "0", 0 }, - { &cg_drawFriend, "cg_drawFriend", "1", CVAR_ARCHIVE }, - { &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE }, - { &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE }, - { &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE }, - { &cg_creepRes, "cg_creepRes", "16", CVAR_ARCHIVE }, - { &cg_drawSurfNormal, "cg_drawSurfNormal", "0", CVAR_CHEAT }, - - // the following variables are created in other parts of the system, - // but we also reference them here - - { &cg_buildScript, "com_buildScript", "0", 0 }, // force loading of all possible data amd error on failures - { &cg_paused, "cl_paused", "0", CVAR_ROM }, - { &cg_blood, "com_blood", "1", CVAR_ARCHIVE }, - { &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo - { &cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT}, - { &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE}, - { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0}, - { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0}, - { &cg_timescale, "timescale", "1", 0}, - { &cg_scorePlum, "cg_scorePlums", "1", CVAR_USERINFO | CVAR_ARCHIVE}, - { &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE}, - { &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT}, - - { &pmove_fixed, "pmove_fixed", "0", 0}, - { &pmove_msec, "pmove_msec", "8", 0}, - { &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE}, - { &cg_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE}, - { &cg_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE}, - -// { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE } -}; - -int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] ); - -/* -================= -CG_RegisterCvars -================= -*/ -void CG_RegisterCvars( void ) { - int i; - cvarTable_t *cv; - char var[MAX_TOKEN_CHARS]; - - for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { - trap_Cvar_Register( cv->vmCvar, cv->cvarName, - cv->defaultString, cv->cvarFlags ); - } - - // see if we are also running the server on this machine - trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) ); - cgs.localServer = atoi( var ); - forceModelModificationCount = cg_forceModel.modificationCount; - - trap_Cvar_Register(NULL, "model", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); - trap_Cvar_Register(NULL, "headmodel", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); - trap_Cvar_Register(NULL, "team_model", DEFAULT_TEAM_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); - trap_Cvar_Register(NULL, "team_headmodel", DEFAULT_TEAM_HEAD, CVAR_USERINFO | CVAR_ARCHIVE ); -} - - -/* -=================== -CG_ForceModelChange -=================== -*/ -static void CG_ForceModelChange( void ) { - int i; - - for (i=0 ; i<MAX_CLIENTS ; i++) { - const char *clientInfo; - - clientInfo = CG_ConfigString( CS_PLAYERS+i ); - if ( !clientInfo[0] ) { - continue; - } - CG_NewClientInfo( i ); - } -} - - -/* -================= -CG_UpdateCvars -================= -*/ -void CG_UpdateCvars( void ) { - int i; - cvarTable_t *cv; - - for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { - trap_Cvar_Update( cv->vmCvar ); - } - - // check for modications here - - // If team overlay is on, ask for updates from the server. If its off, - // let the server know so we don't receive it - if ( drawTeamOverlayModificationCount != cg_drawTeamOverlay.modificationCount ) { - drawTeamOverlayModificationCount = cg_drawTeamOverlay.modificationCount; - - if ( cg_drawTeamOverlay.integer > 0 ) { - trap_Cvar_Set( "teamoverlay", "1" ); - } else { - trap_Cvar_Set( "teamoverlay", "0" ); - } - // FIXME E3 HACK - trap_Cvar_Set( "teamoverlay", "1" ); - } - - // if force model changed - if ( forceModelModificationCount != cg_forceModel.modificationCount ) { - forceModelModificationCount = cg_forceModel.modificationCount; - CG_ForceModelChange(); - } -} - - -int CG_CrosshairPlayer( void ) { - if ( cg.time > ( cg.crosshairClientTime + 1000 ) ) { - return -1; - } - return cg.crosshairClientNum; -} - - -int CG_LastAttacker( void ) { - if ( !cg.attackerTime ) { - return -1; - } - return cg.snap->ps.persistant[PERS_ATTACKER]; -} - - -void QDECL CG_Printf( const char *msg, ... ) { - va_list argptr; - char text[1024]; - - va_start (argptr, msg); - vsprintf (text, msg, argptr); - va_end (argptr); - - trap_Print( text ); -} - -void QDECL CG_Error( const char *msg, ... ) { - va_list argptr; - char text[1024]; - - va_start (argptr, msg); - vsprintf (text, msg, argptr); - va_end (argptr); - - trap_Error( text ); -} - -#ifndef CGAME_HARD_LINKED -// this is only here so the functions in q_shared.c and bg_*.c can link (FIXME) - -void QDECL Com_Error( int level, const char *error, ... ) { - va_list argptr; - char text[1024]; - - va_start (argptr, error); - vsprintf (text, error, argptr); - va_end (argptr); - - CG_Error( "%s", text); -} - -void QDECL Com_Printf( const char *msg, ... ) { - va_list argptr; - char text[1024]; - - va_start (argptr, msg); - vsprintf (text, msg, argptr); - va_end (argptr); - - CG_Printf ("%s", text); -} - -#endif - - - -/* -================ -CG_Argv -================ -*/ -const char *CG_Argv( int arg ) { - static char buffer[MAX_STRING_CHARS]; - - trap_Argv( arg, buffer, sizeof( buffer ) ); - - return buffer; -} - - -//======================================================================== - -/* -================= -CG_RegisterItemSounds - -The server says this item is used on this level -================= -*/ -static void CG_RegisterItemSounds( int itemNum ) { - gitem_t *item; - char data[MAX_QPATH]; - char *s, *start; - int len; - - item = &bg_itemlist[ itemNum ]; - - if( item->pickup_sound ) { - trap_S_RegisterSound( item->pickup_sound, qfalse ); - } - - // parse the space seperated precache string for other media - s = item->sounds; - if (!s || !s[0]) - return; - - while (*s) { - start = s; - while (*s && *s != ' ') { - s++; - } - - len = s-start; - if (len >= MAX_QPATH || len < 5) { - CG_Error( "PrecacheItem: %s has bad precache string", - item->classname); - return; - } - memcpy (data, start, len); - data[len] = 0; - if ( *s ) { - s++; - } - - if ( !strcmp(data+len-3, "wav" )) { - trap_S_RegisterSound( data, qfalse ); - } - } -} - - -/* -================= -CG_RegisterSounds - -called during a precache command -================= -*/ -static void CG_RegisterSounds( void ) { - int i; - char items[MAX_ITEMS+1]; - char name[MAX_QPATH]; - const char *soundName; - - // voice commands - - cgs.media.oneMinuteSound = trap_S_RegisterSound( "sound/feedback/1_minute.wav", qfalse ); - cgs.media.fiveMinuteSound = trap_S_RegisterSound( "sound/feedback/5_minute.wav", qfalse ); - cgs.media.suddenDeathSound = trap_S_RegisterSound( "sound/feedback/sudden_death.wav", qfalse ); - cgs.media.oneFragSound = trap_S_RegisterSound( "sound/feedback/1_frag.wav", qfalse ); - cgs.media.twoFragSound = trap_S_RegisterSound( "sound/feedback/2_frags.wav", qfalse ); - cgs.media.threeFragSound = trap_S_RegisterSound( "sound/feedback/3_frags.wav", qfalse ); - cgs.media.count3Sound = trap_S_RegisterSound( "sound/feedback/three.wav", qfalse ); - cgs.media.count2Sound = trap_S_RegisterSound( "sound/feedback/two.wav", qfalse ); - cgs.media.count1Sound = trap_S_RegisterSound( "sound/feedback/one.wav", qfalse ); - cgs.media.countFightSound = trap_S_RegisterSound( "sound/feedback/fight.wav", qfalse ); - cgs.media.countPrepareSound = trap_S_RegisterSound( "sound/feedback/prepare.wav", qfalse ); - - if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) { - cgs.media.captureAwardSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav", qfalse ); - cgs.media.redLeadsSound = trap_S_RegisterSound( "sound/feedback/redleads.wav", qfalse ); - cgs.media.blueLeadsSound = trap_S_RegisterSound( "sound/feedback/blueleads.wav", qfalse ); - cgs.media.teamsTiedSound = trap_S_RegisterSound( "sound/feedback/teamstied.wav", qfalse ); - cgs.media.hitTeamSound = trap_S_RegisterSound( "sound/feedback/hit_teammate.wav", qfalse ); - - cgs.media.redScoredSound = trap_S_RegisterSound( "sound/teamplay/voc_red_scores.wav", qfalse ); - cgs.media.blueScoredSound = trap_S_RegisterSound( "sound/teamplay/voc_blue_scores.wav", qfalse ); - - cgs.media.captureYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav", qfalse ); - cgs.media.captureOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_opponent.wav", qfalse ); - - cgs.media.returnYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_yourteam.wav", qfalse ); - cgs.media.returnOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qfalse ); - - cgs.media.takenYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagtaken_yourteam.wav", qfalse ); - cgs.media.takenOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagtaken_opponent.wav", qfalse ); - - if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) { - cgs.media.redFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/voc_red_returned.wav", qfalse ); - cgs.media.blueFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/voc_blue_returned.wav", qfalse ); - cgs.media.enemyTookYourFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_flag.wav", qfalse ); - cgs.media.yourTeamTookEnemyFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_flag.wav", qfalse ); - } - - cgs.media.youHaveFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_you_flag.wav", qfalse ); - cgs.media.holyShitSound = trap_S_RegisterSound("sound/feedback/voc_holyshit.wav", qfalse); - cgs.media.neutralFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qfalse ); - cgs.media.yourTeamTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_1flag.wav", qfalse ); - cgs.media.enemyTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_1flag.wav", qfalse ); - } - - cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/machinegun/buletby1.wav", qfalse ); - cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse ); - cgs.media.wearOffSound = trap_S_RegisterSound( "sound/items/wearoff.wav", qfalse ); - cgs.media.useNothingSound = trap_S_RegisterSound( "sound/items/use_nothing.wav", qfalse ); - cgs.media.gibSound = trap_S_RegisterSound( "sound/player/gibsplt1.wav", qfalse ); - cgs.media.gibBounce1Sound = trap_S_RegisterSound( "sound/player/gibimp1.wav", qfalse ); - cgs.media.gibBounce2Sound = trap_S_RegisterSound( "sound/player/gibimp2.wav", qfalse ); - cgs.media.gibBounce3Sound = trap_S_RegisterSound( "sound/player/gibimp3.wav", qfalse ); - - cgs.media.teleInSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse ); - cgs.media.teleOutSound = trap_S_RegisterSound( "sound/world/teleout.wav", qfalse ); - cgs.media.respawnSound = trap_S_RegisterSound( "sound/items/respawn1.wav", qfalse ); - - cgs.media.noAmmoSound = trap_S_RegisterSound( "sound/weapons/noammo.wav", qfalse ); - - cgs.media.talkSound = trap_S_RegisterSound( "sound/player/talk.wav", qfalse ); - cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse); - - cgs.media.hitSound = trap_S_RegisterSound( "sound/feedback/hit.wav", qfalse ); - - cgs.media.impressiveSound = trap_S_RegisterSound( "sound/feedback/impressive.wav", qfalse ); - cgs.media.excellentSound = trap_S_RegisterSound( "sound/feedback/excellent.wav", qfalse ); - cgs.media.deniedSound = trap_S_RegisterSound( "sound/feedback/denied.wav", qfalse ); - cgs.media.humiliationSound = trap_S_RegisterSound( "sound/feedback/humiliation.wav", qfalse ); - cgs.media.assistSound = trap_S_RegisterSound( "sound/feedback/assist.wav", qfalse ); - cgs.media.defendSound = trap_S_RegisterSound( "sound/feedback/defense.wav", qfalse ); - - cgs.media.takenLeadSound = trap_S_RegisterSound( "sound/feedback/takenlead.wav", qfalse); - cgs.media.tiedLeadSound = trap_S_RegisterSound( "sound/feedback/tiedlead.wav", qfalse); - cgs.media.lostLeadSound = trap_S_RegisterSound( "sound/feedback/lostlead.wav", qfalse); - - cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse); - cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse); - cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse); - - cgs.media.jumpPadSound = trap_S_RegisterSound ("sound/world/jumppad.wav", qfalse ); - - for (i=0 ; i<4 ; i++) { - Com_sprintf (name, sizeof(name), "sound/player/footsteps/step%i.wav", i+1); - cgs.media.footsteps[FOOTSTEP_NORMAL][i] = trap_S_RegisterSound (name, qfalse); - - Com_sprintf (name, sizeof(name), "sound/player/footsteps/boot%i.wav", i+1); - cgs.media.footsteps[FOOTSTEP_BOOT][i] = trap_S_RegisterSound (name, qfalse); - - Com_sprintf (name, sizeof(name), "sound/player/footsteps/flesh%i.wav", i+1); - cgs.media.footsteps[FOOTSTEP_FLESH][i] = trap_S_RegisterSound (name, qfalse); - - Com_sprintf (name, sizeof(name), "sound/player/footsteps/mech%i.wav", i+1); - cgs.media.footsteps[FOOTSTEP_MECH][i] = trap_S_RegisterSound (name, qfalse); - - Com_sprintf (name, sizeof(name), "sound/player/footsteps/energy%i.wav", i+1); - cgs.media.footsteps[FOOTSTEP_ENERGY][i] = trap_S_RegisterSound (name, qfalse); - - Com_sprintf (name, sizeof(name), "sound/player/footsteps/splash%i.wav", i+1); - cgs.media.footsteps[FOOTSTEP_SPLASH][i] = trap_S_RegisterSound (name, qfalse); - - Com_sprintf (name, sizeof(name), "sound/player/footsteps/clank%i.wav", i+1); - cgs.media.footsteps[FOOTSTEP_METAL][i] = trap_S_RegisterSound (name, qfalse); - } - - // only register the items that the server says we need - strcpy( items, CG_ConfigString( CS_ITEMS ) ); - - for ( i = 1 ; i < bg_numItems ; i++ ) { - //if ( items[ i ] == '1' || cg_buildScript.integer ) { - CG_RegisterItemSounds( i ); - //} - } - - for ( i = 1 ; i < MAX_SOUNDS ; i++ ) { - soundName = CG_ConfigString( CS_SOUNDS+i ); - if ( !soundName[0] ) { - break; - } - if ( soundName[0] == '*' ) { - continue; // custom sound - } - cgs.gameSounds[i] = trap_S_RegisterSound( soundName, qfalse ); - } - - // FIXME: only needed with item - cgs.media.flightSound = trap_S_RegisterSound( "sound/items/flight.wav", qfalse ); - cgs.media.medkitSound = trap_S_RegisterSound ("sound/items/use_medkit.wav", qfalse); - cgs.media.quadSound = trap_S_RegisterSound("sound/items/damage3.wav", qfalse); - cgs.media.sfx_ric1 = trap_S_RegisterSound ("sound/weapons/machinegun/ric1.wav", qfalse); - cgs.media.sfx_ric2 = trap_S_RegisterSound ("sound/weapons/machinegun/ric2.wav", qfalse); - cgs.media.sfx_ric3 = trap_S_RegisterSound ("sound/weapons/machinegun/ric3.wav", qfalse); - cgs.media.sfx_railg = trap_S_RegisterSound ("sound/weapons/railgun/railgf1a.wav", qfalse); - cgs.media.sfx_rockexp = trap_S_RegisterSound ("sound/weapons/rocket/rocklx1a.wav", qfalse); - cgs.media.sfx_plasmaexp = trap_S_RegisterSound ("sound/weapons/plasma/plasmx1a.wav", qfalse); - - cgs.media.regenSound = trap_S_RegisterSound("sound/items/regen.wav", qfalse); - cgs.media.protectSound = trap_S_RegisterSound("sound/items/protect3.wav", qfalse); - cgs.media.n_healthSound = trap_S_RegisterSound("sound/items/n_health.wav", qfalse ); - cgs.media.hgrenb1aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb1a.wav", qfalse); - cgs.media.hgrenb2aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb2a.wav", qfalse); - cgs.media.wstbimplSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpl.wav", qfalse); - cgs.media.wstbimpmSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpm.wav", qfalse); - cgs.media.wstbimpdSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpd.wav", qfalse); - cgs.media.wstbactvSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbactv.wav", qfalse); -} - - -//=================================================================================== - - -/* -================= -CG_RegisterGraphics - -This function may execute for a couple of minutes with a slow disk. -================= -*/ -static void CG_RegisterGraphics( void ) { - int i; - char items[MAX_ITEMS+1]; - static char *sb_nums[11] = { - "gfx/2d/numbers/zero_32b", - "gfx/2d/numbers/one_32b", - "gfx/2d/numbers/two_32b", - "gfx/2d/numbers/three_32b", - "gfx/2d/numbers/four_32b", - "gfx/2d/numbers/five_32b", - "gfx/2d/numbers/six_32b", - "gfx/2d/numbers/seven_32b", - "gfx/2d/numbers/eight_32b", - "gfx/2d/numbers/nine_32b", - "gfx/2d/numbers/minus_32b", - }; - - // clear any references to old media - memset( &cg.refdef, 0, sizeof( cg.refdef ) ); - trap_R_ClearScene(); - - CG_LoadingString( cgs.mapname ); - - trap_R_LoadWorldMap( cgs.mapname ); - - // precache status bar pics - CG_LoadingString( "game media" ); - - for ( i=0 ; i<11 ; i++) { - cgs.media.numberShaders[i] = trap_R_RegisterShader( sb_nums[i] ); - } - - cgs.media.botSkillShaders[0] = trap_R_RegisterShader( "menu/art/skill1.tga" ); - cgs.media.botSkillShaders[1] = trap_R_RegisterShader( "menu/art/skill2.tga" ); - cgs.media.botSkillShaders[2] = trap_R_RegisterShader( "menu/art/skill3.tga" ); - cgs.media.botSkillShaders[3] = trap_R_RegisterShader( "menu/art/skill4.tga" ); - cgs.media.botSkillShaders[4] = trap_R_RegisterShader( "menu/art/skill5.tga" ); - - cgs.media.viewBloodShader = trap_R_RegisterShader( "viewBloodBlend" ); - - cgs.media.deferShader = trap_R_RegisterShaderNoMip( "gfx/2d/defer.tga" ); - - cgs.media.scoreboardName = trap_R_RegisterShaderNoMip( "menu/tab/name.tga" ); - cgs.media.scoreboardPing = trap_R_RegisterShaderNoMip( "menu/tab/ping.tga" ); - cgs.media.scoreboardScore = trap_R_RegisterShaderNoMip( "menu/tab/score.tga" ); - cgs.media.scoreboardTime = trap_R_RegisterShaderNoMip( "menu/tab/time.tga" ); - - cgs.media.smokePuffShader = trap_R_RegisterShader( "smokePuff" ); - cgs.media.smokePuffRageProShader = trap_R_RegisterShader( "smokePuffRagePro" ); - cgs.media.shotgunSmokePuffShader = trap_R_RegisterShader( "shotgunSmokePuff" ); - cgs.media.plasmaBallShader = trap_R_RegisterShader( "sprites/plasma1" ); - cgs.media.bloodTrailShader = trap_R_RegisterShader( "bloodTrail" ); - cgs.media.lagometerShader = trap_R_RegisterShader("lagometer" ); - cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" ); - - - //TA: extra stuff - cgs.media.explosionShader = trap_R_RegisterShader( "grenadeExplosion" ); - cgs.media.greenBloodTrailShader = trap_R_RegisterShader( "greenBloodTrail" ); - cgs.media.greenBloodExplosionShader = trap_R_RegisterShader( "greenBloodExplosion" ); - cgs.media.greenBloodMarkShader = trap_R_RegisterShader( "greenBloodMark" ); - cgs.media.explosionTrailShader = trap_R_RegisterShader( "explosionTrail" ); - - cgs.media.flameShader = trap_R_RegisterShader( "sprites/flameball" ); - cgs.media.creepShader = trap_R_RegisterShader( "creep" ); - - cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/droidhealth" ); - cgs.media.scannerLineShader = trap_R_RegisterShader( "gfx/2d/func/mult2" ); - cgs.media.scannerShader = trap_R_RegisterShader( "gfx/2d/scanner" ); - - cgs.media.waterBubbleShader = trap_R_RegisterShader( "waterBubble" ); - - cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" ); - cgs.media.selectShader = trap_R_RegisterShader( "gfx/2d/select" ); - - for ( i = 0 ; i < NUM_CROSSHAIRS ; i++ ) { - cgs.media.crosshairShader[i] = trap_R_RegisterShader( va("gfx/2d/crosshair%c", 'a'+i) ); - } - - cgs.media.backTileShader = trap_R_RegisterShader( "gfx/2d/backtile" ); - cgs.media.noammoShader = trap_R_RegisterShader( "icons/noammo" ); - - // powerup shaders - cgs.media.quadShader = trap_R_RegisterShader("powerups/quad" ); - cgs.media.quadWeaponShader = trap_R_RegisterShader("powerups/quadWeapon" ); - cgs.media.battleSuitShader = trap_R_RegisterShader("powerups/battleSuit" ); - cgs.media.battleWeaponShader = trap_R_RegisterShader("powerups/battleWeapon" ); - cgs.media.invisShader = trap_R_RegisterShader("powerups/invisibility" ); - cgs.media.regenShader = trap_R_RegisterShader("powerups/regen" ); - cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff" ); - - if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) { - cgs.media.redCubeModel = trap_R_RegisterModel( "models/powerups/orb/r_orb.md3" ); - cgs.media.blueCubeModel = trap_R_RegisterModel( "models/powerups/orb/b_orb.md3" ); - cgs.media.redCubeIcon = trap_R_RegisterShader( "icons/skull_red" ); - cgs.media.blueCubeIcon = trap_R_RegisterShader( "icons/skull_blue" ); - } - - if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) { - cgs.media.redFlagModel = trap_R_RegisterModel( "models/flags/r_flag.md3" ); - cgs.media.blueFlagModel = trap_R_RegisterModel( "models/flags/b_flag.md3" ); - cgs.media.redFlagShader[0] = trap_R_RegisterShaderNoMip( "icons/iconf_red1" ); - cgs.media.redFlagShader[1] = trap_R_RegisterShaderNoMip( "icons/iconf_red2" ); - cgs.media.redFlagShader[2] = trap_R_RegisterShaderNoMip( "icons/iconf_red3" ); - cgs.media.blueFlagShader[0] = trap_R_RegisterShaderNoMip( "icons/iconf_blu1" ); - cgs.media.blueFlagShader[1] = trap_R_RegisterShaderNoMip( "icons/iconf_blu2" ); - cgs.media.blueFlagShader[2] = trap_R_RegisterShaderNoMip( "icons/iconf_blu3" ); - } - - if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) { - cgs.media.friendShader = trap_R_RegisterShader( "sprites/foe" ); - cgs.media.redQuadShader = trap_R_RegisterShader("powerups/blueflag" ); - cgs.media.teamStatusBar = trap_R_RegisterShader( "gfx/2d/colorbar.tga" ); - } - - //TA: screenfades - cgs.media.humanNV = trap_R_RegisterShader( "humanNV" ); - cgs.media.droidNav10 = trap_R_RegisterShader( "droidNav10" ); - cgs.media.droidNav15 = trap_R_RegisterShader( "droidNav15" ); - cgs.media.droidNav20 = trap_R_RegisterShader( "droidNav20" ); - cgs.media.droidNav25 = trap_R_RegisterShader( "droidNav25" ); - cgs.media.droidNav30 = trap_R_RegisterShader( "droidNav30" ); - cgs.media.droidNav35 = trap_R_RegisterShader( "droidNav35" ); - cgs.media.droidNav40 = trap_R_RegisterShader( "droidNav40" ); - cgs.media.droidNav45 = trap_R_RegisterShader( "droidNav45" ); - cgs.media.droidNav50 = trap_R_RegisterShader( "droidNav50" ); - cgs.media.droidNav55 = trap_R_RegisterShader( "droidNav55" ); - cgs.media.droidNav60 = trap_R_RegisterShader( "droidNav60" ); - cgs.media.droidNav65 = trap_R_RegisterShader( "droidNav65" ); - cgs.media.droidNav70 = trap_R_RegisterShader( "droidNav70" ); - cgs.media.droidNav75 = trap_R_RegisterShader( "droidNav75" ); - cgs.media.droidNav80 = trap_R_RegisterShader( "droidNav80" ); - cgs.media.droidHealth = trap_R_RegisterShader( "gfx/2d/droidhealth.tga" ); - - cgs.media.armorModel = trap_R_RegisterModel( "models/powerups/armor/armor_yel.md3" ); - cgs.media.armorIcon = trap_R_RegisterShaderNoMip( "icons/iconr_yellow" ); - - cgs.media.machinegunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/m_shell.md3" ); - cgs.media.shotgunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" ); - - cgs.media.gibAbdomen = trap_R_RegisterModel( "models/gibs/abdomen.md3" ); - cgs.media.gibArm = trap_R_RegisterModel( "models/gibs/arm.md3" ); - cgs.media.gibChest = trap_R_RegisterModel( "models/gibs/chest.md3" ); - cgs.media.gibFist = trap_R_RegisterModel( "models/gibs/fist.md3" ); - cgs.media.gibFoot = trap_R_RegisterModel( "models/gibs/foot.md3" ); - cgs.media.gibForearm = trap_R_RegisterModel( "models/gibs/forearm.md3" ); - cgs.media.gibIntestine = trap_R_RegisterModel( "models/gibs/intestine.md3" ); - cgs.media.gibLeg = trap_R_RegisterModel( "models/gibs/leg.md3" ); - cgs.media.gibSkull = trap_R_RegisterModel( "models/gibs/skull.md3" ); - cgs.media.gibBrain = trap_R_RegisterModel( "models/gibs/brain.md3" ); - - cgs.media.smoke2 = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" ); - - cgs.media.balloonShader = trap_R_RegisterShader( "sprites/balloon3" ); - - cgs.media.bloodExplosionShader = trap_R_RegisterShader( "bloodExplosion" ); - - cgs.media.bulletFlashModel = trap_R_RegisterModel("models/weaphits/bullet.md3"); - cgs.media.ringFlashModel = trap_R_RegisterModel("models/weaphits/ring02.md3"); - cgs.media.dishFlashModel = trap_R_RegisterModel("models/weaphits/boom01.md3"); - cgs.media.teleportEffectModel = trap_R_RegisterModel( "models/misc/telep.md3" ); - cgs.media.teleportEffectShader = trap_R_RegisterShader( "teleportEffect" ); - - cgs.media.medalImpressive = trap_R_RegisterShaderNoMip( "medal_impressive" ); - cgs.media.medalExcellent = trap_R_RegisterShaderNoMip( "medal_excellent" ); - cgs.media.medalGauntlet = trap_R_RegisterShaderNoMip( "medal_gauntlet" ); - cgs.media.medalDefend = trap_R_RegisterShaderNoMip( "medal_defend" ); - cgs.media.medalAssist = trap_R_RegisterShaderNoMip( "medal_assist" ); - cgs.media.medalCapture = trap_R_RegisterShaderNoMip( "medal_capture" ); - - - memset( cg_items, 0, sizeof( cg_items ) ); - memset( cg_weapons, 0, sizeof( cg_weapons ) ); - memset( cg_upgrades, 0, sizeof( cg_upgrades ) ); - - // only register the items that the server says we need - strcpy( items, CG_ConfigString( CS_ITEMS) ); - - for ( i = 1 ; i < bg_numItems ; i++ ) { - if ( items[ i ] == '1' || cg_buildScript.integer ) { - CG_LoadingItem( i ); - CG_RegisterItemVisuals( i ); - } - } - - // wall marks - cgs.media.bulletMarkShader = trap_R_RegisterShader( "gfx/damage/bullet_mrk" ); - cgs.media.burnMarkShader = trap_R_RegisterShader( "gfx/damage/burn_med_mrk" ); - cgs.media.holeMarkShader = trap_R_RegisterShader( "gfx/damage/hole_lg_mrk" ); - cgs.media.energyMarkShader = trap_R_RegisterShader( "gfx/damage/plasma_mrk" ); - cgs.media.shadowMarkShader = trap_R_RegisterShader( "markShadow" ); - cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" ); - cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" ); - - // register the inline models - cgs.numInlineModels = trap_CM_NumInlineModels(); - for ( i = 1 ; i < cgs.numInlineModels ; i++ ) { - char name[10]; - vec3_t mins, maxs; - int j; - - Com_sprintf( name, sizeof(name), "*%i", i ); - cgs.inlineDrawModel[i] = trap_R_RegisterModel( name ); - trap_R_ModelBounds( cgs.inlineDrawModel[i], mins, maxs ); - for ( j = 0 ; j < 3 ; j++ ) { - cgs.inlineModelMidpoints[i][j] = mins[j] + 0.5 * ( maxs[j] - mins[j] ); - } - } - - // register all the server specified models - for (i=1 ; i<MAX_MODELS ; i++) { - const char *modelName; - - modelName = CG_ConfigString( CS_MODELS+i ); - if ( !modelName[0] ) { - break; - } - cgs.gameModels[i] = trap_R_RegisterModel( modelName ); - } -} - - -/* -======================= -CG_BuildSpectatorString - -======================= -*/ -void CG_BuildSpectatorString() { - int i; - cg.spectatorList[0] = 0; - for (i = 0; i < MAX_CLIENTS; i++) { - if (cgs.clientinfo[i].infoValid && cgs.clientinfo[i].team == TEAM_SPECTATOR ) { - Q_strcat(cg.spectatorList, sizeof(cg.spectatorList), va("%s ", cgs.clientinfo[i].name)); - } - } - i = strlen(cg.spectatorList); - if (i != cg.spectatorLen) { - cg.spectatorLen = i; - cg.spectatorWidth = -1; - } -} - - - -/* -=================== -CG_RegisterClients - -=================== -*/ -static void CG_RegisterClients( void ) { - int i; - - CG_LoadingClient(cg.clientNum); - CG_NewClientInfo(cg.clientNum); - - for (i=0 ; i<MAX_CLIENTS+MAX_PRECACHES; i++) { - const char *clientInfo; - - if (cg.clientNum == i) { - continue; - } - - clientInfo = CG_ConfigString( CS_PLAYERS+i ); - if ( !clientInfo[0] ) { - continue; - } - CG_LoadingClient( i ); - - if( i < MAX_CLIENTS ) - { - CG_NewClientInfo( i ); - } - else - { - CG_PrecacheClientInfo( i ); - } - } - - CG_BuildSpectatorString(); -} - -//=========================================================================== - -/* -================= -CG_ConfigString -================= -*/ -const char *CG_ConfigString( int index ) { - if ( index < 0 || index >= MAX_CONFIGSTRINGS ) { - CG_Error( "CG_ConfigString: bad index: %i", index ); - } - return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ]; -} - -//================================================================== - -/* -====================== -CG_StartMusic - -====================== -*/ -void CG_StartMusic( void ) { - char *s; - char parm1[MAX_QPATH], parm2[MAX_QPATH]; - - // start the background music - s = (char *)CG_ConfigString( CS_MUSIC ); - Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) ); - Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) ); - - trap_S_StartBackgroundTrack( parm1, parm2 ); -} - - -/* -================= -CG_Init - -Called after every level change or subsystem restart -Will perform callbacks to make the loading info screen update. -================= -*/ -void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) { - const char *s; - - // clear everything - memset( &cgs, 0, sizeof( cgs ) ); - memset( &cg, 0, sizeof( cg ) ); - memset( cg_entities, 0, sizeof(cg_entities) ); - memset( cg_upgrades, 0, sizeof(cg_upgrades) ); - memset( cg_items, 0, sizeof(cg_items) ); - - cg.clientNum = clientNum; - - cgs.processedSnapshotNum = serverMessageNum; - cgs.serverCommandSequence = serverCommandSequence; - - // load a few needed things before we do any screen updates - cgs.media.charsetShader = trap_R_RegisterShader( "gfx/2d/bigchars" ); - cgs.media.whiteShader = trap_R_RegisterShader( "white" ); - cgs.media.charsetProp = trap_R_RegisterShaderNoMip( "menu/art/font1_prop.tga" ); - cgs.media.charsetPropGlow = trap_R_RegisterShaderNoMip( "menu/art/font1_prop_glo.tga" ); - cgs.media.charsetPropB = trap_R_RegisterShaderNoMip( "menu/art/font2_prop.tga" ); - - //TA: dyn memory - CG_InitMemory( ); - - CG_RegisterCvars(); - - CG_InitConsoleCommands(); - - //cg.weaponSelect = WP_MACHINEGUN; - //TA: if it does weird things, this is why: - cg.weaponSelect = WP_NONE; - - cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for - cgs.flagStatus = -1; - // old servers - - // get the rendering configuration from the client system - trap_GetGlconfig( &cgs.glconfig ); - cgs.screenXScale = cgs.glconfig.vidWidth / 640.0; - cgs.screenYScale = cgs.glconfig.vidHeight / 480.0; - - // get the gamestate from the client system - trap_GetGameState( &cgs.gameState ); - - // check version - s = CG_ConfigString( CS_GAME_VERSION ); - if ( strcmp( s, GAME_VERSION ) ) { - CG_Error( "Client/Server game mismatch: %s/%s", GAME_VERSION, s ); - } - - s = CG_ConfigString( CS_LEVEL_START_TIME ); - cgs.levelStartTime = atoi( s ); - - CG_ParseServerinfo(); - - // load the new map - CG_LoadingString( "collision map" ); - - trap_CM_LoadMap( cgs.mapname ); - - cg.loading = qtrue; // force players to load instead of defer - - CG_LoadingString( "sounds" ); - - CG_RegisterSounds(); - - CG_LoadingString( "graphics" ); - - CG_RegisterGraphics(); - - CG_LoadingString( "clients" ); - - CG_RegisterClients(); // if low on memory, some clients will be deferred - - cg.loading = qfalse; // future players will be deferred - - CG_InitLocalEntities(); - - CG_InitMarkPolys(); - - // remove the last loading update - cg.infoScreenText[0] = 0; - - // Make sure we have update values (scores) - CG_SetConfigValues(); - - CG_StartMusic(); - - CG_LoadingString( "" ); - - CG_ShaderStateChanged(); - - trap_S_ClearLoopingSounds( qtrue ); -} - -/* -================= -CG_Shutdown - -Called before every level change or subsystem restart -================= -*/ -void CG_Shutdown( void ) { - // some mods may need to do cleanup work here, - // like closing files or archiving session data -} - -/* -================== -CG_EventHandling -================== - type 0 - no event handling - 1 - team menu - 2 - hud editor - -*/ -void CG_EventHandling(int type) { -} - - - -void CG_KeyEvent(int key, qboolean down) { -} - -void CG_MouseEvent(int x, int y) { -} - |